“ | Disciple to the Chinese Monk. Good against archers, skirmishers, and artillery. | ” |
—In-game description |
The Disciple is a melee shock infantry in Age of Empires III: The Asian Dynasties that is unique to the Chinese and can be trained by the Shaolin Master or sometimes converted from units defeated by the Shaolin Master from the Commerce Age onwards. It is essentially a weaker version of the Shaolin Master that can be acquired in large numbers. In standard random map games, the Chinese starts with a Disciple along with the Shaolin Master, instead of two Monks that Indians and Japanese do.
Overview[]
Disciples are unusually quick-footed for foot soldiers and take up no population but have a small build limit, which can be exceeded through the conversion of enemy units killed in combat.
The Disciple has a weak hand attack and acts as hand cavalry, being good against skirmishers and artillery but are vulnerable to Heavy Infantry and Ranged Cavalry. Disciples are treated by the game in the same way as Coyote Runners, so light ranged cavalry units have large multipliers against them.
The Disciple can be upgraded at the Monastery, increasing his hit points and attack. The White Pagoda Wonder increase Disciples' hit points, attack and build limit.
Special ability[]
Upgrades[]
The Disciple is automatically upgraded at every Age up.
- +20% hit points and attack, +0.5 speed
- +30% hit points and attack
- +40% hit points and attack
- +50% hit points and attack
Further statistics[]
As Disciples are unique to the Chinese, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Treasure guardians, light infantry, artillery, mercenaries |
Weak vs. | Villagers, heroes, heavy infantry, light ranged cavalry, ranged shock infantry |
Improvements | |
Hit points | Maya Cotton Armor (+20%) The Five Precepts (+20%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | The Five Precepts (+20%) Zapotec Cult of the Dead (+20%) Carib Kasiri Beer (+10%) Master Lessons (+10%) Yoga (+5%) Mapuche Tactics (+50% siege attack) |
Resistance | Sudanese Quilted Armor (+10% hand resistance) Pancerni (+10% ranged resistance) |
Speed | Apache Endurance (+5%) |
Train time | Cheyenne Horse Trading (-40%) Quechuan Diet (-15%) Immigrants (-10%) Shaman Drums (-10%) |
Cost | Somali Oryx Hide Shields (-10%) |
Other | Jagiellonian Legacy (delivers 4/6/10/16 Disciples if White Pagoda was built for the Chinese to reach the Commerce/Fortress/Industrial/Imperial Age respectively) |
Home City Cards[]
As Disciples are unique to the Chinese, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Disciple
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
Chinese[]
Card | Description | Age |
---|---|---|
5 Disciples | Ships 5 Disciples | |
Year of the Tiger | Ships 1 Pet White Tiger for every 2 Disciples lost before this card is sent (up to 12) | |
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed | |
Western Reforms | All units get +8% hit points and attack | |
Acupuncture | All units' train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% |
French[]
Card | Description | Age |
---|---|---|
TEAM Hand Cavalry Attack | Hand cavalry and hand shock infantry get +15% attack |
Germans[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Germans-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +10% attack; Italians-only heavy cavalry, light cavalry, and shock infantry get +15% attack instead |
- "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.
Japanese[]
Card | Description | Age |
---|---|---|
TEAM Jujutsu | Villagers get +35% hit points; Surgeons, Priests, Architects, Native Scouts, and Envoys get +20% attack; Disciples and Shaolin Masters get +10% attack; units affected by villager upgrades get +10% hit points |
Lakota[]
Card | Description | Age |
---|---|---|
TEAM Mustangs | Cavalry and shock infantry cost -10% |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed |
Russians[]
Card | Description | Age |
---|---|---|
TEAM Kamchatka Expeditions | Cavalry and shock infantry get +10% hit points and +4 Line of Sight |
Spanish[]
Card | Description | Age |
---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
5 Disciples | Ships 5 Disciples | 10 | |
Western Reforms | All units get +8% hit points and attack | 40 | |
Acupuncture | All units' train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5% | 10 |
Germans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Attack | Heavy cavalry, light ranged cavalry, and shock infantry get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Cavalry Scouts | Cavalry and shock infantry get +10% hit points and +4 Line of Sight | 1 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Hand Infantry Attack | Hand infantry get +15% attack | 10 | |
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The Asian Dynasties[]
- Disciples train in 11 seconds.
Definitive Edition[]
- With a later update, Disciples train in 7 seconds.
Knights of the Mediterranean[]
- With update 13.58326, Disciples have x2.5 damage vs mercenaries.
- With patch 15.30007, Disciples get +0.5 speed from the Commerce Age.
Trivia[]
- There are unused voice files for the Disciple for Claim, Disabled and Revived. Probably the Disciple would be a Hero-type unit, as are the second Monks of other Asian civilizations.
- Disciples converted by the Shaolin Master through the Make Disciple ability will always be Chinese, regardless of the original background of the unit. Strangely, this also applies to Treasure guardians that are animals and pets.
History[]
“ | One of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day. | ” |