“ | Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies. | ” |
—In-game description |
The Consulate is an economic and military building in Age of Empires III: The Asian Dynasties that is available to the Chinese, Indians, and Japanese. It allows an Asian civilization to enter an alliance with one of eight European civilizations (or for the Japanese, enter isolationism) at a time.
Each choice provides passive bonuses, but also access to technologies and units acquired through the spending of export. The Consulate menu also allows for configuration of the player's export gather rates.
Alliance[]
To ally with a European civilization (or enter isolationism for the Japanese), the player needs to select the option through Open Relations, which costs 100 export (25 export with Diplomatic Intrigue Home City Card) and takes 10 seconds to complete. Once the player forms an alliance/enters isolation, they will receive the ally's associated bonus and have access to the ally's armies/units and shipments/technologies at the Consulate.
The player can end their alliance/isolation by using End Relations/Isolation, which takes 45 seconds to complete. Once the alliance/isolation is ended, the ally's associated bonus and access to their armies/units and shipments/technologies will be removed (armies/units and shipments/technologies hired/sent/researched prior to ending the alliance/isolation will be retained), but the player can choose a new ally through Open Relations.
An Asian player may only have one ally at a time, but multiple Asian players may have the same ally.
Shipments and technologies[]
Consulate shipments and technologies vary depending on the allied civilization, which ranges from economic and military units and improvements.
For European allies, the Brigade shipment will become available once the Imperial Age is reached, which consists of a large number of the allied civilization's best units.
Armies[]
Consulate armies are similar to banner armies, in which they are groups of units trained in a single block. They usually consist of the allied civilization's best units, notably those which can be upgraded to the Royal Guard level (e.g. Redcoat Musketeers) or those that cannot be trained by the ally but can be shipped via certain Church technologies (e.g. Roger's Ranger Skirmishers). Instead of being trained as armies, units provided by Japanese Isolation are trained much like regular units.
Unlike their regular counterparts, Consulate units start with +10% hit points and attack and are upgraded in every Age up starting from the Fortress Age (Industrial Age for artillery and Ninja):
+20% hit points and attack
+30% hit points and attack (+25% hit points and attack for artillery)
+50% hit points and attack
This allows Consulate units to provide a much needed bolster for some Asian civilizations, especially those lacking in certain fields or when the game's outcome are not in their favor.
Consulate allies[]
Bonus: +7% hit points for land units
Shipments[]
Age | Improvement | Cost | Effect |
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250 export | Ships 2 Surgeons | |
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300 export | Ships 4 Spies | |
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450 export | Ships 5 Petards | |
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2,300 export | Ships 16 Roger's Ranger Skirmishers and 5 Falconets |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 6 | 6 Redcoat Musketeers | |
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800 export | 14 | 9 Redcoat Musketeers 1 Falconet | |
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1,600 export | 29 | 7 Life Guard Hussars 3 Falconets |
- Available for the Japanese
Bonus: 0.8 coin trickle
Shipments[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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150 export | Ships 1 Church Wagon | |
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450 export | Ships 1 Bank Wagon | |
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300 export | Ships 1 Arsenal Wagon | |
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900 export | Ships 1 Livestock Pen Wagon | |
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2,300 export | Ships 28 Stadhouder Musketeers and 4 Mortars |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 6 | 6 Stadhouder Musketeers | |
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800 export | 14 | 8 Carabineer Ruyters 6 Stadhouder Musketeers | |
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1,600 export | 28 | 16 Carabineer Ruyters 2 Mortars |
Bonus: Villagers gather 5% faster
Shipments[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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300 export | Ships 300 food | |
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Ships 500 wood | ||
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Ships 700 coin | ||
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2,300 export | Ships 15 Gendarme Cuirassiers |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 8 | 4 Young Guard Grenadiers | |
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800 export | 15 | 3 Gendarme Cuirassiers 3 Young Guard Grenadiers | |
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1,600 export | 30 | 6 Gendarme Cuirassiers 2 Horse Artillery |
- Available for the Chinese
Bonus: Banner armies cost -15% food
Shipments and technologies[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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250 export | Gives a trickle of 1.5 food | |
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Gives a trickle of 1.25 wood | ||
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Gives a trickle of 1.65 coin | ||
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2,300 export | Ships 19 Czapka Uhlans and 15 Prussian Needle Gun Skirmishers |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 6 | 3 Zweihander Doppelsoldner | |
