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{{Infobox Age |
{{Infobox Age |
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− | |Name = |
+ | |Name = Exploration Age |
− | |Image = |
+ | |Image = <gallery>Age I tech tree aoe3.png|Definitive |
+ | ages discovery.jpg|Original</gallery> |
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|Intro = {{AoE3Icon|Vanilla}} ''[[Age of Empires III]]'' |
|Intro = {{AoE3Icon|Vanilla}} ''[[Age of Empires III]]'' |
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|Civilization = All civilizations |
|Civilization = All civilizations |
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|Age = 1 |
|Age = 1 |
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− | |Previous = |
+ | |Previous = |
− | |Next = |
+ | |Next = {{3icons|Commerce Age}} |
+ | }} |
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⚫ | |||
+ | The '''Exploration Age''' ('''Discovery Age''' before the ''[[Age of Empires III: Definitive Edition|Definitive Edition]]'') is the first [[Age]] in ''[[Age of Empires III]]''. |
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+ | |||
⚫ | The Exploration Age is characterized as the beginning of settlement in the "New World", exploration around the land, and the starting point of economics for European/Federal American [[Settler]]s and Asian/Native American/African [[Villager (Age of Empires III)|Villagers]]. It allows only a simple economy, including trade, but does not allow for military development under normal circumstances. Because of limited technologies and little (if not outright nonexistent) military strength during this Age, it is strongly recommended to advance to the [[Commerce Age]] as soon as possible. |
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== Military development == |
== Military development == |
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− | While normally it is impossible to train military units in the |
+ | While normally it is impossible to train military units in the Exploration Age, it is possible to acquire such units by freeing captive military units from [[treasure guardian]]s, converting Treasure guardians, or training [[Pet|pet animals]]. However, any army formed in that manner is very small at best, and it is usually reserved for the purposes of scouting, Treasure hunting, and harassing. |
− | == |
+ | == Available units and buildings == |
− | * [[Town Center (Age of Empires III)|Town Center]] - [[Settler]]/[[Villager (Age of Empires III)|Villager]], [[ |
+ | * [[Town Center (Age of Empires III)|Town Center]] - [[Settler]]/[[Villager (Age of Empires III)|Villager]], [[Coureur des Bois]], [[Envoy (Age of Empires III)|Envoy]], [[Native Scout]], [[Shaolin Master]], [[Brahmin]], [[Sohei Archer]] |
* [[House (Age of Empires III)|House]] |
* [[House (Age of Empires III)|House]] |
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+ | * [[Manor House]] ([[British]] only) |
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+ | * [[Kancha House]] ([[Inca]] only) |
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+ | * [[Torp]] ([[Swedes]] only) |
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* [[Market (Age of Empires III)|Market]] |
* [[Market (Age of Empires III)|Market]] |
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* [[Mill (Age of Empires III)|Mill]] |
* [[Mill (Age of Empires III)|Mill]] |
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* [[Dock (Age of Empires III)|Dock]] - [[Fishing Boat (Age of Empires III)|Fishing Boat]] |
* [[Dock (Age of Empires III)|Dock]] - [[Fishing Boat (Age of Empires III)|Fishing Boat]] |
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* [[Outpost (Age of Empires III)|Outpost]] |
* [[Outpost (Age of Empires III)|Outpost]] |
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+ | * [[Blockhouse]] ([[Russians]] only) |
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* [[Trading Post]] |
* [[Trading Post]] |
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− | * [[ |
+ | * [[Tambo]] (Inca only) |
− | * [[ |
+ | * [[Wall (Age of Empires III)|Wall]] (all civilizations except the [[Lakota]]) |
+ | * [[Gate (Age of Empires III)|Gate]] (all civilizations except the Lakota) |
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− | {{-}} |
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+ | * [[Bank]] ([[Dutch]] only) |
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+ | * [[Mosque (Age of Empires III)|Mosque]] ([[Ottomans (Age of Empires III)|Ottomans]] only) |
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+ | * [[Field Hospital]] |
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+ | * [[Community Plaza]] (Native American civilizations only) |
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+ | * [[Farm (Age of Empires III)|Farm]] (Native American civilizations only) |
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+ | * [[Tribal Marketplace]] ([[Haudenosaunee]] and Lakota only) |
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+ | * [[Longhouse (Age of Empires III)|Longhouse]] (Haudenosaunee only) |
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+ | * [[Teepee]] ([[Lakota]] only) |
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+ | * [[War Hut]] (Native American civilizations only) |
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+ | * [[Village (Age of Empires III)|Village]] ([[Chinese (Age of Empires III)|Chinese]] only) |
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+ | * [[Rice Paddy]] (Asian civilizations only) |
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+ | * [[Sacred Field]] ([[Indians (Age of Empires III)|Indians]] only) - [[Sacred Cow]] |
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+ | * [[Shrine (Age of Empires III)|Shrine]] ([[Japanese (Age of Empires III)|Japanese]] only) |
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+ | * [[Consulate]] (Asian civilizations only) |
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+ | * [[Castle (Age of Empires III)|Castle]] (Asian civilizations only) |
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+ | * [[Monastery (Age of Empires III)|Monastery]] (Asian civilizations only) |
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+ | * [[Livestock Market]] (African civilizations only) |
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+ | * [[Field]] (African civilizations only) |
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+ | * [[Granary (Age of Empires III)|Granary]] (African civilizations only) |
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+ | * [[Mountain Monastery]] ([[Ethiopians (Age of Empires III)|Ethiopians]] only) |
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+ | * [[University (Age of Empires III)|University]] ([[Hausa]] only) |
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+ | * [[Hut (Age of Empires III)|Hut]] (African civilizations only) |
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+ | * [[Port]] (African civilizations only) |
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+ | * [[Watch Tower (Age of Empires III)|Watch Tower]] (African civilizations only) |
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− | {{ |
+ | {{Ages}} |
+ | [[Category:Ages (Age of Empires III)]] |
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[[Category:Age of Empires III]] |
[[Category:Age of Empires III]] |
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− | [[Category: |
+ | [[Category:Exploration Age| ]] |
[[Category:Lists]] |
[[Category:Lists]] |
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+ | [[es:Edad de la Exploración]] |
Latest revision as of 16:38, 5 March 2024
The Exploration Age (Discovery Age before the Definitive Edition) is the first Age in Age of Empires III.
The Exploration Age is characterized as the beginning of settlement in the "New World", exploration around the land, and the starting point of economics for European/Federal American Settlers and Asian/Native American/African Villagers. It allows only a simple economy, including trade, but does not allow for military development under normal circumstances. Because of limited technologies and little (if not outright nonexistent) military strength during this Age, it is strongly recommended to advance to the Commerce Age as soon as possible.
Military development[]
While normally it is impossible to train military units in the Exploration Age, it is possible to acquire such units by freeing captive military units from treasure guardians, converting Treasure guardians, or training pet animals. However, any army formed in that manner is very small at best, and it is usually reserved for the purposes of scouting, Treasure hunting, and harassing.
Available units and buildings[]
- Town Center - Settler/Villager, Coureur des Bois, Envoy, Native Scout, Shaolin Master, Brahmin, Sohei Archer
- House
- Manor House (British only)
- Kancha House (Inca only)
- Torp (Swedes only)
- Market
- Mill
- Livestock Pen - Sheep
- Dock - Fishing Boat
- Outpost
- Blockhouse (Russians only)
- Trading Post
- Tambo (Inca only)
- Wall (all civilizations except the Lakota)
- Gate (all civilizations except the Lakota)
- Bank (Dutch only)
- Mosque (Ottomans only)
- Field Hospital
- Community Plaza (Native American civilizations only)
- Farm (Native American civilizations only)
- Tribal Marketplace (Haudenosaunee and Lakota only)
- Longhouse (Haudenosaunee only)
- Teepee (Lakota only)
- War Hut (Native American civilizations only)
- Village (Chinese only)
- Rice Paddy (Asian civilizations only)
- Sacred Field (Indians only) - Sacred Cow
- Shrine (Japanese only)
- Consulate (Asian civilizations only)
- Castle (Asian civilizations only)
- Monastery (Asian civilizations only)
- Livestock Market (African civilizations only)
- Field (African civilizations only)
- Granary (African civilizations only)
- Mountain Monastery (Ethiopians only)
- University (Hausa only)
- Hut (African civilizations only)
- Port (African civilizations only)
- Watch Tower (African civilizations only)
Ages in the Age of Empires series | |
---|---|
Age of Empires | |
Stone Age · Tool Age · Bronze Age · Iron Age Cut: Prehistoric Age · Republic Age | |
Age of Empires II | |
Dark Age · Feudal Age · Castle Age · Imperial Age | |
Age of Mythology | |
Archaic Age · Classical Age · Heroic Age · Mythic Age · Titan Age | |
Age of Empires III | |
Exploration Age · Commerce Age · Fortress Age · Industrial Age · Imperial Age Revolution | |
Age of Empires IV | |
Dark Age · Feudal Age · Castle Age · Imperial Age |