This article contains all dialogue lines of the Rus Crossbowman in Age of Empires IV.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- Castle
- 01
- 01 - Stealth
- 02
- 02 - Stealth
- 03 - Stealth
- 04
- 04 - Stealth
- 05
- 05 - Stealth
- Imperial
- 01
- 01 - Stealth
- 02
- 02 - Stealth
- 03
- 03 - Stealth
- 04
- 04 - Stealth
- 05
- 05 - Stealth
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- Castle
- 01
- 01 - Stealth
- 02
- 02 - Stealth
- 03
- 03 - Stealth
- 04
- 04 - Stealth
- Imperial
- 01
- 01 - Stealth
- 02
- 02 - Stealth
- 03
- 03 - Stealth
- 04
- 04 - Stealth
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
Attack[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Move or Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Attack Move[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- '04
Change Formation[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Garrison in Building or Ram[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
Stand Ground[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Stop[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Build a Siege Weapon[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- Castle
- 01
- 02
- 03
- 04
- 05
- Imperial
- 01
- 02
- 03
- 04
- 05
While In Combat - Generic Set[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
While In Combat - Aiming Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
While In Combat - Shooting Weapon[]
- Castle
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
- Imperial
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
When Spotting an Enemy[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Destroying a Target[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
When Under Attack[]
- Castle
- 01
- 02
- 03
- Imperial
- 01
- 02
- 03
After Building a Siege Weapon[]
- Castle
- 01
- 02
- Imperial
- 01
- 02
Celebrating[]
- Castle
- 01
- 02
- 03
- 04
- Imperial
- 01
- 02
- 03
- 04
- cnone
- 01
- 02
- 03
- 04
- 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- Castle
- 01
- 02
- Imperial
- 01
- 02