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This article is about the building in Age of Empires II. For the building in other games of the series, see Dock.

Used to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea.
Age of Empires II description

The Dock is an economic and military building in Age of Empires II. It builds and improves ships, can be used as a trading point when trading with Trade Cogs and as a drop site for fishermen.

Tactics and placement[]

Docks serve for both economy and naval warfare as they produce all kinds of vessels while also being a drop site for the Fishing Ships, Fishermen and Trade Cogs. They must be used depending the kind of map of the game.

When playing on maps like Archipelago and Islands it is absolutely necessary to build Docks and give them an extensive use since most of the action will occur on the seas. It is recommended to build at least one (preferably two) Docks in the Dark Age already in order to boost the economy with the production of Fishing Ships.

On maps like Coastal, Baltic, and Continental with important water bodies but where the settlements aren't separated by water, the use of Docks can make a huge difference in many situations while still be important for boosting economy early in the game, but are not always necessary. On these maps the naval units are mostly used to support the land army and for dealing with enemy buildings near the shoreline.

On maps like Rivers, Highland, or others that feature rivers and/or lakes, Docks become part of the defensive structures as the rivers and lakes represent a barrier for land troops, and in this case using the naval units becomes more helpful to aid fortifications near the shoreline and the shallows which in this kind of maps are the only narrow points usable for land troops in order to cross rivers.

Often it is useful to place towers and Castles near the Docks as these buildings will effectively protect the Docks from enemy ships. It is also recommended to place the Dock in bays or gulfs as this makes it more difficult for enemy ships to reach the Dock. Also, the Docks can be easier defended that way.

Docks may only be built in shallow water or on shallows, next to the coast.

Trade[]

When establishing a water trade route, Trade Cogs will leave for any Dock (ally, neutral, or enemy) and will return with gold. They will always travel to a particular Dock (closest to 100 tiles distance), friend or foe alike. The amount of gold they return depends on the length of the trade route. In team games on maps like Archipelago or Islands the naval trade routes are vital. So it is important to know which Docks are better defended from enemy ships in order to protect the Trade Cogs and establish secure and continuous trade routes.

Trainable units and technologies[]

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE.png FeudalageDE.png CastleageDE.png Imperial Age
Fishing Ship Firegalleyavailable.png Fire Ship Fastfireshipavailable.png
Transport Ship Tradecogavailable.png Gillnetsavailable.png Cannongalleonavailable.png Elitecannongalleonavailable.png
Demolitionraftavailable.png Demolitionshipavailable.png Heavydemolitionshipavailable.png
Galley War Galley Galleon
Longboat (Vikings only) Elite Longboat (Vikings only)
Turtle Ship (Koreans only) Elite Turtle Ship (Koreans only)
Caravel (Portuguese only) Elite Caravel (Portuguese only)
Careeningavailable.png Drydockavailable.png
Shipwrightavailable.png

Availability grid[]

The following table shows the availability of the units and technologies for every civilization. Unique units and units and technologies that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available.png = Available
Unavailable.png = Unavailable
Civilization Galleon Fire Galley Fire Ship Fastfireship aoe2DE.png Demoraft aoe2DE.png Demoship aoe2DE.png Heavydemoship aoe2de.png Cannon galleon aoe2DE.png Elite cannon galleon aoe2de.png DryDockDE.png ShipwrightDE.png All
CivIcon-Aztecs.png Aztecs
CivIcon-Berbers.png Berbers
Bohemians Icon.png Bohemians
CivIcon-Britons.png Britons
CivIcon-Bulgarians.png Bulgarians
Menu techtree burgundians.png Burgundians
CivIcon-Burmese.png Burmese
CivIcon-Byzantines.png Byzantines X
CivIcon-Celts.png Celts
CivIcon-Chinese.png Chinese
CivIcon-Cumans.png Cumans
CivIcon-Ethiopians.png Ethiopians
CivIcon-Franks.png Franks
CivIcon-Goths.png Goths
CivIcon-Huns.png Huns
CivIcon-Incas.png Incas
CivIcon-Indians.png Indians
CivIcon-Italians.png Italians
CivIcon-Japanese.png Japanese
CivIcon-Khmer.png Khmer
CivIcon-Koreans.png Koreans
CivIcon-Lithuanians.png Lithuanians
CivIcon-Magyars.png Magyars
CivIcon-Malay.png Malay
CivIcon-Malians.png Malians
CivIcon-Mayans.png Mayans
CivIcon-Mongols.png Mongols
CivIcon-Persians.png Persians
Poles Icon.png Poles
CivIcon-Portuguese.png Portuguese
CivIcon-Saracens.png Saracens
Menu techtree sicilians.png Sicilians
CivIcon-Slavs.png Slavs
CivIcon-Spanish.png Spanish X
CivIcon-Tatars.png Tatars
CivIcon-Teutons.png Teutons
CivIcon-Turks.png Turks
CivIcon-Vietnamese.png Vietnamese
CivIcon-Vikings.png Vikings
Civilization Galleon Fire Galley Fire Ship FastFireShipIcon.jpg DemoRaftIcon.jpg DemoShipIcon.jpg HeavyDemoShipIcon.jpg CannonGalleonIcon.jpg CannonGalleonIcon.jpg Drydock.jpg Shipwright.jpg All

Further statistics[]

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Upgrades
Hit points Masonry aoe2de.png Masonry (+10%)
ArchitectureDE.png Architecture (+10%)
Armor Masonry aoe2de.png Masonry (+1/+1, +3 building armor)
ArchitectureDE.png Architecture (+1/+1, +3 building armor)
Line of Sight TownWatchDE.png Town Watch (+4)
TownPatrolDE.png Town Patrol (+4)
Conversion defense FaithDE.png Faith
HeresyDE.png Heresy
Construction speed TreadmillCraneDE.png Treadmill Crane (+20%)
Work rate ShipwrightDE.png Shipwright (+54%, only for units)
Upgrades CastleAgeUnique.png Thalassocracy (upgrades to Harbor, Malay only)

Civilization bonuses[]

  • Aztecs: Military Dock units are created 11% faster.
  • Burgundians: Gillnets is available in the Feudal Age and costs -50% food.
  • Burmese: Researching Faith is 50% cheaper.
  • Byzantines: Docks have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age. Town Watch and Town Patrol are free.
  • Chinese: Dock technologies and technologies that benefit Docks are 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • Italians: Dock technologies are 33% cheaper. Fishing Ships cost 15 less wood. Cannon Galleons are 20% cheaper.
  • Malians: Docks are 15% cheaper.
  • Persians: Docks have double hit points and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age. Researching Town Watch and Town Patrol is 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
  • Portuguese: All ships cost -20% gold. Dock technologies and technologies that benefit Docks are researched 30% faster.
  • Spanish: Docks are built 30% faster.
  • Turks: Researching Elite Cannon Galleon is 50% cheaper.
  • Vietnamese: Researching Gillnets costs no wood.
  • Vikings: Warships are 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

Team bonuses[]

Changelog[]

The Age of Kings[]

  • Vikings: Warships are 20% cheaper.
  • A team containing Vikings: Docks are 25% cheaper.

The Conquerors[]

The Forgotten[]

  • Trade Cogs generate +10% gold.
  • Gillnets introduced.
  • Italians: Cannon Galleons are 15% cheaper.
  • Vikings: Warships are now 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • A team containing Vikings: Docks are now 15% cheaper.

The African Kingdoms[]

Rise of the Rajas[]

  • Italians: With patch 5.5, Fishing Ships are now 20% cheaper.
  • Italians: With patch 5.8, Fishing Ships are now 15% cheaper.
  • Malay: Initially, Fishing Ships are 33% cheaper. With path 5.3, that bonus is removed.
  • Vikings: Warships are now 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

Definitive Edition[]

  • Fish Traps can be queued.
  • Docks now have the automatic reseed button for Fish Traps.
  • Persians: Docks work 5% faster in the Dark Age. With update 36906, workrate in the Dark Age is restored to normal.
  • With update 36906: Docks are dropsites for Fishermen.

History[]

The emergence of deep-draft merchant ships led to the construction of docks where these ships could tie up and unload. Ships of this new design could not be dragged ashore easily for unloading. Associated with docks were the shipyards where ships were built.

Gallery[]

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