This article is about the building in Age of Empires II. For the building in other games of the series, see Dock.
"Used to build and improve ships, deposit food from Fishing Ships, and trade with other players by sea."
Age of Empires II description

The Dock is an economic and military building in Age of Empires II. It builds and improves ships, can be used as a trading point when trading with Trade Cogs and as a drop site for fishermen.

Tactics and placement Edit

Docks serve for both economy and naval warfare as they produce all kinds of vessels while also being a drop site for the Fishing Ships, Fishermen and Trade Cogs. They must be used depending the kind of map of the game.

When playing on maps like Archipelago and Islands it is absolutely necessary to build Docks and give them an extensive use since most of the action will occur on the seas. It is recommended to build at least one (preferably two) Docks in the Dark Age already in order to boost the economy with the production of Fishing Ships.

On maps like Coastal, Baltic, and Continental with important water bodies but where the settlements aren't separated by water, the use of Docks can make a huge difference in many situations while still be important for boosting economy early in the game, but are not always necessary. On these maps the naval units are mostly used to support the land army and for dealing with enemy buildings near the shoreline.

On maps like Rivers, Highland, or others that feature rivers and/or lakes, Docks become part of the defensive structures as the rivers and lakes represent a barrier for land troops, and in this case using the naval units becomes more helpful to aid fortifications near the shoreline and the shallows which in this kind of maps are the only narrow points usable for land troops in order to cross rivers.

Often it is useful to place towers and Castles near the Docks as these buildings will effectively protect the Docks from enemy ships. It is also recommended to place the Dock in bays or gulfs as this makes it more difficult for enemy ships to reach the Dock. Also, the Docks can be easier defended that way.

Docks may only be built in shallow water or on shallows, next to the coast.

Trade Edit

When establishing a water trade route, Trade Cogs will leave for any Dock (ally, neutral, or enemy) and will return with gold. They will always travel to the closest Dock, friend or foe alike. The amount of gold they return depends on the length of the trade route. In team games on maps like Archipelago or Islands the naval trade routes are vital. So it is important to know which Docks are better defended from enemy ships in order to protect the Trade Cogs and establish secure and continuous trade routes.

Trainable units and technologies Edit

Clicking on the icon links to the corresponding page.

Blue: Units
Green: Technologies
Purple: Unique units
DarkageDE FeudalageDE CastleageDE ImperialageDE
Fishingshipavailable Firegalleyavailable Fireshipavailable Fastfireshipavailable
Transportshipavailable Tradecogavailable Gillnetsavailable Cannongalleonavailable Elitecannongalleonavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipavailable
Galleyavailable Wargalleyavailable Galleonavailable
Longboatavailable Elitelongboatavailable
Turtleshipavailable Eliteturtleshipavailable
Caravelavailable Elitecaravelavailable
Careeningavailable Drydockavailable

Availability grid Edit

The following table shows the availability of the units and technologies for every civilization. Unique units and units and technologies that are available to all civilizations are not shown in the table. An 'X' in the last column indicates that all units and technologies are available.

Available = Available
Unavailable = Unavailable
ConquerorsIcon Aztecs
AfricanIcon Berbers
KingsIcon Britons
AoE2-DLCicon-5 Bulgarians
RajaIcon Burmese
KingsIcon Byzantines X
KingsIcon Celts
KingsIcon Chinese
AoE2-DLCicon-5 Cumans
AfricanIcon Ethiopians
KingsIcon Franks
KingsIcon Goths
ConquerorsIcon Huns
ForgottenIcon Incas
ForgottenIcon Indians
ForgottenIcon Italians
KingsIcon Japanese
RajaIcon Khmer
ConquerorsIcon Koreans
AoE2-DLCicon-5 Lithuanians
ForgottenIcon Magyars
RajaIcon Malay
AfricanIcon Malians
ConquerorsIcon Mayans
KingsIcon Mongols
KingsIcon Persians
AfricanIcon Portuguese
KingsIcon Saracens
ForgottenIcon Slavs
ConquerorsIcon Spanish X
AoE2-DLCicon-5 Tatars
KingsIcon Teutons
KingsIcon Turks
RajaIcon Vietnamese
KingsIcon Vikings
Civilization GalleonAoE2 FireGalleyIcon FireShipIcon FastFireShipIcon DemoRaftIcon DemoShipIcon HeavyDemoShipIcon CannonGalleonIcon CannonGalleonIcon Drydock Shipwright All

Further statistics Edit

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction speed Treadmillcrane Treadmill Crane (+20%)
Work rate Shipwright Shipwright (+35%, only for units)
Upgrades CastleAgeUnique Harbor (requires Thalassocracy, Malay only)

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Vikings: Warships are 20% cheaper.
  • A team containing Vikings: Docks are 25% cheaper.

The Conquerors Edit

The Forgotten Edit

  • Trade Cogs generate +10% gold.
  • Gillnets introduced.
  • Italians: Cannon Galleons are 15% cheaper.
  • Vikings: Warships are now 10%/15%/20% cheaper in the Feudal/Castle/Imperial Age.
  • A team containing Vikings: Docks are now 15% cheaper.

The African Kingdoms Edit

Rise of the Rajas Edit

  • Italians: With patch 5.5, Fishing Ships are now 20% cheaper.
  • Italians: With patch 5.8, Fishing Ships are now 15% cheaper.
  • Malay: Initially, Fishing Ships are 33% cheaper. With path 5.3, that bonus is removed.
  • Vikings: Warships are now 15%/15%/20% cheaper in the Feudal/Castle/Imperial Age.

Definitive Edition Edit

  • Fish Traps can be queued .
  • Docks now have the automatic reseed button for Fish Traps.
  • Persians: Docks work 5% faster in the Dark Age. With update 36906, workrate in the Dark Age is restored to normal.
  • With update 36906: Docks are dropsites for Fishermen.

History Edit

"The emergence of deep-draft merchant ships led to the construction of docks where these ships could tie up and unload. Ships of this new design could not be dragged ashore easily for unloading. Associated with docks were the shipyards where ships were built."

Gallery Edit

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