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Dawn of a New Age (Advancing to the next Age in the Definitive Edition) is the fourth scenario of the Ascent of Egypt campaign in Age of Empires. An early version is the first scenario of the Dawn of Civilization beta campaign (and the CGW Demo). The scenario introduces the player into the concept of promoting their civilization by advancing through different Ages.

Scenario instructions[]

Description[]

NuRoR villager fisher
Nile River bank, around 6000 BCE

Exploration and contact with other cultures have brought new ideas to Egypt. Your people are learning new Skills, including technologies for fishing and more complex stone tools. Advance your culture to the Tool Age to gain access to these skills and new capabilities.
—In-game section

6000 BC

Exploration and contact with other cultures has brought new ideas to Egypt. You are learning new skills, including new technologies for fishing. Advance your culture to the Tool Age to gain access to even better skills and capabilities.
—In-game section

10000 BC

You are the leader of the small Stone Age Egyptian tribe. To win this scenario, advance the Egyptians from the Stone Age and to the Tool Age.
—In-game section

Tutorial[]

FISHING
To fish, select a Villager, and then right-click a fishing site (jumping fish near shore).
A Fishing Boat can gather more fish than a Villager. To build a Fishing Boat, first build a Dock, then select the Dock, and finally select the Build Fishing Boat button. To fish with a Fishing Boat, select the Fishing Boat, and then right-click a fishing site (jumping fish away from shore).
ADVANCING TO THE NEXT AGE
To advance from the Stone Age to the Tool Age, you must have a Town Center and at least two different Stone Age buildings (Granary, Storage Pit, Dock, or Barracks). You must also have 500 food stockpiled to advance to the Tool Age. To advance to the next Age, select the Town Center, and then select the Advance to Tool Age button. Advancing to each new Age will unlock new units, buildings, and technologies (as shown on the Technology Tree).

FISHING
To fish, click a villager, and then right-click a fishing site (indicated by fish swimming near shore). The villager gathers food and deposits it at the Town Center, where it is added to your stockpile (as shown in the upper-left corner of the game screen). The more villagers you assign to fish, the faster your stockpile grows.
A Fishing Boat can gather more fish than a villager. To build a Fishing Boat, you must build a Dock, click the Dock, and then click the Build Fishing Boat button. To fish with a Fishing Boat, click the Fishing Boat, and then click a fishing site (indicated by the fish or whales swimming away from the shore). The more Fishing Boats you have, the faster your stockpile grows.
ADVANCING TO THE NEXT AGE
Before you can advance from the Stone Age to the Tool Age, you must have a Town Center and two different Stone Age technology buildings (Granary, Storage Pit, Dock, or Barracks). For example, in this scenario it would suffice to build a Dock and a Storage Pit. You must also have 500 food food in your stockpile to advance to the Tool Age. To advance to the next age, click the Town Center, and then click the Advance to Tool Age button. When you reach the next age, you can construct buildings that let you research new technologies and create new boats and military units.
To display the objectives while you are playing the game, click the Objectives button in the upper-right corner of the game screen. For more tips on achieving the objective, click on Hints. To open this page again while you are playing the game, open the menu and click on the Scenario Instructions button.

Starting conditions[]

  • Starting Age: Stone Age Icon (DE) Stone Age
  • Starting resources: None
  • Population limit: 50
  • Starting units:

Objective[]

  • Build two Stone Age buildings.
  • Gather 500 food.
  • Advance to the Tool Age.

Advance to the Tool Age. To do this you must:

  • Build a Town Center
  • Construct two different Stone Age buildings

Advance to the Tool Age.

Hints[]

  1. The best way to gather food in this scenario is to fish with Villagers and Fishing Boats. Keep in mind that you must build a Dock to construct Fishing Boats.
  2. Fishing Boats collect fish further away from the coast faster than shore fish.
  3. Elephants can also be hunted for food.
  4. The more Villagers you have chopping wood and the more Fishing Boats you have fishing for food, the faster your stockpiles will grow.
  5. Remember to build Houses to support the new Villagers and Fishing Boats you create.

    1. The best way to gather food in this scenario is to fish with villagers and boats. Keep in mind that you must build a Dock to fish with boats.
    2. You can collect shore fish with your boats but it's not as efficient as collecting fish from the larger fish deposits further away from the coast.
    3. Elephants can also be hunted for food.
    4. The more villagers you have chopping wood and the more boats you have fishing for food, the faster your stockpile grows.
    5. Don't forget to build Houses to support the new villagers and boats you create.

  • Before you can advance from the Stone Age to the Tool Age, you must have a Town Center and two different Stone Age technology buildings (Granary, Storage Pit, Dock, or Barracks), as well as 500 food. Constructing the buildings costs wood and advancing to the Tool Age costs food, so you must chop wood and gather food to increase your stockpile.
  • The best way to gather food in this scenario is to fish with villagers and boats. You must build a Dock to fish with boats.
  • Elephants can also be hunted for food.
  • The more villagers you have chopping wood and boats you have fishing for food, the faster your stockpile grows.
  • You must build Houses to support the new villagers and boats you create.

