"Cree rifleman with a good line of sight and long range."
In-game description

The Cree Tracker is a ranged infantry native warrior in Age of Empires III that can be trained at a Trading Post built on a Cree settlement.

Overview Edit

While most other archer or skirmisher-type units in the game have hit points that range from 95 (Longbowman) to 230 (Cherokee Rifleman) Cree trackers boast an impressive 300 hit points. However, their ranged resistance is rather low along with their base damage and they fire slowly compared to some units (3.0 vs. 1.5 for longbowmen and some other natives).

They are merely average in combat against a similar number of more cost effective units, however they cost no population and in numbers can easily take on small groups of some cavalry and defensive buildings due their hit points. Civilizations which possess cards, or aura effects (Japanese Shogunate, Spanish unction, etc.) augmenting the trackers will find more use with the unit than those which do not have any Home City Cards or aura effects improving them.

The primary advantage of Cree Trackers is their excellent range for a Colonial Age unit. While most ranged infantry in the Colonial Age tend to have 12-16 range, Cree Trackers share equal range with Gurkhas, allowing players to more effectively kite against heavy infantry or other, lower-range infantry.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Native Warrior Societies Cree Warrior Societies 200 wood,
150 coin
Upgrades Cree Trackers to Elite (+25% hit points and attack)
Ages industrial
Champion Natives Champion Cree 400 wood,
300 coin
Upgrades Cree Trackers to Champion (+40% hit points and attack); requires Cree Warrior Societies
Ages imperial
Legendary natives Legendary Native Warriors
Exalted natives Exalted Natives
1,500 food,
1,500 wood
Upgrades native warriors to Legendary/Exalted (+50% hit points and attack)
The Legendary Native Warriors improvement is available in the Capitol for European civilizations and in the Town Center for Native American and Asian (as Exalted Natives) civilizations.

Further statistics Edit

Unit strengths and weaknesses
Strong vs. Heavy infantry, light cavalry, Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Hit points Flint lock Flint Lock (+10%)
Infantry Breastplate Infantry Breastplate (+10%)
Thin Red Line Thin Red Line (+20%, British only)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Counter Infantry Rifling Counter Infantry Rifling (+1.0x multiplier vs. heavy infantry)
Paper cartridge Paper Cartridge (+15%)
Iroquois lacrosse Iroquois Lacrosse (+10%, vanilla Age of Empires III only)
Yoga Yoga (+5%)
Smokeless Powder Smokeless Powder (+30% siege attack)
Clenched Fist Clenched Fist (+30% melee attack)
Speed Military Drummers Military Drummers (+10%)
Tillys Discipline Tilly's Discipline (+20%, Germans only)
Cherokee War Dance Cherokee War Dance (+20%)
Inca Road-building Incan Road-building (+20%)
Apache Endurance Apache Endurance (+5%)
Sight Town Watch Town Watch (+2)
Creation speed Standing Army Standing Army (-25%)
Other Cree Kinship Cree Kinship (+50% train limit)
Penalties Thin Red Line Thin Red Line (-25% speed, British only)
Coffee Trade Coffee Trade (-10% speed, Dutch only)
Tillys Discipline Tilly's Discipline (+10% cost, Germans only)

Home City Cards Edit

History Edit

"The Cree were hunters, trappers, and nomads who traveled throughout the northern parts of North America. Plains Cree traveled south to follow the buffalo herds of the Great Plains. Forest Cree stayed in their lands hunting caribou, elk, and deer. They adopted horses, though not to the extent that the Comanche did, and used canoes, snowshoes, and dogs to travel the sometimes harsh environment of their homelands. The Cree were formed into loose warrior societies, much less formal than many other native groups. When the Cree fought, they used bows, clubs, axes, and rifles."

Gallery Edit

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