"Ranged cavalry. Good against cavalry."—In-game description
Dragoons are available to European civilizations except Dutch (who have Ruyters instead), Germans, John Black's Mercenaries (both of which have War Wagons instead), Knights of St. John (Act I: Blood campaign), Ottomans, and Russians (both of which have Cavalry Archers instead).
The Dragoon works as a ranged counter-Cavalry Cavalry unit. It is strong against Melee Cavalry, but is weak to Infantry, especially Ranged Infantry and has no resistance to melee attacks. Overall, Dragoons are a formidable unit that is especially good against hand cavalry when used correctly.
If playing as the Portuguese, Dragoons are available in the Colonial Age if the TEAM Early Dragoons card is sent. Portuguese Dragoons are also more useful than other civilizations' as they can be upgraded to Royal Guard, and have the Dragoon Combat card, giving them an advantage in attack and hit points (Unction Dragoons have better attack but fewer hit points) compared to other civilizations. The Portuguese can also give them the advantage in range with the Genitours card which increases their max range by 6. Dragoons are also good against heavy infantry by kiting. Skirmishers can also be engaged if the Dragoons are put into melee mode.
|Guard Dragoons||600 wood,|
|Upgrades Dragoons to Guard (+30% hit points and attack)|| British|
|Upgrades Dragoons to Jinete Dragoons (Guard Dragoons with +10% hit points and attack)||Portuguese|
|Imperial Dragoons||1,500 wood,|
|Upgrades Dragoons to Imperial (+50% hit points and attack); requires Guard Dragoons|| British|
|Imperial Jinetes||Upgrades Jinete Dragoons to Imperial Jinetes (+50% hit points and attack); requires Jinetes||Portuguese|
Civilization differences Edit
- As seen above, the Portuguese can upgrade Dragoons to Royal Guard and Imperial Guard levels.
- While the Russians cannot train Dragoons, they can ship 9 Guard Dragoons through Kalmucks.
- Asian civilizations can get Dragoons by allying with the Portuguese and Russians at the Consulate, which provides armies and technologies that includes Dragoons (named Jinete for the Portuguese, Kalmuck for the Russians) listed below. These Dragoons start with +10% hit points and attack than their regular counterpart, and are automatically upgraded in every Age starting from the Fortress Age (see here for the exact values).
Further statistics Edit
Since the Russians can ship a limited number of Dragoons but cannot train them otherwise, Russian technologies that affect Dragoons in other than cost and train time are shown as well.
|Unit strengths and weaknesses|
|Strong vs.||Heavy cavalry, light infantry, artillery|
|Weak vs.||Heavy infantry, ranged infantry, light cavalry|
|Hit points|| Comanche Horse Breeding (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Ranged Cavalry Caracole (+10%)|
Smokeless Powder (+30% siege attack)
|Range||Ranged Cavalry Caracole (+2)|
|Sight|| Town Watch (+2)|
Ranged Cavalry Caracole (+2)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed|| Mass Cavalry (-50%)|
Cheyenne Horse Trading (-25%)
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Kalmucks (ships 9 Guard Dragoons, Russians only)|
Meritocracy (-20% upgrade cost)
Home City Cards Edit
Since the Russians can ship a limited number of Dragoons but cannot train them otherwise, Russian non-TEAM cards that affect Dragoons in other than cost and train time are shown as well.
|Click for a list of Home City Cards related to the Dragoon|
Green: TEAM Shipment that is sent to each player in a team
- Even though the Dragoon's icon shows a rifle, they use the pistol instead.
- Portuguese Royal Guard and Consulate Dragoons are named after the Spanish term for Genitour, jinete (although the Portuguese word ginete would be more appropriate).
"Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats.
Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms."