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[[Image:ages discovery.jpg|right]] |
[[Image:ages discovery.jpg|right]] |
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− | The '''Discovery Age''' is the first [[age]] in the game [[Age of Empires III]]. It is characterised as the beginning of settlement in the '''"New World"''', exploration around the land, and the starting point of economics for the European [[villager|settlers]]. It allows only a simple economy, including trade |
+ | The '''Discovery Age''' is the first [[age]] in the game [[Age of Empires III]]. It is characterised as the beginning of settlement in the '''"New World"''', exploration around the land, and the starting point of economics for the European [[villager|settlers]]. It allows only a simple economy, including trade but does not allow for military development under normal circumstances. |
− | + | ; Units and Buildings which become available in the Discovery Age - |
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* [[Dock]] - [[Fishing Boat]], [[Caravel]] |
* [[Dock]] - [[Fishing Boat]], [[Caravel]] |
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* [[Trading Post]] |
* [[Trading Post]] |
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* [[Wall]] |
* [[Wall]] |
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+ | * [[Villager#Age of Empires III|Settlers]] |
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− | * [[Stable]] ([[Poland|Polish]] Only) |
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− | * [[Settlers|Settlers |
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− | ]] |
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The Discovery Age is followed by the [[Colonial Age]]. |
The Discovery Age is followed by the [[Colonial Age]]. |
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+ | == Abnormal Military Development == |
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+ | Some enemies may free captive military units from treasure guardians, convert treasure guardians, or train animals in the Discovery Age. However such armies are small, and very ineffective versus the enemy settlement. There is no effective way to capitalize on this advantage beyond an increased ability to gather more treasures for later ages. |
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[[Category:Age of Empires III]] |
[[Category:Age of Empires III]] |
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[[Category:Ages]] |
[[Category:Ages]] |
Revision as of 20:41, 19 September 2010
The Discovery Age is the first age in the game Age of Empires III. It is characterised as the beginning of settlement in the "New World", exploration around the land, and the starting point of economics for the European settlers. It allows only a simple economy, including trade but does not allow for military development under normal circumstances.
- Units and Buildings which become available in the Discovery Age -
- Dock - Fishing Boat, Caravel
- House
- Livestock Pen - Sheep
- Market
- Mill
- Outpost
- Town Center - Settler, Minuteman
- Trading Post
- Wall
- Settlers
The Discovery Age is followed by the Colonial Age.
Abnormal Military Development
Some enemies may free captive military units from treasure guardians, convert treasure guardians, or train animals in the Discovery Age. However such armies are small, and very ineffective versus the enemy settlement. There is no effective way to capitalize on this advantage beyond an increased ability to gather more treasures for later ages.