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In the early days of the Revolution, the colonials were pushed back time and time again - until Washington took command.
—Scenario description

Crossing the Delaware is the fourth scenario of Act I: Fire in Age of Empires III: The WarChiefs. The scenario is based on the Battle of Trenton in 1776, in which Washington led the Continental Army in a successful surprise attack against the Hessian mercenaries crossing the Delaware River and capturing Princeton, and then Trenton, in the British rear.

Summary[]

The scenario starts out with the cinematic "Washington", where Amelia Black narrates how after George Washington takes command, a series of defeats drives the colonials back across the Delaware River, where they are joined by Nathaniel Black. Nathaniel and Washington lead a small force to attack the Hessian winter quarters across the Delaware River.

The scenario is very similar to Raid in Delhi in that the player will have a very limited amount of forces provided and must try to avoid enemy patrols at all costs. Likewise, both scenarios are fighting against the British. The terrain of the scenario will feature tundra as this is set in winter season during Christmas, with snow capped trees and terrain as well as the frigid cold river being frozen in certain sections.

Objectives[]

Primary objectives[]

  • Cross the Delaware and destroy the Hessian tents.
  • Light a signal fire at the two flagged locations.
  • Destroy Cornwallis' rear guard stationed in Princeton.
  • Destroy Cornwallis' Capitol in Trenton.

Secondary objectives[]

  • Destroy the British prison ships. (500 XP)
  • Capture the cannon at the Hessian Garrison. (500 XP)

Players[]

Player[]

Ally[]

  • Americans (Flag BritishDE British) - Controls Trenton before the British occupy it, as well as Princeton before it comes under the player's control. Also has a Falconet in a Hessian encampment on the west side of the river that can be captured by the player, as well as several Settlers which watch for the British attacks on Princeton for the player.

Enemies[]

  • Hessians (Flag GermanDE Germans) - Starts with 10 tents guarded by a patrol of Grenadiers. Once the first half of the scenario is completed, the Grenadiers disappear and are replaced by a large force of Jaegers, Musketeers, and a few cannons. Also has a few Outposts and Grenadiers, as well as an encampment on the west side of the river.
  • British (Flag BritishDE British) - Forces are lead by General Cornwallis, troops will consist mainly of Musketeers and Skirmishers, as well as Falconets and a small number of Jaeger mercenaries. Also begins with a few Musketeers and attack-less ships to the south of Trenton, along with the garrison in Princeton.

Treasures[]

There are 11 treasures on the map:

Click for a list of treasures and their guardians related to the "Crossing the Delaware" scenario
Treasure Reward Guardians Location
A patch of peanuts worth 80 food 3x Pet wolf aoe3de Coyote In the northwest of the map
A trapped Native warrior. He may join the cause of whoever rescues him. 1x Tomahawk aoe3de Haudenosaunee Tomahawk 3x Black bear aoe3de Black Bear In the north of the map
Two Settlers held prisoner by the British. 2x Settler aoe3de Settler 4x Musketeer icon aoe3de Outlaw Musketeer In the northeast of the map in the eastern city
Sunflowers worth 75 food 3x Pet wolf aoe3de Coyote In the southwest of the eastern city
Sweet potatoes worth 200 food 1x Renegado aoe3de Bandit Rifleman
2x Pirate aoe3de Pirate
In the south of the eastern city
Beaver whose pelts are worth 35 coin None In the east of the map
A trapped Coureur des Bois. He may join the cause of whoever rescues him. 1x Coureur aoe3de Coureur des Bois 3x Renegado aoe3de Bandit Rifleman
1x Comanchero icon aoe3de Bandit Rider
In the southeast of the map, northeast of the native settlement
A stand of cottonwood trees worth 85 wood 2x Grizzly aoe3de Grizzly Bear
A family of tasty possums worth 40 food 1x Black bear aoe3de Black Bear North of the central city
Three stray dogies (Cows), which you can capture. 3x Cow aoe3de Cow 2x Pirate aoe3de Pirate East of the central city
A trapped Native Scout, who may join the cause of a rescuer. 1x Team native aoe3de Native Scout 1x Pistolero aoe3de Bandit Gunslinger West of the central city

Strategy[]

Players start out on the western bank of the Delaware River with Nathaniel, Washington, and nine Colonial Militia provided. Three Flat-bottomed Boats will also be provided to the player and will help with scouting the river as well as transporting the forces across it. Immediately, the player can board the forces onto the boats and transport them to the Hessian garrison in the town of Trenton just east across the river. Alternatively, it is possible to capture a Falconet on the southern shore of the river, past some towers. The player can then move them on Trenton, where the Hessian tents are located. There will be 10 tents scattered throughout the town, and the player must carefully proceed to raze them. There will be an enemy Hessian patrol marching clockwise, composed of Grenadiers. Fighting them might prove difficult, since Grenadiers and Colonial Militia counter each other, but with the heroes tanking damage and support from the Falconet, beating them is entirely possible. While razing tents, individual Hessian Grenadiers will attempt to defend, but the player can take them out with Nathaniel's special ability.

