While most other archer or skirmisher-type units in the game have hit points that range from 95 (Longbowman) to 230 (Cherokee Rifleman) Cree trackers boast an impressive 260 hit points. However, their ranged resistance is rather low along with their base damage and they fire slowly compared to some units (3.0 vs. 1.5 for longbowmen and some other natives).
They are merely average in combat against a similar number of more cost effective units, however they cost no population and in numbers can easily take on small groups of some cavalry and defensive buildings due their hit points. Civilizations which possess cards, or aura effects (JapaneseDaimyo, SpanishUnction, etc.) augmenting the Cree Trackers will find more use with the unit than those which do not have any Home City Cards or aura effects improving them.
Ranged infantry get +10% attack damage; French and Hausa-only ranged infantry get +15% attack damage instead
Native Treaties
Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and attack damage
TEAM Native Weapon Trade
Native warrior train limit +20%
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 4 Cree Trackers if the player had built a Trading Post on a Cree settlement.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
"Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to the Maya).
"TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the French, Maltese, Ottomans, and Spanish), and Indians.
"TEAM 10 Cree Allies" are available to the Haudenosaunee, Lakota, and United States.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion (if not already); native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 8 Cree Trackers if the player had built a Trading Post on a Cree settlement.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Delivers 8 Sharpshooters and 8 Cree Trackers; grants Cree Warrior Societies and Champion Cree (if not already); Cree Trackers get +9 Line of Sight and the Eagle Eye charged ability
Continental Rangers
Rifle infantry get +15% hit points and attack damage
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Native Treaties" is available to Europeans and Native Americans, and ships 4 Cree Trackers if the player had built a Trading Post on a Cree settlement.
"Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
"Native Warrior Combat" is available to the French and Iroquois.
"TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
"Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
"TEAM 10 Cree Allies" are available to the Germans, Iroquois, and Sioux.
With update 50830, Cree Trackers have 260 hit points, 4.5 speed, 18 Line of Sight, 9 hand damage, 13 ranged damage, 16 range, and the Eagle Eye charged ability has 25 range.
With update 13.58326, Cree Trackers have a ×2.5 ranged multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
With update 14.43676, the Cree Tracker in-game model and Compendium image were updated.
The Cree were hunters, trappers, and nomads who traveled throughout the northern parts of North America. Plains Cree traveled south to follow the buffalo herds of the Great Plains. Forest Cree stayed in their lands hunting caribou, elk, and deer. They adopted horses, though not to the extent that the Comanche did, and used canoes, snowshoes, and dogs to travel the sometimes harsh environment of their homelands. The Cree were formed into loose warrior societies, much less formal than many other native groups. When the Cree fought, they used bows, clubs, axes, and rifles.