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{{Infobox Unit
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{{Infobox unit
|unit = Cossack
+
|Name = Cossack
|image = Cossack.png
+
|Image = Cossack.png
|orignalgame = ''[[Age of Empires III]]''
+
|Intro = {{AoE3Icon|Vanilla}} ''[[Age of Empires III]]''
|type = {{Icon|HCav}} [[Melee cavalry|Heavy cavalry]]<br/>Melee cavalry
+
|Type = [[Cavalry#Age of Empires III|Cavalry]]<br/>{{AoE3Icon|HCav}} [[Heavy cavalry (Age of Empires III)|Heavy cavalry]]<br/>Melee cavalry
|available = [[Russians]]
+
|Civilization = {{AoE3Civ|Russians}} [[Russians]]
|age = {{Icon|Colonial}} [[Colonial Age]]
+
|Age = {{AoE3Age|2}} [[Colonial Age]]
|cost = {{Resources|food=75|coin=75}}
+
|Building = [[File:StableIII icon.png|22px]] [[Stable (Age of Empires III)|Stable]]<br/>[[File:Fort icon.png|22px]] [[Fort]]<br/>[[File:Aoe3 galleon.png|22px]] [[Galleon (Age of Empires III)|Galleon]]
|time = 35 seconds
+
|Food = 75
|building = [[Stable (Age of Empires III)|Stable]]<br/>[[Fort]]
+
|Coin = 75
|pop = 1
+
|TrainTime = 35 seconds
|hp = 225
+
|HP = 225
|speed = 6.75
+
|Resists = 30% vs. Ranged
|los = 16
+
|Speed = 6.75
|resists = 30% vs. {{Icon|Ranged}} Ranged
+
|LOS = 16
|xpc = 15
+
|Pop = 1
|xpk = 15
+
|XPtrain = 15
|mdamage = 26<br>18 <small>(Trample mode)</small>
+
|XPkill = 15
|maoe = 3 <small>(Trample mode)</small>
+
|MDamage = 26<br>18 <small>(Trample mode)</small>
|mrof = 1.5<br>2.0 <small>(Trample mode)</small>
+
|MAOE = 3 <small>(Trample mode)</small>
|sdamage = 15
+
|MROF = 1.5<br>2.0 <small>(Trample mode)</small>
|srange = 6
+
|SDamage = 15
|srof = 3.0
+
|SRange = 6
  +
|SROF = 3.0
 
}}
 
}}
{{Quote|Russian light cavalry.|In-game description}}
+
{{Quote|Russian light cavalry.|In-game description, despite the fact that they're actually a [[Heavy cavalry]] unit}}
The '''Cossack''' is a [[Russians|Russian]] [[cavalry]] unit in ''[[Age of Empires III]]'' and first available at the [[Stable (Age of Empires III)|Stable]] once the [[Colonial Age]] is reached.
+
The '''Cossack''' is a melee [[Heavy cavalry (Age of Empires III)|heavy cavalry]] in ''[[Age of Empires III]]'' that is unique to the [[Russians]], which replaces the [[Hussar (Age of Empires III)|Hussar]], and can be trained at [[Stable (Age of Empires III)|Stable]], [[Fort]], and [[Galleon (Age of Empires III)|Galleon]].
   
 
== Overview ==
 
== Overview ==
The Cossack functions as the Russian version of the [[Hussar (Age of Empires III)|Hussar]]. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of population. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy [[Settler]]s and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or ranged cavalry such as bow riders or cavalry archers can stand up against them. They are also very efficient if used against light infantry and artillery.
+
The Cossack functions as the Russian version of the [[Hussar (Age of Empires III)|Hussar]]. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of [[population]]. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy [[Settler]]s and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or ranged cavalry such as bow riders or cavalry archers can stand up to them. They are also very efficient if used against light infantry and [[Artillery (Age of Empires III)|artillery]].
   
When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. [[Strelet|Streltsy]] and/or [[Cavalry Archer (Age of Empires III)|Cavalry Archers]] can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of buildings, a Russian player can mix in some [[Oprichnik|Oprichniki]].
+
When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. [[Strelet]]s and/or [[Cavalry Archer (Age of Empires III)|Cavalry Archers]] can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of [[Buildings (Age of Empires III)|buildings]], a Russian player can mix in some [[Oprichnik]]s.
   
 
=== Upgrades ===
 
=== Upgrades ===
{| border="1" cellspacing="1" cellpadding="1" class="article-table"
+
{| class="wikitable"
! scope="col" |Age
+
! style="width: 5%;" |[[Age]]
! scope="col" |Improvement
+
! style="width: 25%;" |Upgrade
! scope="col" |Cost
+
! style="width: 10%;" |Cost
! scope="col" |Effect
+
! style="width: 60%;" |Effect
 
|-
 
|-
|[[File:ages fortress.jpg|link=Fortress Age|center]]
+
|{{AoE3Age|3|C}}
|[[File:Veteran_cavalry.png|center]]<center>'''Veteran Cossacks'''</center>
+
|[[File:Veteran_cavalry.png|22px]] '''Veteran Cossacks'''
 
|{{Resources|br=1|wood=200|coin=200}}
 
|{{Resources|br=1|wood=200|coin=200}}
|Upgrades Cossacks to Veteran (+20% hit points and attack)
+
|Upgrades Cossacks to Veteran (+20% [[hit points]] and attack)
 
|-
 
|-
|[[File:ages industrial.jpg|link=Industrial Age|center]]
+
|{{AoE3Age|4|C}}
|[[File:Guard_cavalry.png|center]]<center>'''Guard Cossacks'''</center>
+
|[[File:Guard_cavalry.png|22px]] '''Guard Cossacks'''
 
|{{Resources|br=1|wood=600|coin=600}}
 
|{{Resources|br=1|wood=600|coin=600}}
 
|Upgrades Cossacks to Guard (+30% hit points and attack); requires Veteran Cossacks
 
|Upgrades Cossacks to Guard (+30% hit points and attack); requires Veteran Cossacks
 
|-
 
|-
|[[File:ages imperial.jpg|link=Imperial Age (Age of Empires III)|center]]
+
|{{AoE3Age|5|C}}
|[[File:Imperial_cavalry.png|center]]<center>'''Imperial Cossacks'''</center>
+
|[[File:Imperial_cavalry.png|22px]] '''Imperial Cossacks'''
|{{Resources|br=1|wood=1500|coin=1500}}
+
|{{Resources|br=1|wood=1,500|coin=1,500}}
 
|Upgrades Cossacks to Imperial (+50% hit points and attack); requires Guard Cossacks
 
|Upgrades Cossacks to Imperial (+50% hit points and attack); requires Guard Cossacks
  +
|}
  +
  +
== Civilization differences ==
  +
* The [[Chinese (Age of Empires III)|Chinese]] can get Cossacks by allying with the Russians at the [[Consulate]], which provides [[Russian Expeditionary Company]] and [[Russian Expeditionary Force]] that includes 4 and 5 Cossacks (named '''Siberian Cossacks''') respectively. These Cossacks start with +10% [[hit points]] and attack than their regular counterpart, and are automatically upgraded in every [[Age]] starting from the [[Fortress Age]] (see [[Consulate#Armies|here]] for the exact values).
  +
  +
== Further statistics ==
  +
As Cossacks are unique to the [[Russians]], only technologies that they have access to are shown in the following table:
  +
{| class="wikitable" style="font-size: 89%; width: 100%;"
  +
|-
  +
! colspan="2" style="font-size: 110%; padding: 1em;" | Unit strengths and weaknesses
  +
|-
  +
|'''Strong vs.'''
  +
|[[Ranged infantry]], [[light infantry]], [[Artillery (Age of Empires III)|artillery]]
  +
|-
  +
|'''Weak vs.'''
  +
|[[Heavy infantry#Age of Empires III|Heavy infantry]], [[Light cavalry#Age of Empires III|light cavalry]]
  +
|-
  +
! colspan="2" style="font-size: 110%; padding: 1em;" | Improvements
  +
|-
  +
|'''Hit points'''
  +
|[[File:Cavalry Cuirass.png|22px]] [[Cavalry Cuirass]] (+10%)<br />[[File:Comanche Horse Breeding.png|22px]] [[Comanche Horse Breeding]] (+10%)<br />[[File:Cree Tanning.png|22px]] [[Cree Tanning]] (+5%)<br />[[File:Navajo Weaving.png|22px]] [[Navajo Weaving]] (+5%)
  +
|-
  +
|'''Attack'''
  +
|[[File:Pillage.png|22px]] [[Pillage]] (+25% siege attack)<br />[[File:Yoga.png|22px]] [[Yoga]] (+5%)
  +
|-
  +
|'''Sight'''
  +
|[[File:Town Watch.png|22px]] [[Town Watch (Age of Empires III)|Town Watch]] (+2)
  +
|-
  +
|'''Speed'''
  +
|[[File:Comanche Mustangs.png|22px]] [[Comanche Mustangs]] (+10%)<br />[[File:Apache Endurance.png|22px]] [[Apache Endurance]] (+5%)
  +
|-
  +
|'''Creation speed'''
  +
|[[File:Mass Cavalry.png|22px]] [[Mass Cavalry]] (-50%)<br />[[File:Cheyenne Horse Trading.png|22px]] [[Cheyenne Horse Trading]] (-25%)<br />[[File:Inca Chaquis Messengers.png|22px]] [[Incan Chasquis Messengers]] (-25%)
  +
|-
  +
|'''Train cost'''
  +
|[[File:Mapuche Ad-mapu.png|22px]] [[Mapuche Ad-mapu]] ({{Resources|coin=-10%}} cost)
  +
|-
  +
|'''Other'''
  +
|[[File:Westernization.png|22px]] [[Westernization]] (grants Veteran upgrade)<br />[[File:Petrine Reforms.png|22px]] [[Petrine Reforms]] (grants Guard upgrade)<br />[[File:Merritocracy.png|22px]] [[Meritocracy]] (-20% upgrade cost)
 
|}
 
|}
   
 
== Home City Cards ==
 
== Home City Cards ==
As the Cossack is exclusive to the Russians, only other civilizations' TEAM cards that affects them are listed here.
+
As Cossacks are unique to the [[Russians]], only their cards and other civilizations' TEAM cards are shown in the following tables:
 
{| class="wikitable collapsible collapsed" style="width:100%;"
 
{| class="wikitable collapsible collapsed" style="width:100%;"
 
|- sab="1147"
 
|- sab="1147"
! sab="1148" | Click for a list of related Home City cards
+
! sab="1148" | Click for a list of Home City Cards related to the Cossack
 
|- sab="1149"
 
|- sab="1149"
 
| sab="1150" |
 
| sab="1150" |
+
<span style="color:green">'''Green'''</span>: TEAM Shipment that is sent to each player in a team
  +
=== [[French]] ===
  +
{| class="wikitable" style="width: 100%;"
  +
! style="width: 25%" | Card
  +
! style="width: 60%" | Description
  +
! style="width: 5%" | [[Age]]
  +
! style="width: 10%" | [[Home City|HC]] level
  +
|- bgcolor=#00FF00
  +
|[[File:French_Home_City_2_(Hand_Cavalry_Attack).png|22px]] '''TEAM Hand Cavalry Attack'''
  +
|[[Heavy cavalry (Age of Empires III)|Heavy cavalry]] and [[Coyote Runner]]s gets +15% attack
  +
|{{AoE3Age|2|C}}
  +
| style="text-align: center;" |10
  +
|}
  +
=== [[Germans]] ===
  +
{| class="wikitable" style="width: 100%;"
  +
! style="width: 25%" | Card
  +
! style="width: 60%" | Description
  +
! style="width: 5%" | [[Age]]
  +
! style="width: 10%" | [[Home City|HC]] level
  +
|- bgcolor=#00FF00
  +
|[[File:German_Home_City_2_(Cavalry_Attack).png|22px]] '''TEAM Cavalry Attack'''
  +
|[[Heavy cavalry (Age of Empires III)|Heavy cavalry]], [[Light cavalry#Age of Empires III|light cavalry]], and [[light infantry]] gets +15% attack
  +
|{{AoE3Age|2|C}}
  +
| style="text-align: center;" |10
  +
|}
  +
=== [[Indians (Age of Empires III)|Indians]] ===
  +
{| class="wikitable" style="width: 100%;"
  +
! style="width: 25%" | Card
  +
! style="width: 60%" | Description
  +
! style="width: 5%" | [[Age]]
  +
! style="width: 10%" | [[Home City|HC]] level
  +
|- bgcolor=#00FF00
  +
|[[File:Shivajis tactics.png|22px]] '''TEAM Shivaji's Tactics'''
  +
|All units get +5% [[hit points]] and attack
  +
|{{AoE3Age|4|C}}
  +
| style="text-align: center;" |25
  +
|}
  +
=== [[Japanese (Age of Empires III)|Japanese]] ===
  +
{| class="wikitable" style="width: 100%;"
  +
! style="width: 25%" | Card
  +
! style="width: 60%" | Description
  +
! style="width: 5%" | [[Age]]
  +
! style="width: 10%" | [[Home City|HC]] level
  +
|- bgcolor=#00FF00
  +
|[[File:Japanese_Home_City_3_(Cheaper_Unit_Upgrades).png|22px]] '''TEAM Cheaper Unit Upgrades'''
  +
|[[Unit upgrade (Age of Empires III)|Unit upgrades]] cost -20%
  +
|{{AoE3Age|4|C}}
  +
| style="text-align: center;" |1
  +
|}
 
=== Russians ===
 
=== Russians ===
{| border="1" cellpadding="1" cellspacing="1" style="width: 600px;"
+
{| class="wikitable" style="width: 100%;"
|'''Card name'''
+
! style="width: 25%" | Card
|'''Card description'''
+
! style="width: 60%" | Description
|'''Age'''
+
! style="width: 5%" | [[Age]]
|'''Level'''
+
! style="width: 10%" | [[Home City|HC]] level
 
|-
 
|-
|4 Cossacks
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|[[File:Russian_Home_City_2_(4_Cossacks).png|22px]] '''4 Cossacks'''
 
|Ships 4 Cossacks
 
|Ships 4 Cossacks
|''2''
+
|{{AoE3Age|2|C}}
|''0''
+
| style="text-align: center;" |1
 
|-
 
|-
|6 Cossacks
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|[[File:Russian_Home_City_2_(6_Cossacks).png|22px]] '''6 Cossacks'''
 
|Ships 6 Cossacks
 
|Ships 6 Cossacks
|''3''
+
|{{AoE3Age|3|C}}
|''0''
+
| style="text-align: center;" |1
 
|-
 
|-
|8 Cossacks
+
|[[File:Russian_Home_City_2_(9_Cossacks).png|22px]] '''9 Cossacks'''
|Ships 8 Cossacks
+
|Ships 9 Cossacks
|''4''
+
|{{AoE3Age|4|C}}
|''10''
+
| style="text-align: center;" |10
 
|-
 
|-
|5 Cossacks
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|[[File:Russian_Home_City_2_(5_Cossacks).png|22px]] '''5 Cossacks'''
 
|Ships 5 Cossacks
 
|Ships 5 Cossacks
|''2''
+
|{{AoE3Age|2|C}}
|''10''
+
| style="text-align: center;" |10
 
|-
 
|-
|Boyars
+
|[[File:Russian_Home_City_2_(Royars).png|22px]] '''Boyars'''
|Increases attack and hitpoints
+
|[[Strelet]]s, Cossacks, and [[Oprichnik]]s get +15% [[hit points]] and attack
|''2''
+
|{{AoE3Age|2|C}}
|''25''
+
| style="text-align: center;" |25
 
|-
 
|-
|Cavalry Combat
+
|[[File:British Home City 2 (Cavalry Combat).png|22px]] '''Cavalry Combat'''
|Increases hitpoints and attack
+
|[[Cavalry#Age of Empires III|Cavalry]] gets +15% hit points and attack
|''3''
+
|{{AoE3Age|3|C}}
|''10''
+
| style="text-align: center;" |10
  +
|- bgcolor=#00FF00
  +
|[[File:Russian_Home_City_2_(Cavalry_Scout).png|22px]] '''TEAM Cavalry Scouts'''
  +
|Cavalry and [[light infantry]] gets +10% hit points and +4 [[Line of Sight|LOS]]
  +
|{{AoE3Age|1|C}}
  +
| style="text-align: center;" |1
 
|-
 
|-
|TEAM Scout Cavalry
+
|[[File:Spanish Home City 3 (Riding School).png|22px]] '''Riding School'''
|Increases hitpoints and line of sight
+
|Cavalry train time -40%
|''1''
+
|{{AoE3Age|2|C}}
|''0''
+
| style="text-align: center;" |10
|-
+
|}
|Riding School
+
=== [[Spanish (Age of Empires III)|Spanish]] ===
|Decreases training time
+
{| class="wikitable" style="width: 100%;"
|''2''
+
! style="width: 25%" | Card
|''10''
+
! style="width: 60%" | Description
  +
! style="width: 5%" | [[Age]]
  +
! style="width: 10%" | [[Home City|HC]] level
  +
|- bgcolor=#00FF00
  +
|[[File:Spanish_Home_City_3_(Inquisition).png|22px]] '''TEAM Inquisition'''
  +
|All units get +10 [[Line of Sight|LOS]]
  +
|{{AoE3Age|1|C}}
  +
| style="text-align: center;" |10
 
|}
 
|}
 
|}
 
|}
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<gallery>
 
<gallery>
 
Cossack-0.jpg|Blue player's Cossack
 
Cossack-0.jpg|Blue player's Cossack
  +
Cossack history portrait.png|The Cossack's history portrait
 
1280px-Cossack of Life Guards Cossacks Regiment.jpg|Cossack of Life Guards Cossacks Regiment
 
1280px-Cossack of Life Guards Cossacks Regiment.jpg|Cossack of Life Guards Cossacks Regiment
  +
In-game Cossack.png|An in-game Cossack
  +
Veteran Cossack.png|An in-game Veteran Cossack
  +
Guard Cossack.png|An in-game Royal Guard/ Imperial Cossack
 
</gallery>
 
</gallery>
   

Latest revision as of 11:52, May 19, 2020

"Russian light cavalry."
In-game description, despite the fact that they're actually a Heavy cavalry unit

The Cossack is a melee heavy cavalry in Age of Empires III that is unique to the Russians, which replaces the Hussar, and can be trained at Stable, Fort, and Galleon.

Overview Edit

The Cossack functions as the Russian version of the Hussar. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of population. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy Settlers and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or ranged cavalry such as bow riders or cavalry archers can stand up to them. They are also very efficient if used against light infantry and artillery.

When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. Strelets and/or Cavalry Archers can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of buildings, a Russian player can mix in some Oprichniks.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Veteran cavalry Veteran Cossacks 200 wood,
200 coin
Upgrades Cossacks to Veteran (+20% hit points and attack)
Ages industrial
Guard cavalry Guard Cossacks 600 wood,
600 coin
Upgrades Cossacks to Guard (+30% hit points and attack); requires Veteran Cossacks
Ages imperial
Imperial cavalry Imperial Cossacks 1,500 wood,
1,500 coin
Upgrades Cossacks to Imperial (+50% hit points and attack); requires Guard Cossacks

Civilization differences Edit

Further statistics Edit

As Cossacks are unique to the Russians, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Ranged infantry, light infantry, artillery
Weak vs. Heavy infantry, light cavalry
Improvements
Hit points Cavalry Cuirass Cavalry Cuirass (+10%)
Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Pillage Pillage (+25% siege attack)
Yoga Yoga (+5%)
Sight Town Watch Town Watch (+2)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Mass Cavalry Mass Cavalry (-50%)
Cheyenne Horse Trading Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Westernization Westernization (grants Veteran upgrade)
Petrine Reforms Petrine Reforms (grants Guard upgrade)
Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As Cossacks are unique to the Russians, only their cards and other civilizations' TEAM cards are shown in the following tables:

History Edit

"The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property.

The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.
"

Gallery Edit

Community content is available under CC-BY-SA unless otherwise noted.