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{{for|unit in [[Age of Empires II: The Age of Kings|Age of Empires II]]|the unit in [[Age of Empires III]]|Crossbowman (Age of Empires III)}} |
{{for|unit in [[Age of Empires II: The Age of Kings|Age of Empires II]]|the unit in [[Age of Empires III]]|Crossbowman (Age of Empires III)}} |
||
+ | {{Infobox unit |
||
− | {{AoEIIUnits Test |
||
− | |Name=Crossbowman |
+ | |Name = Crossbowman |
− | |Image= |
+ | |Image = CrossbowmanIcon.jpg |
− | |Type=[[Archer units (Age of Empires II)|Archer]] |
+ | |Type = [[Archer units (Age of Empires II)|Archer]] |
− | |Intro=[[File:KingsIcon.png]] ''[[Age of Empires II: The Age of Kings|The Age of Kings]]'' |
+ | |Intro = [[File:KingsIcon.png]] ''[[Age of Empires II: The Age of Kings|The Age of Kings]]'' |
− | |Age=[[File:Castle-age-reseach.jpg|22px]] [[Castle Age]] |
+ | |Age = [[File:Castle-age-reseach.jpg|22px]] [[Castle Age]] |
− | | |
+ | |Civilization = All except [[Spanish (Age of Empires II)|Spanish]] |
− | |Building=[[File:Archery-range-logo.jpg|22px]] [[Archery Range (Age of Empires II)|Archery Range]] |
+ | |Building = [[File:Archery-range-logo.jpg|22px]] [[Archery Range (Age of Empires II)|Archery Range]] |
− | |UpFrom=[[File:ArcherIcon.jpg|22px]] '''[[Archer (Age of Empires II)|Archer]]''' |
+ | |UpFrom = [[File:ArcherIcon.jpg|22px]] '''[[Archer (Age of Empires II)|Archer]]''' |
− | |UpTo=[[File:ArbalestIcon.jpg|22px]] '''[[Arbalest]]''' |
+ | |UpTo = [[File:ArbalestIcon.jpg|22px]] '''[[Arbalest]]''' |
− | |UpCost= |
+ | |UpCost = [[File:Arbalest-research.jpg|22px]] {{resources|food = 350}}, {{resources|gold = 300}} |
− | |UpTime=50 |
+ | |UpTime = 50 seconds |
− | |Wood=25 |
+ | |Wood = 25 |
− | |Gold=45 |
+ | |Gold = 45 |
− | | |
+ | |TrainTime = 27 seconds |
− | |HP=35 |
+ | |HP = 35 |
− | |Attack=5 [[Attack#Age of Empires II|pierce]] |
+ | |Attack = 5 [[Attack#Age of Empires II|pierce]] |
− | | |
+ | |AttackBonus = +3 vs [[Armor class: Spearman|Spearman]] |
− | |Accuracy=85% |
+ | |Accuracy = 85% |
− | |Range=5 |
+ | |Range = 5 |
− | |Armor=0 |
+ | |Armor = 0 |
+ | |PierceArmor = 0 |
||
− | |PArmor=0 |
||
− | |Class=[[Armor class: Archer|Archer]] |
+ | |Class = [[Armor class: Archer|Archer]] |
− | |Speed=0.96 |
+ | |Speed = 0.96 |
− | |LOS=7 |
+ | |LOS = 7 |
− | |ROF=2.03 |
+ | |ROF = 2.03 |
− | |FD=5 |
+ | |FD = 5 |
− | |PSpeed=7 |
+ | |PSpeed = 7 |
}}{{quote|Stronger than Archer. Quick and light.|''Age of Empires II'' description}} |
}}{{quote|Stronger than Archer. Quick and light.|''Age of Empires II'' description}} |
||
The '''Crossbowman''' is an [[Archers|archer]] unit in ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' that can be trained at the [[Archery Range (Age of Empires II)|Archery Range]] once the [[Castle Age]] is reached. It is good against [[Infantry units (Age of Empires II)|infantry]] and [[Villager (Age of Empires II)|Villagers]], but struggles against [[Cavalry units (Age of Empires II)|cavalry]], [[Elite Skirmisher|Skirmishers]], and [[Siege weapons (Age of Empires II)|siege weapons]]. |
The '''Crossbowman''' is an [[Archers|archer]] unit in ''[[Age of Empires II: The Age of Kings|Age of Empires II]]'' that can be trained at the [[Archery Range (Age of Empires II)|Archery Range]] once the [[Castle Age]] is reached. It is good against [[Infantry units (Age of Empires II)|infantry]] and [[Villager (Age of Empires II)|Villagers]], but struggles against [[Cavalry units (Age of Empires II)|cavalry]], [[Elite Skirmisher|Skirmishers]], and [[Siege weapons (Age of Empires II)|siege weapons]]. |
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== Further statistics == |
== Further statistics == |
||
− | {| class="wikitable" style="font-size:89%; width:500px; |
+ | {| class="wikitable" style="font-size:89%; width:500px; width: 100%;left" align="left" |
|- |
|- |
||
− | ! colspan="2" style=" |
+ | ! colspan="2" style="color:black; font-size:110%; padding:1em;" | Unit strengths and weaknesses |
|- |
|- |
||
|'''Strong vs.''' |
|'''Strong vs.''' |
||
Line 51: | Line 51: | ||
|[[Elite Skirmisher|Skirmishers]], [[Scorpion]]s, [[Mangonel]]s, [[Battering Ram]]s, [[Cavalry units (Age of Empires II)|cavalry]], [[Huskarl (Age of Empires II)|Huskarls]], [[Eagle Warrior]]s |
|[[Elite Skirmisher|Skirmishers]], [[Scorpion]]s, [[Mangonel]]s, [[Battering Ram]]s, [[Cavalry units (Age of Empires II)|cavalry]], [[Huskarl (Age of Empires II)|Huskarls]], [[Eagle Warrior]]s |
||
|- |
|- |
||
− | ! colspan="2" style=" |
+ | ! colspan="2" style="color:black; font-size:110%; padding:1em;" | Upgrades |
|- |
|- |
||
|'''Attack''' |
|'''Attack''' |
||
− | |{{2icons|Fletching}} (+1)<br>{{2icons|Bodkin Arrow}} (+1)<br>{{2icons|Bracer}} (+1)<br>{{2icons|Chemistry}} (+1)<br>{{2icons|Obsidian Arrows}} ([[Mayans]] only, gives {{tt|+6|+4 in The Forgotten}} attack against [[Armor class: Standard building|standard buildings]]{{tt| and |the latter since patch 4.8}}[[Armor class: Stone defense|fortifications]]) |
+ | |{{2icons|Fletching}} (+1)<br />{{2icons|Bodkin Arrow}} (+1)<br />{{2icons|Bracer}} (+1)<br />{{2icons|Chemistry}} (+1)<br />{{2icons|Obsidian Arrows}} ([[Mayans]] only, gives {{tt|+6|+4 in The Forgotten}} attack against [[Armor class: Standard building|standard buildings]]{{tt| and |the latter since patch 4.8}}[[Armor class: Stone defense|fortifications]]) |
|- |
|- |
||
|'''Range''' |
|'''Range''' |
||
− | |{{2icons|Fletching}} (+1)<br>{{2icons|Bodkin Arrow}} (+1)<br>{{2icons|Bracer}} (+1)<br>{{2icons|Yeomen}} (+1, [[Britons]] only) |
+ | |{{2icons|Fletching}} (+1)<br />{{2icons|Bodkin Arrow}} (+1)<br />{{2icons|Bracer}} (+1)<br />{{2icons|Yeomen}} (+1, [[Britons]] only) |
|- |
|- |
||
|'''Firing rate''' |
|'''Firing rate''' |
||
Line 63: | Line 63: | ||
|- |
|- |
||
|'''Accuracy''' |
|'''Accuracy''' |
||
− | |{{2icons|Thumb Ring}} (increases accuracy to 100%)<br>{{2icons|Ballistics}} (hit moving targets) |
+ | |{{2icons|Thumb Ring}} (increases accuracy to 100%)<br />{{2icons|Ballistics}} (hit moving targets) |
|- |
|- |
||
|'''Armor''' |
|'''Armor''' |
||
− | |{{2icons|Padded Archer Armor}} (+1/+1)<br>{{2icons|Leather Archer Armor}} (+1/+1)<br>{{2icons|Ring Archer Armor}} (+1/+2)<br>{{2icons|Pavise}} (+1/+1, [[Italians]] only since ''[[Age of Empires II HD: The African Kingdoms|The African Kingdoms]]'') |
+ | |{{2icons|Padded Archer Armor}} (+1/+1)<br />{{2icons|Leather Archer Armor}} (+1/+1)<br />{{2icons|Ring Archer Armor}} (+1/+2)<br />{{2icons|Pavise}} (+1/+1, [[Italians]] only since ''[[Age of Empires II HD: The African Kingdoms|The African Kingdoms]]'') |
|- |
|- |
||
|'''Conversion defense''' |
|'''Conversion defense''' |
||
− | |{{2icons|Faith}}<br>{{2icons|Heresy}} |
+ | |{{2icons|Faith}}<br />{{2icons|Heresy}} |
|- |
|- |
||
|'''Creation speed''' |
|'''Creation speed''' |
||
Line 75: | Line 75: | ||
|- |
|- |
||
|'''Upgrades''' |
|'''Upgrades''' |
||
− | | |
+ | |[[File:Arbalest-research.jpg|22px]] [[Arbalest]] |
− | | |
+ | |} |
+ | |||
+ | {{-}} |
||
== Civilization bonuses == |
== Civilization bonuses == |
||
− | *[[Aztecs (Age of Empires II)|Aztecs]]: Crossbowmen are created 15% faster. |
+ | * [[Aztecs (Age of Empires II)|Aztecs]]: Crossbowmen are created {{tt|18%|the tech tree incorrectly states that it's only 15%}} faster. |
− | *[[Britons]]: Crossbowmen have +1/+2 range in the Castle/Imperial Age. |
+ | * [[Britons]]: Crossbowmen have +1/+2 range in the Castle/Imperial Age. |
− | *[[Burmese]]: Researching [[Faith]] is 50% cheaper. |
+ | * [[Burmese]]: Researching [[Faith]] is 50% cheaper. |
− | *[[Celts]]: Crossbowmen can convert [[herdables]] even if enemy units are next to them. |
+ | * [[Celts]]: Crossbowmen can convert [[herdables]] even if enemy units are next to them. |
− | *[[Chinese (Age of Empires II)|Chinese]]: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. |
+ | * [[Chinese (Age of Empires II)|Chinese]]: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age. |
− | *[[Ethiopians]]: Crossbowmen fire {{tt|18%|the tech tree incorrectly states that it's only 15%}} faster. |
+ | * [[Ethiopians]]: Crossbowmen fire {{tt|18%|the tech tree incorrectly states that it's only 15%}} faster. |
− | *[[Mayans]]: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. |
+ | * [[Mayans]]: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age. |
− | *[[Portuguese (Age of Empires II)|Portuguese]]: Crossbowmen cost 15% less gold. |
+ | * [[Portuguese (Age of Empires II)|Portuguese]]: Crossbowmen cost 15% less gold. |
− | *[[Turks]]: [[Chemistry]] is free. |
+ | * [[Turks]]: [[Chemistry]] is free. |
− | *[[Vietnamese]]: Crossbowmen have 15%/20% |
+ | * [[Vietnamese]]: Crossbowmen have {{tt|+20%|+15%/+20% in the Castle/Imperial Age before patch 5.8}} hit points. [[Conscription]] is free. |
== Team bonuses == |
== Team bonuses == |
||
− | *A team containing [[Berbers]]: With [[Kasbah]] researched, researching [[Conscription]] is 25% faster. |
+ | * A team containing [[Berbers]]: With [[Kasbah]] researched, researching [[Conscription]] is 25% faster. |
− | *A team containing [[Britons]]: Crossbowmen are created and upgraded 20% faster. Researching [[Thumb Ring]] is 20% faster. |
+ | * A team containing [[Britons]]: Crossbowmen are created and upgraded 20% faster. Researching [[Thumb Ring]] is 20% faster. |
− | *A team containing [[Magyars]]: Crossbowmen have +2 [[Line of Sight|LOS]]. |
+ | * A team containing [[Magyars]]: Crossbowmen have +2 [[Line of Sight|LOS]]. |
− | *A team containing [[Malians]]: Researching [[Chemistry]] and [[Ballistics (Age of Empires II)|Ballistics]] is 80% faster. |
+ | * A team containing [[Malians]]: Researching [[Chemistry]] and [[Ballistics (Age of Empires II)|Ballistics]] is 80% faster. |
− | *A team containing [[Saracens]]: Crossbowmen have + |
+ | * A team containing [[Saracens]]: Crossbowmen have +2 attack against [[Armor class: Standard building|buildings]]. |
− | *A team containing [[Teutons]]: Crossbowmen are more resistant to [[conversion]]. |
+ | * A team containing [[Teutons]]: Crossbowmen are more resistant to [[conversion]]. |
== Changelog == |
== Changelog == |
||
=== ''The Conquerors'' === |
=== ''The Conquerors'' === |
||
− | *Crossbowmen receive an attack bonus of +3 against [[Armor class: Spearman|Spearmen]]. |
+ | * Crossbowmen receive an attack bonus of +3 against [[Armor class: Spearman|Spearmen]]. |
− | *[[Heresy]] introduced. |
+ | * [[Heresy]] introduced. |
− | *[[Thumb Ring]] introduced. |
+ | * [[Thumb Ring]] introduced. |
− | *[[Britons]]: [[Yeomen]] introduced. It is only available in the [[Imperial Age (Age of Empires II)|Imperial Age]]. |
+ | * [[Britons]]: [[Yeomen]] introduced. It is only available in the [[Imperial Age (Age of Empires II)|Imperial Age]]. |
=== ''The Forgotten'' === |
=== ''The Forgotten'' === |
||
− | *[[Britons]]: Yeomen moved to the Castle Age. |
+ | * [[Britons]]: Yeomen moved to the Castle Age. |
− | *[[Mayans]]: [[Obsidian Arrows]] introduced. It gives Crossbowmen +4 attack against [[Armor class: Standard building|standard buildings]]. |
+ | * [[Mayans]]: [[Obsidian Arrows]] introduced. It gives Crossbowmen +4 attack against [[Armor class: Standard building|standard buildings]]. |
=== ''The African Kingdoms'' === |
=== ''The African Kingdoms'' === |
||
− | *[[Italians]]: [[Pavise]] now affects Crossbowmen. |
+ | * [[Italians]]: [[Pavise]] now affects Crossbowmen. |
− | *[[Mayans]]: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against [[Armor class: Stone defense|stone defense]]. |
+ | * [[Mayans]]: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against [[Armor class: Stone defense|stone defense]]. |
+ | |||
+ | === ''Rise of the Rajas'' === |
||
+ | * [[Vietnamese]]: Initially, Crossbowmen have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP. |
||
== Trivia == |
== Trivia == |
||
− | *The Crossbowman is called ''Fantassin à arc'' in French, although he wields a crossbow (''arbalète'') and not a bow (''arc'') like the [[Archer (Age of Empires II)|Archer]]. The term ''Arbalétrier'' (crossbowman) is already used for [[Arbalest]]s, though. |
+ | * The Crossbowman is called ''Fantassin à arc'' in French, although he wields a crossbow (''arbalète'') and not a bow (''arc'') like the [[Archer (Age of Empires II)|Archer]]. The term ''Arbalétrier'' (crossbowman) is already used for [[Arbalest]]s, though. |
− | *In terms of [[wood]], the units from the Archer line are the cheapest archers in the game. |
+ | * In terms of [[wood]], the units from the Archer line are the cheapest archers in the game. |
− | *The Archer line units are the only common archer units that don't have any base melee armor nor pierce armor. |
+ | * The Archer line units are the only common archer units that don't have any base melee armor nor pierce armor. |
− | *In pre-release versions of ''Age of Empires II'', Archers and Crossbowmen were two separate lines. Archers were trash units that were cheap, fast firing, inaccurate, and weak, and consisted of the Archer itself, and the Composite Archer. Crossbowmen were expensive, costed wood and gold, slower firing, more accurate, and gave a high damage output. |
+ | * In pre-release versions of ''Age of Empires II'', Archers and Crossbowmen were two separate lines. Archers were trash units that were cheap, fast firing, inaccurate, and weak, and consisted of the Archer itself, and the Composite Archer. Crossbowmen were expensive, costed wood and gold, slower firing, more accurate, and gave a high damage output. |
== History == |
== History == |
||
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== Gallery == |
== Gallery == |
||
<gallery> |
<gallery> |
||
− | + | Archerline.png|The Archer line, with the Crossbowman in the middle |
|
− | + | Crossbowman.png|A group of Crossbowmen |
|
Crossbowman 2.jpg|A model of a real-life Crossbowman |
Crossbowman 2.jpg|A model of a real-life Crossbowman |
||
+ | n5mu7A5.png|Crossbowmen in the'' [[Age of Empires II: Definitive Edition|Definitive Edition]]'' |
||
</gallery> |
</gallery> |
||
Line 133: | Line 139: | ||
[[Category:Age of Empires II]] |
[[Category:Age of Empires II]] |
||
[[Category:Castle Age]] |
[[Category:Castle Age]] |
||
− | [[Category:Archery Range]] |
||
[[Category:Foot archers]] |
[[Category:Foot archers]] |
Revision as of 08:52, 7 September 2019
This article is about the unit in Age of Empires II. For the unit in Age of Empires III, see Crossbowman (Age of Empires III). |
“ | Stronger than Archer. Quick and light. | ” |
—Age of Empires II description |
The Crossbowman is an archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons.
