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Agile corsair skirmisher with high ranged armor. Good against heavy infantry and light ranged cavalry.
—In-game information

The Corsair Marksman is an outlaw in Age of Empires III: Definitive Edition available on the Atlas, Mediterranean, Nile Valley, Saharan Routes, Siwa Oasis, and Tripolitania maps.

Overview[]

The Corsair Marksman is basically an outlaw version of the Skirmisher. It has slight variations in its stats, depending on its civilization.

The Barbary States' Corsair Marksman is stronger, faster, has higher multipliers against villagers and a lower siege Rate of Fire, causing him to inflict double damage against buildings in the same amount of time compared to other units that generally have a rate of fire of 3.0.

The Hausa version has statistics that are more closer to the regular Skirmisher's, supplying a lack that this civilization has of not having an rifle infantry unit.

Upgrades[]

The Corsair Marksman upgrades in the Industrial Age and the Imperial Age when Compunction, Folk Heroes, or Nomadic Bandits are researched.

  • Industrial age up +30% hit points and damage
  • Imperial age up +50% hit points and damage

Civilization differences[]

Revolutions[]

  • The Barbary States can train Corsair Marksmen at Barracks, Forts, Galleons, and Privateers, and upgrade them with variety Home City shipments.
  • Argentina and the Maya can also get Corsair Marksmen through the "Outlaw Band" (for Argentina) and "Bandit Gang" (for Maya) Home City Cards, which are included in the pool of random outlaws shipped.
  • Haiti Battleships can train Corsair Marksmen through the "Brethren of the Coast" card (if they are available in the Tavern).