At the bottom of the map, two British Galleons holding prisoners (guarded by some British Musketeers) can be destroyed to free the captured Colonial Militia, who will join the player's side. There is a Huron settlement at the bottom of the map, a Coureur des Bois in need of rescue, several crates of supplies, and easy treasures. Additional forces can be built from them.

After all 10 Hessian tents are destroyed, George Washington will want Nathaniel to build two Signal Fires to trick general Cornwallis into thinking the colonials made camp for the night. The signal fires will be built by Nathaniel and must be started at the two flagged locations. At this point, the Hessian guards are not present, and the player can go anywhere for the most part in the town without being bothered. While Nathaniel is starting the signal fire, reinforcements of eight Colonial Militia and one Surgeon will arrive at the western river bank, and the player can transport them across the river to merge with the rest of the forces with the Flat-bottomed boats.

As soon as both signal fires are lit, Cornwallis' very powerful army will come south from the Princeton with powerful Falconets, Royal Cannons, Musketeers, and Jaegers to retake the town. There will a smaller and weaker rear guard stationed at Princeton consisting of Musketeers, and the player can begin to head northeast with their forces to take them out. Since Colonial Militia are effective against heavy infantry, and the heroes can tank damage, they will not put up much of a fight. As soon as the rear guard are defeated, the colonists of Princeton will help with the cause and join the player's side. A small band of four British Jaegers will attack the settlement shortly after, apparently aware of Washington's whereabouts. They can be easily dispatched.

Info icon Note: While fighting the rear guard, make sure to move the Surgeon out of combat, as he will become easy prey for the rear guard to kill.

The Princeton Villagers will gather large cords of food, wood, and coin. The final objective will be revealed, entailing to destroy Cornwallis' Capitol in Trenton. There are many possible ways of defeating the British, from Colonial Militia spam to a combined infantry and cavalry attack. Heavy infantry could be tricky, since the enemy has many cannons and Jaegers. Here is a possible strategy:

The player should spend all the resources gathered on training 15-20 Tomahawks from the War Hut, as they are cheap and can be trained en masse. With the remaining resources, the player should train four Falconets from the Artillery Foundry. The resources will be depleted at this point, and the player should not bother tasking Villagers to gather resources, but instead should send them to the Community Plaza to do the War Ceremony. The player can then use the shipments provided on reinforcements of Colonial Militia and Kanya Horsemen.

The war party should consist of at least 10 Kanya Horsemen, 6-7 Militia, 15-20 Tomahawks, and 4 Falconets. If there is less than this, the player should wait and train more reinforcements.

After the player's massive war party has been assembled, they have more than enough needed to destroy the Capitol building in Trenton. The player should keep a group of five Kanya Horsemen at Princeton to hold off a British attack for a short amount of time. Meanwhile, the player can advance the war party directly south towards Trenton. They will have to traverse through a shallow branch of river and head directly west to the British Capitol in the building. The player can then directly raze the Capitol with the Kanya Horsemen, Tomahawks, and Militia. There will be enemy Hessian forces attempting to defend the Capitol, but they can be ignored, as the objective is to destroy the Capitol. With a few fires from the Falconets, the Capitol will be destroyed in no time, and the scenario will be completed.

Trivia[]

  • This battle, although small, symbolized a great increase in Patriot morale, since it demonstrated that the British could be defeated in the future.
  • The Delaware Crossing was immortalized in one of the best-known American paintings.

Gallery[]

Campaigns in Age of Empires III
3Icon48px Age of Empires III
TutorialMaster the Basics · Try a Game
Act 1 Blood poster Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II Ice poster Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III Steel poster AoE3 Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
3WCIcon48px The WarChiefs
Act 1 Fire poster Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act 2 Shadow poster Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
3ADIcon48px The Asian Dynasties
Act 1 Japan poster Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act 2 China poster Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act 3 India poster Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Age3DE Icon Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
TAR AoE3 icon The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.