Crossbowmen are available to all civilizations except for the Spanish.
Tactics
Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers.
If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a crirical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy.
Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units.
Further statistics
Unit strengths and weaknesses | |
---|---|
Strong vs. | Infantry, Villagers |
Weak vs. | Skirmishers, Scorpions, Mangonels, Battering Rams, cavalry, Huskarls, Eagle Warriors |
Upgrades | |
Attack | Fletching (+1) Bodkin Arrow (+1) Bracer (+1) Chemistry (+1) Obsidian Arrows (Mayans only, gives +6 attack against standard buildings and fortifications) |
Range | Fletching (+1) Bodkin Arrow (+1) Bracer (+1) Yeomen (+1, Britons only) |
Firing rate | Thumb Ring (+18%) |
Accuracy | Thumb Ring (increases accuracy to 100%) Ballistics (hit moving targets) |
Armor | Padded Archer Armor (+1/+1) Leather Archer Armor (+1/+1) Ring Archer Armor (+1/+2) Pavise (+1/+1, Italians only since The African Kingdoms) |
Conversion defense | Faith Heresy |
Creation speed | Conscription (+33%) |
Upgrades | Arbalest |
Civilization bonuses
- Aztecs: Crossbowmen are created 18% faster.
- Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age.
- Burmese: Researching Faith is 50% cheaper.
- Celts: Crossbowmen can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age.
- Ethiopians: Crossbowmen fire 18% faster.
- Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age.
- Portuguese: Crossbowmen cost 15% less gold.
- Turks: Chemistry is free.
- Vietnamese: Crossbowmen have +20% hit points. Conscription is free.
Team bonuses
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Britons: Crossbowmen are created and upgraded 20% faster. Researching Thumb Ring is 20% faster.
- A team containing Magyars: Crossbowmen have +2 LOS.
- A team containing Malians: Researching Chemistry and Ballistics is 80% faster.
- A team containing Saracens: Crossbowmen have +2 attack against buildings.
- A team containing Teutons: Crossbowmen are more resistant to conversion.
Changelog
The Conquerors
- Crossbowmen receive an attack bonus of +3 against Spearmen.
- Heresy introduced.
- Thumb Ring introduced.
- Britons: Yeomen introduced. It is only available in the Imperial Age.
The Forgotten
- Britons: Yeomen moved to the Castle Age.
- Mayans: Obsidian Arrows introduced. It gives Crossbowmen +4 attack against standard buildings.
The African Kingdoms
- Italians: Pavise now affects Crossbowmen.
- Mayans: Obsidian Arrows now gives Crossbowmen +6 attack against buildings. With patch 4.8, Crossbowmen also gain +6 attack against stone defense.
Rise of the Rajas
- Vietnamese: Initially, Crossbowmen have +15%/+20% HP in the Castle/Imperial Age. With patch 5.8, they now have +20% HP.
Trivia
- The Crossbowman is called Fantassin à arc in French, although he wields a crossbow (arbalète) and not a bow (arc) like the Archer. The term Arbalétrier (crossbowman) is already used for Arbalests, though.
- In terms of wood, the units from the Archer line are the cheapest archers in the game.
- The Archer line units are the only common archer units that don't have any base melee armor nor pierce armor.
- In pre-release versions of Age of Empires II, Archers and Crossbowmen were two separate lines. Archers were trash units that were cheap, fast firing, inaccurate, and weak, and consisted of the Archer itself, and the Composite Archer. Crossbowmen were expensive, costed wood and gold, slower firing, more accurate, and gave a high damage output.
History
“ | The crossbow was a missile weapon consisting of a bow on its side attached to the end of a wood stock. The stock was held against the shoulder like a modern rifle and a trigger fired the weapon. The crossbow had been invented in ancient China but was not used widely in Europe until the Middle Ages. It fired short quarrels, stones, or metal balls rather than arrows. It was a powerful weapon but limited to a shorter range than the best bows. It was simple to use, relatively cheap to make, and deadly. A peasant with only a few hours of crossbow practice could easily kill an elite knight encased in armor worth a fortune who had trained for war throughout his life. The knights in Europe at one point attempted to get the Church to ban the weapon. Richard the Lionhearted, King of England, died from a crossbow quarrel wound received during a siege. | ” |