Players[]

Player[]

  • Player (Egyptians AoE Egyptians): The player starts with a Town Center and three Villagers in the center of the map near the coast.

Strategy[]

There are no enemies in this scenario. The main focus of the scenario is collecting resources, since at least 220 wood is required to build two buildings, which are needed to advance to the Tool Age. 500 food is also required in order to advance into the Tool Age. Food is scant near the player's settlement so the key here is once again in the picture, scouting.

The only food source on the island are two Elephants, one east and one south, which provide a maximum of 600 food. In the beta version, there are also gazelles and a lion. Since Food depletes in wildlife over time, the best bet to gather Food is by fishing. Instead of spending time on hunting elephants, have the Villagers collect Wood while your Fishing Boats are busy collecting Fish. Once enough resources are gathered, the player simply needs to click the Town Center and hit the "Advance to Tool Age" button, and wait until it reaches 100% to complete the scenario.

History[]

Historical notes[]

The increase in human population and the competition for good food Sites accelerated the advance in technology that had been fostered by the challenging environments of the last Ice Age. Better and more varied tools increased the efficiency of hunters and gatherers, increasing the advantages of humans over other varieties of life.

Anthropologists mark the technological advance of our human ancestors by dividing their progress into eras defined by the artifacts that have survived over the years. Most of these artifacts are tools, and the oldest of these are made of stone. Later, tools slowly started being made of various metals, such as copper and bronze. The most commonly used names for these eras are the Old Stone Age (Paleolithic), New Stone Age (Neolithic), Bronze Age, and Iron Age. In Age of Empires, you advance from the Stone Age to the Tool Age to the Bronze Age to the Iron Age. Each advance requires that some prerequisites be met. Entering a new age makes it possible to research new technologies and to build new buildings and units.

The Tool Age represents innovation from the large, bulky choppers and hand axes first used as tools. The new stone tools were blades struck from a core stone. These small blades, called microliths, were fitted into handles as knives and onto shafts as arrow and spearpoints. These tools were much more efficient than their predecessors and made daily tasks much easier.
—In-game section

Victory[]

Your people have mastered the techniques of making improved stone tools and have entered a new age of development which will be called the Neolithic Period. With these new technologies, your people thrive and gain an advantage on the other groups around them.
—In-game section

Loss[]

While you were fishing, a crocodile dragged you into the water. Your puny Stone Age stick could do nothing to its tough hide. Though you failed your people, you made a happy and very full reptile.
—In-game section

Historical notes[]

The increase in human population and the competition for good food sites accelerated the advance in technology that had been fostered by the challenging environments of the last Ice Age. Better and more varied tools increased the efficiency of hunters and gatherers, increasing the advantages of humans over other varieties of life.

Anthropologists mark the technological advance of our human ancestors by dividing their progress into eras defined by the artifacts that have survived over the years. The majority of these artifacts are tools, and the oldest of these are made of stone. Later they are made of various metals. The most commonly used era names are the Old Stone Age (Paleolithic), New Stone Age (Neolithic), Bronze Age, and Iron Age. In Age of Empires, you advance from the Stone Age to the Tool Age to the Bronze Age to the Iron Age. Each advance requires that some prerequisites be met. Entering a new age makes it possible to research new technologies and to build new buildings and units.

The Tool Age represents innovation from the large, bulky choppers and hand axes first used as tools. The new stone tools were blades struck from a core stone. The small blades, called microliths, were fitted into handles as knives and fitted onto shafts as arrow and spear points. A new precision was made possible.
—In-game section

Historical outcome[]

The prehistoric Egyptians moved into the Tool Age and successfully kept up with technology advances because of their location. The river and the nearby coast were natural trade routes for desirable commodities, and ideas traveled as well. The combination of rich lands and good trade was a foundation for the Egyptian expansion that was to come.
—In-game section

Historical notes[]

River valleys like that of the Nile were attractive to hunters and gatherers because of the abundance and diversity of food sources available. Humans learned to gather plants, hunt animals, and fish. The Stone Age residents of the area were well endowed with both resources and a strategic position that allowed them to keep up with technological innovation. At the end of the last Ice Age they were poised to move into the Tool Age.
—In-game section

Historical outcome[]

Humans prospered along the Nile and moved into the Tool Age ahead of many other cultures. The ancient Egyptians kept pace with technological advancement for three reasons: the diversity of life along the river encouraged innovation, traders passing down the river and past the coast imported ideas and skills, and the richness of the area attracted invaders so the Egyptians had to keep up or be overrun. The ancient Egyptians were poised to become one of the great cultures of antiquity, but first they had to survive.
—In-game section

Victory[]

This section needs expansion. You can help by adding to it.

