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Defenses aoe2de

A Bombard Tower and a Keep behind a wall in Age of Empires II: Definitive Edition.

Defensive structures are a type of building available in every game of the Age of Empires series. They are primarily used to defend their civilization from attacks, detect enemy armies, and garrison civilians, but can sometimes be used to train units or research technologies. Often, these defensive structures have an attack of their own, which helps them defend better, but some defensive structures allow only garrisoning. Walls (and gates) are a special class of defensive structures which neither attack nor garrison, but prevent or at least slow down the enemy army from reaching the protected area.

Generally speaking, there are three types of defensive structures: walls, towers, and Castle-type buildings.

In Age of Empires II, Age of Empires III, Age of Empires IV, and Age of Mythology, Town Centers get an attack of their own that can be improved by garrisoning Villagers or archers and double as defensive structures as a result, even though their primary function is economic.

Age of Empires[]

All defensive structures are researched and upgraded from the Granary:

Towers found in campaigns and in the Scenario Editor:

Civilization bonuses[]

Age of Empires II[]

Constructable[]

Unconstructable[]

The unconstructable defensive structures can only be found in campaigns and in the Scenario Editor:

Civilizations[]

Availability grid[]

= Available
= Unavailable
= Researched for free or fully covered by a civilization bonus if unavailable
Civilization Architecture Stone Wall Fortified Wall Watch Tower Guard Tower Keep Heated Shot Bombard Tower Arrowslits Total
Armenians 10
Aztecs 8
Bengalis 11
Berbers 10
Bohemians 11
Britons 12
Bulgarians 8
Burgundians 12
Burmese 10
Byzantines 10
Celts 10
Chinese 11
Cumans 4
Dravidians 11
Ethiopians 9
Franks 8
Georgians 11
Goths 5
Gurjaras 11
Hindustanis 7
Huns 4
Inca 11
Italians 13
Japanese 10
Khmer 10
Koreans 12
Lithuanians 12
Magyars 8
Malay 9
Malians 10
Maya 11
Mongols 7
Persians 7
Poles 11
Portuguese 12
Romans 6
Saracens 10
Sicilians 6
Slavs 6
Spanish 11
Tatars 9
Teutons 10
Turks 13
Vietnamese 11
Vikings 11

Civilization bonuses/Unique technologies[]

Team bonuses[]

  • Bulgarians: Fletching, Bodkin Arrow, and Bracer are researched 80% faster.
  • Cumans: Palisade Walls (and Gates) have +33% hit points.
  • Ethiopians: Outposts have +3 Line of Sight, cost no stone.
  • Georgians: Defensive Structures cost 25% fewer resources to repair.
  • Lithuanians: Devotion, Faith, Herbal Medicine, and Heresy are researched 20% faster.
  • Malians: University technologies are researched 80% faster.
  • Maya: Walls (and Gates) are 50% cheaper.
  • Portuguese: Defensive technologies are researched 25% faster.
  • Teutons: Towers are more resistant to conversion.
  • Vikings: Harbors (Malay only) and Docks (Gurjaras only) cost -15% wood.

Age of Mythology[]

All defensive structures (except for fully upgraded walls) can research technologies that upgrade themselves. Towers can also research technologies that improve building Line of Sight.

Age of Empires III[]

Age of Empires IV[]

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