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, light ranged cavalry, ranged shock infantry, ships, treasure guardians, villagers
Weak vs. Heavy cavalry, hand shock infantry, counter-skirmishers, artillery
Improvements
Hit points Atonement Compunction (+20%; Asians only)
Folk Heroes Folk Heroes (+20%; Europeans only)
Nomadic Bandits Nomadic Bandits (+20%; Africans only)
Dance Hall Wild West (+20%; Americans only)
Flint lock Flint Lock (+10%)
Cree Tanning Cree Tanning (+5%)
Navajo Weaving Navajo Weaving (+5%)
Tar kilns Tar Kilns (+5%)
Attack Atonement Compunction (+20%; Asians only)
Folk Heroes Folk Heroes (+20%; Europeans only)
Nomadic Bandits Nomadic Bandits (+20%; Africans only)
Dance Hall Wild West (+20%; Americans only)
Paper cartridge Paper Cartridge (+15%)
Peacemakers Peacemakers (+10%; Mexicans only)
Smokeless Powder Smokeless Powder (+10%)
Armatoloi Armatoloi (+5%)
Yoga Yoga (+5%)
Clenched Fist Clenched Fist (+25% hand attack)
Somali jile daggers Somali Jile Daggers (-35% hand attack Rate of Fire)
Counter Infantry Rifling Counter Infantry Rifling (+1.0 multiplier vs. heavy infantry)
Kalthoff repeaters Kalthoff Repeaters (+0.1 multiplier vs. light infantry)
Resistance Somali oryx shields Somali Oryx Hide Shields (+5% ranged resistance)
Speed Military Drummers Military Drummers (+10%)
Quechuan Mountaineering Quechuan Mountaineering (+10%)
Akan Drums Akan Fontomfrom (+5%)
Apache Endurance Apache Endurance (+5%)
Line of Sight Town Watch Town Watch (+3)
Schutzenfest Schützenfest (+1)
Range Schutzenfest Schützenfest (+1)
Cost Philhellenism Philhellenism (-10%)
Mapuche Ad-mapu Mapuche Ad-mapu (-10% coin cost)
Golden liberty Golden Liberty (-5% coin cost)
Train time Atonement Compunction (-50%; Asians only)
Folk Heroes Folk Heroes (-50%; Europeans only)
Nomadic Bandits Nomadic Bandits (-30%; Africans only)
Standing Army Standing Army (-25%)
Akan Drums Akan Fontomfrom (-20%)
Quechuan Diet Quechuan Diet (-15%)
Philhellenism Philhellenism (-10%)
Strangers' Quarters Strangers' Quarters (-10%; Hausa only)
Other Arma Garrisons Arma Garrisons (can be trained at Watch Towers; Hausa only)
Merritocracy Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Corsair Marksman
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Blue Shipment that arrives fast (5 seconds)
All
Card Description Age
Team ranged infantry damage TEAM Senegalese Riflemen Ranged infantry damage +10%; French and Hausa-only ranged infantry damage +15% instead
Age III tech tree aoe3
Mexican Home City 3 (Liberation March) Liberation March Infantry, cavalry, and shock infantry train time -35%, speed +5%
Age III tech tree aoe3
Spanish Home City 3 (Fencing School) Fencing School Infantry (except Warrior Priest and Skull Knight) and shock infantry train time -40%
Age II tech tree aoe3
Sioux Home City 5 (Outlaw Band) Outlaw Band Delivers 19 random outlaws; costs 1,000 coin
Age IV tech tree aoe 3
Sioux Home City 5 (Bandit Gang) Bandit Gang Delivers 20 random outlaws; costs 2,000 coin
Age IV tech tree aoe 3
  • "TEAM Senegalese Riflemen" is available to the French and Hausa.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Fencing School" is available to Europeans (except the French, Maltese, Ottomans, and Spanish), the Aztecs and Indians.
  • "Outlaw Band" is available to the Lakota, and also Germans, Italians, and Spanish upon revolting to Argentina.
  • "Bandit Gang" is available to the Lakota, and also Mexicans upon revolting to the Maya.
Africans
Card Description Age
Trainspeed africa Feudal Armies Unit train time -15%; hero respawn time -15%
Age III tech tree aoe3
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Age III tech tree aoe3
Chinese
Card Description Age
Chinese Home City 1 (TEAM Yongle Infrastructure) TEAM Yongle Infrastructure Delivers 1 Mongol Scout; infantry, land villager, healing unit, Envoy, and Disciple speed +5%
Age II tech tree aoe3
Western reforms Western Reforms Unit hit points and damage +8%
Age IV tech tree aoe 3
Acupuncture aoe3 Acupuncture Unit (except monk) train time -20%; Summer Palace banner army, Flying Crow, and Heavy Cannon spawn time -5%