Loss[]

You have been utterly defeated
You have disgraced your Tribe and displeased the Gods. They demand that you redeem yourself.
—In-game section

Trivia[]

  • Directly to the northeast of the Town Center, close to two trees, there is an error in the generation of land, having part of it appear with a 90 degrees angle.
Campaigns in Age of Empires
ReturnRome-AoEIcon Age of Empires
AoE Ascent of Egypt icon Ascent of EgyptAoE Ascent of Egypt icon Hunting · NuRoR villager forager gather Foraging  · NuRoR scout idle Exploration (Discoveries before RoR) · NuRoR villager fisher Dawn of a New Age (Advancing to the next Age in DE) · NuRoR bowman attack Skirmish · NuRoR villager farmer gather Farming · NuRoR trade boat Trade · NuRoR priest converting Religion (Crusade originally) · NuRoR transport ship River Outpost (The River Outpost in DE) · NuRoR scout ship Naval Battle · NuRoR villager builder A Wonder of the World · NuRoR chariot idle Siege in Canaan (The Siege in Canaan in DE)
NuRoR hoplite idle Glory of GreeceOriginal: Land Grab · Citadel · Ionian Expansion · Trojan War · I'll Be Back · Siege of Athens · Xenophon's March · Wonder
DE: NuRoR clubman attack Claiming Territory · NuRoR bowman idle Acropolis · NuRoR cavalry idle The Conquest of Crete · NuRoR hoplite attack The Trojan War · NuRoR heavy transport idle Colonization of Ionia · NuRoR phalanx walk The Siege of Athens · NuRoR centurion attack Xenophon's March · NuRoR alexander attack Alexander the Great
NuRoR priest idle Voices of BabylonNuRoR priest converting The Holy Man (Holy Man originally) · NuRoR war galley idle The Tigris Valley (Tigris Valley originally) · NuRoR composite bowman idle Lost (Vengeance in DE) · NuRoR light transport idle I Shall Return · NuRoR artifact The Great Hunt  · NuRoR scythe chariot idle The Caravan · NuRoR chariot archer attack Lord of the Euphrates · NuRoR heavy catapult The Conquest of Nineveh (Nineveh originally)
Yamato, Empire of
the Rising Sun
The Assassins · Island Hopping · Capture (Definitive Edition) · Mountain Temple (The Mountain Temple) · The Canyon of Death · Oppression (Coup) · A Friend in Need (Jinshin War) · Kyushu Revolts (Fujiwara Revolts)
RomeIcon The Rise of Rome
The Rise of RomeThe Birth of Rome · Pyrrhus of Epirus · Syracuse (The Siege of Syracuse) · Metaurus (The Battle of the Metaurus) · Zama (The Battle of Zama) · Mithridates
Ave CaesarCaesar vs Pirates (Caesar's Revenge) · Britain (The Invasion of Britain) · Alesia (The Siege of Alesia) · Caesar vs Pompey (The Battle of Pharsalus)
Pax Romana
(Imperium Romanum)
Actium (The Battle of Actium) · Year of the Four Emperors (The Year of the Four Emperors) · Ctesiphon (Ransom at Ctesiphon) · Queen Zenobia (Zenobia, Queen of Palmyra) · Coming of the Huns (The Coming of the Huns)
Enemies of RomeCrossing the Alps · Third Greek War (Third Macedonian War) · Spartacus (The Revolt of Spartacus) · Odenathus vs Persians (Odaenathus, Lord of Palmyra)
Age of Empires Definitive Edition icon Definitive Edition
Reign of the HittitesDemo: Homelands  · Growing Pains  · Opening Moves  · Fall of the Mitanni  · Battle of Kadesh
DE: Opening Moves  · Raid on Babylon  · The Battle of Kadesh
AoE The First Punic War icon The First Punic WarDemo/RoR: NuRoR axeman attack Struggle for Sicily · NuRoR war galley Battle of Mylae · NuRoR war elephant attack Battle of Tunis
DE: The Battle of Agrigentum · Battle of Mylae · Battle of Tunis
AoE2Icon-ReturnRome Return of Rome
RoR Trajan TrajanLegates and Legions · Roman Repute · Heads Will Roll · An Old Enemy · Blood in the Water
RoR Pyrrhus of Epirus Pyrrhus of EpirusA Second Alexander · The Many Kings of Macedon · Pyrrhic Victories · Savior of the Greeks · Sisyphus
RoR Sargon of Akkad Sargon of AkkadThe Chosen One · Divine Will · The Prophecy · The Land of Kings · Subartu
Demo versions
Dawn of CivilizationDawn of a New Age  · Skirmish · Crusade · The Wreck of the Hyskos  · Last Stand
Bronze Age Art of War
Shorthands: DE - Definitive Edition, RoR - Return of Rome, originally - in the release version
If no shorthands are written, names in brackets represent campaigns and scenarios renamed and/or reworked in the Definitive Edition.
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