Dragoons are highly effective units, combining strong ranged damage and speed. Ranged damage allows them to scale well en masse, and maneuverability makes them very responsive as well as quite survivable. With care, these qualities allow the unit to be used offensively as well. However, as with most light ranged cavalry, their siege damage is very low.
Their stated role is as a ranged counter-cavalry unit, with bonus damage against heavy cavalry and hand shock infantry. Furthermore they are 0.5 units faster than most melee cavalry and can effectively evade them when endangered. The main danger are Skirmishers and foot archers which deal bonus damage to Dragoons. Musketeers also counter Dragoons; however, they are usually not as much of a threat as Skirmishers because of their much lower range. Dragoons also counter artillery, especially in melee mode, as they have 2x bonus damage against them. Despite their reduced damage against Settlers, due to their speed Dragoons are still decent raiders. The main disadvantages of the unit are their general expense and the requirement to have active micro control over them to take advantage of their mobility. Overall, Dragoons are a formidable unit.
If playing as the Portuguese, Dragoons are available in the Commerce Age if the "TEAM House of Aviz" Home City Card is sent. Portuguese Dragoons are also more useful than other civilizations as they can give them the advantage in range with the "Order of Aviz" card which increases their max range and Line of Sight by 4. Portuguese Dragoons can be upgraded to Royal Guard (+10%) and have the "Dragoon Combat" card (+20% hit points and damage). The British have same stats increase (+30%), but need 3 cards: "Cavalry Damage", "Cavalry Hitpoints" and "Cavalry Combat". Spanish Dragoons have only the "Cavalry Combat" card (+15%) but with Unction, their damage is much higher compared to other civilizations. A fully upgraded Portuguese/British Dragoon will have 52.8 ranged attack damage and 460 hit points, while Spanish Dragoons with Unction will have 60.5 ranged attack damage and 430 hit points. This means that the Portuguese/British will deal 158.4 and Spanish 181.5 damage to heavy cavalry. Dragoons are also good against melee heavy infantry by kiting, where Portuguese are the clear winner here. Skirmishers and foot archers can also be engaged if the Dragoons are put into melee mode; however, heavy cavalry would be much better for this task. If playing as the Mexicans, Dragoons are available in the Commerce Age if the "Queen's Dragoons" Home City Card is sent during the Exploration Age.
Upgrades[]
Dragoons can be obtained in the Commerce Age with either the "TEAM House of Aviz" or "Queen's Dragoons" Home City Cards.
Upgrades Counter Dragoons to Imperial (+50% hit points and damage); requires the "Armfelt's Autonomy" Home City Card
Civilization differences[]
As seen above, the Portuguese can upgrade Dragoons to Royal Guard and Imperial Guard.
The Dutch have Ruyters instead of Dragoons. However, revolting to Brazil gives them access to Dragoons after sending the "Guard of Honor" Home City Card.
The Inca can get Dragoons through the "Tupac Rebellion" Home City Card, which turns Bolas Warriors into Veteran Dragoons.
The Ottomans and Russians have Cavalry Archers, and Swedes have Hakkapelits instead of Dragoons. However, the Ottomans can get them through the Romania revolution after sending the "Roșior Dragoons" Home City Card. The Russians can ship 9 Guard Dragoons named Counter Dragoons through St. Petersburg Dragoons, which also replaces Cavalry Archers from Home City shipments with Counter Dragoons. Additionally, Counter Dragoons have 1.2x bonus damage against light ranged cavalry.
The Russians and Swedes can train Counter Dragoons with the "Grand Duchy of Finland" Home City Card after revolting to Finland, and upgrade them to Imperial with the "Armfelt's Autonomy" Home City Card.
Russian Counter Dragoons are upgraded to Roșior Dragoons upon revolting to Romania, but this does not change their appearance.
The Maltese can train Legion Dragoon named Order Dragoon at the Commandery, which have 20 XP train and kill bounty, 100 food, 100 coin cost and 41.8 seconds train time. Maltese Order Dragoons use the French Dragoon's dialogue files instead of the Portuguese Dragoon's dialogue files. Also, for the Maltese, The War Minister can ship 5 Order Dragoons.
(Definitive Edition) Romania can get Counter Dragoons through the "Russian Expeditionary Army" Home City Card which ships 9 Counter Dragoons.
