
In-game, the Cumans are specified as a cavalry civilization.
Overview[]
Unique units[]
Kipchak: Cheap multi-shot mounted archer.
Unique technologies[]
Steppe Husbandry: Scout Cavalry line, Steppe Lancers, and Cavalry Archers are trained 100% faster.
Cuman Mercenaries: Team members can create 5 free Elite Kipchaks per each Castle.
Civilization bonuses[]
- A second Town Center can be built in the Feudal Age.[note 1]
- Archery Ranges and Stables cost -75 wood.
- Siege Workshop and Battering Ram available in Feudal Age; Capped Ram upgrade available in Castle Age.
- Mounted units move 5%/10%/15% faster in the Feudal/Castle/Imperial Age.
Team bonus[]
- Palisade Walls have +33% hit points.
Tech tree key[]
Rusty red: Generic buildings
Aqua blue: Generic units
Forest green: Technologies
Deep violet: Unique units
Deep cornflower blue: Regional units
Reddish-orange: Regional buildings
Crimson pink: Unique buildings
Clicking on the icon links to the corresponding page.
Military[]
Barracks[]
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Archery Range[]
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Stable[]
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Siege Workshop[]
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Castle[]
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Dock[]
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Monastery[]
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Defensive structures[]
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Research[]
Blacksmith[]
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University[]
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Economy[]
Town Center[]
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Mining Camp[]
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Lumber Camp[]
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Mill[]
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Market[]
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Others[]
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Notes[]
- ↑ For any additional Town Centers built in the Feudal Age, the construction time is increased by 80% (2:30 → 4:30 minutes construction time); this includes the situation where the player has lost their starting Town Center. The debuff is removed instantly upon reaching the Castle Age, even for a Town Center whose foundation was laid in the Feudal Age.
| Technology trees in Age of Empires II | |
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