This article focuses only on the co-op scenario in Age of Empires II: Definitive Edition, based on Divide and Conquer, the second scenario of the Tariq ibn Ziyad campaign in Age of Empires II HD: The African Kingdoms. After conquering much of central Iberian Peninsula, Tariq ibn Ziyad and Musa ibn Nusayr decide to divide their armies and venture further north and capture the cities of Zaragoza and Narbonne.
Theodemir of Murcia will provide you with tribute and supplementary troops every 10 minutes.
Hints[]
The Umayyad-Berber armies can both advance to the Imperial Age and support a population of 200.
Your bases are divided and cannot be connected until the two southernmost Asturian fortresses are destroyed.
You can ignore the Kingdom of Asturias if you like, but its control of strategic locations and constant raids on your flank might make them a necessary target. Each Asturian fortress is also home to a precious holy relic - capturing them can greatly boost your gold income.
In addition to being a potential trade partner, Theodemir of Murcia has pledged to occasionally provide your armies with tribute and military support.
The Mediterranean Sea is an abundant source of fish, and a trade route to the Balearic Islands would be quite lucrative, provided that you can defend it from enemy vessels.
Scouts[]
Your scouts report:
The Umayyad-Berber armies (Yellow and Orange) advance in a two-pronged assault on northeastern Iberia. One camp, situated in the south of the map, is poised to strike at the Visigothic cities of Zaragoza and Narbonne, while the other is located in the far west near the Kingdom of Asturias.
To the far south lies the Visigothic realm of Murcia (Blue), an ally and dependency of the Umayyad Caliphate.
The city of Zaragoza (Green) guards the easternmost crossing of the Ebro River. Zaragoza will field an army of Knights, Pikemen, and Skirmishers, and a small navy safeguards the city from seaborne incursions up the Ebro.
The city of Narbonne (Cyan) lies in the far northeast of the map on the Mediterranean coastline. Their army consists of infantry supported by auxiliary Light Cavalry. Their navy prowls the Mediterranean, eager to harass any attempts at fishing and trade.
The Kingdom of Asturias (Red) is by far the greatest threat. Multiple fortresses in strategic locations sprawl over the western half of the map, and their army of infantry, cavalry, and powerful siege engines will present a serious challenge to your forces.
The locals (Grey) on the Balearic Islands in the east of the map are willing trade partners and may allow you to use their mines.
Players[]
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Player[]
Player A (AI name: Eastern Umayyad Army) (Berbers): Controls one base in the south-center, with a Town Center, Villagers, a mix of economic and military buildings, and a sizable primarily-cavalry army. It also has access to the water at the delta and commands several warships.
Player B (AI name: Western Umayyad Army) (Saracens): Controls one base in the west, with a Town Center, Villagers, a mix of economic and military buildings, and a sizable primarily-cavalry army.
Allies[]
Theodemir of Murcia (Goths): Theodemir of Murcia, a Visigothic General, has pledged allegiance to the forces of Tariq and Musa. He has a well fortified base with lots of infantry and a navy. His base is directly south of the player's eastern base and will periodically send the player tributes of gold and some of his soldiers, mainly Champions and Elite Huskarls. He also has a Market and a Dock, which can be used to trade, though it will not make a lot of gold since his base is so close to the player's own base.
Locals ( Goths): The Locals have their base on a small islands across the Balearic Sea, on the eastern edge of the map. They do not play any major role in this scenario except that their island has a lot of gold mines and upon approaching them, they will let the player use their Mining Camp. They also have a Relic on their island which can be carried back and kept in the player's Monastery. Their Market, located northwest of Narbonne's base, will be used by Narbonne to trade and produce gold.
Enemies[]
Kingdom of Asturias ( Goths): They are a group of soldiers who have formed a resistance and are being led by Pelayo of Asturias, a Visigoth nobleman. They have four bases spread across the northern and western sides of the map which separate the two main bases of the player. Each of their base is well fortified, with a Castle, Fortified Walls, and quite a few soldiers and siege weapons. They also hold a Relic in a Monastery in each of their four bases. It is not compulsory to defeat them to win, but they will prove to be a big annoyance, especially in the western base of the player if they are not attacked.
Zaragoza (Spanish): Their city is located at the center of the map and is built on both sides of the Erbo River. Their city is well fortified, with a Castle and three special towers called 'The Tower of Flies' which are stronger than regular Watch Towers and have hitpoint regeneration, but have a smaller range. They will generally train Knights, Light Cavalry, Pikemen, and Elite Skirmishers. They also have a smaller base to the east of their city, which has two Docks and a few soldiers guarding it. They will use these Docks to produce a powerful navy and attack the player's Docks and harass their Fishing Ships, if they try to fish.
Narbonne ( Goths): They have their city at the north-eastern edge of the map, along the coast of the Balearic Sea. Like Zaragoza, their base is also well fortified, along with a powerful navy. They have a large army in their base, comprising of Long Swordsmen, Elite Huskarls, Scorpions, and Battering Rams. They will also use their Galleons and Fire Ships to harass the player's Fishing Ships and attack the player's Docks, along with Zaragoza.
Strategy[]
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