Age III tech tree aoe3
Chinese Home City 5 (Atonement) Atonement Enables Iron Troops to be trained at the Monastery from the Commerce Age; outlaw population cost -2 (to a minimum of 1)
Age II tech tree aoe3
  • "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch
Card Description Age
Dutch Home City 2 (Infantry Hitpoints) TEAM Infantry Hitpoints Infantry hit points +10%; Dutch-only infantry hit points +15% instead
Age II tech tree aoe3
Ethiopians
Card Description Age
Ethiopian Home City 2 (TEAM Coffee Consumption) TEAM Coffee Consumption Ranged infantry speed +5%
Age IV tech tree aoe 3
Shiftas Shiftas Villager hit points +35%; unit affected by villager upgrades hit points +10%; outlaw hit points +15%, population cost -1 (to a minimum of 1)
Age I tech tree aoe3
Ignatian spirituality Ignatian Spirituality Unit (except herded animals) hit points +5%, regeneration rate +1.0 (even in combat)
Age IV tech tree aoe 3
Europeans
Card Description Age
Theaters Theaters Upgrades the Tavern to the Theater; enables Ronin to be trained at the Theater; outlaw population cost -2 (to a minimum of 1)
Age II tech tree aoe3
Hausa Home City 5 (Salé Rovers) Salé Rovers Delivers 1 Xebec and 10 Corsair Marksmen
Revolution
Barbary States Home City (Barbary Marksmen) 16 Corsair Marksmen Delivers 16 Corsair Marksmen
Revolution
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Revolution
Barbary combat Barbary Combat Barbary Warrior hit points and damage +20%; Corsair Marksman hit points and damage +25%
Revolution
Barbary States Home City (Corsair Captain) Corsair Captain Delivers 1 Corsair Captain; Corsair Marksmen, Corsair Captain, Barbary Warriors, and Explorers are able to gather crates; grants greater resource rewards from treasure and coin from destroyed ships and buildings instead of kill XP
Revolution
Portuguese Home City 2 (Gunpowder Infantry Combat) Outlaw Combat Outlaw and mercenary hit points and damage +15%
Revolution
Haiti Battleship Brethren of the Coast Delivers 1 Battleship with 10 Pirates in it; enables Battleships to train American, African and European outlaws (if available), Pirates, Duber the Pet Monkeys, and some pets; costs 1,000 coin
Revolution
South Africa Home City (Wanderlust) Wanderlust Land military and land villager hit points +5%; land villager and construction wagon speed +5% (can be sent 3 times)
Revolution
  • "Theaters" is not available to the Germans.
  • "Salé Rovers", "16 Barbary Marksmen", "Loyal Warriors", "Barbary Combat", and "Corsair Captain" are available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Brethren of the Coast" is available to the British and French upon revolting to Haiti.
  • "Outlaw Combat" is available upon revolting to the Barbary States, Hungary, and Mexico.
  • "Brethren of the Coast" is available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa.
French
Card Description Age
French Home City 3 (Royal Fencing School) Royal Fencing School Delivers 3 Royal Musketeers; infantry and shock infantry train time -40%
Age II tech tree aoe3
Revolutionary French Home City (Cult of the Supreme Being) Cult of the Supreme Being Unit train bounty +10%, kill bounty -10%; Sansculotte gather work rate for crates +50%, Berry Bush and Cherry Orchard +25%, tree, Mango Grove, mine +20%, huntable animals, herded animals, Mill, Farm, and Estate +15%
Revolution
Germans
Card Description Age
German Home City 5 (Witch Hammer) Witch Hammer Delivers 3 Inquisitors; enables Inquisitor to be trained at the Tavern/Mercenary Camp, Town Center, Command Post, Church, and Outpost; outlaw population cost -2 (to a minimum of 1), +2 Uhlans
Age II tech tree aoe3
Haudenosaunee
Card Description Age
Iroquois Home City 2 (Scout Infantry) TEAM Scout Infantry Delivers 1 Native Scout; infantry Line of Sight +8
Age II tech tree aoe3
Hausa
Card Description Age
Loyal warriors Loyal Warriors Native warrior, mercenary, and outlaw cost -15% (also affects shipments)
Age III tech tree aoe3
Hausa Home City Cards 5 (Sahelian Kingdoms) Sahelian Kingdoms Native warrior hit points and damage +15%; mercenary and outlaw hit points and damage +10%
