Heavy swordsman with a sweep attack.
—In-game description

The Doppelsoldner (correct German: Doppelsöldner; both singular and plural) is a melee heavy infantry in Age of Empires III that is unique to the Germans and can be trained at Barracks, Fort, and Galleon. It is a swordsman whose large sword causes area damage in each sweep.

Overview Edit

The Doppelsoldner's potential is incredible. Doppelsoldners wield great two-handed swords, "Zweihänder" (German for 'two-handed sword), dealing area damage. They are good against most hand infantry, light infantry, buildings, and cavalry, but are vulnerable to artillery. Doppelsoldners have high siege damage and can destroy buildings within seconds in large numbers.

An interesting consideration for the Doppelsoldner is that although they are indeed available in the Colonial Age, they are insanely expensive for the Colonial Age. They are, however, arguably the best unit available to any country in that Age. On the other hand, Doppelsoldners are probably too expensive to Rush with, and therefore if the Germans do a Rush they are better off using Crossbows. A unit similar to the Doppelsoldner is the Japanese Samurai. The Doppelsoldner has slightly less attack, but better multipliers against cavalry and suffers no penalty against villagers. Doppelsoldners' attack can be pushed to 56, and their siege attack to 168. Their hit points can be upgraded to 690, making them able to kill even Cuirassiers and Spahis with relative ease, although then their speed is significantly decreased to 3 (an effect of the Solingen Steel shipment), instead of the starting 4.5. Using Tilly's Discipline as well as the speed upgrade from the Advanced Arsenal their speed can be brought back to 4.35. Alternatively one could leave away the Solingen Steel card, giving them 115 less hit points and 10 less damage compared to the above 56 and 690, but having a 5.85 speed. With the Solingen Steel card, they are like melee tanks. With all hit point improvement upgrades (Maya and Navajo) and cards (Dutch and Indian allies), the Imperial Doppelsoldner is the melee infantry with the highest hit points, 805.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Veteran sword infantry Veteran Doppelsoldners 200 wood,
200 coin
Upgrades Doppelsoldner to Veteran (+20% hit points and attack)
Ages industrial
Guard sword infantry Guard Doppelsoldners 600 wood,
600 coin
Upgrades Doppelsoldner to Guard (+30% hit points and attack); requires Veteran Doppelsoldners
Ages imperial
Imperial sword infantry Imperial Doppelsoldners 1,500 wood,
1,500 coin
Upgrades Doppelsoldner to Imperial (+50% hit points and attack); requires Guard Doppelsoldners

Civilization differences Edit

Further statistics Edit

As Doppelsoldners are unique to the Germans, only technologies that they have access are shown in the following table:

Unit strengths and weaknesses
Strong vs. Cavalry and light infantry especially in groups, buildings
Weak vs. Skirmishers, archers, artillery
Hit points Infantry Breastplate Infantry Breastplate (+10%)
Zweihander Zweihander (+10%)
Cree Tanning Cree Tanning (+5%)
Maya Cotton Armor Maya Cotton Armor (+20%)
Navajo Weaving Navajo Weaving (+5%)
Attack Carib Kasiri Beer Carib Kasiri Beer (+10%)
Mapuche Tactics Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead Zapotec Cult of the Dead (+20%)
Yoga Yoga (+5%)
Master Lessons Master Lessons (+10%)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Creation speed Standing Army Standing Army (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Zweihander Zweihander (Ships 12 Doppelsoldner)
Merritocracy Meritocracy (-20% upgrade cost)
Penalties Tillys Discipline Tilly's Discipline (+10% cost)

Home City Cards Edit

As Doppelsoldners are unique to the Germans, only their cards and other civilizations' TEAM cards are shown in the following tables:

Trivia Edit

  • "Doppelsöldner" (lit. "double-mercenary") is a near-universal trademark of the Landsknecht back in the days to refer to their more experienced vanguards armed with halberd and zweihänder.
    • Therefore, to be historically accurate, a trainable front-line grunt should be named Landsknecht; whereas the mercenary vanguard with higher stats the Doppelsöldner proper.
    • The term "Doppelsoldner" is not applied at all to any unaffiliated troops of the same description without the mercenary company declaring hostility towards them on grounds of imitation.
      • In other words, not all Landsknecht soldiers are doppelsoldners, but all doppelsoldners are Landsknechts.
    • Technically, the Doppelsoldner and the Landsknecht are one and the same, but each uses its own combat scripts and as such behave differently during gameplay.
  • On the Doppelsoldner's profile image the smaller set of handguards is near the zweihänder's handle. In real life, the smaller guards are the farthest away from the handle, and are located in the ricasso, away from the swordsman's hands.

History Edit

Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihanders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike.

Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms.

Gallery Edit

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