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This article is about the unit in Age of Empires III. For the unit in Age of Empires IV, see Culverin (Age of Empires IV).

Light artillery. Good against other artillery.
—In-game description

The Culverin is an artillery unit in Age of Empires III that can be trained at the Artillery Foundry once the Fortress Age is reached. It is an artillery piece with exceptional range that is especially effective against other artillery and ships, but does well against buildings as well.

Culverins are available to European and American civilizations except the Knights of St. John (Act I: Blood campaign).

Overview[]

The Culverin is not very effective against anything other than buildings, artillery and ships, but makes up for this fact by being extraordinarily good at its two primary functions, namely taking down artillery and ships, and can protect a large area. In comparison to other units, it deals more damage versus ships than the Haudenosaunee Light Cannon (400 vs 210 unupgraded). While it doesn't match the extended range of the Mortar or Morutaru, it is far more accurate against a moving ship.

Unless an opponent is building cannons or a strong navy, Culverins have little use in most games. Some may want to keep a few around just in case of a ship or artillery attack, while others would consider it a waste of resources to build a unit which doesn't counter anything currently in play.

Due to their sizeable range, Culverins can adequately defend a shoreline from most ships as they have more range than all ships except Monitors and Ironclad. Not even the ships using "Offshore Support" or "European Cannons" will have a greater range than a Culverin, they come up one point short of matching its range. When combined with the even higher anti-ship range of Outposts and Town Centers built near the water and walls along the shore (preventing troops from being unloaded), the player will be safe inside their turtle shell until Monitors are able to be produced by the enemy.

Upgrades[]

Age Upgrade Cost Effect Civ.
Age IV tech tree aoe 3.png
Guard artillery.png Culverins Royale 250 food,
250 wood
Upgrade Culverins to Culverins Royale (+25% hit points and attack)
Guard artillery.png Spingarde 250 food,
250 wood
Upgrade Culverins to Spingarde (+?% hit points and attack)
Italians
Guard artillery.png Basilisk 250 food,
250 wood
Upgrade Culverins to Basilisk (+?% hit points and attack)
Flag MalteseDE.png
Imperial Age
Imperial artillery.png Imperial Culverins Royale 1,500 wood,
1,500 coin
Upgrade Culverins Royale to Imperial (+50% hit points and attack); requires Culverins Royale
Imperial artillery.png Imperial Spingarde 1500 food,
1500 wood
Upgrade Spingarde to Imperial (+50?% hit points and attack); requires Spingarde
Italians
Imperial artillery.png Imperial Basilisk 1500 food,
1500 wood
Upgrade Basilisk to Imperial (+50?% hit points and attack); requires Basilisk
Flag MalteseDE.png

Civilization differences[]

Further statistics[]

Unit strengths and weaknesses
Strong vs. Artillery, ships
Weak vs. Infantry especially Arrow Knights, cavalry
Improvements
Hit points Professional gunners.png Professional Gunners (+10%)
Attack Heated Shot.png Heated Shot (+1.5x multiplier vs. ships)
Sight Town Watch.png Town Watch (+2)
Gunners Quadrant.png Gunner's Quadrant (+6)
Speed Trunion.png Trunion (+15%)
Apache Endurance.png Apache Endurance (+5%)
Creation speed Inca Chaquis Messengers.png Quechuan Diet (-10%)
Train cost Mapuche Ad-mapu.png Mapuche Ad-mapu (-10% coin cost)
Other Merritocracy.png Meritocracy (-20% upgrade cost)
Penalties Coffee Trade.png Coffee Trade (-10% speed, Dutch only)

Home City Cards[]

Click for a list of Home City Cards related to the Culverin
  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times

All[]

Card Description Age HC level
Dutch Home City 2 (2 Culverins).png 2 Culverins Ships 2 Culverins
Age IV tech tree aoe 3.png
10
Spanish Home City 2 (4 Culverins).png 4 Culverins Ships 4 Culverins
Age IV tech tree aoe 3.png
40

Americans[]

Card Description Age
Mexican Home City 2 (2 Culverins + 2 Mortars).png 2 Culverins + 2 Mortars Ships 2 Culverins and 2 Mortars
Age IV tech tree aoe 3.png

Chinese[]

Card Description Age HC level
Team engineering school.png TEAM Engineering School Artillery, Grenade Trooper, Petard, Ram, Mantlet, Flamethrower, Siege Elephant, Black Flag Army, and Mongolian Army train time -15%; Heavy Cannons, Rockets, Great Bombards, and Flying Crows train 10% faster
Age II tech tree aoe3.png
25
"TEAM Engineering School" is also available to the Swedes (in the Industrial Age).

