In-game, the Cumans are specified as a cavalry civilization.
Overview[]
Unique units[]
- Kipchak: Cheap multi-shot mounted archer.
Unique technologies[]
- Steppe Husbandry: Scout Cavalry line, Steppe Lancers, and Cavalry Archers are trained 100% faster.
- Cuman Mercenaries: Team members can create 5 free Elite Kipchaks per each Castle.
Civilization bonuses[]
- A second Town Center can be built in the Feudal Age.[note 1]
- Archery Ranges and Stables cost -75 wood.
- Siege Workshop and Battering Ram available in Feudal Age; Capped Ram upgrade available in Castle Age.
- Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age.
Team bonus[]
- Palisade Walls have +33% hit points.
Tech tree key[]
- Red: Buildings
- Blue: Units
- Green: Technologies
- Purple: Unique units
Military[]
Barracks[]
Archery Range[]
Barracks |
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Stable[]
Barracks |
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Siege Workshop[]
Blacksmith | ||||||||
Castle[]
Dock[]
War Galley |
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War Galley |
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Monastery[]
Defensive structures[]
Research[]
Blacksmith[]
University[]
➞ | ||||||||
Economy[]
Town Center[]
Mining Camp[]
Lumber Camp[]
Mill[]
Market[]
Mill |
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Others[]
Notes[]
- ↑ For any additional Town Centers built in the Feudal Age, the construction time is increased by 80% (2:30 → 4:30 minutes construction time); this includes the situation where the player has lost their starting Town Center. The debuff is removed instantly upon reaching the Castle Age, even for a Town Center whose foundation was laid in the Feudal Age.