This article is about the building in Age of Empires IV. For the building in other games of the series, see Dock. |
“ | Produces naval units. | ” |
—Age of Empires IV description |
The Dock is an economic and military production building in Age of Empires IV that can be built starting in the Dark Age. It trains naval units. It can garrison ships and automatically repairs nearby friendly damaged ships for 3 hit points per second. It serves as a resource drop-off point for Fishing Boats and can be visited by Trade Ships. It offers both generic and unique technologies that improve naval units.
Abilities and influences[]
- Coastal Navigation: (Passive, Malians only): Ships within a 7.5 tile radius of a Dock gain +15% speed that lingers for 25 seconds after leaving the area.
- Scholar Influence: (Influence, Delhi Sultanate only): For the Delhi Sultanate, Docks generate a 12 x 12 tile influence area. All buildings within this influence have their research speeds improved based on how many Scholars are garrisoned in the Mosque. All buildings except those that do not have any available technologies (such as Houses or Markets) extend the influence area by one tile beyond their footprint, and the influence area can be combined with that of other Docks, Mosques or Madrasas.
- Note: Most likely unintentionally, the global research speed improvement does not apply to the Dock in which the Scholar is garrisoned unless its influence is connected to another Dock, Mosque, or Madrasa.
Trainable units[]
- Main article: Ship (Age of Empires IV)#Types of Ships
Generic units[]
- Fishing Boat (all except Rus)
- Transport Ship
- Trade Ship
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- Warship (all except Japanese, Malians, and Rus)
Unique units[]
- Lodya Fishing Boat ( Rus)
- Galleass ( French and Jeanne d'Arc)
- Grand Galley ( Ottomans)
- Dromon ( Byzantines; replaces Springald Ship)
- Atakebune ( Japanese, replaces Warship)
Military units and economic units have different rally points. A rally point on a fish or Trade Post will automatically apply to Fishing Boats and Trade Ships, whereas any other rally point will apply for military units.
Although not a regularly trainable unit, if the Dock for the Delhi Sultanate is built prior to a Mosque or Madrasa, it will come with one Scholar garrisoned.
Available technologies[]
Military ships are not upgraded directly like regular land units - that is, there are no Veteran or Elite upgrades. Besides the Warship, which is unlocked in the Imperial Age, military ships (Archer Ship, Springald Ship, and Incendiary Ship) have one specific technology each in the Castle Age and Imperial Age. The Dromon and Galleass are exceptions, since they do not have a specific technology in the Imperial Age.
In addition, every civilization has a naval unique technology, which it shares with its variant civilization (if it exists).
Generic[]
Category | Technology | Requires | Cost | Time | Effect |
---|---|---|---|---|---|
Fishing Boat (inc. Lodya) | Extended Lines | 75 wood, 175 gold | 30 | Gather rate +20% Carry capacity +10 | |
Drift Nets | Extended Lines |
150 wood, 350 gold | 45 | Gather rate +15% Carry capacity +20 Movement speed +10% | |
Defense | Naval Arrowslits | 75 wood, 125 stone | 30 | Add a defensive arrowslit to this Dock which only attacks ships | |
Military ships | Armored Hull | 200 food, 500 gold | 45 | +20% hit points +1 ranged armor | |
Shipwrights | Armored Hull |
300 food, 550 gold | 50 | ||
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|
Extra Hammocks | 100 wood, 250 gold | 30 | Fire +1 arrow in each burst attack | |
Heated Shot | 200 wood, 500 gold | 45 | Set enemy ships on fire dealing 30 damage over 10 seconds (not stacking with each arrow) | ||
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|
Springald Crews | 150 food, 350 gold | 35 | +1 range, +20% attack speed | |
Swivel Cannon | 150 food, 350 gold | 45 | Adds a Swivel Cannon, which deals 15 damage and can fire in 360 degrees | ||
Mounted Guns | 200 wood, 500 gold | 45 | Replaces weaponry with Cannons which provide greater range and damage. Offsets the lack of Warship. Only available to Malians and Rus. | ||
