Scatter Shot (Charged): After 2.5 seconds fires four arrows in a volley forward with a spread. Each arrow deals 5 pierce and 2 divine damage (2× vs. myth units, 0.5× vs. heroes), fires at a range of 14, and pierces all enemies in a straight line. Recharge time: 20 seconds.
Piercing Arrows (Passive): Attack pierces all enemies in a straight line.
Nature's Eyes (Passive, requires Eyes in the Forest): Animals and natural objects within the unit's Line of Sight reveal their surroundings (30-tile radius) for 6 seconds.
Further statistics[]
General technologies[]
Burning Pitch: +3 damage multiplier against buildings.
Myth technologies[]
Specific[]
Valgaldr: Upgrades Draugar to Revenant Draugar, granting +20% regular and special attack damage damage, +5 regular and special attack range and +5 Line of Sight.
General[]
Eyes in the Forest (Loki): Animals and natural objects within its Line of Sight reveal a radius of 30 around them for 6 seconds.
Ranged myth units with a unique piercing attack, Draugar fire highly accurate arrows that can pierce through multiple targets, allowing them to take out multiple enemy units at once. Their Scatter Shot ability fires a volley of piercing arrows forward, which can be useful for thinning out enemy armies that have their units spread out. The Valgaldr upgrade makes Draugar even stronger and have even more range, allowing them to outrange most enemy archers and other ranged units. However, the Draugar's full potential is only realized when they are massed, which can be somewhat difficult, given their cost.
On the other hand, Draugar have low pierce and hack armor, and so will fall easily to groups of stronger myth units like Centaurs and Anubites, the latter being able to strike first with their leaping ability. Additionally, Draugar are weak against heroes, who will eliminate them with ease from any range. Furthermore, many ranged heroes, such as the Godi, Mythic AgePriests and Pharaohs, and Arcus Heroes, also outrange the Draugr, leaving the latter at a bigger disadvantage; even with the Valgaldr upgrade that increases its attack range, the Revenant Draugr will still struggle against heroes. To combat this, Draugar should be supported by groups of both heroes and human soldiers, the former eliminating any hostile myth units and the latter taking out any enemy heroes.
Draugar have 16 Line of Sight and need 3 seconds to perform the Scatter Shot attack.
With update 17.43876, Draugar have 20 Line of Sight and need 2.5 seconds to perform the Scatter Shot attack.
Mythology[]
“
Scientific name -- Homo sapiens Size -- about 7' tall. Diet -- fueled by necromancy
A draugr (pl. draugar), also known as a barrow-wight, was an undead man who lived in a grave mound. Dedicated to hoarding and protecting the treasure in their mounds, the draugar also sometimes left their mounds to attack or harass the living, usually at night. In a way, the draugr thus incidentally has many 'vampiric' traits. Within Norse legend, heroes typically battled with a draugr over treasure; for example, the Icelandic 11th century outlaw Grettir Asmundsson defeats a draugr that was once Karr the Old inside his grave mound.
" ... when he was walking back inside the mound, something grabbed him tight. He dropped the treasure and fought back, and the two of them grappled violently, knocking over everything that was in their way .. " -- Grettir's Saga.
”
—In-game help section
Trivia[]
The Draugr is the first unit in the game to deal pass-through damage. This excludes the rebounding attacks of units like the Son of Osiris.
Unlike every other archer in the game, the arrows of the Draugr move in a straight line rather than an arc, like the Composite Bowman in Age of Empires and also the Composite Bowman in Age of Empires II.