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− | {{Infobox |
+ | {{Infobox unit |
− | | |
+ | |Name = Cossack |
+ | |Image = Cossack.png |
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− | |image =[[image:Cossack_portrait.png]] |
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+ | |Intro = {{AoE3Icon|Vanilla}} ''[[Age of Empires III]]'' |
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− | |caption =''In-game icon of the Cossack'' |
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+ | |Type = [[Cavalry#Age of Empires III|Cavalry]]<br/>{{AoE3Icon|HCav}} [[Heavy cavalry (Age of Empires III)|Heavy cavalry]]<br/>Melee cavalry |
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− | |orignalgame =''[[Age of Empires III]]'' |
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+ | |Civilization = {{AoE3Civ|Russians}} [[Russians]] |
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− | |type =Cavalry |
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+ | |Age = {{AoE3Age|2}} [[Colonial Age]] |
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− | |cost ={{Resources|food=75}}<br>{{Resources|coin=75}} |
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+ | |Building = [[File:StableIII icon.png|22px]] [[Stable (Age of Empires III)|Stable]]<br/>[[File:Fort icon.png|22px]] [[Fort]]<br/>[[File:Aoe3 galleon.png|22px]] [[Galleon (Age of Empires III)|Galleon]] |
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− | |age =[[Colonial Age]] |
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+ | |Food = 75 |
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− | |hp =225 |
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+ | |Coin = 75 |
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− | |pop =1 |
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+ | |TrainTime = 35 seconds |
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− | |speed =6.75 |
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+ | |HP = 225 |
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− | |los =16 |
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− | | |
+ | |Resists = 30% vs. Ranged |
+ | |Speed = 6.75 |
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− | |mdamage =26 |
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+ | |LOS = 16 |
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− | |mmultipliers = |
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+ | |Pop = 1 |
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− | |sdamage =15 |
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− | | |
+ | |XPtrain = 15 |
+ | |XPkill = 15 |
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− | |srange =6 |
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+ | |MDamage = 26<br>18 <small>(Trample mode)</small> |
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− | |rof =1.5 / 3.0 <small>(Siege)</small>}}The '''Cossack''' is a [[Russians|Russian]] [[cavalry]] unit featured in ''[[Age of Empires III]]'' and is available at the [[Stable]] once the [[Colonial Age]] is reached. |
||
+ | |MAOE = 3 <small>(Trample mode)</small> |
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+ | |MROF = 1.5<br>2.0 <small>(Trample mode)</small> |
||
+ | |SDamage = 15 |
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+ | |SRange = 6 |
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+ | |SROF = 3.0 |
||
+ | }} |
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+ | {{Quote|Russian light cavalry.|In-game description, despite the fact that they're actually a [[Heavy cavalry]] unit}} |
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+ | The '''Cossack''' is a melee [[Heavy cavalry (Age of Empires III)|heavy cavalry]] in ''[[Age of Empires III]]'' that is unique to the [[Russians]], which replaces the [[Hussar (Age of Empires III)|Hussar]], and can be trained at [[Stable (Age of Empires III)|Stable]], [[Fort]], and [[Galleon (Age of Empires III)|Galleon]]. |
||
== Overview == |
== Overview == |
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+ | The Cossack functions as the Russian version of the [[Hussar (Age of Empires III)|Hussar]]. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of [[population]]. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy [[Settler]]s and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or ranged cavalry such as bow riders or cavalry archers can stand up to them. They are also very efficient if used against light infantry and [[Artillery (Age of Empires III)|artillery]]. |
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+ | When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. [[Strelet]]s and/or [[Cavalry Archer (Age of Empires III)|Cavalry Archers]] can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of [[Buildings (Age of Empires III)|buildings]], a Russian player can mix in some [[Oprichnik]]s. |
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− | The Cossack functions as the Russian version of the [[Hussar (Age of Empires III)|Hussar]]. Although they are somewhat weaker than Hussars, they are cheaper, and only occupy one slot of population. This means that they can be produced in large numbers compared to most other cavalry who take up two slots of population. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. The most effective method to use them is to raid enemy [[Settler]]s and as a counter to enemy hand cavalry and even bested some of the best heavy cavalry when given the cards (boyars, cavalry combats advance arsenal and unique church cards)due to their massive numbers. Only massive heavy infantries that can stood up against them or melee resistance range cavalries such as bow riders, cavalry archers, and riffle riders that can destroy them. They are also very efficient if used against Light Infantry and Artillery. Cossacks have good speed and decent [[Hit Points]] but have no range. Cossacks do all their damage in melee combat. |
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+ | === Upgrades === |
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− | When training Cossacks it is a good idea to train a complementary unit, preferably one with range, than can soften up enemy units before the Cossacks get close. Because of their cheap price and the cards that they get to be upgraded, they can be counted as a very useful cavalry. |
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+ | {| class="wikitable" |
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− | Therefore combine them with either Strelets and/or Horse Artilleries made them very dangerous opponents against the enemy. To do siege attack without cannon well Russian can added some of Ophrinick, along with Cossacks and Strelets. |
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+ | ! style="width: 5%;" |[[Age]] |
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− | == Upgrades == |
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+ | ! style="width: 25%;" |Upgrade |
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− | The Cossack can be upgraded to higher levels after the Colonial Age. They can be upgraded to Veteran, Guard or Imperial levels at the Stable depending on what age the player is in. Once [[Fortress Age]] is reached, the player can research [[Arsenal#Cavalry|Cavalry Cuirass]] from the [[Arsenal]]. |
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+ | ! style="width: 10%;" |Cost |
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+ | ! style="width: 60%;" |Effect |
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+ | |- |
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+ | |{{AoE3Age|3|C}} |
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+ | |[[File:Veteran_cavalry.png|22px]] '''Veteran Cossacks''' |
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+ | |{{Resources|br=1|wood=200|coin=200}} |
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+ | |Upgrades Cossacks to Veteran (+20% [[hit points]] and attack) |
||
+ | |- |
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+ | |{{AoE3Age|4|C}} |
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+ | |[[File:Guard_cavalry.png|22px]] '''Guard Cossacks''' |
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+ | |{{Resources|br=1|wood=600|coin=600}} |
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+ | |Upgrades Cossacks to Guard (+30% hit points and attack); requires Veteran Cossacks |
||
+ | |- |
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+ | |{{AoE3Age|5|C}} |
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+ | |[[File:Imperial_cavalry.png|22px]] '''Imperial Cossacks''' |
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+ | |{{Resources|br=1|wood=1,500|coin=1,500}} |
||
+ | |Upgrades Cossacks to Imperial (+50% hit points and attack); requires Guard Cossacks |
||
+ | |} |
||
+ | == Civilization differences == |
||
− | ===Veteran Cossacks=== |
||
+ | * The [[Chinese (Age of Empires III)|Chinese]] can get Cossacks by allying with the Russians at the [[Consulate]], which provides [[Russian Expeditionary Company]] and [[Russian Expeditionary Force]] that includes 4 and 5 Cossacks (named '''Siberian Cossacks''') respectively. These Cossacks start with +10% [[hit points]] and attack than their regular counterpart, and are automatically upgraded in every [[Age]] starting from the [[Fortress Age]] (see [[Consulate#Armies|here]] for the exact values). |
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− | '''Veteran Cossacks''' are slighly better than ordinary Cossacks with higher hit points and better attack. Veteran Cossacks have the lowest rank but are the first major upgrade. They are available for {{Resources|wood=200}} and {{Resources|coin=200}} at the Stables once [[Fortress Age]] is reached. |
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+ | == Further statistics == |
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− | :'''Hit Points: ''' 270 |
||
+ | As Cossacks are unique to the [[Russians]], only technologies that they have access to are shown in the following table: |
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− | :'''Siege Attack: ''' 18 |
||
+ | {| class="wikitable" style="font-size: 89%; width: 100%;" |
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− | :'''Hand Attack: ''' 31 |
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+ | |- |
||
− | |||
+ | ! colspan="2" style="font-size: 110%; padding: 1em;" | Unit strengths and weaknesses |
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− | ===Guard Cossack=== |
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+ | |- |
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− | '''Guard Cossacks''' are better than Veteran Cossacks in terms of hit points and the amount of damage it inflicts on a certain unit. The upgrade is available at the Stable for {{Resources|wood=600}} and {{Resources|coin=600}} once [[Industrial Age]] is reached. |
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+ | |'''Strong vs.''' |
||
+ | |[[Ranged infantry]], [[light infantry]], [[Artillery (Age of Empires III)|artillery]] |
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+ | |- |
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+ | |'''Weak vs.''' |
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+ | |[[Heavy infantry#Age of Empires III|Heavy infantry]], [[Light cavalry#Age of Empires III|light cavalry]] |
||
+ | |- |
||
+ | ! colspan="2" style="font-size: 110%; padding: 1em;" | Improvements |
||
+ | |- |
||
+ | |'''Hit points''' |
||
+ | |[[File:Cavalry Cuirass.png|22px]] [[Cavalry Cuirass]] (+10%)<br />[[File:Comanche Horse Breeding.png|22px]] [[Comanche Horse Breeding]] (+10%)<br />[[File:Cree Tanning.png|22px]] [[Cree Tanning]] (+5%)<br />[[File:Navajo Weaving.png|22px]] [[Navajo Weaving]] (+5%) |
||
+ | |- |
||
+ | |'''Attack''' |
||
+ | |[[File:Pillage.png|22px]] [[Pillage]] (+25% siege attack)<br />[[File:Yoga.png|22px]] [[Yoga]] (+5%) |
||
+ | |- |
||
+ | |'''Sight''' |
||
+ | |[[File:Town Watch.png|22px]] [[Town Watch (Age of Empires III)|Town Watch]] (+2) |
||
+ | |- |
||
+ | |'''Speed''' |
||
+ | |[[File:Comanche Mustangs.png|22px]] [[Comanche Mustangs]] (+10%)<br />[[File:Apache Endurance.png|22px]] [[Apache Endurance]] (+5%) |
||
+ | |- |
||
+ | |'''Creation speed''' |
||
+ | |[[File:Mass Cavalry.png|22px]] [[Mass Cavalry]] (-50%)<br />[[File:Cheyenne Horse Trading.png|22px]] [[Cheyenne Horse Trading]] (-25%)<br />[[File:Inca Chaquis Messengers.png|22px]] [[Incan Chasquis Messengers]] (-25%) |
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+ | |- |
||
+ | |'''Train cost''' |
||
+ | |[[File:Mapuche Ad-mapu.png|22px]] [[Mapuche Ad-mapu]] ({{Resources|coin=-10%}} cost) |
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+ | |- |
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+ | |'''Other''' |
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+ | |[[File:Westernization.png|22px]] [[Westernization]] (grants Veteran upgrade)<br />[[File:Petrine Reforms.png|22px]] [[Petrine Reforms]] (grants Guard upgrade)<br />[[File:Merritocracy.png|22px]] [[Meritocracy]] (-20% upgrade cost) |
||
+ | |} |
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+ | == Home City Cards == |
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− | :'''Hit Points: ''' 337 |
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+ | As Cossacks are unique to the [[Russians]], only their cards and other civilizations' TEAM cards are shown in the following tables: |
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− | :'''Siege Attack: ''' 22 |
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+ | {| class="wikitable collapsible collapsed" style="width:100%;" |
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− | :'''Hand Attack: ''' 39 |
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− | |||
− | ===Imperial Cossack=== |
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− | The '''Imperial Cossack''' is the final and strongest form of the Cossack and is the successor of the Guard Cossack. Imperial Cossacks have double the amount of hit points and deals double the damage compared to an ordinary Cossack due to their high rank. The upgrade is available at the Stables for {{Resources|wood=1500}} and {{Resources|coin=1500}} once the [[Imperial Age (Age of Empires III)|Imperial Age]] is reached. |
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− | |||
− | :'''Hit Points: ''' 450 |
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− | :'''Siege Attack: ''' 30 |
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− | :'''Hand Attack: ''' 52 |
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− | |||
− | == Shipments == |
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− | This is a list of shipments that benefit Cossacks in any way. |
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− | |||
− | {| class="wikitable collapsible collapsed" style="width:100%; margin-bottom:0px; margin-top:1px;" |
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|- sab="1147" |
|- sab="1147" |
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− | ! sab="1148"| Click for a list of |
+ | ! sab="1148" | Click for a list of Home City Cards related to the Cossack |
|- sab="1149" |
|- sab="1149" |
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− | | sab="1150"| |
+ | | sab="1150" | |
+ | <span style="color:green">'''Green'''</span>: TEAM Shipment that is sent to each player in a team |
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− | |||
+ | === [[French]] === |
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+ | {| class="wikitable" style="width: 100%;" |
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+ | ! style="width: 25%" | Card |
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+ | ! style="width: 60%" | Description |
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+ | ! style="width: 5%" | [[Age]] |
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+ | ! style="width: 10%" | [[Home City|HC]] level |
||
+ | |- bgcolor=#00FF00 |
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+ | |[[File:French_Home_City_2_(Hand_Cavalry_Attack).png|22px]] '''TEAM Hand Cavalry Attack''' |
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+ | |[[Heavy cavalry (Age of Empires III)|Heavy cavalry]] and [[Coyote Runner]]s gets +15% attack |
||
+ | |{{AoE3Age|2|C}} |
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+ | | style="text-align: center;" |10 |
||
+ | |} |
||
+ | === [[Germans]] === |
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+ | {| class="wikitable" style="width: 100%;" |
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+ | ! style="width: 25%" | Card |
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+ | ! style="width: 60%" | Description |
||
+ | ! style="width: 5%" | [[Age]] |
||
+ | ! style="width: 10%" | [[Home City|HC]] level |
||
+ | |- bgcolor=#00FF00 |
||
+ | |[[File:German_Home_City_2_(Cavalry_Attack).png|22px]] '''TEAM Cavalry Attack''' |
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+ | |[[Heavy cavalry (Age of Empires III)|Heavy cavalry]], [[Light cavalry#Age of Empires III|light cavalry]], and [[light infantry]] gets +15% attack |
||
+ | |{{AoE3Age|2|C}} |
||
+ | | style="text-align: center;" |10 |
||
+ | |} |
||
+ | === [[Indians (Age of Empires III)|Indians]] === |
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+ | {| class="wikitable" style="width: 100%;" |
||
+ | ! style="width: 25%" | Card |
||
+ | ! style="width: 60%" | Description |
||
+ | ! style="width: 5%" | [[Age]] |
||
+ | ! style="width: 10%" | [[Home City|HC]] level |
||
+ | |- bgcolor=#00FF00 |
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+ | |[[File:Shivajis tactics.png|22px]] '''TEAM Shivaji's Tactics''' |
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+ | |All units get +5% [[hit points]] and attack |
||
+ | |{{AoE3Age|4|C}} |
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+ | | style="text-align: center;" |25 |
||
+ | |} |
||
+ | === [[Japanese (Age of Empires III)|Japanese]] === |
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+ | {| class="wikitable" style="width: 100%;" |
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+ | ! style="width: 25%" | Card |
||
+ | ! style="width: 60%" | Description |
||
+ | ! style="width: 5%" | [[Age]] |
||
+ | ! style="width: 10%" | [[Home City|HC]] level |
||
+ | |- bgcolor=#00FF00 |
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+ | |[[File:Japanese_Home_City_3_(Cheaper_Unit_Upgrades).png|22px]] '''TEAM Cheaper Unit Upgrades''' |
||
+ | |[[Unit upgrade (Age of Empires III)|Unit upgrades]] cost -20% |
||
+ | |{{AoE3Age|4|C}} |
||
+ | | style="text-align: center;" |1 |
||
+ | |} |
||
=== Russians === |
=== Russians === |
||
− | {| |
+ | {| class="wikitable" style="width: 100%;" |
+ | ! style="width: 25%" | Card |
||
− | |'''Card name''' |
||
+ | ! style="width: 60%" | Description |
||
− | |'''Card description''' |
||
+ | ! style="width: 5%" | [[Age]] |
||
− | |'''Age''' |
||
+ | ! style="width: 10%" | [[Home City|HC]] level |
||
− | |'''Level''' |
||
|- |
|- |
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+ | |[[File:Russian_Home_City_2_(4_Cossacks).png|22px]] '''4 Cossacks''' |
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− | |4 Cossacks |
||
|Ships 4 Cossacks |
|Ships 4 Cossacks |
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+ | |{{AoE3Age|2|C}} |
||
− | |''2'' |
||
+ | | style="text-align: center;" |1 |
||
− | |''0'' |
||
|- |
|- |
||
+ | |[[File:Russian_Home_City_2_(6_Cossacks).png|22px]] '''6 Cossacks''' |
||
− | |6 Cossacks |
||
|Ships 6 Cossacks |
|Ships 6 Cossacks |
||
+ | |{{AoE3Age|3|C}} |
||
− | |''3'' |
||
+ | | style="text-align: center;" |1 |
||
− | |''0'' |
||
|- |
|- |
||
+ | |[[File:Russian_Home_City_2_(9_Cossacks).png|22px]] '''9 Cossacks''' |
||
− | |8 Cossacks |
||
− | |Ships |
+ | |Ships 9 Cossacks |
+ | |{{AoE3Age|4|C}} |
||
− | |''4'' |
||
+ | | style="text-align: center;" |10 |
||
− | |''10'' |
||
|- |
|- |
||
+ | |[[File:Russian_Home_City_2_(5_Cossacks).png|22px]] '''5 Cossacks''' |
||
− | |5 Cossacks |
||
|Ships 5 Cossacks |
|Ships 5 Cossacks |
||
+ | |{{AoE3Age|2|C}} |
||
− | |''2'' |
||
+ | | style="text-align: center;" |10 |
||
− | |''10'' |
||
|- |
|- |
||
+ | |[[File:Russian_Home_City_2_(Royars).png|22px]] '''Boyars''' |
||
− | |Boyars |
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+ | |[[Strelet]]s, Cossacks, and [[Oprichnik]]s get +15% [[hit points]] and attack |
||
− | |Increases attack and hitpoints |
||
+ | |{{AoE3Age|2|C}} |
||
− | |''2'' |
||
+ | | style="text-align: center;" |25 |
||
− | |''25'' |
||
|- |
|- |
||
+ | |[[File:British Home City 2 (Cavalry Combat).png|22px]] '''Cavalry Combat''' |
||
− | |Cavalry Combat |
||
+ | |[[Cavalry#Age of Empires III|Cavalry]] gets +15% hit points and attack |
||
− | |Increases hitpoints and attack |
||
+ | |{{AoE3Age|3|C}} |
||
− | |''3'' |
||
+ | | style="text-align: center;" |10 |
||
− | |''10'' |
||
+ | |- bgcolor=#00FF00 |
||
+ | |[[File:Russian_Home_City_2_(Cavalry_Scout).png|22px]] '''TEAM Cavalry Scouts''' |
||
+ | |Cavalry and [[light infantry]] gets +10% hit points and +4 [[Line of Sight|LOS]] |
||
+ | |{{AoE3Age|1|C}} |
||
+ | | style="text-align: center;" |1 |
||
|- |
|- |
||
+ | |[[File:Spanish Home City 3 (Riding School).png|22px]] '''Riding School''' |
||
− | |TEAM Scout Cavalry |
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+ | |Cavalry train time -40% |
||
− | |Increases hitpoints and line of sight |
||
+ | |{{AoE3Age|2|C}} |
||
− | |''1'' |
||
+ | | style="text-align: center;" |10 |
||
− | |''0'' |
||
− | |- |
||
− | |Riding School |
||
− | |Decreases training time |
||
− | |''2'' |
||
− | |''10'' |
||
|} |
|} |
||
+ | === [[Spanish (Age of Empires III)|Spanish]] === |
||
+ | {| class="wikitable" style="width: 100%;" |
||
+ | ! style="width: 25%" | Card |
||
+ | ! style="width: 60%" | Description |
||
+ | ! style="width: 5%" | [[Age]] |
||
+ | ! style="width: 10%" | [[Home City|HC]] level |
||
+ | |- bgcolor=#00FF00 |
||
+ | |[[File:Spanish_Home_City_3_(Inquisition).png|22px]] '''TEAM Inquisition''' |
||
+ | |All units get +10 [[Line of Sight|LOS]] |
||
+ | |{{AoE3Age|1|C}} |
||
+ | | style="text-align: center;" |10 |
||
|} |
|} |
||
+ | |} |
||
+ | |||
+ | == History == |
||
+ | {{quote|The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property.<br/><br/>The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.}} |
||
+ | == Gallery == |
||
+ | <gallery> |
||
+ | Cossack-0.jpg|Blue player's Cossack |
||
+ | Cossack history portrait.png|The Cossack's history portrait |
||
+ | 1280px-Cossack of Life Guards Cossacks Regiment.jpg|Cossack of Life Guards Cossacks Regiment |
||
+ | In-game Cossack.png|An in-game Cossack |
||
+ | Veteran Cossack.png|An in-game Veteran Cossack |
||
+ | Guard Cossack.png|An in-game Royal Guard/ Imperial Cossack |
||
+ | </gallery> |
||
+ | {{Units List (Age of Empires III)}} |
||
− | {{AoE 3 Units}} |
||
[[Category:Age of Empires III]] |
[[Category:Age of Empires III]] |
||
− | [[Category:Cavalry]] |
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[[Category:Colonial Age]] |
[[Category:Colonial Age]] |
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− | [[Category:Units]] |
||
[[Category:Russians]] |
[[Category:Russians]] |
||
+ | [[Category:Cavalry]] |
Revision as of 11:52, 19 May 2020
“ | Russian light cavalry. | ” |
—In-game description, despite the fact that they're actually a Heavy cavalry unit |
The Cossack is a melee heavy cavalry in Age of Empires III that is unique to the Russians, which replaces the Hussar, and can be trained at Stable, Fort, and Galleon.
Overview
The Cossack functions as the Russian version of the Hussar. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of population. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy Settlers and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or ranged cavalry such as bow riders or cavalry archers can stand up to them. They are also very efficient if used against light infantry and artillery.
When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. Strelets and/or Cavalry Archers can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of buildings, a Russian player can mix in some Oprichniks.
Upgrades
Age | Upgrade | Cost | Effect |
---|---|---|---|
Veteran Cossacks | 200 wood 200 coin |
Upgrades Cossacks to Veteran (+20% hit points and attack) | |
Guard Cossacks | 600 wood 600 coin |
Upgrades Cossacks to Guard (+30% hit points and attack); requires Veteran Cossacks | |
Imperial Cossacks | 1,500 wood 1,500 coin |
Upgrades Cossacks to Imperial (+50% hit points and attack); requires Guard Cossacks |
Civilization differences
- The Chinese can get Cossacks by allying with the Russians at the Consulate, which provides Russian Expeditionary Company and Russian Expeditionary Force that includes 4 and 5 Cossacks (named Siberian Cossacks) respectively. These Cossacks start with +10% hit points and attack than their regular counterpart, and are automatically upgraded in every Age starting from the Fortress Age (see here for the exact values).
Further statistics
As Cossacks are unique to the Russians, only technologies that they have access to are shown in the following table:
Unit strengths and weaknesses | |
---|---|
Strong vs. | Ranged infantry, light infantry, artillery |
Weak vs. | Heavy infantry, light cavalry |
Improvements | |
Hit points | Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) |
Attack | Pillage (+25% siege attack) Yoga (+5%) |
Sight | Town Watch (+2) |
Speed | Comanche Mustangs (+10%) Apache Endurance (+5%) |
Creation speed | Mass Cavalry (-50%) Cheyenne Horse Trading (-25%) File:Inca Chaquis Messengers.png Incan Chasquis Messengers (-25%) |
Train cost | Mapuche Ad-mapu (-10% coin cost) |
Other | Westernization (grants Veteran upgrade) Petrine Reforms (grants Guard upgrade) Meritocracy (-20% upgrade cost) |
Home City Cards
As Cossacks are unique to the Russians, only their cards and other civilizations' TEAM cards are shown in the following tables:
Click for a list of Home City Cards related to the Cossack | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team French
Germans
Indians
Japanese
Russians
Spanish
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History
“ | The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property. The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets. | ” |