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|
Incendiaries | 100 food, 250 gold | 30 | +20% attack radius | |
Explosives | 150 food, 350 gold | 45 | +40% damage |
Unique[]
Civilization | Technology | Age | Cost | Time | Effect |
---|---|---|---|---|---|
Abbasid Dynasty Ayyubids |
Teak Masts | 75 wood, 125 gold | 20 | Military ships +10% hit points | |
Byzantines | Heavy Dromon | 100 wood, 250 gold | 30 | Dromons leave behind Greek Fire after attack, Man the Sails cooldown -20s | |
Liquid Explosives | 100 wood, 250 gold | 30 | incendiary ships deal full damage over entire blast radius | ||
Chinese Zhu Xi's Legacy |
Thunderclap Bombs | 200 wood, 500 gold | 45 | Warships gain a Nest of Bees emplacement: 8 damage, 8 burst per volley, 9 weapon range | |
English | Admiralty | 50 food, 125 gold | 45 | Military ships +1 range | |
French Jeanne d'Arc |
Long Guns | 200 wood, 500 gold | 30 | Gunpowder ships (Galleass & Warship) +15% damage | |
Holy Roman Empire Order of the Dragon |
Fire Stations | 100 food, 250 gold | 30 | Military ships regenerate 0.5 HP/s when out of combat | |
Malians | Canoe Tactics | 50 wood, 125 gold | 20 | Archer Ships fire an additional 2 Javelin weapons (4 attack each) | |
Mongols | Piracy | 50 food, 125 gold | 30 | Gain 25 wood, 25 gold per killed enemy ship (currently does not work for kills with Demolition Ships) | |
Ottomans | Imperial Fleet | 150 food, 350 gold | 45 | Gunpowder ships (Grand Galley & Warship) train and move 15% faster | |
Rus | Adaptable Hulls | 75 food, 175 gold | 20 | Removes conversion cost penalty (25 wood) of Lodya ships and conversions happen 100% faster |
Legacy[]
The following generic technologies are outdated (removed entirely or significantly changed) since update 24916's naval rework.
The following unique technologies are outdated (removed entirely or significantly changed) since update 24916's naval rework.
- Teak Masts ( Abbasid Dynasty)
- Patchwork Repairs ( Delhi Sultanate)
- Fire Stations ( Holy Roman Empire)
- Cedar Hulls ( Rus)
- Clinker Construction ( Rus)
The following technologies are outdated (removed entirely or significantly changed) with Season Two Update 17718.
The following technology was removed with update 11.0.782 and reworked into a civilization bonus:
Further statistics[]
Technologies | |
---|---|
Hit points | Court Architects (+30%) |
Armor | Slate and Stone Construction (+5 fire armor, Holy Roman Empire and Order of the Dragon) |
Line of Sight | Gion Festival (+2 tiles, Japanese) |
Resource cost | Fertile Crescent (-25%, Abbasid Dynasty) |
Creation speed | Military Academy (+33%); Improved: (+53%, Mongols) |
Civilization bonuses | |
---|---|
Resource cost | Abbasid Dynasty and Ayyubids (-50%) Ottomans (-33%) |
Build speed | Chinese and Zhu Xi's Legacy (+100%) |
Work rate | Chinese and Zhu Xi's Legacy (+10%) Delhi Sultanate (+20% per garrisoned Scholar) |
Ability | Holy Roman Empire and Order of the Dragon (Can garrison Relics to produce gold and boost ships attack speed) |
Other | Byzantines (Grant +32 stone when built) Chinese and Zhu Xi's Legacy (Generates taxes from creating units, researching technologies, and dropping off resources) French and Jeanne d'Arc (Fishing technologies cost -30%) |
Changelog[]
- Originally, Docks had 1,500 hit points. With update 24916, they have 2,000 hit points. With patch 5.1.148, they have 1,750 hit points.
- Originally, Docks healed 5 hit points per second. With update 24916, they heal 3 hit points per second.
- With update 24916, Docks gain the Naval Arrowslits defensive emplacement and are easier to place.
- With patch 5.1.148, Dock buildings can now be re-targeted to other naval units.
- Originally, Chinese and Zhu Xi's Legacy Docks worked 20% faster. With patch 9.2.628, this was decreased to 10% faster.
- Originally, the Delhi Sultanate needed to research Manuscript Trade in order for garrisoned Scholars to increase local work rate and global research speed. With update 11.0.782, this was reworked into a civilization bonus. Docks now generate the Scholar Influence in the same way as Mosques and Madrasas.
- With update 11.0.782, Docks now have separate military and economic Rally Points.