The Duck is a huntable animal in Age of Mythology and a decorative, non-interactive bird in Age of Empires III.
Age of Mythology[]
The Duck was introduced in Age of Mythology: Tale of the Dragon as an animal that can be killed for food. Like Chickens, Ducks have few hitpoints and no attack, so they are a safe method to gather food. However, it is better to gather, hunt, or herd animals first, as they have faster gather rates.
Due to their use of the WildCrops unittype flag, they and Berry Bushes are gathered at the same rate, meaning Berry Bushes are a more efficient form of food, due to having 100 food versus the 75 food for the Duck.
Apart from visuals and audio, Ducks are identical to Chickens, albeit exclusive to Chinese 'terrain set' maps.
History[]
“ | Scientific name -- Anas platyrhynchos Size -- 1.6–3.5 lbs. Diet -- seeds and insects Mallards inhabit the largest parts of Europe and Asia, as well as North Africa and North America. They are common in lakes, ponds as well as forest trenches. Since the earliest of times, they have been hunted for food. |
” |
—In-game help section |
Age of Empires III[]
Ducks, also based on (male) Mallards, are present in Age of Empires III in two forms: as a separate individual (called Duck), and as a Duck flock (which, like other flocks in the game, constitutes a single unit). Neither can be hunted or interacted with by the player, and serve only as decoration.
The individual Duck is unfinished and is only accessible in the Scenario Editor, where it is not included in the "Unit" or "Nature" lists, but rather as a Native American village embellishment (yet doesn't appear as such in either campaigns or random maps), in the "Embellishment" list (as PROP Duck). The Duck has no animation, no icon, has 100 HP, and can be placed on land despite seemingly depicting a swimming duck.
The Duck flock appears flying over some North American maps. Flocks can be selected and commanded in the Editor. They have 20 HP and the same icon as the Eagle.
Animals (non-myth units) in Age of Mythology | |
---|---|
Herdable animals | Cow · Goat · Pig · Yak |
Timid huntables | Baboon · Caribou · Chicken · Crowned Crane · Deer · Duck · Elk · Gazelle · Giraffe · Monkey · Zebra |
Aggressive huntables | Aurochs · Boar · Elephant · Hippopotamus · Ram · Rhinoceros · Walrus · Water Buffalo |
Wild animals | Arctic Wolf · Crocodile · Bear · Hyena · Lion · Lizard · Panda Bear · Polar Bear · Serpent (Predator) · Tiger · Wolf |
Military animals | Golden Lion · Relic Monkey |
Fish | Herring · Mahi-mahi · Perch · Salmon |
Decorative animals | Bird ( Eagle · Hawk · Parrot · Vulture) · Hawksbill Turtle · Orca · Shark · Whale |
Scenario Editor-exclusive animals | Alfred · Dog · Giant Duck-Billed Platypus · Golden Fleece (also herdable) · Reindeer |
Cheat animals | Methane Chicken |
Cut animals | Anchovies · Camel · Horse · Musk Ox · Nubian Goat · Shore Fish · Unicorn |