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800 export | 13 | 3 Zweihander Doppelsoldner 7 Prussian Needle Gun Skirmishers | |
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1,600 export | 25 | 18 Prussian Needle Gun Skirmishers 1 Heavy Cannon |
- Available for the Japanese
Bonus: +7% attack for land units
Shipments and technologies[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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100 export | Ships 1 Military Rickshaw | |
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300 export | Units can be trained in blocks of 10 | |
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400 export | Each Castle spawns 1 Samurai after 45 seconds | |
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4,000 export | Advances to the Imperial Age without having to build a wonder |
Units[]
Age | Unit | Cost | Pop. |
---|---|---|---|
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65 export | 1 | |
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80 export | ||
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145 export | 4 | |
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290 export |
- Available for the Indians
Bonus: +7 LOS for all units and buildings
Shipments[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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200 export | Ships 6 Minutemen | |
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300 export | Ships 4 Settlers | |
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850 export | Ships 2 Great Bombards | |
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2,300 export | Ships 13 Tufanci Corps Janissaries and 4 Great Bombards |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 6 | 3 Gardener Hussars | |
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800 export | 13 | 7 Tufanci Corps Janissaries 3 Gardener Hussars | |
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1,600 export | 27 | 13 Tufanci Corps Janissaries 2 Great Bombards |
Bonus: Buildings (including wonders) cost -15% food and -15% wood
Shipments[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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250 export | Ships 3 Fishing Boats | |
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425 export | Ships 1 Caravel with 3 Petards | |
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700 export | Ships 1 Ironclad | |
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2,300 export | Ships 11 Jinete Dragoons and 4 Horse Artillery |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 7 | 7 Besteiro Crossbowmen | |
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800 export | 15 | 11 Besteiro Crossbowmen 1 Culverin | |
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1,600 export | 27 | 15 Legionario Musketeers 3 Culverins |
- Available for the Chinese
Bonus: Villager train time and cost -10%
Shipments[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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225 export | Ships 1 Blockhouse Wagon and allows Settlers to build Blockhouses | |
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600 export | Ships 1 Fort Wagon | |
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800 export | Ships 1 Factory Wagon | |
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2,300 export | Ships 15 Bashkir Hussars and 3 Culverins |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 4 | 4 Siberian Cossacks | |
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800 export | 10 | 6 Siberian Cossacks 1 Culverin | |
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1,600 export | 30 | 9 Kalmuck Dragoons 3 Culverins |
- Available for the Japanese
Bonus: 0.8 XP trickle
Shipments and technologies[]
Age | Improvement | Cost | Effect |
---|---|---|---|
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125 export | Home City shipments arrive twice as fast | |
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325 export | Crates and Trade Routes contain/generate +25% resources | |
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700 export | Gives 1,500 XP | |
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2,300 export | Ships 17 Espadachin Rodeleros and 15 Garrochista Lancers |
Armies[]
Age | Army | Cost | Pop. | Consists of |
---|---|---|---|---|
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400 export | 8 | 8 Tercio Pikemen | |
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800 export | 14 | 9 Espadachin Rodeleros 1 Falconet | |
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1,600 export | 29 | 7 Garrochista Lancers 3 Falconets |
Further statistics[]
Building strengths and weaknesses | |
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Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | ![]() |
Construction cost | ![]() ![]() |
Home City Cards[]
Click for a list of Home City Cards related to the Consulate | ||||||||||||||||||||||||||||||||||||||||||||
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Green: TEAM Shipment that is sent to each player in a team Asians[]
Chinese[]
Indians[]
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Trivia[]
- Zweihander Doppelsoldners, Tufanci Janissaries, and Siberian Cossacks are the only units that aren't a royal upgrade and cannot be shipped from a Church research, but they can be regularly trained from the proper military building of their civilization.
History[]
“ | A consulate, also known as an embassy, or a diplomatic mission, is a group of people from one state or organization present in a foreign state to represent their state’s interests. A consulate is generally located in a busy tourist city, and takes care of minor diplomatic tasks such as issuing visas and diplomatic papers. The word “consulate” literally means “office of the consul,” who is a diplomat appointed to foster trade and take care of expatriates. | ” |