Age III tech tree aoe3
Hausa Home City 5 (Salé Rovers) Salé Rovers Delivers 1 Xebec and 10 Corsair Marksmen, costs 1,500 influence
Age III tech tree aoe3
Hausa Home City 5 (Yawon Dandi) Yawon Dandi Desert Archer and Desert Warrior speed +10%; Desert Raider speed +5%; outlaw train time -15%
Age III tech tree aoe3
Inca
Card Description Age
Inca Home City 2 (TEAM Inca Bridges) TEAM Inca Bridges Delivers 1 Chasqui; infantry, land villager, healing unit, and Envoy speed +5%
Age II tech tree aoe3
  • "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians
Card Description Age
Dravidian martial arts Dravidian Martial Arts Unit all melee attack damage +15%; Rajput hand attack damage +20% instead, +1 Hindu Villager
Age II tech tree aoe3
Shivajis tactics TEAM Shivaji's Tactics Unit hit points and damage +5%
Age IV tech tree aoe 3
Indian Home City 3 (Conscript Sepoys) Zamindars Delivers 2 Sepoys instead of 1 Hindu Villager with every future Home City shipment, including this one; infantry train time -20%
Age II tech tree aoe3
Chinese Home City 5 (Atonement) Atonement Enables Jat Lancers to be trained at the Monastery from the Commerce Age; outlaw population cost -2 (to a minimum of 1), +1 Hindu Villager
Age II tech tree aoe3
Italians
Card Description Age
Iroquois Home City 2 (Infantry Hitpoints) Infantry Hitpoints Infantry hit points +15%
Age II tech tree aoe3
Italian Home City 2 (Schiavoni Swords) Schiavoni Swords Infantry, cavalry, and shock infantry all melee attack damage +15%
Age II tech tree aoe3
Japanese
Card Description Age
Onin war Onin War Infantry siege attack damage +33%
Age II tech tree aoe3
Japanese Home City 3 (Cheaper Unit Upgrades) TEAM Sengoku Unit upgrade cost -20%
Age IV tech tree aoe 3
Bakufu Bakufu Daimyo and Shogun Tokugawa speed +5%, Line of Sight +10, training and research work rate +15%; land military train time -20%, artillery and banner army train time -10% instead
Age III tech tree aoe3
Chinese Home City 5 (Atonement) Atonement Enables Yojimbo to be trained at the Monastery from the Fortress Age; outlaw population cost -2 (to a minimum of 1)
Age II tech tree aoe3
Lakota
Card Description Age
Sioux Home City 2 (Wind Runner) Moccasins Infantry speed +10%
Age IV tech tree aoe 3
Maltese
Card Description Age
Maltese Home City 2 (TEAM Knights of the Round Table) TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post present on the map; unit hit points +2%
Age I tech tree aoe3
Mexicans
Card Description Age
Mexican Home City 2 (Ambuscade) Guerrilla Tactics Rifle infantry hit points and damage +15%; Salteadores get Big Ability Batton: if not in combat Salteadores will automatically be stealthy with no speed penalty - for a short duration
Age III tech tree aoe3
Mexican Home City 2 (TEAM Mariachi) TEAM Mariachi For the next 30 seconds, military building training and research work rate +400%, unit speed +10%
Age I tech tree aoe3
Federal card colegio de san nicolas Colegio de San Nicolas Delivers 1 Large Collection of Books (500 XP); unit Line of Sight +4; building (except Wall) Line of Sight +8; reveals enemy units' positions for 20 seconds
Age II tech tree aoe3
Maya Home City (Pok Ta Pok) Pok Ta Pok Infantry train time -10%, speed +10%
Revolution
  • "Colegio de San Nicolas" is available upon selecting the Michoacán Federal State.
  • "Pok Ta Pok" is available upon revolting to the Maya
Ottomans
Card Description Age
Ottoman Home City 3 (Matrakci School) Matrakci School Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead
Age II tech tree aoe3
Portuguese
Card Description Age
Portuguese Home City 2 (Gunpowder Infantry Hitpoints) TEAM Gunpowder Infantry Hitpoints Gunpowder trooper hit points +15%
Age III tech tree aoe3
Spanish
Card Description Age
Spanish Home City 2 (Peninsular Guerrillas) Peninsular Guerrillas Ranged infantry damage +20%, musket infantry damage +10% instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds
Age IV tech tree aoe 3
Spanish Home City 3 (Inquisition) TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic unit Line of Sight +10
Age II tech tree aoe3

Changelog[]

Age3DE Icon Definitive Edition[]

KotM AoE3 icon Knights of the Mediterranean[]

In-game dialogue[]

The Corsair Marksman speaks Kabyle language using dialogue files of the Barbary Corsair.

History[]

The powers of the Maghreb came early into contact with gunpowder weaponry due to the proximity to Europe as well as the ties to the Ottoman Empire. Although the Barbary States were connected to maritime and inner-African trade routes their access to firearms and particularly artillery remained limited. Especially the Mediterranean powers that suffered from raids of the Barbary corsairs prevented the trade of firearms. To overcome this limited supply firearms were increasingly manufactured locally. A prominent example that achieved this is the "moukahla", also known as Kabyle musket – named after the Kabyle people – that had a formidable range due to its long barrel.
—In-game history section

Gallery[]

Mercenary and outlaw units in Age of Empires III
Aoe3 unit type mercenary Mercenaries
InfantryMercenary armored pistoleer portrait Armored Pistoleer · Arsonist aoe3de Arsonist · Askari aoe3de portrait Askari · Corsair de Barbary Corsair · Cannoneer portrait aoe3de Cannoneer · Dahomey amazon aoe3de portrait Dahomey Amazon · Fusilier de Fusilier · Mercenary giant grenadier portrait Giant Grenadier · Highlander de Highlander · Mercenary irish brigade portrait Irish Brigadier · Iron troop aoe3de Iron Troop · Jaeger portrait aoe3de updated Jaeger · Landsknecht de Landsknecht · Ninja de Ninja · Mercenary pandour portrait Pandour · Ronin de Ronin · Swiss pikeman aoe3de Swiss Pikeman · Zouave icon aoe3de Zouave
CavalryBlack rider aoe3de Black Rider · Mercenary bosniak rider portrait Bosniak · Elmeti aoe3de Elmetto · Gatling camel aoe3de portrait Gatling Camel · Hackapell aoe3de Hackapell · Harquebusier icon Harquebusier · Jat lancer de Jat Lancer · Kanuri guard aoe3de portrait Kanuri Guard · Mameluke aoe3de Mameluke · Manchu de Manchu · Mercenary mounted rifleman portrait Mounted Rifleman · Mercenary royal horseman portrait Royal Horseman · Sennar horseman aoe3de portrait Sennar Horseman · Stradiot aoe3de Stradiot · Yojimbo aoe3de Yojimbo · Zenata rider aoe3de portrait Zenata Rider
ArtilleryLil bombard aoe3de Li'l Bombard · Napoleon gun icon aoe3de Napoleon Gun · Gatling camel aoe3de portrait Gatling Camel
ShipBattleship portrait Battleship · Privateer aoe3de Privateer · War dhow portrait aoe3de War Dhow · Wokou junk aoe3de Wokou Junk · Xebec portrait aoe3de Xebec
Outlaws
InfantryAfrican vagabond portrait African Vagabond · Colonial looter portrait Colonial Looter · Berber arquebusier aoe3de Corsair Marksman · Cossack daredevil portrait Cossack Daredevil · Desert archer portrait aoe3de Desert Archer · Desert warrior portrait aoe3de Desert Warrior · Hajduk portrait Hajduk · Highwayman dismounted portrait Highwayman · Inquisitor portrait Inquisitor · Dacoit aoe3de Marathan Dacoit · Thuggee aoe3de Marathan Thuggee · Pistolero aoe3de Pistolero · Renegado aoe3de Renegado · Blind monk aoe3de Wokou Monk · Wayward ronin aoe3de Wokou Ronin
Shock infantryPirate aoe3de Pirate · Wokou pirate aoe3de Wokou Pirate
CavalryComanchero icon aoe3de Comanchero · Mounted cossack daredevil portrait Cossack Daredevil · Crabat portrait Crabat · Desert raider portrait aoe3de Desert Raider · Highwayman mounted portrait Highwayman · Wokou horseman aoe3de Wokou Horseman
ArtilleryCaptured mortar aoe3de Captured Mortar
ShipCatamaran aoe3de Marathan Catamaran
Federal AmericansDesperado portrait Desperado · Vaquero portrait Cuatrero · Bandido portrait Bandido · Gunslinger aoe3de Gunslinger · Cowboy aoe3de Cowboy · Owlhoot aoe3de Owlhoot