Cossacks are a unique Russian cavalry unit with good speed and decent hitpoints, but no range. A Cossack does all of his damage in melee combat. They are similar to but weaker than the Hussars of other nations, and a solid cavalry unit that is good at raiding, assaulting artillery, and fleeing a losing battle.
When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up the enemy units before the Cossacks get close.
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Overview[]
The Cossack functions as the Russian version of the Hussar. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of population. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy Settlers and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or light ranged cavalry such as Bow Riders or Cavalry Archers can stand up to them. They are also very efficient if used against shock infantry and artillery.
When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. Streltsy and/or Cavalry Archers can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of buildings, a Russian player can mix in some Oprichniks.
The Chinese can get Siberian Cossacks by allying with the Russians at the Consulate, which provides Russian Expeditionary Company which includes 4 Siberian Cossacks, and through the "Intervention" Home City Card, which ships 6 Siberian Cossacks if Russian allies are picked.
Cavalry train time -40%; Cuirassier, Oprichnik, and Hakkapelit train time -35% instead; Gatling Camel train time -20% instead
Bashkir Rebellion
Transforms all Cossacks into Bashkir Archers; grants Tengri Discipline Training; enables Bashkir Archers to be trained and upgraded to Honored at Trading Posts on Tengri Shrines and Native Embassies; removes Bashkir Archers' training limit, but now they cost 1 population
Finnhorses
Hussar, Hakkapelit, Cossack, Oprichnik, Cavalry Archer, and Counter Dragoon hit points +20%
"Finnhorses" is available upon revolting to Finland.
The Cossack's in-game description is "Russian hand cavalry."
History[]
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The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property.
The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.
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Gallery[]
Blue player's Cossack
The Cossack's history portrait
Cossack of Life Guards Cossacks Regiment
In-game Cossack
In-game Veteran Cossack
In-game Guard/Imperial Cossack
In-game Cossack in the Definitive Edition
In-game Veteran Cossack in the Definitive Edition
In-game Guard/Imperial Cossack in the Definitive Edition