"Heavy swordsman with a sweep attack."—In-game description
The Doppelsoldner (correct German: Doppelsöldner; both singular and plural) is a melee heavy infantry in Age of Empires III that is unique to the Germans and can be trained at Barracks, Fort, and Galleon. It is a swordsman whose large sword causes area damage in each sweep.
The Doppelsoldner's potential is incredible. Doppelsoldners wield great two-handed swords, "Zweihänder" (German for 'two-handed sword), dealing area damage. They are good against most hand infantry, light infantry, buildings, and cavalry, but are vulnerable to artillery. Doppelsoldners have high siege damage and can destroy buildings within seconds in large numbers.
An interesting consideration for the Doppelsoldner is that although they are indeed available in the Colonial Age, they are insanely expensive for the Colonial Age. They are, however, arguably the best unit available to any country in that Age. On the other hand, Doppelsoldners are probably too expensive to Rush with, and therefore if the Germans do a Rush they are better off using Crossbows. A unit similar to the Doppelsoldner is the Japanese Samurai. The Doppelsoldner has slightly less attack, but better multipliers against cavalry and suffers no penalty against villagers. Doppelsoldners' attack can be pushed to 56, and their siege attack to 168. Their hit points can be upgraded to 690, making them able to kill even Cuirassiers and Spahis with relative ease, although then their speed is significantly decreased to 3 (an effect of the Solingen Steel shipment), instead of the starting 4.5. Using Tilly's Discipline as well as the speed upgrade from the Advanced Arsenal their speed can be brought back to 4.35. Alternatively one could leave away the Solingen Steel card, giving them 115 less hitpoints and 10 less damage compared to the above 56 and 690, but having a 5.85 speed. With the Solingen Steel card, they are like melee tanks. With all hit point improvement upgrades (Maya and Navajo) and cards (Dutch and Indian allies), the Imperial Doppelsoldner is the melee infantry with the highest hit points, 1,127.
|Veteran Doppelsoldners||200 wood,|
|Upgrades Doppelsoldner to Veteran (+20% hit points and attack)|
|Guard Doppelsoldners||600 wood,|
|Upgrades Doppelsoldner to Guard (+30% hit points and attack); requires Veteran Doppelsoldners|
|Imperial Doppelsoldners||1,500 wood,|
|Upgrades Doppelsoldner to Imperial (+50% hit points and attack); requires Guard Doppelsoldners|
Civilization differences Edit
- The Chinese can get Doppelsoldner by allying with the Germans at the Consulate (requires a level 40 Home City) which provides German Expeditionary Company and German Expeditionary Force that includes 3 Doppelsoldner (named Zweihander). These Doppelsoldner starts with +10% hit points and attack than their regular counterpart, and are automatically upgraded in every Age starting in the Fortress Age (see here for the exact values).
Further statistics Edit
As the Doppelsoldner can only be trained by the Germans, only improvements available them (including native improvements) are listed here.
|Unit strengths and weaknesses|
|Strong vs.||Cavalry and light infantry especially in groups, buildings|
|Weak vs.||Skirmishers, archers, artillery|
|Hit points|| Infantry Breastplate (+10%)|
Cree Tanning (+5%)
Maya Cotton Armor (+20%)
Navajo Weaving (+5%)
|Attack|| Carib Kasiri Beer (+10%)|
Mapuche Tactics (+50% siege attack)
Zapotec Cult of the Dead (+20%)
Master Lessons (+10%)
|Speed|| Military Drummers (+10%)|
Tilly's Discipline (+20%)
Incan Road-building (+20%)
Apache Endurance (+5%)
|Sight||Town Watch (+2)|
|Creation speed|| Standing Army (-25%)|
Incan Chasquis Messengers (-25%)
|Train cost||Mapuche Ad-mapu (-10% coin cost)|
|Other|| Zweihander (Ships 12 Doppelsoldner)|
Meritocracy (-20% upgrade cost)
|Penalties||Tilly's Discipline (+10% cost)|
Home City Cards Edit
As the Doppelsoldner is exclusive to the Germans, only other civilizations' TEAM cards that affects them are listed here.
|Click for a list of Home City Cards related to the Doppelsoldner|
Green: TEAM Shipment that is sent to each player in a team
- "Doppelsöldner" (lit. "double-mercenary") is a near-universal trademark of the Landsknecht back in the days to refer to their more experienced vanguards armed with halberd and zweihänder.
- Therefore, to be historically accurate, a trainable front-line grunt should be named Landsknecht; whereas the mercenary vanguard with higher stats the Doppelsöldner proper.
- The term "Doppelsoldner" is not applied at all to any unaffiliated troops of the same description without the mercenary company declaring hostility towards them on grounds of imitation.
- In other words, not all Landsknecht soldiers are doppelsoldners, but all doppelsoldners are Landsknechts.
- Technically, the Doppelsoldner and the Landsknecht are one and the same, but each uses its own combat scripts and as such behave differently during gameplay.
- On the Doppelsoldner's profile image the smaller set of handguards is near the zweihänder's handle. In real life, the smaller guards are the farthest away from the handle, and are located in the ricasso, away from the swordsman's hands.
"Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihanders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike.
Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms."