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Discoveries is the third scenario in the Tutorial Campaign: Ascent of Egypt in Age of Empires.

The overall concept of this scenario is two things, to introduce the player on gathering secret objects as an alternative to victory, with the other being military conquest.

Scenario instructions[]

Description[]

Island in the Nile Delta, 8000 BCE

As your hunters venture out, they begin to encounter other cultures to the west, along the Mediterranean Coast. You have sent parties of explorers to search the borderlands to learn about these people whom you call Libyans. According to legends, there are sacred Sites nearby. These can be recognized by the Shape of a white horse etched into the ground.
—In-game section of the Definitive Edition

Starting conditions[]

Objective[]

  • Find 5 Discoveries before the Libyans find them.

Hints[]

  • The more villagers you create, the more protection you have from predators and hostile people as you explore the map in search of the Discoveries.
  • You must hunt or forage for food to create new villagers and Chop wood to build additional Houses to support the new villagers. After you have created several villagers, you can group them and explore the map in search of the five Discoveries.
  • If you are attacked by the enemy units or predators (Lions or Crocodiles), retaliate with your group of villagers, and then resume your search for the Ruins as quickly as possible. For example, if you kill a predator, don't stop to gather the food from its carcass.

Description[]

Hunter/gatherers in the Nile Delta and along the river have begun encountering other cultures located to the south up the Nile, to the west along the Mediterranean Coast, and to the northeast into the Sinai and beyond. Parties of explorers are searching the borderlands. You have been sent into a region to the west toward people called the Libyans. According to legend, there are several sacred sites in the area near your campsite. The sacred sites are known as Discoveries and can be recognized by the figure of a white horse etched into the ground. Find the five Discoveries before the encroaching Libyans do.
—In-game section in the Original Release

Starting conditions[]

Objective[]

  • Find the five Discoveries before the Libyans find them.

Hints[]

  • The more villagers you create, the more protection you have from predators and Libyan attack as you explore the map in search of the Discoveries.
  • If you are attacked by the enemy Libyans or predators (lions or alligators), retaliate with your group of villagers, and then resume your search for the Discoveries as quickly as possible. For example, if you kill a predator, don't stop to gather the food from its carcass.

Players[]

Player[]

  • Player (Egyptians): The player starts with a Villager and a Town Center in the west of the map.

Enemies[]

  • Libyans (Egyptians): The Libyans start with a few Stone Age military units north and south of the player.

Player[]

  • Player (Egyptians): The player starts with a Villager and a Town Center in the west of the map.

Enemies[]

  • Enemy (Minoans): The enemy (whose name is picked randomly from the pool of Minoan AI names) starts with a Scout and a Town Center in the east of the player, behind the cliffs. The Minoans are passive.

Strategy[]

Note: this text applies to the original release.

This campaign requires careful scouting and exploration in order to ensure a complete victory. The Libyans are situated near the center of the map but prove no harm to the player's initial village since they are set to defensive and consists of only one Scout and a Town Center. As long as any unit does not approach the Libyans, no harm would be done. The key here is pretty much the number of Food and Villagers the player has in their disposal.

The five Discoveries are located in the following directions:

  • Discovery 1 is located just to the left of the player's settlement.
  • Discovery 2 is located at the top corner of the map.
  • Discovery 3 is located at the bottom corner of the map.
  • Discovery 4 is located at the center of the map.
  • Discovery 5 is located at the right corner of the map.

History[]

Historical notes[]

Human populations around the world expanded following the end of the last Ice Age and gradually settled in the locations where food was plentiful. Once the better spots were taken, competition began over Who would hold these locations. A good Site might mean the difference between survival or death during a drought.

Geographic features took on special meaning to those groups settled permanently in an area. Waterfalls or interestingly shaped rock faces, for example, might have special properties associated with them. Ownership of these features was a source of pride for the group. Loss of control to neighbors might have been a blow to the unity or strength of the group.

Prehistoric peoples had an affinity for the natural world that is not found in sedentary cultures. Awareness of what was going on around them was critical to the survival of a family group or tribe. Prehistoric peoples knew the territory around them well and could orientate themselves using geographic landmarks. Exploring and making new discoveries may have been pleasurable, but it was also a necessity.
—In-game section

Victory[]

Your band of explorers has discovered the sacred Sites and pushed back the invaders from the west. You do not believe this is the last you will see of these Libyans, however.
—In-game section

Loss[]

After your failure, the Libyans drove your people from their homes in the Nile Delta. Your tribe is now forced to wander the desert wastes in search of a new land. You had better start praying to the rain god.
—In-game section

Historical notes[]

Human populations around the world expanded following the end of the Ice Age and gradually settled in the locations where food was plentiful. Once the better spots were taken, competition began over who would hold these locations. A good site might have meant the difference between survival or not during a drought.

Geographic features took on special meaning to those groups settled permanently in an area. Waterfalls or interestingly shaped rock faces, for example, might have special properties associated with them. Ownership of these features was a source of pride for the group. Loss of control to neighbors might have been a blow to the unity or strength of the group.

Prehistoric peoples had an affinity for the natural world that city dwellers of today cannot appreciate. It was critical to the survival of a family group or tribe that they be aware of what was going on around them at all times. They knew the territory around them for miles like we know the inside of our homes. Exploring and searching may have been pleasurable, but it was also a necessity.
—In-game section in the Original Release

Historical outcome[]

The indigenous people of the Nile Valley pushed back the invaders from the west and maintained control of the river. The Egyptians were destined to become rich and powerful while the Libyans remained a barbaric culture for thousands of years. The Libyans were heard from again, however.
—In-game section in the Original Release

v  d  e
Campaigns in Age of Empires
EmpiresIcon.png Age of Empires
Ascent of Egypt Learning Campaign
(Tutorial Campaign: Ascent of Egypt)
Hunting · Foraging  · Discoveries · Dawn of a New Age (Advancing to the next Age) · Skirmish  · Farming  · Trade · Crusade (Religion) · River Outpost (The River Outpost) · Naval Battle · A Wonder of the World · Siege in Canaan (The Siege in Canaan)
Glory of GreeceLand Grab (Claiming Territory) · Citadel (Acropolis) · Ionian Expansion (The Conquest of Crete) · Trojan War (The Trojan War) · I'll Be Back (Colonization of Ionia) · Siege of Athens (The Siege of Athens) · Xenophon's March · Wonder (Alexander the Great)
Voices of BabylonHoly Man (The Holy Man) · Tigris Valley (The Tigris Valley) · Lost (Vengeance) · I Shall Return · The Great Hunt (Definitive Edition) · The Caravan · Lord of the Euphrates · Nineveh (The Conquest of Nineveh)
Yamato, Empire of the Rising SunThe Assassins (Definitive Edition) · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon.png The Rise of Rome
The Rise of RomeBirth of Rome (The Birth of Rome) · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana (Imperium Romanum)Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Definitive Edition
Reign of the HittitesHomelands (demo only) · Growing Pains (demo only) · Opening Moves · Fall of the Mitanni (Raid on Babylon) · Battle of Kadesh (The Battle of Kadesh)
The First Punic WarStruggle for Sicily (The Battle of Agrigentum) · Battle of Mylae (The Battle of Mylae) · Battle of Tunis (The Battle of Tunis)
Bronze Age Art of War
Demo versions
Dawn of Civilization (beta)Dawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
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