The Culverin is not very effective against anything other than buildings, artillery and ships, but makes up for this fact by being extraordinarily good at its two primary functions, namely taking down artillery and ships, and can protect a large area. In comparison to other units, it deals more damage versus ships than the HaudenosauneeLight Cannon (400 vs 210 unupgraded). While it doesn't match the extended range of the Mortar or Morutaru, it is far more accurate against a moving ship.
Unless an opponent is building cannons or a strong navy, Culverins have little use in most games. Some may want to keep a few around just in case of a ship or artillery attack, while others would consider it a waste of resources to build a unit which doesn't counter anything currently in play.
Due to their sizable range, Culverins can adequately defend a shoreline from most ships as they have more range than all ships except Monitors and Ironclad. Not even the ships using "Offshore Support" or "European Cannons" will have a greater range than a Culverin, they come up one point short of matching its range. When combined with the even higher anti-ship range of Outposts and Town Centers built near the water and walls along the shore (preventing troops from being unloaded), the player will be safe inside their turtle shell until Monitors are able to be produced by the enemy.
African civilizations can train Culverins at the Palace when the Imported Cannons technology is researched. These Culverins cost 500 influence instead of wood and coin cost, and automatically upgrade to Culverins Royale and Imperial Culverins in the Industrial Age and Imperial Age respectively.
Consulate Culverin[]
“
Light artillery. Good against other artillery.
”
—In-game description
The Consulate Culverin is a counterpart of the Culverin, which starts with +10% hit points and attack.
Asian civilizations can get Consulate Culverins by allying with Portuguese and Russians at the Consulate which provides armies and technologies that includes Consulate Culverins listed below.
Consulate units' train time -50%; Consulate technologies' cost -40% (-300 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
Ships 5 Consulate Culverins; artillery get +10% hit points and -10% train time; Culverins get +20% hit points and -25% train time instead; costs 500 wood
"2 Falconets + 2 Culverins" and "1 Falconet + 1 Culverin" are available to the Italians and Swedes.
"Engineering School" is available to the French, Ottomans, Portuguese, Russians, and Swedes.
"Flying Battery" is available to the Germans, Italians, and Spanish upon revolting to Argentina, and French upon revolting to Revolutionary France.
"Lantakas" is available to the Dutch and Portuguese upon revolting to Indonesia.
"Wanderlust" is available to the Dutch upon revolting to South Africa, and can be sent 3 times.
"Knox's Continental Artillery" is available to the British, Dutch, French, Italians, and Swedes upon revolting to United States.
Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead
Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Consulate units' train time -50%; Consulate technologies' cost -40% (-400 export for Brigades) and research time -50% (except Brigades) (also +1 Villager for the Indians)
Although it is not listed in the patch notes, since update 38254, Culverins now have an additional ×4.0 multiplier against Gatling Camels. This makes their total damage multiplier against Gatling Camels ×8.0.
With update 13.4412, Culverins have a ×2.0 multiplier against buildings and Gatling Camels. This makes their total damage multiplier against Gatling Camels ×4.0.
Originally, Spingardes and Basilisks cost 350 food, 350 wood. With update 14.43676, they cost 400 food, 400 wood, Spingardes improves Culverin ranged resistance by 5%, Basilisks grants a poison attack, and they received new models.
With patch 15.30007, Culverins have a ×1.75 multiplier against siege unit and the ×1.5 ranged multiplier against Siege Elephants was removed.
Italian Royal Guard Culverins are named after a cannon designed by Leonardo da Vinci.
Maltese Royal Guard Culverins are named after the Basilisk cannon.
History[]
“
The Culverin gets its name from the Latin word for serpent – colubra – used to describe the cannon's distinctive curving handles. It was a long, heavy cannon and could fire at great range. A skilled team of gunners could use the Culverin's extreme range and precision to target specific enemy buildings or defenses.
”
Gallery[]
A Culverin in Bombard mode
A Culverin in Limber mode
A Culverin Royale/Imperial Culverin in Limber mode
A Culverin Royale/Imperial Culverin in Bombard mode
A real-life culverin
A Culverin side view
Culverin in the original version and Definitive Edition
A Culverin in Limber mode in the Definitive Edition
A Culverin in Bombard mode in the Definitive Edition
A Culverin Royale/Imperial Culverin in Limber mode in the Definitive Edition
In-game Ottoman Culverin (the in-game model required the "Topçular" Home City Card before update 14.43676)