Europeans[]

Card Description Age HC level
Ottoman Home City 2 (Artillery Hitpoints).png TEAM Artillery Hitpoints Artillery and Grenade Trooper gets +15% hit points
Age II tech tree aoe3.png
French Home City 3 (Engineering School).png Engineering School Artillery, Grenade Trooper and Petard train time -30%; Heavy Cannons/Great Bombards train 20% faster
Age II tech tree aoe3.png
25
  • "TEAM Artillery Hitpoints" card is available to Ottomans and Portuguese (in the Fortress Age).
  • "Engineering School" is available to French, Ottomans, and Swedes.

French[]

Card Description Age HC level
French Home City 2 (Gribeuval System).png Gribeauval System Falconets, Culverins, and Horse Artillery get +25% attack; Heavy Cannons get +20% attack
Age IV tech tree aoe 3.png
40

Indians[]

Card Description Age HC level
Shivajis tactics.png TEAM Shivaji's Tactics All units get +5% hit points and attack
Age IV tech tree aoe 3.png
25

Japanese[]

Card Description Age HC level
Japanese Home City 3 (Cheaper Unit Upgrades).png TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
Age IV tech tree aoe 3.png
1

Mexicans[]

Card Description Age
Mexican Home City 2 (Liberty Dragoon Regiment).png Liberty Dragoon Regiment Ships 8 Dragoons and 1 Culverin
Age IV tech tree aoe 3.png

Ottomans[]

Card Description Age HC level
Ottoman Home City 2 (Artillery Attack).png Artillery Attack Artillery, Abus Guns, and Grenadiers get +15% attack
Age II tech tree aoe3.png
25

Spanish[]

Card Description Age HC level
Spanish Home City 3 (Inquisition).png TEAM Inquisition All units get +10 LOS
Age I tech tree aoe3.png
10

Swedes[]

Card Description Age
Swedish Home City 2 (2 Falconets 2 Culverins).png 2 Falconets + 2 Culverins Ships 2 Falconets and 2 Culverins
Age IV tech tree aoe 3.png
Swedish Home City 2 (1 Falconet 1 Culverin).png 1 Falconet + 1 Culverin Ships 1 Falconet and 1 Culverin
Age IV tech tree aoe 3.png
Swedish Home City 2 (Case Shot).png Case Shot Leather Cannons, Falconets, Culverins, Horse Artillery, and Heavy Cannons get the Case Shot attack (used against enemies within half of the normal range or closer, which deals 10% of the normal damage with 7 projectiles and +2 AOE, but with a multiplier of ×0.5 against Cavalry and Shock Infantry, and also a ×2.0 multiplier against Infantry for Culverins)
Age III tech tree aoe3.png

Changelog[]

Age of Empires III[]

The African Royals[]

  • Although it is not listed in the patch notes, since update 38254, Culverins now have an additional ×4.0 multiplier against Gatling Camels.
  • With update 13.4412, Culverins have a ×2.0 multiplier against buildings and Gatling Camels. This makes their total damage multiplier against Gatling Camels ×4.0.

Knights of the Mediterranean[]

  • With update 13.9057, Culverins have a ×1.9 multiplier against buildings.

History[]

The Culverin gets its name from the Latin word for serpent – colubra – used to describe the cannon's distinctive curving handles. It was a long, heavy cannon and could fire at great range. A skilled team of gunners could use the Culverin's extreme range and precision to target specific enemy buildings or defenses.

Gallery[]

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