This article is about the unit in Age of Empires IV: The Sultans Ascend. For the unit in Age of Empires III: Definitive Edition - The African Royals, see Sudanese Dervish. |
The Dervish is the unique, mounted religious unit of the Ayyubids in Age of Empires IV: The Sultans Ascend. Like any other religious unit, it can pick up Relics, heal nearby units, and capture Sacred Sites. However, it has an additional ability that can be used to heal multiple units at the same time, and because it is riding a camel, it is faster than most other religious units and reduces the attack of nearby horse-riding cavalry.
The Dervish can be created at the Mosque starting in the Castle Age or granted upon advancing to the next age with the Logistics branch of the House of Wisdom. With the latter, it is possible to have Dervishes in the Feudal Age.
Ability[]
- Heal (passive/active): Heals friendly units at 7 hit points per second up to full health from a distance of one tile. This can be targeted by right-clicking on a unit, or the nearest unit within a 5-tile radius will automatically be healed. Targets in combat are healed 50% slower.
- Toggle Automatic Healing (toggle): Toggle automatic healing on or off.
- Mass Heal (active): Heals all units within a 3 tile radius at 2 hit points per second for 10 seconds. Stacks with standard heal ability and heals +50% faster while carrying a Relic. Has a 3 minute cooldown.
- Drop Relic: Drop a held Relic at a particular location. This can only be used to drop-off a Relic on the map, not in a building such as a Monastery, which must be right clicked while holding the Relic.
- Conversion (active): While carrying a Relic, attempts to convert all units within a 4.75-tile radius to its side. Any enemy units remaining within the radius at the end of a 6 second countdown are converted. Siege engines, hero units, and other religious units are not affected. Has a 120 second cooldown.
- Camel Unease (passive): Enemy horse-riding cavalry units within a 5-tile radius deal 20% less damage.
Tactics[]
Dervishes are essentially mounted Monks, having no combat abilities, but providing all the same basic functionality when it comes to capturing Sacred Sites, recovering Relics, and healing. Their higher hit points, move speed, and Mass Heal ability additionally allow them to keep up with Ayyubid armies and keep units healed between engagements. If upgraded through the House of Wisdom's Logistics branch in the Imperial Age, their Mass Heal ability is always on, providing a significant durability boost to Ayyubid armies and much faster recovery after fights. Their high speed also synergizes well with the ability for the Ayyubids to advance quicker than other civilizations to the Castle Age using the Advancement branch of the Culture Wing at the House of Wisdom, allowing them to outrace enemy Monks to Relics.
Upgrades[]
Technologies | |
---|---|
Hit points | Piety (+40) Biology (+25%) |
Armor | Fitted Leatherwork (+1 melee) Insulated Helm (+1 melee) Master Smiths (+1 melee) Iron Undermesh (+1 ranged) Wedge Rivets (+1 ranged) Angled Surfaces (+1 ranged) |
Healing | Herbal Medicine (+60%) |
Ability | Logistics Turns on permanent mass heal; heal rate +0.5 HP/s in the Castle Age, +1 HP/s in the Imperial Age) |
Aura and ability enhancements | |
---|---|
Armor | Infantry Support (+3 melee and ranged) |
Creation speed | Golden Age Tier 3 (+20%) |
Logistics[]
Using the Logistics branch of House of Wisdom to advance to the next Age can have different costs and effects. The following table shows the difference. The Ages mentioned in the table are the Ages reached when the research is completed.
Feudal Age | Castle Age | Imperial Age | |
---|---|---|---|
Food cost | 400 | 1,200 | 2,400 |
Gold cost | 200 | 600 | 1,200 |
Dervishes granted | 2 | 3 | 4 |
Mass Heal boost | +25% | +30% | +30% Cooldown removed |
Dialogue lines[]
Inexplicably, the Dervish uses the Abbasid Camel Archer voice lines
- Main article: Camel Archer (Age of Empires IV)/Dialogue lines
Changelog[]
- Initially, Dervish had 155 hit points. With patch 9.1.370, this was reduced to 120.
- Originally, the Dervish cost 120 gold. With patch 11.1.1201, this was increased to 140 gold.
Gallery[]
See also[]
- Buddhist Monk ( Japanese)
- Dervish ( Ayyubids)
- Imam ( Abbasid Dynasty, Malians, Ottomans)
- Monk ( Byzantines, Chinese, English, French, Jeanne d'Arc, Zhu Xi's Legacy)
- Prelate ( Holy Roman Empire, Order of the Dragon)
- Scholar ( Delhi Sultanate)
- Shaman ( Mongols)
- Shaolin Monk ( Zhu Xi's Legacy)
- Shinto Priest ( Japanese)
- Warrior Monk ( Rus)