|“||Ranged cavalry. Good against cavalry.||”|
Dragoons are available to the Mexicans and to European civilizations except Dutch (who have Ruyters), Germans, John Black's Mercenaries (both of which have War Wagons), Knights of St. John (Act I: Blood campaign), Ottomans, Russians (both of which have Cavalry Archers), and Swedes (who have Hakkapelits). The United States have Carbine Cavalry instead of Dragoons.
- 1 Overview
- 2 Civilization differences
- 3 Revolution variants
- 4 Further statistics
- 5 Home City Cards
- 6 Changelog
- 7 Trivia
- 8 History
- 9 Gallery
- 10 See also
Dragoons are deceptively powerful units, combining strong ranged damage and speed. Ranged damage allows them to scale well en masse, and maneuverability makes them very responsive as well as quite survivable. With care, these qualities allow the unit to be used offensively no matter the situation.
Their stated role is as a ranged counter-cavalry cavalry unit, with multipliers against hand cavalry. Furthermore they are 0.5 units faster than melee cavalry and can effectively evade them when endangered. The main danger are Skirmishers which deal extra damage to Dragoons. Despite their reduced damage against Settlers, due to their speed Dragoons are still decent raiders. The main disadvantages of the unit are their general expense and the requirement to have active micro control over them to take advantage of their mobility. Overall, Dragoons are a formidable unit.
If playing as the Portuguese, Dragoons are available in the Commerce Age if the "TEAM Early Dragoons" Home City Card is sent. Portuguese Dragoons are also more useful than other civilizations as they can give them the advantage in range with the "Genitours" card which increases their max range and LoS by 6. Portuguese Dragoons can be upgraded to Royal Guard (+10%) and have the "Dragoon Combat" card (+20% attack and hit points). The British have same stats increase (+30%), but need 3 cards: "Cavalry Damage", "Cavalry Hitpoints" and "Cavalry Combat". Spanish Dragoons have only the "Cavalry Combat" card (+15%) but with Unction, their damage is much higher compared to other civilizations. A fully upgraded Portuguese / British Dragoon will have 52.8 Ranged Damage and 460 HP, while Spanish Dragoons with Unction will have 71.7 Ranged Damage and 430 HP. This means that the Portuguese/British will deal 158.4 and Spanish 215.32 Damage to Heavy Cavalry. Dragoons are also good against heavy infantry by kiting, where Portuguese are the clear winner here. Skirmishers can also be engaged if the Dragoons are put into melee mode. If playing as the Mexicans, Dragoons are available in the Commerce Age if the "Queen's Dragoons" Home City Card is sent during the Exploration Age.
The Dragoon starts at the Veteran level, giving them +20% hit points and attack.
If they are made available in the Commerce Age with either the "TEAM Early Dragoons" or "Queen's Dragoons" Home City Cards, Dragoons will be automatically upgraded to Veteran once the player reaches the Fortress Age.
|Guard Dragoons||600 wood,
|Upgrade Dragoons to Guard (+30% hit points and attack)|
|Upgrade Dragoons to Jinete Dragoons (Guard Dragoons with +10% hit points and attack)|
|Imperial Dragoons||1,500 wood,
|Upgrade Dragoons to Imperial (+50% hit points and attack); requires Guard Dragoons|
|Imperial Jinetes||Upgrade Jinete Dragoons to Imperial Jinetes (+50% hit points and attack); requires Jinetes|
- As seen above, the Portuguese can upgrade Dragoons to Royal Guard and Imperial Guard.
- The Russians can ship 9 Guard Dragoons through Kalmucks.
- The United States in the Act III campaign can upgrade Dragoons to Imperial.
- Asian civilizations can get Dragoons by allying with the Portuguese and Russians at the Consulate, which provides armies and technologies that includes Dragoons (named Jinete for the Portuguese, Kalmuck for the Russians) listed below. These Dragoons start with +10% hit points and attack than their regular counterpart, and are automatically upgraded in every Age starting from the Fortress Age (see here for the exact values).
- The Incas can get Dragoons through the "Tupac Rebellion" Home City Card, which turns Bolas Warriors into Guard Dragoons.
- The United States can also acquire Dragoons through the "Armand's Legion" Home City Card, which ships 10 Dragoons and allows them to be trained at Forts.
Independence Dragoons can be obtained by sending the "Guard of Honor" Home City Card, which upgrades Dragoons to Independence Dragoons if the player revolts from the Portuguese (as well as granting the Royal Guard upgrade if the player haven't yet) or allowing them to be trained if the player revolts from the Dutch.
