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Produce Longbowmen at +100% speed from the Landmark. Contains Longbowmen upgrades.
Age of Empires IV description before Season Four
Acts as an Archery Range with all units and technologies. Works 100% faster.
Age of Empires IV description since Season Four

The Council Hall is a military landmark available to the English in Age of Empires IV in the Dark Age. It acts as an Archery Range with all units and technologies for the English. It also works 100% faster.

Trainable units[]

Strategy[]

The landmark replaces two Archery Ranges, which saves 300 wood in upfront cost and approximately 40 wood worth of construction time. This leads to it being worth about 340 wood.

The landmark is especially useful in maintaining momentum, as it means the production of Longbowmen can happen faster.

The landmark synergizes well with the Network of Castles civilization bonus.[1] This is because it saves a lot of wood, and building Outposts for the bonus requires a lot of wood in the early game.

Notably, Longbowmen cost almost as much as Outposts, meaning the Network of Castles bonus pays for itself even at relatively low numbers, with only 10 Longbowmen resulting in an Outpost having an approximately equal damage output increase value as adding in more Longbowmen including construction time.

Garrisoning Longbowmen is a way to avoid taking extra bonus damage from their counters, so the Longbowmen heavy play this landmark encourages incentivizes players to build Outposts and get Siege Engineering earlier than they otherwise would.

Available technologies[]

Further statistics[]

Hit points Court Architects (+30%)
Creation speed Military Academy (+33%)

Trivia[]

Changelog[]

  • Originally, the Council Hall could only train Longbowmen. With the Season Four Update, it acts as a fully functional Archery Range, retains the feature of working 100% faster, and now affects all productions and researches.

Gallery[]

References[]

  1. Town Centers, Outposts, Towers, and Keeps provide the Network of Castles bonus, increasing attack speed of nearby units by +15%, when enemies are in range.
Landmarks in Age of Empires IV
Civilization Feudal Age Castle Age Imperial Age
Byzantines Grand Winery Golden Horn Tower Foreign Engineering Company
Imperial Hippodrome Cistern of the First Hill Palatine School
Chinese Imperial Academy Astronomical Clocktower Great Wall Gatehouse
Barbican of the Sun Imperial Palace Spirit Way
Delhi Sultanate Dome of the Faith Compound of the Defender Hisar Academy
Tower of Victory House of Learning Palace of the Sultan
English Abbey of Kings King's Palace Berkshire Palace
Council Hall The White Tower Wynguard Palace
French
Jeanne d'Arc
Chamber of Commerce Guild Hall College of Artillery
School of Cavalry Royal Institute Red Palace
Holy Roman Empire
Order of the Dragon
Aachen Chapel Burgrave Palace Elzbach Palace
Meinwerk Palace Regnitz Cathedral Palace of Swabia
House of Lancaster Abbey of Kings King's College Berkshire Palace
Lancaster Castle The White Tower Wynguard Palace
Japanese Koka Township Floating Gate Castle of the Crow
Kura Storehouse Temple of Equality Tanegashima Gunsmith
Malians Saharan Trade Network Grand Fulani Corral Fort of the Huntress
Mansa Quarry Farimba Garrison Griot Bara
Mongols Deer Stones Kurultai Khaganate Palace
The Silver Tree Steppe Redoubt The White Stupa
Ottomans Twin Minaret Medrese Istanbul Imperial Palace Istanbul Observatory
Sultanhani Trade Network Mehmed Imperial Armory Sea Gate Castle
Rus Kremlin Abbey of the Trinity High Armory
The Golden Gate High Trade House Spasskaya Tower
Zhu Xi's Legacy Meditation Gardens Mount Lu Academy Zhu Xi's Library
Jiangnan Tower Shaolin Monastery Temple of the Sun
Non-traditional landmarks, viz the Capital Town Center, House of Wisdom, and Fortress, do not fit in this table.
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