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Latest revision as of 15:10, August 2, 2020

Civilization Tech tree Strategy

In-game, the Cumans are specified as a cavalry civilization.

Overview Edit

Civilization bonuses Edit

Unique unit Edit

Unique technologies Edit

Tech tree key Edit

The Cumans have access to the following units, buildings, and technologies. Clicking on the icon links to the corresponding page.

Red: Buildings
Blue: Units
Green: Technologies
Purple: Unique units

Military Edit

Barracks Edit

Barracksavailable
Darkage Feudalage Castleage Imperialage
Militiaavailable Manatarmsavailable Longswordsmanavailable Twohandedswordsmanavailable Championavailable
Spearmanavailable Pikemanavailable Halberdieravailable
Eaglescoutunavailable Eaglewarriorunavailable Eliteeaglewarriorunavailable
Suppliesunavailable Squiresavailable
Arsonavailable

Archery Range Edit

requires Barracks-logo Barracks

Archeryrangeavailable
Darkage Feudalage Castleage Imperialage
Archeravailable Crossbowmanavailable Arbalesterunavailable
Skirmisheravailable Eliteskirmisheravailable Handcannoneerunavailable
Cavalryarcheravailable Heavycavalryarcheravailable
Thumbringavailable Parthiantacticsavailable

Stable Edit

requires Barracks-logo Barracks

Stableavailable
Darkage Feudalage Castleage Imperialage
Scoutcavalryavailable Lightcavalryavailable Hussaravailable
Bloodlinesavailable Knightavailable Cavalieravailable Paladinavailable
Camelrideravailable Heavycamelriderunavailable
Battleelephantunavailable Elitebattleelephantunavailable
Steppelanceravailable Elitesteppelanceravailable
Husbandryunavailable

Siege Workshop Edit

requires Blacksmithicon Blacksmith

Siegeworkshopavailable
Darkage Feudalage Castleage Imperialage
Batteringramavailable Cappedramavailable Siegeramavailable
Mangonelavailable Onageravailable Siegeonageravailable
Scorpionavailable Heavyscorpionunavailable
Siegetoweravailable Bombardcannonunavailable

Castle Edit

Castleavailable
Darkage Feudalage Castleage Imperialage
Kipchakavailable Elitekipchakavailable
Petardavailable Trebuchetavailable
Steppehusbandryavailable Cumanmercenariesavailable
Hoardingsavailable
Sappersavailable
Conscriptionavailable
Spiestreasonavailable

Dock Edit

Dockavailable Fishtrapavailable
Darkage Feudalage Castleage Imperialage
Fishingshipavailable Firegalleyavailable Fireshipavailable Fastfireshipavailable
Transportshipavailable Tradecogavailable Gillnetsavailable Cannongalleonunavailable Elitecannongalleonunavailable
Demolitionraftavailable Demolitionshipavailable Heavydemolitionshipunavailable
Galleyavailable Wargalleyavailable Galleonavailable
Careeningavailable Drydockunavailable
Shipwrightunavailable

Defensive structures Edit

Darkage Feudalage Castleage Imperialage
Outpostavailable Watchtoweravailable Guardtowerunavailable Keepunavailable
Palisadewallavailable Stonewallunavailable Fortifiedwallunavailable Bombardtowerunavailable
Palisadegateavailable Gateunavailable

Research Edit

Monastery Edit

Monasteryavailable
Darkage Feudalage Castleage Imperialage
Monkavailable Faithavailable
Redemptionunavailable Illuminationunavailable
Atonementavailable Blockprintingunavailable
Herbalmedicineavailable Theocracyunavailable
Heresyavailable
Sanctityavailable
Fervoravailable

Blacksmith Edit

Blacksmithavailable
Darkage Feudalage Castleage Imperialage
Paddedarcherarmoravailable Leatherarcherarmoravailable Ringarcherarmoravailable
Fletchingavailable Bodkinarrowavailable Bracerunavailable
Forgingavailable Ironcastingavailable Blastfurnaceavailable
Scalebardingarmoravailable Chainbardingarmoravailable Platebardingarmoravailable
Scalemailarmoravailable Chainmailarmoravailable Platemailarmoravailable

University Edit

Universityavailable
Darkage Feudalage Castleage Imperialage
Masonryavailable Architectureunavailable
Fortifiedwallresearchunavailable Chemistryavailable Bombardtowerresearchunavailable
Ballisticsavailable Siegeengineersunavailable
Guardtowerresearchunavailable Keepresearchunavailable
Heatedshotavailable Arrowslitsunavailable
Murderholesavailable
Treadmillcraneunavailable

Economy Edit

Town Center Edit

Towncenteravailable Towncenteravailable
Darkage Feudalage Castleage Imperialage
Villageravailable Townwatchavailable Townpatrolavailable
Feudalageavailable Castleageavailable Imperialageavailable
Loomavailable Wheelbarrowavailable Handcartavailable

Mining Camp Edit

Miningcampavailable
Darkage Feudalage Castleage Imperialage
Goldminingavailable Goldshaftminingavailable
Stoneminingavailable Stoneshaftminingunavailable

Lumber Camp Edit

Lumbercampavailable
Darkage Feudalage Castleage Imperialage
Doublebitaxeavailable Bowsawavailable Twomansawavailable

Mill Edit

Millavailable Farmavailable
Darkage Feudalage Castleage Imperialage
Horsecollaravailable Heavyplowavailable Croprotationavailable

Market Edit

requires Millicon Mill

Marketavailable
Darkage Feudalage Castleage Imperialage
Tradecartavailable Coinageavailable Bankingavailable
Caravanavailable Guildsavailable

Other Edit

Houseavailable Wonderavailable
Darkage Feudalage Castleage Imperialage

Changelog Edit

Definitive Edition Edit

  • Can initially research Husbandry. With update 34055, it was removed from their technology tree.
  • Initially, cavalry move +10% faster starting in the Feudal Age. With update 34055, cavalry now move 5%/10%/15% faster in the Feudal/Castle/Imperial Age.
  • Initially, the Feudal Age Town Center has a construction time of 225 seconds. With update 34055, it was increased to 270 seconds.
  • Initially, Battering Rams deal Area of Effect damage to units in the Feudal Age. With update 34055, Battering Rams no longer deal that damage.
  • Initially, (Elite) Kipchaks have a Rate of Fire of 1.8, 45 (50) HP, and fire 3 (4) arrows. With update 34055, they now have a ROF of 2.2, 40 (45) HP, and fire 3 arrows.
  • Initially could research Supplies. With Update 37650, it was removed from their technology tree.
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