As soon as the player revolts to Romania, a Roșior Dragoon will spawn on every Outpost/Blockhouse that had been built by the player, and more can be obtained through the "Roșior Dragoons" Home City Card.
|Unit strengths and weaknesses|
|Strong vs.||Heavy cavalry, light infantry, artillery|
|Weak vs.||Heavy infantry, ranged infantry, light cavalry|
|Hit points|| Comanche Horse Breeding (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Ranged Cavalry Caracole (+10%)|
Smokeless Powder (+30% siege attack)
|Armor||Sudanese Quilted Armor (+10% melee resistance)|
|Range||Ranged Cavalry Caracole (+2)|
|Sight|| Town Watch (+2)|
Ranged Cavalry Caracole (+2)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed|| Mass Cavalry (- )|
Cheyenne Horse Trading (-25%)
Quechuan Diet (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Kalmucks (ships 9 Guard Dragoons; Russians only)|
Meritocracy (-20% upgrade cost)
Home City Cards
- Click for a list of Home City Cards related to the Dragoon
- Green: TEAM Shipment that is sent to each player in a team
- Purple: Shipment that can be sent an INFINITE number of times
- Red: Shipment that can be sent twice
|4 Dragoons||Ships 4 Dragoons||1|
|5 Dragoons||Ships 5 Dragoons||10|
|Riding School||Cavalry train time -40%||10|
- "4 Dragoons" and "5 Dragoons" are available to French, Mexicans, and Portuguese, while the Swedes have "4 Dragoons" instead.
|Guard of Honor||;|
|Cavalry Damage||Hussars and Dragoons get +15% attack||10|
|Cavalry Hitpoints||Hussars and Dragoons get +15% hit points||10|
|Cavalry Combat||Hussars and Dragoons get +15% hit points and attack||25|
|6 Dragoons||Ships 6 Dragoons||1|
|8 Dragoons||Ships 8 Dragoons||10|
|Cavalry Combat||Cavalry get +15% hit points and attack||25|
|TEAM Cavalry Attack||Heavy Cavalry, Light Cavalry, and Shock Infantry get +15% attack||10|
|Tupac Rebellion||Turns Villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Veteran Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Light Cannons; costs 2,000 food, 2,000 wood, 2,000 coin|
|TEAM Shivaji's Tactics||All units get +5% hit points and attack||25|
|TEAM Cheaper Unit Upgrades||Unit upgrades cost -20%||1|
|Queen's Dragoons||Dragoons get +10% attack and available from the Commerce Age|
|Liberty Dragoon Regiment||Ships 8 Dragoons and 1 Culverin|
|Leather Soldiers||Changes the coin cost of Soldados, Salteadores, Chinacos, and Dragoons to wood on the first time, and vice-versa on the second time|
|Cavalry Combat||Cavalry get +15% hit points and attack|
|Plan of Tacubaya||[Plan] Turns all Soldados into Dragoons; Dragoons get +10% hit points; Costs 250 food, 250 wood|
|Plan of Casa Mata||[Plan] Turns all Dragoons into Chinacos; Melee cavalry get +5% speed; Costs 250 food, 250 wood|
|Liberation March||Infantry, Cavalry, and Shock Infantry get +5% speed and train time -30%|
|Genitours||Dragoons get +LOS and range||40|
|Portuguese Expeditionary Force||Ships 6 Cassadores and 6 Dragoons||25|
|Dragoon Combat||Dragoons get +20% hit points and attack; Hussars get +15% hit points and attack||10|
|TEAM Early Dragoons||Dragoons, Cavalry Archers, Ruyters, Musket Riders, Rifle Riders, Yabusame, and Carbine Cavalry available from the Commerce Age; Eagle Runner Knight, Zamburak, Ming Army, Bolas Warrior, and Black Rider train time -15%; Mongolian Army train time -7%||1|
|Roshior Dragoons||Each Outpost/Blockhouse spawns a Roshior Dragoon (Dragoon with +15% attack and +10% speed but -15% hit points; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1|
|TEAM Cavalry Scouts||Cavalry and Shock Infantry get +10% hit points and +4 LOS||1|
|Cavalry Combat||Cavalry get +15% hit points and attack||10|
|TEAM Inquisition||All units get +10 LOS||10|
|4 Dragoons||Ships 4 Dragoons|
|TEAM Ranged Cavalry Combat||Ranged Cavalry and Eagle Runner Knights get +5% speed and +1 LOS and range|
|Armand's Legion||[Legion] Ships 10 Dragoons; Dragoons available at Forts; Costs 500 food, 500 wood|
Age of Empires III
- Dragoons have 30% ranged resistance.
- Dragoons have a 2.75x multiplier against Coyote Runners.
- Dragoons now have 20% ranged resistance.
- Dragoons now have a 2.25x multiplier against Coyote Runners.
- Even though the Dragoon's icon shows a rifle, they use the pistol instead. However, in some early screenshots, the Dragoons used rifles.
- In the Kalmucks icon, it is also possible to see the Dragoons using rifles.
- Portuguese Royal Guard/Consulate Dragoons' name, Jinete, translates to "Rider" and is borrowed from the Spanish word which refers to the Genitour.
- Russian Consulate Dragoons are likely a reference to the 1st Kalmyk Regiment who fought during the Napoleonic Wars.
- The United States' ability to access Dragoons through the "Armand's Legion" Home City Card is a reference to Charles Armand Tuffin who are notable for his role during the American Revolutionary War and later the French Revolution, leading his own cavalry unit during the former.
|“||Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats.|
Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms.
- Ruyter – Dutch counterpart
- Cavalry Archer – Ottoman and Russian analogue
- Eagle Runner Knight – Aztec counterpart
- Musket Rider – Haudenosaunee counterpart
- Bow Rider – Lakota analogue
- Zamburak – Indian counterpart
- Yabusame – Japanese analogue
- Carbine Cavalry – United States counterpart