“ | Heavy swordsman with a sweep attack. | ” |
—In-game description |
The Doppelsoldner (correct German: Doppelsöldner; both singular and plural) is a melee heavy infantry in Age of Empires III that is unique to the Germans and can be trained at Barracks, Fort, and Galleon. It is a swordsman whose large sword causes area damage in each sweep.
Overview[]
The Doppelsoldner's potential is incredible. Doppelsoldners wield great two-handed swords, "Zweihänder" (German for 'two-handed sword), dealing area damage. They are good against most hand infantry, shock infantry (such as Coyote Runners), buildings, and cavalry, but are vulnerable to artillery and ranged infantry. Doppelsoldners have high siege damage and can destroy buildings within seconds in large numbers.
They cost roughly the same as a Hussar, so they can be difficult to mass early, unless proper investments are made into economy. They are quite powerful for a Commerce Age unit, but are vulnerable to ranged infantry. Combining them with Uhlans and Crossbowmen can make for an effective early composition. They become less useful after the Commerce Age, but can be used as a meatshield against cavalry or for sieging down enemy buildings.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Veteran Doppelsoldners | 200 wood 200 coin |
Upgrades Doppelsoldners to Veteran (+20% hit points and attack) | |
Guard Doppelsoldners | 600 wood 600 coin |
Upgrades Doppelsoldners to Guard (+30% hit points and attack); requires Veteran Doppelsoldners | |
Imperial Doppelsoldners | 1,500 wood 1,500 coin |
Upgrades Doppelsoldners to Imperial (+50% hit points and attack); requires Guard Doppelsoldners |
Consulate Zweihänder[]
“ | Heavy swordsman with a sweep attack. | ” |
—In-game description |
The Zweihänder (Zweihander before the Definitive Edition) is a counterpart of the Doppelsoldner, which starts with +10% hit points and attack, and have 2 hand attack range.
Upgrades[]
The Zweihänder is automatically upgraded in the Fortress Age, Industrial Age, and Imperial Age:
Civilization differences[]
- The Chinese can get Zweihänders by allying with the Germans at the Consulate which provides German Expeditionary Company and German Expeditionary Force that includes 3 Zweihänders, and through the "Intervention" Home City Card, which ships 5 Zweihänders if German allies are picked.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry and shock infantry especially in groups, buildings |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Maya Cotton Armor (+20%) Infantry Breastplate (+10%) Zweihänder (+10%; Germans only) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) |
Range | Zweihänder (+1 hand attack; Germans only) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) Immigrants (-10%) |
Cost | Somali Oryx Hide Shields (-10%) Mapuche Ad-mapu (-10% coin cost) Golden Liberty (-5% coin cost) |
Other | Zweihänder (delivers 12 Doppelsoldners; Germans only) Jagiellonian Legacy (delivers 4 Doppelsoldners if The Sergeant at Arms was chosen for the Germans) Meritocracy (-20% upgrade cost) |
Penalties | Tilly's Discipline (+10% cost; Germans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Doppelsoldner
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20% | |
Banner School | Banner army train time -30%; Summer Palace banner army spawn time -7% | |
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) | |
Intervention | The Consulate ally sends a shipment of their units |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
- "Intervention" ships 5 Consulate Zweihänders (if German allies are picked).
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Germans[]
Card | Description | Age |
---|---|---|
3 Doppelsoldners | Ships 3 Doppelsoldners; +2 Uhlans | |
4 Doppelsoldners | Ships 4 Doppelsoldners; +3 Uhlans | |
6 Doppelsoldners | Ships 6 Doppelsoldners; +4 Uhlans | |
5 Doppelsoldners | Ships 5 Doppelsoldners; +3 Uhlans | |
8 Doppelsoldners | Ships 8 Doppelsoldners; +4 Uhlans | |
Solingen Steel | Doppelsoldners get +50% hit points and attack, and -33% speed; +4 Uhlans | |
9 Doppelsoldners | Ships 9 Doppelsoldners; +4 Uhlans | |
Hand Infantry Attack | Pikemen and Doppelsoldners get +15% attack; +2 Uhlans | |
Hand Infantry Hitpoints | Pikemen and Doppelsoldners get +15% hit points; +2 Uhlans | |
Hand Infantry Combat | Pikemen and Doppelsoldners get +15% hit points and attack; +3 Uhlans | |
Fencing School | Infantry and shock infantry train time -40%; +2 Uhlans |
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Sengoku | Unit upgrades cost -20% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20% | 40 | |
Banner School | Banner army train time -30%; Summer Palace banner army spawn time -7% | 10 | |
Good Faith Agreements | Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) | 1 | |
Intervention | The Consulate ally sends a shipment of their units | 10 |
- "Intervention" ships 4 Consulate Zweihänders (if German allies are picked).
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
3 Doppelsoldners | Ships 3 Doppelsoldners; +2 Uhlans | 1 | |
4 Doppelsoldners | Ships 4 Doppelsoldners; +3 Uhlans | 1 | |
6 Doppelsoldners | Ships 6 Doppelsoldners; +4 Uhlans | 1 | |
5 Doppelsoldners | Ships 5 Doppelsoldners; +3 Uhlans | 10 | |
8 Doppelsoldners | Ships 8 Doppelsoldners; +4 Uhlans | 25 | |
Solingen Steel | Doppelsoldners get +50% hit points and attack, and -33% speed; +4 Uhlans | 25 | |
9 Doppelsoldners | Ships 9 Doppelsoldners; +4 Uhlans | 40 | |
Hand Infantry Attack | Pikemen and Doppelsoldners get +15% attack; +2 Uhlans | 10 | |
Hand Infantry Hitpoints | Pikemen and Doppelsoldners get +15% hit points; +2 Uhlans | 10 | |
Hand Infantry Combat | Pikemen and Doppelsoldners get +15% hit points and attack; +3 Uhlans | 25 | |
Fencing School | Infantry train time -40%; +2 Uhlans | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Japanese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cheaper Unit Upgrades | Unit upgrades cost -20% | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
Age of Empires III[]
- Doppelsoldners have 230 hit points.
Definitive Edition[]
- Doppelsoldners now have 240 hit points.
Knights of the Mediterranean[]
- With update 14.43676, the Doppelsoldner's portrait was updated. Researching Zweihänder grants new models for Doppelsoldners.
Trivia[]
- "Doppelsöldner" (lit. "double-mercenary") is a near-universal trademark of the Landsknecht back in the days to refer to their more experienced vanguards armed with halberd and zweihänder.
- Therefore, to be historically accurate, a trainable front-line grunt should be named Landsknecht; whereas the mercenary vanguard with higher stats the Doppelsöldner proper.
- The term "Doppelsoldner" is not applied at all to any unaffiliated troops of the same description without the mercenary company declaring hostility towards them on grounds of imitation.
- In other words, not all Landsknecht soldiers are doppelsoldners, but all doppelsoldners are Landsknechts.
- On the Doppelsoldner's portrait image the smaller set of handguards is near the zweihänder's handle. In real life, the smaller guards are the farthest away from the handle, and are located in the ricasso, away from the swordsman's hands. This was corrected in update 14.43676.
History[]
“ | Doppelsoldners were a group of specialized Landsknechts, whose role was to charge lines of pike and halberds. They were actually mercenaries that fought under Maximilian II. They were armed with halberds, arquebuses, and long two-handed swords (zweihänders). They stood in the front ranks and earned double the normal pay (and their name) from the privilege of breaking up ranks of pike. Dress in this era was flamboyant, and Doppelsoldners are depicted with striped leggings, puffy sleeves (for mobility), large or elaborately plumed hats, and richly slashed and decorated uniforms. |
” |