“
Ranged cavalry. Good against cavalry.
”
—In-game description
The Consulate Guard Dragoon is a counterpart of the Dragoon, which trains 65% slower. It uses the French Dragoon's dialogue files. For the United States, it starts with +10% hit points and damage.
The Haudenosaunee can get Consulate Guard Dragoon through the "Canadian Loyalists" Home City Card, which ships 10 Consulate Guard Dragoon, and can be sent an infinite number of times.
The United States can get Consulate Guard Dragoon through the "Armand's Legion" Home City Card, which ships 10 Consulate Guard Dragoons, and allows them to be trained at Forts. Additionally, United States Forts can spawn Consulate Guard Dragoons in batches of 3 for free if the "Texas Forts" Home City Card is sent, but this takes 98 seconds.
Revolutionary[]
Argentina can get Consulate Guard Dragoons through the "San Martin" Home City Card, which ships 10 Consulate Guard Dragoons.
Canada has the "Canadian Loyalists" card with the same effect as described above.
The Independence Dragoon is an upgrade of the Dragoon unique to Brazil, which uses a lance to attack in melee with greater attack but without damage multipliers.
Independence Dragoons can be obtained by sending the "Guard of Honor" Home City Card, which upgrades Dragoons to Guard, gives them a lance hand attack, allows the Royal Guard upgrade if the player revolts from the Portuguese, and allows them to be trained if the player revolts from the Dutch.
The Roșior Dragoon is an upgrade of the Dragoon unique to Romania, which get +15% attack and +10% speed, but -15% hit points.
As soon as the player revolts to Romania, a Roșior Dragoon will spawn on every Outpost/Blockhouse that had been built by the player, and more can be obtained through the "Roșior Dragoons" Home City Card.
Fully replaces Dragoons/Ruyters with War Wagons at Stables, Forts, and Galleons/Fluyts; grants Guard War Wagons and enables Imperial War Wagons to be researched; costs 1,000 wood (arrives in 60 seconds)
Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
San Martin
Delivers 13 Mounted Granaderos, 10 Legion Dragoons, and 1 San Martin; costs 1,200 coin
Guard of Honor
Ruyter hand attack damage +200%, but all hand attack bonus damage removed; grants Carabineers; upgrades Dragoons to Independence Dragoons (Guard Dragoons with a lance hand attack); enables Independence Dragoons to be trained at Stables, Forts, and Fluyts (if revolting from the Dutch)
Armfelt's Autonomy
Blockhouse build limit +4; enables Imperial upgrades for Caroleans, Hakkapelits, Rekruts, and Cavalry Archers (as well as Counter Dragoons and Counter Jaegers, after sending "Grand Duchy of Finland" Home City Card); Imperial Caroleans, Drabants, Rekruts, Counter Dragoons, and Counter Jaegers cost -50%; costs 500 coin
Grand Duchy of Finland
Enables Counter Jaegers to be trained at Barracks and Blockhouses; enables Counter Dragoons to be trained at Stables; costs 500 coin
Finnhorses
Hussar, Hakkapelit, Cossack, Oprichnik, Cavalry Archer, and Counter Dragoon hit points +20%
Roșior Dragoons
Each Outpost/Blockhouse spawns 1 Roșior Dragoon; enables Roșior Dragoons to be trained at Forts, +1 Outpost Wagon; Outpost/Blockhouse build limit +1
Delivers 12 Carbine Cavalry; fully replaces Dragoons/Ruyters/Hakkapelits with Carbine Cavalry at Stables, Forts, Galleons/Fluyts, and on the map; grants Guard Carbine Cavalry; enables Veteran Carbine Cavalry (if revolting from the Dutch)
"6 Dragoons" and "8 Dragoons" are available to the French and Portuguese.
"Cavalry Damage" is available to the British and Swedes.
"Riding School" is not available to the Maltese and Spanish.
"San Martin" is available to the Germans, Italians, and Spanish upon revolting to Argentina.
"Guard of Honor" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
"Armfelt's Autonomy", "Grand Duchy of Finland", and "Finnhorses" are available to the Russians and Swedes upon revolting to Finland.
"Roșior Dragoons" and "Russian Expeditionary Army" are available to the Ottomans and Russians upon revolting to Romania.
"Lee's Continental Light Dragoons" is available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Transforms all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeer, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin
Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
TEAM Shivaji's Tactics
Unit hit points and damage +5%
Foreign Trading Companies
Adds 0.75 to export trickle rate; banner army export cost -15%; Indian unit cost +2.5% (Hindu Villager, Fishing Boat, and Sacred Cow cost +5% instead), +1 Hindu Villager
Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Changes Soldado, Salteador, Chinaco, and Dragoon coin cost to wood on the first time sent, and vice-versa on the second time sent
Queen's Dragoons
Dragoon damage +10%; enables Dragoons to be trained from the Commerce Age
Plan of Tacubaya
Transforms all Soldados into Dragoons; Dragoon hit points +10%; costs 250 food, 250 wood
Plan of Casa Mata
Transforms all Dragoons into Chinacos; hand cavalry speed +5%; costs 250 food, 250 wood
TEAM Mariachi
For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Colegio de San Nicolas
Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
National Servant
Unit (except herded animals) hit points +10%; Padre heal work rate +200%
Imperial Age
Central American Cavalry
Grants Veteran Chinacos; enables Dragoons to be trained; costs 250 wood, 250 coin
Delivers 10 Legion Dragoons; enables Legion Dragoons to be trained at Forts; costs 500 food, 500 wood
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game, including this one; unit train time, technology research time, Age up time -10%; costs 250 food, 250 wood
Seminole Ponies
Delivers 9 Hussars; cavalry train time -10%; hand cavalry hit points and damage +15%, speed +5%
Imperial Age
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
"Seminole Ponies" is available upon selecting the Florida Federal State.
Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
With update 14.43676, the Legion Dragoon upgrade received a new model.
Although not listed in the patch notes, with update 15.30007, the Counter Dragoon portrait was updated.
Bugs and glitches[]
The Consulate Counter Dragoon uses the normal Dragoon portrait instead of the Counter Dragoon portrait.
Trivia[]
Even though the Dragoon's icon shows a rifle, they use the dragon instead. However, in some early screenshots, the Dragoons used rifles.
Portuguese Royal Guard/Consulate Dragoons' name refers to the Portuguese Legion.
Before the Definitive Edition, they are named Jinete, which translates to "Rider" in Portuguese and is borrowed from the Spanish word which refers to the Genitour. The correct Portuguese form would be Ginete.
The Portuguese Legion is also referenced in the Portuguese Royal Guard/Consulate Musketeers' name in the Definitive Edition.
Russian Consulate Dragoons are likely a reference to the 1st Kalmyk Regiment who fought during the Napoleonic Wars.
The United States' ability to access Dragoons through the "Armand's Legion" Home City Card is a reference to Charles Armand Tuffin who is notable for his role during the American Revolutionary War and later the French Revolution, leading his own cavalry unit during the former.
RomanianRoșiori regiments which appeared by the second half of the 19th Century were primarily equipped with either sabres or lances, despite their in-game portrayal as a ranged cavalry unit equipped with a pistol.
History[]
“
Dragoons were a very flexible mounted infantry, using their horses to move swiftly, then often dismounting to fight on foot with carbines, pistols, and sabers. During the eighteenth century in Europe, military leaders maintained dozens of regiments of Dragoons, placing them in a fixed role as medium cavalry. In the Americas, Dragoons were used as both cavalry and infantry. They scouted, raided camps, screened armies, and protected the rear of retreats.
Dragoons wore tall helmets, often plumed, and carried a variety of arms. The carbines they used, called "dragons," gave the Dragoons their name. This short-barreled, smoothbore weapon had less range and power than a rifle and required that Dragoons be accompanied by infantrymen or dismounted Dragoons armed with longer-range firearms.
”
Gallery[]
In-game (Veteran) Dragoon
(Veteran) Dragoon model
In-game Guard/Imperial Dragoon model
Another view of the Guard/Imperial Dragoon model
The Dragoon's history portrait
A painting of a real-life Swedish Dragoon
Concept art of the Dragoon. It is possible to note that he used a rifle.
In-game (Veteran) Dragoon in the Definitive Edition
In-game Guard/Imperial Dragoon in the Definitive Edition
In-game Imperial Dragoon in Melee mode since update 14.43676