Age of Empires Series Wiki

Welcome! Find useful links from the home page by clicking the wiki name link at the top.

READ MORE

Age of Empires Series Wiki
Age of Empires Series Wiki
This article is about the ship in Age of Empires II: Definitive Edition - Return of Rome. For the ship in Age of Empires IV: The Sultans Ascend, see Dromon (Age of Empires IV).

Anti-building Siege Warship with long range blast attack, but cannot attack enemies at close range.
—In-game description

Anti-building siege warship with long range and area of effect attack, but cannot attack enemies at close range.
—In-game description

The Dromon is a siege ship in Age of Empires II: Definitive Edition - Return of Rome that can be trained at the Dock in the Imperial Age. They are very similar to the Cannon Galleon. It is categorized as a regional unit, as it is only available to the Armenians, Byzantines, Goths, Huns, and Romans.

Tactics[]

Dromons have an exceptionally long range and deal very large bonus damage to buildings. They can outrange Castles, Keeps, and Bombard Towers (apart from Teutonic, Korean, and Turkish ones, respectively). While they functionally behave the same as Cannon Galleons (but not Elite Cannon Galleons), Dromons have shorter range, wider blast radius, and faster attack speed than their analogues, making them better at fighting against naval hostiles. They also do not require researching any other technology to be unlocked, unlike Cannon Galleons, which require Chemistry. Before update 99311, like Mangonels, they fired multiple shots with minimum damage for visual effect. Since the update, their projectiles behave more like those of Organ Guns.

Dromons should always be deployed with an escort, usually Fire Ships and Galleons. As they outrange towers and Castles, Dromons should be used for safely dealing with such structures that deal bonus damage against ships.

Dromons should be used primarily to clear the shoreline of enemy buildings, and occasionally to harass land units at range. Unlike Cannon Galleons, the Dromons are potent as anti-ship combat units, though they are still expensive and lose cost-efficiently against naval units.

Like Cannon Galleons, Dromons can attack ground and cause friendly fire. Both of their blast attacks are tapering in nature, though it is not quite visible in the former's case.

The Armenian Dromon is closest to generic. It fires +1 projectile (from 5 to 6), enhancing its damage by 20%, and can get +1 range from Cilician Fleet, whereas a Dromon with Siege Engineers gets +20% damage only against buildings.

The Byzantine Dromon fires 25% faster, enhancing its damage output by 25%. With Greek Fire, it gets a 20% increase in its blast radius.

The Roman Dromon has +1/+1 armor, but lacks Dry Dock. In addition, the Romans are the only Dromon civilization that has access to Siege Engineers.

The Goths and Huns have sub-standard Dromons, with the former lacking Dry Dock, and the latter lacking Shipwright.

Comparison with similar units[]

Cannon Galleon Lou Chuan Dromon
Research cost
and time
300 food, 200 gold
100 s ( Chemistry)
None None
Cost 200 wood, 150 gold 250 wood, 225 gold 175 wood, 150 gold
Time 46 s 60 s 65 s
Hit points 120 175 125
Melee attack 50 melee
+200 vs building
+25 vs siege
25+1 melee
+230 vs building
+10 vs siege
8+1 melee
+34 vs building
+15 vs wall
+9 vs Castle
+2 vs siege
Blast radius 0.25 [tapering effect] 0 0.8 [tapering effect]
Reload time 10 5 8 (x5)
Attack delay 0 0.36 s 0
Range 13 13 12
Armor 0/6 0/9 1/6
Speed 1.1 1.15 1.2
Line of Sight 15 15 14

Comparison of damage output[]

The comparison is done considering Chemistry, Rate of Fire, and additional projectiles, and is measured in intervals of 10 seconds each (standard for Cannon Galleon) - which is accounted by the 1.25 factor for the Dromon.

Dromon Cannon Galleon
Melee damage (8 + 1 - melee armor) x 5 x 1.25 50
Attack vs buildings (34 x 1.2 - building armor) x 5 x 1.25 200 - building armor
Attack vs siege 2 x 5 x 1.25 = 12.5 25
Attack vs walls 15 x 5 x 1.25 x 1.2 N/A
Attack vs castles 9 x 5 x 1.25 x 1.2
With update 99311, Dromon projectiles were made individually weaker but their secondary projectiles were made equally strong as the main one. This effectively meant that Dromons have weaker attack, but fire very frequently (practically seconds). To help them match Cannon Galleons against buildings with high building armor:
  • Dromons get additional 9 attack against Castles because Castles and Kreposts have 8 hidden building armor.
  • Dromons get 15 attack against walls because Stone Walls, Fortified Walls, and (Fortified) Gates have 16, 24, and 20 hidden building armor.

Further statistics[]

Strengths and weaknesses
Strong vs. Buildings, siege weapons, archers, units in dense formation
Weak vs. Ships, Bombard Cannons, Monks
Technologies
Attack Siege Engineers (+20% bonus against buildings, Romans only)
Chemistry (+1)
Range Siege Engineers (+1, Romans only)
Cilician Fleet (+1, Armenians only)
Armor Careening (​+1 pierce)
Conversion resistance Devotion (+1 min, +1 max)
Faith (+4 min, +4 max)
Heresy (die upon getting converted)
Movement speed Dry Dock (+15%)
Resource cost Shipwright (-20% wood)
Creation speed Shipwright (+54%)
Ability Greek Fire (+0.2 blast radius, Byzantines only)
Civilization bonuses
Additional projectiles Armenians (+1)
Armor Romans (​+1 melee / ​+1 pierce)
Attack speed Byzantines (+20%)
Other Romans (+5% repair speed)
Team bonuses
Conversion resistance Teutons (+3 min, +1 max)

Team bonuses[]

Changelog[]

Return of Rome[]

  • Dromon training time is 50 seconds.
  • Dromons have a primary projectile dealing 50 melee, 135 anti-building, and 30 anti-siege attacks; and four secondary projectiles dealing the minimum damage.
  • Upon release, the Dromon had the unique unit armor class. With hotfix 85208, it does not have it.
  • Byzantines: With update 87863, Greek Fire now also adds splash damage to Dromons.

The Mountain Royals[]

  • With update 99311:
  • Dromon training time is 65 seconds.
  • Dromons have total five projectiles, each dealing 8 melee, 34 anti-building, 2 anti-siege, 9 anti-Castle, and 15 anti-wall attacks.

Chronicles: Alexander the Great[]

Trivia[]

  • The first appearance of Dromons was roughly around 5-6th century and they were used by the Byzantine navy, so the in-game use by Romans and Huns is partly anachronistic. (see book chapter The Dromōn and the Byzantine navy by John Pryor)
  • The Dromon is the first regional ship in Age of Empires II.
  • The Dromon is the first non-unique ship with a unique sail.
  • The Dromon solved a historical accuracy issue for the Romans and the Huns, as their history ended before having access to gunpowder, while still requiring a long-range siege ship in-game.
  • Although the Byzantines and Goths survived up to the days of gunpowder, the glory days of the former's navy was long gone by then. They historically used Dromons, although it was one of their main types of war galleys, relying notably on ramming, boarding, and the use of Greek fire, instead of being solely used as an artillery platform.
  • Despite being visibly armed with a Mangonel, Dromons considerably outrange Mangonels (12 vs. 7).
  • When Dromons are introduced, they had the unique unit armor class. But besides Romans and Byzantines, they also are given to Goths and Huns, so Dromons are considered regional units and lost the unique unit armor class with a hotfix. Due to this, it is speculated the Dromon was intended to be unique for the Romans before release.
  • The Dromon has several shields on its sides, which appears to include those of several units in the game which carry round shields, such as Skirmisher, Elite Skirmisher, Imperial Skirmisher, Condottiero, and the Berserk.
  • No civilization with access to Dromons can fully upgrade them:
    • The Armenians lack Shipwright and Siege Engineers.
    • The Byzantines lack Siege Engineers.
    • The Goths lack Dry Dock and Siege Engineers.
    • The Huns lack Shipwright and Siege Engineers.
    • The Romans lack Dry Dock.
  • Researching Greek Fire and Chemistry changes their projectile, though the Greek Fire projectile takes priority over the Chemistry one when both are researched.
  • Unlike Onagers, Dromons cannot destroy trees.

Gallery[]

Units in Age of Empires II
Civilian Villager · Trade Cart · Fishing Ship · Trade Cog · King
Miscellaneous Transport Ship · Monk · Petard
Infantry Militia Man-at-Arms Long Swordsman Two-Handed Swordsman Champion
Spearman Pikeman Halberdier
Archer Archer Crossbowman Arbalester
Skirmisher Elite Skirmisher
Hand Cannoneer
Cavalry Archer Heavy Cavalry Archer
Cavalry Scout Cavalry Light Cavalry Hussar
Knight Cavalier Paladin
Siege weapon Battering Ram Capped Ram Siege Ram
Mangonel Onager Siege Onager
Scorpion Heavy Scorpion
Bombard Cannon
Trebuchet
Siege Tower
War ship Galley War Galley Galleon
Fire Galley Fire Ship Fast Fire Ship
Demolition Raft Demolition Ship Heavy Demolition Ship
Cannon Galleon Elite Cannon Galleon
Upcoming: Hulk War Hulk Carrack
Regional
Infantry Eagle Scout Eagle Warrior Elite Eagle Warrior
Fire Lancer Elite Fire Lancer
Archer Elephant Archer Elite Elephant Archer
Cavalry Camel Rider Heavy Camel Rider
Battle Elephant Elite Battle Elephant
Steppe Lancer Elite Steppe Lancer
Xolotl Warrior
Armored Elephant Siege Elephant
Hei Guang Cavalry Heavy Hei Guang Cavalry
War ship Dromon
Lou Chuan
Siege weapon Rocket Cart Heavy Rocket Cart
Traction Trebuchet
Unique
Monk Missionary · Warrior Priest
Infantry Berserk · Chakram Thrower · Condottiero · Dismounted Konnik · Flemish Militia · Gbeto · Ghulam · Huskarl · Jaguar Warrior · Jian Swordsman · Kamayuk · Karambit Warrior · Legionary · Liao Dao · Obuch · Samurai · Serjeant · Shotel Warrior · Teutonic Knight · Throwing Axeman · Urumi Swordsman · Warrior Priest · White Feather Guard · Woad Raider
Archer Arambai · Camel Archer · Chu Ko Nu · Composite Bowman · Conquistador · Genitour · Genoese Crossbowman · Grenadier · Fire Archer · Imperial Skirmisher · Janissary · Kipchak · Longbowman · Mangudai · Plumed Archer · Ranged Ratha · Rattan Archer · Slinger · Xianbei Raider · War Wagon
Cavalry Ballista Elephant · Boyar · Camel Scout · Cataphract · Centurion · Coustillier · Imperial Camel Rider · Iron Pagoda · Keshik · Konnik · Leitis · Magyar Huszar · Mameluke · Monaspa · Melee Ratha · Mounted Trebuchet · Savar · Shrivamsha Rider · Tarkan · Tiger Cavalry · War Chariot · War Elephant · Winged Hussar
Siege weapon Houfnice · Hussite Wagon · Organ Gun
War ship Caravel · Dragon Ship · Longboat · Thirisadai · Turtle Ship
Hero Cao Cao · Liu Bei · Sun Jian
Miscellaneous Flaming Camel
For different types of units, see Category:Unit types (Age of Empires II).