The Crocodile is an animal that appears in Age of Empires: Definitive Edition, Age of Empires II HD: The African Kingdoms, Age of Mythology, and Age of Empires III: Definitive Edition - The African Royals.
Age of Empires[]
“ | Predator that can be hunted for food. | ” |
—In-game description in the Definitive Edition |
The Crocodile in Age of Empires: Definitive Edition is a replacement for the original game's Alligator, and behaves identically. They are sluggish but aggressive predators, typically found near water. They charge from further away than Lions, attacking units that approach within around 4 cells.
Crocodiles in the Definitive Edition are slower than anything the player can recruit, so only pose any threat to units which need to stay in one place for lengthy periods of time, for example Villagers attempting to build Docks.
In Return of Rome, Crocodiles have a speed boost, so are capable of catching siege weapons and un-upgraded Priests. They are still not fast enough to catch moving Villagers, but it takes longer to evade them. They are also more likely to be found away from water. Another quirk of Return of Rome is that predators ignore Trade Carts.
If slain by a Villager, Crocodiles yield 100 food. However, this is of limited use, as their food yield decays at the extremely rapid rate of 1 food per second, and they are generally located in small numbers and away from optimal Storage Pit sites. It is possible to lure them towards Storage Pits for faster food acquisition, but this can be a lengthy, attention-demanding task with a small reward. If a Crocodile is hunted down by a Villager, bring as many nearby Villagers to the site as possible to gather the food before the carcass decays.
In many cases, it may be better just to use military units to eliminate the nuisance that Crocodiles pose. This eliminates their food yield, but may be more efficient than to spend Villager time kiting and spearing them for a small helping of food.
There is also an Alpha version of the Crocodile known as Crocodile (Alpha) (formerly Alligator King). Like the original unit, they are a stronger version of a Crocodile, with much more hit points, more attack, faster speed, and an even wider charge radius. Their stats, including their hit points (100) are identical to the Alligator King's.
Age of Empires II[]
The Crocodile is a wild animal that was first introduced in Age of Empires II HD: The African Kingdoms. It appears on several areas around the map and attacks Villagers and even some military units on sight. To Villagers without the Loom upgrade they are a threat, killing them when they land the first hit (except Magyar Villagers). Anything else will easily kill a Crocodile.
Crocodiles appear on African and some Southeast Asian maps, on land but close to the water and on shallows.
Age of Mythology[]
In Age of Mythology, the Crocodile is a huntable animal, but also a dangerous predator that will attack any nearby villagers. It is usually found on Egyptian maps. With a base hack damage of 14, it has the highest attack of any (non-myth unit) animal in the game.
Egyptian Set worshipers can use their Pharaoh to summon Crocodiles of Set from the Heroic Age. These are useful units in combat, as they have a fairly high attack.
History[]
“ | Scientific name -- Crocodylus niloticus Size -- 15'+ in length Diet -- fish, large vertebrates such as antelope and hippos, sometimes humans Nile crocodiles are the largest living reptile. They live in fresh or brackish water such as rivers and lakes throughout sub-Saharan Africa. They use a variety of hunting techniques, from corralling fish and stunning terrestrial prey with their tails, ambushing large animals with their jaws and then dragging them into the water to drown. They will even wedge drowning animals under trees or rocks. Crocodiles have difficulty removing bites from their prey, so they perform a "death roll" to use their body weight as leverage to tear off pieces of meat. Like most crocodilians, Nile crocodile females are attentive mothers. They construct large nests a short distance from the water where they lay their eggs, and then guard the nest for two or three months until the young hatch. After they hatch, the mother continues to attend to the young until they are about two years old. They are solitary for most of the rest of their life; large groups of crocodiles gather together around food supplies, but are not herding or schooling in the technical sense. Crocodiles differ from alligators by being larger and venturing into salt water. Although North America supports both alligators and crocodiles, the former are much more common while the American crocodile is endangered. "These serpents slay men, and they eat them weeping...." -- The Travels of Sir John Mandeville | ” |
—In-game help section |
Age of Empires III[]
This section needs expansion. You can help by adding to it. |
The Crocodile is an animal treasure guardian in Age of Empires III: Definitive Edition - The African Royals. They appear in two forms, one terrestrial and the other aquatic (swimming).
Unlike most other animals in the game, there is no History section for the Crocodile in the in-game compendium.
Gallery[]
Animals in Age of Empires | |
---|---|
Until Definitive Edition | |
Huntables | Gazelle · Elephant |
Predators | Alligator · Lion · Crocodile |
Marine creatures | Shore Fish · Tuna · Salmon · Whale |
Animal Kings | Lion (Alpha) · Crocodile (Alpha) · Gazelle (Alpha) · Elephant (Alpha) |
Other | Lion (tame) |
Decorative | Bird · Dragon |
Cut | Horse · Goat |
Including Return of Rome | |
Huntable | Deer · Ibex · Iron Boar · Javelina · Ostrich · Rhinoceros · Wild Boar · Zebra |
Herdable | Cow · Goat · Goose · Llama · Pig · Sheep · Turkey · Water Buffalo |
Predator | Bear · Dire Wolf · Jaguar · Komodo Dragon · Rabid Wolf · Snow Leopard · Tiger · Wolf |
Civilian | Bactrian Camel · Camel · Donkey · Horse |
Military animals | Alfred the Alpaca · Furious the Monkey Boy · Penguin |
Decorative | Wild Bactrian Camel · Wild Camel · Wild Horse |
Marine animals | Box Turtles · Dolphin · Dorado · Marlin · Perch · Snapper |
Animals in Age of Empires II | |
---|---|
Herdable animals | Cow · Goat · Goose · Llama · Pig · Sheep · Turkey · Water Buffalo |
Timid huntables | Deer · Gazelle · Ibex · Ostrich · Zebra |
Aggressive huntables | Elephant · Iron Boar · Javelina · Rhinoceros · Wild Boar |
Wild animals | Bear · Crocodile · Dire Wolf · Jaguar · Komodo Dragon · Lion · Rabid Wolf · Snow Leopard · Tiger · Wolf |
Marine animals | Box Turtles · Dolphin · Dorado · Marlin · Perch · Salmon · Shore Fish · Snapper · Tuna |
Civilian animals | Bactrian Camel · Camel · Donkey · Horse |
Military animals | Alfred the Alpaca · Furious the Monkey Boy · Penguin |
Hero animals | Hunting Wolf · Ornlu the Wolf |
Decorative animals | Bird · Stormy Dog · Wild Bactrian Camel · Wild Camel · Wild Horse |
Animals (non-myth units) in Age of Mythology | |
---|---|
Herdable animals | Cow · Goat · Pig · Yak |
Timid huntables | Baboon · Caribou · Chicken · Crowned Crane · Deer · Duck · Elk · Gazelle · Giraffe · Monkey · Zebra |
Aggressive huntables | Aurochs · Boar · Elephant · Hippopotamus · Ram · Rhinoceros · Walrus · Water Buffalo |
Wild animals | Arctic Wolf · Crocodile · Bear · Hyena · Lion · Lizard · Panda Bear · Polar Bear · Tiger · Wolf |
Military animals | Golden Lion · Relic Monkey |
Fish | Herring · Mahi-mahi · Perch · Salmon |
Decorative animals | Bird ( Eagle · Harpy · Hawk · Parrot · Vulture) · Hawksbill Turtle · Orca · Shark · Whale |
Scenario Editor-exclusive animals | Alfred · Dog · Giant Duck-Billed Platypus · Golden Fleece (also herdable) · Reindeer |
Cheat animals | Methane Chicken |
Cut animals | Camel · Horse |