This article contains all dialogue lines of the Mongol Crossbowman in Age of Empires IV. Mongol units do not have separate dialogue lines for the Imperial Age. They use the Castle Age dialogue lines.
- Note: Due to a known issue, the dialogue files on this page may not play on Chromium-based browsers and may perform better on Firefox.
General Command Acknowledgements[]
These dialogue lines have a chance of occurring after any command
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
General Group Command Acknowledgements[]
These dialogue lines play softer and in the background whenever any command is given to a group
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
Single Unit Commands[]
These dialogue lines play when addressing a single unit
Select[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Move[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Attack[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Attack Move[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Single Unit Type Group Commands[]
These dialogue lines play whenever addressing a group of only this unit
Select[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Move or Attack Move[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Attack[]
- M: F: 01
- M: F: 02
- M: F: 03
Mixed Unit Group Commands[]
These lines play whenever addressing group of units containing at least one of these units (depending on the other units in the group). The single-unit attack dialogue is played when a direct attack command is given to a mixed group.
Select[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Move[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Attack Move[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
Change Formation[]
- M: F: 01
- M: F: 02
- M: F: 03
Garrison in Building or Ram[]
- M: F: 01
- M: F: 02
- M: F: 03
Stand Ground[]
- M: F: 01
- M: F: 02
Stop[]
- M: F: 01
- M: F: 02
Build a Siege Weapon[]
- M: F: 01
- M: F: 02
Ambient Dialogue[]
These dialogue lines play randomly in the background while the unit is performing an action or after it has completed an action
While Marching[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
While In Combat - Generic Set[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
While In Combat - Aiming Weapon[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- M: F: 07
- M: F: 08
While In Combat - Shooting Weapon[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
- M: F: 06
- M: F: 07
- M: F: 08
When Spotting an Enemy[]
- M: F: 01
- M: F: 02
- M: F: 03
After Destroying a Target[]
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
When Under Attack[]
- M: F: 01
- M: F: 02
- M: F: 03
After Building a Siege Weapon[]
- M: F: 01
- M: F: 02
Celebrating[]
- Castle
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- cnone
- M: F: 01
- M: F: 02
- M: F: 03
- M: F: 04
- M: F: 05
Unused Dialogue[]
resourcehunt[]
Based on the file name, these voice lines appear to be intended to play when attacking a huntable resource, but seem to be unused. The regular attack dialogue is used instead.
- M: F: 01
- M: F: 02
pickuploot[]
Based on the file name, the Mongol raid bounty could have been an actual item which needed to be picked up in an early build, and these dialogue lines would play
- M: F: 01
- M: F: 02
dropoff[]
Based on the file name, these dialogue lines could have played when units were tasked to drop off the above loot picked up.
- M: F: 01
- M: F: 02