"Ranged cavalry. Good against cavalry."—In-game description
Dragoons are available to European civilizations except for the Dutch (who have Ruyters), Germans, John Black's Mercenaries (both of which have War Wagons), Knights of St. John (Act I: Blood campaign), Ottomans, and Russians (both of which have Cavalry Archers).
Dragoons are deceptively powerful units, combining strong ranged damage and speed. Ranged damage allows them to scale well en masse, and maneuverability makes them very responsive as well as quite survivable. With care, these qualities allow the unit to be used offensively no matter the situation.
Their stated role is as a ranged counter-cavalry cavalry unit, with multipliers against hand cavalry. Furthermore they are 0.5 units faster than melee cavalry and can effectively evade them when endangered. The main danger are Skirmishers which deal extra damage to Dragoons. Despite their reduced damage against Settlers, due to their speed Dragoons are still decent raiders. The main disadvantages of the unit are their general expense and the requirement to have active micro control over them to take advantage of their mobility. Overall, Dragoons are a formidable unit.
If playing as the Portuguese, Dragoons are available in the Colonial Age if the TEAM Early Dragoons card is sent. Portuguese Dragoons are also more useful than other civilizations' as they can be upgraded to Royal Guard, and have the Dragoon Combat card, giving them an advantage in attack and hit points (Unction Dragoons have better attack but fewer hit points) compared to other civilizations. The Portuguese can also give them the advantage in range with the Genitours card which increases their max range by 6. Dragoons are also good against heavy infantry by kiting. Skirmishers can also be engaged if the Dragoons are put into melee mode.
|Guard Dragoons||600 wood,|
|Upgrades Dragoons to Guard (+30% hit points and attack)||British|
|Upgrades Dragoons to Jinete Dragoons (Guard Dragoons with +10% hit points and attack)||Portuguese|
|Imperial Dragoons||1,500 wood,|
|Upgrades Dragoons to Imperial (+50% hit points and attack); requires Guard Dragoons||British|
|Imperial Jinetes||Upgrades Jinete Dragoons to Imperial Jinetes (+50% hit points and attack); requires Jinetes||Portuguese|
Civilization differences Edit
- As seen above, the Portuguese can upgrade Dragoons to Royal Guard and Imperial Guard levels.
- While the Russians cannot train Dragoons, they can ship 9 Guard Dragoons through Kalmucks.
- United States can upgrade Dragoons to the Imperial level.
- Asian civilizations can get Dragoons by allying with the Portuguese and Russians at the Consulate, which provides armies and technologies that includes Dragoons (named Jinete for the Portuguese, Kalmuck for the Russians) listed below. These Dragoons start with +10% hit points and attack than their regular counterpart, and are automatically upgraded in every Age starting from the Fortress Age (see here for the exact values).
Further statistics Edit
|Unit strengths and weaknesses|
|Strong vs.||Heavy cavalry, light infantry, artillery|
|Weak vs.||Heavy infantry, ranged infantry, light cavalry|
|Hit points|| Comanche Horse Breeding (+10%)|
Cree Tanning (+5%)
Navajo Weaving (+5%)
|Attack|| Ranged Cavalry Caracole (+10%)|
Smokeless Powder (+30% siege attack)
|Range||Ranged Cavalry Caracole (+2)|
|Sight|| Town Watch (+2)|
Ranged Cavalry Caracole (+2)
|Speed|| Comanche Mustangs (+10%)|
Apache Endurance (+5%)
|Creation speed|| Mass Cavalry (-50%)|
Cheyenne Horse Trading (-25%)
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Kalmucks (ships 9 Guard Dragoons, Russians only)|
Meritocracy (-20% upgrade cost)
Home City Cards Edit
|Click for a list of Home City Cards related to the Dragoon|
Green: TEAM Shipment that is sent to each player in a team
- Even though the Dragoon's icon shows a rifle, they use the pistol instead.
- Portuguese Royal Guard and Consulate Dragoons' name, Jinete, means "Rider" in Portuguese. It can also refer to Genitour in Spanish.
"Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats.
Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms."