"Russian light cavalry."
In-game description, despite the fact that they're actually a Heavy cavalry unit

The Cossack is a melee heavy cavalry in Age of Empires III that is unique to the Russians, which replaces the Hussar, and can be trained at Stable, Fort, and Galleon.

Overview Edit

The Cossack functions as the Russian version of the Hussar. Although they are somewhat weaker than Hussars, they are cheaper, train faster and only occupy one slot of population. This means that they can be produced in large numbers compared to most other cavalry, which take up two slots of population, and are good as raiding cavalry. With the proper cards and upgrades, an almost colossal army of Cossacks can be used to overwhelm opponents. An effective method of using them is to raid enemy Settlers and as a counter to enemy hand cavalry, as they can defeat even some of the best heavy cavalry when fully upgraded, due to their massive numbers. Only a mass of heavy infantry or ranged cavalry such as bow riders or cavalry archers can stand up to them. They are also very efficient if used against light infantry and artillery.

When training Cossacks, it is a good idea to train a complementary unit, preferably one with range, that can soften up enemy units before the Cossacks get close. Strelets and/or Cavalry Archers can be used with Cossacks to counter heavy infantry and other cavalry, and to assist in the destruction of buildings, a Russian player can mix in some Oprichniks.

Upgrades Edit

Age Upgrade Cost Effect
Ages fortress
Veteran cavalry Veteran Cossacks 200 wood,
200 coin
Upgrades Cossacks to Veteran (+20% hit points and attack)
Ages industrial
Guard cavalry Guard Cossacks 600 wood,
600 coin
Upgrades Cossacks to Guard (+30% hit points and attack); requires Veteran Cossacks
Ages imperial
Imperial cavalry Imperial Cossacks 1,500 wood,
1,500 coin
Upgrades Cossacks to Imperial (+50% hit points and attack); requires Guard Cossacks

Civilization differences Edit

Further statistics Edit

As Cossacks are unique to the Russians, only technologies that they have access to are shown in the following table:

Unit strengths and weaknesses
Strong vs. Ranged infantry, light infantry, artillery
Weak vs. Heavy infantry, light cavalry
Hit points Cavalry Cuirass Cavalry Cuirass (+10%)
Comanche Horse Breeding Comanche Horse Breeding (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Attack Pillage Pillage (+25% siege attack)
Yoga Yoga (+5%)
Sight Town Watch Town Watch (+2)
Speed Comanche Mustangs Comanche Mustangs (+10%)
Apache Endurance Apache Endurance (+5%)
Creation speed Mass Cavalry Mass Cavalry (-50%)
Cheyenne Horse Trading Cheyenne Horse Trading (-25%)
Inca Chaquis Messengers Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Other Westernization Westernization (grants Veteran upgrade)
Petrine Reforms Petrine Reforms (grants Guard upgrade)
Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards Edit

As Cossacks are unique to the Russians, only their cards and other civilizations' TEAM cards are shown in the following tables:

History Edit

"The Cossacks fled a life of poverty and serfdom in Moscow to settle as a free people on the frontiers of Imperial Russia, where they became legendary and feared horsemen. Every man rode and fought; the Cossacks did not have an army, they were an army. The Russian government understood the value of having these very territorial, independent warriors as a buffer to invasion and established an alliance with them, giving the Cossacks land and property.

The Cossacks wore furred caps, long overcoats, loose trousers, and tall boots. They carried lances, sabers, short pikes, and muskets.

Gallery Edit

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