- Cree Tracker: Cree rifleman with a good line of sight and long range.
- Cree Coureur des Bois: Expensive but powerful villager who gathers fast.
Cree technologies focus on boosting allied economies and the hit points of all infantry and cavalry.
|Cree Tanning||100 food,|
|Infantry, cavalry, and light infantry gets +5% hit points|
|Cree Kinship||225 wood,|
|Cree Tracker train limit +50%|
|Cree Textile Craftsmanship||175 wood,|
|Buildings cost -25% wood|
In-game dialogue Edit
The Cree language (also known in the most broad classification as Cree-Montagnais, Cree-Montagnais-Naskapi, to show the groups included within it) is the name for a group of closely related Algonquian languages spoken by approximately 117,000 people across Canada, from the Northwest Territories to Labrador.
- Ki'gway (Ready)
- Ta'ntsi (Commander)
- Ao'm'esi (I'll do it)
- Da'k'ut'i (I'm going)
- D'uta (Attack)
- Iy'uy mai'tch'iyy (To battle)
"The European's earliest knowledge of the Cree placed them in the woodlands around James Bay in Quebec, where they lived in small family groups. From there the Cree gradually spread westward and eventually the lands they occupied stretched from Quebec across the Great Plains to the mountain ranges near the Pacific Ocean. With the arrival of first the French, and later the British, the Cree became engaged in the fur trade. They traded guns to the Blackfeet for the horses they needed to prosper on the plains.
By the nineteenth century the Cree had been drastically reduced by disease, especially smallpox, and recurrent wars with other tribes retreating north to escape white settlers pushing up the Missouri River. With the fur trade dropping off and the buffalo disappearing, Cree leaders began working toward creating a safe homeland. They wanted a large native reserve where they could adapt to the European farming lifestyle, yet live according to their own culture, but the government denied their plan. When other tribes tried to fight, the Cree were swept up in the military action and most were settled on small reserves.
Many Cree in the far north escaped forced settlement and maintained their independent life style well into the twentieth century."
|Civilizations in Age of Empires III|
|European||British · Dutch · French · Germans · Ottomans · Portuguese · Russians · Spanish|
|Native American*||Aztecs · Iroquois · Sioux|
|Asian**||Chinese · Indians · Japanese|
|Native Americans||Apache* · Carib · Cherokee · Cheyenne* · Comanche · Cree · Huron* · Incas · Klamath* · Mapuche* · Maya · Navajo* · Nootka · Seminole · Tupi · Zapotec* (Former: Aztecs · Iroquois · Lakota)|
|Religious communities**||Bhakti Temple · Jesuit Mission · Shaolin Temple · Sufi Mosque · Udasi Temple · Zen Temple|
|Knights of St. John · John Black's Mercenaries · Circle of Ossus · Black Family Estate · United States|
|* introduced in The Warchiefs ** in The Asian Dynasties|