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Minimap of Dunes - The Eye
Dunes - The Eye is a map in Age of Empires III: Definitive Edition - Knights of the Mediterranean.
Overview[]



| โ | Dunes - The Eye: Fight for control over the resources that lie at the center of the Eye of the Sahara | โ |
| —In-game description | ||
Click for a list of treasures and their guardians related to the Dunes - The Eye
| Treasure | Reward | Guardians |
|---|---|---|
| A stash of cassava worth | 30 food | 1x |
| Parrot eggs belonging to a former Alaafin of Oyo worth | 85 food | 3x |
| A bundle of desert dates worth | 145 food | 3x |
| A basket of exotic fruits which grants | 200 food | 3x |
| A stand of Dragon Blood Trees worth | 25 wood | 1x |
| Looted Visigoth spoils of war by Musa ibn Nusayr worth | 80 wood | 2x |
| A cache of acacia worth | 115 wood | 3x |
| A stand of Dragon Blood Trees worth | 125 wood | 3x |
| A cache of acacia worth | 165 wood | 3x |
| An old Baobab tree containing | 400 wood | 5x |
| A den of mongoose whose pelts are worth | 40 coin | 1x |
| Coffee beans worth | 80 coin | 2x |
| A cryptic message leading to one of Mansa Musa's lost gold bars worth | 150 coin | 3x |
| A mysterious cave concealing certain riches worth | 250 coin | 6x |
| A pair of fancy leather sandals which grant the wearer | 30 XP | 1x |
| A pair of fancy leather sandals which grant the wearer | 40 XP | 1x |
| A basket of exotic fruits which grants | 70 XP | 3x |
| A written record of a philosophical problem-solving theory worth | 100 XP | 1x 1x |
| A crate of Nadorcott which grants | 365 XP | 1x 2x 2x |
| Acupuncture methods that increase settler hitpoints by 15%. | Villager hit points +15%; unit affected by villager upgrades hit points +5% | 5x |
| A bloat of very hungry hippos guarding an assortment of recreational balls worth | 190 XP | 3x |
| A branch from a kola tree that enables the discoverer's villagers to gather wood slightly more quickly. | Villager gather work rate for tree +15% | 2x |
| An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | None |
| Babylonian financial advice on passive income granting a small trickle of gold. | Adds 0.45 to coin trickle rate | 2x |
| An ancient tree that sprouts a new branch every morning, granting a small trickle of wood. | Adds 0.375 to wood trickle rate | 2x |
| An ancient cookbook on the art of seasoning food, granting a small trickle of food. | Adds 0.63 to food trickle rate | 2x |
| An ancient Roman scroll on military tactics granting a small trickle of experience. | Adds 0.25 to XP trickle rate | 2x |
| A broken down Military Wagon that can be repaired. | 1x | 2x |
| An origin story about feral twins fighting over a dozen birds allows establishing an additional Town Center. | Delivers 1 Covered Wagon; Town Center build limit +1 | 2x 4x |
| An old Outpost that can be refurbished. | 1x | 2x |
| An empty House that can be claimed. | 1x | 2x |
| An ancient building technique giving villagers 10% construction speed. | Building (except wonder) build time -10% | 4x |
| An abandoned Economic Wagon that can be claimed. | 1x | 2x |
| A trapped Goat awaiting a rescuer. | 1x | 2x |
| Two stray Goats, which you can capture. | 2x | 2x |
| A trapped Warthog awaiting a rescuer. | 1x | 2x |
| Four stray Goats, which you can capture. | 4x | 3x |
| A Nomad in need of rescue. | 1x | 4x |
| Two stray Zebu Cattle, which you can capture. | 2x | 4x |
| Four stray Zebu Cattle, which you can capture. | 4x | 6x |
| Six stray Goats, which you can capture. | 6x | 6x |
| Shaka's spear, granting your Hero 50% more damage. | Hero damage +50% | 3x |