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This article is about the god power in the handheld video game. For the god power in the PC game, see Curse.
You are cursed for your insolence! The disfavor of Aphrodite renders you but swine before my beauty!
—Aphrodite upon casting Curse

Curse is a Greek god power in Age of Empires: Mythologies available to worshipers of Aphrodite. It transforms selected enemy units into pigs.


Similar to Age of Mythology, Curse is an effective means to reduce the number of enemy human units the player has to fend off by turning them into pigs permanently. The units affected include the enemy human unit on the selected tile, and any other enemy human units located on adjacent tiles. Heroes and myth units are unaffected, as well as any unit located on tiles diagonal to the selected tile. Curse works best when several units are clustered together. It can be used early in the game to provide the player an early edge in battle or saved for later when more expensive soldiers, such as Myrmidons or Chariot Archers, can be trained.

Cursed pigs[]

The pigs themselves are what sets this god power apart. They will always remain under the control of the player who originally trained them and do not provide food. As they are able to attack but always deal 0 damage, they are practically sitting on the map waiting to die. Wise players can still make the most of their newfound pig squad. Cursed pigs can still block the path of enemy units and if arranged in a narrow path, they can slow down the advance of an enemy army. They can also be used to scout the map. Players should bear in mind that the pigs do use up population space and may have to be sent on suicide battles to free up population space.


  • Train at: N/A
  • Cost: N/A
  • Type: Myth unit, light infantry
  • Range: N/A
  • Attack: 0
  • Defense: 0
  • HP: 30
  • Movement: 11


  • Curse affects human siege units such as Catapults or Petrobolises, effectively turning inanimate machines into living, breathing pigs.