"Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies."—In-game description
The Consulate is an economic/military building in Age of Empires III: The Asian Dynasties that is unique to the Asian civilizations (Chinese, Indians, and Japanese). It enables Asian civilizations to ally with one of the eight European civilizations (or enter isolationism for the Japanese), which provides a passive bonus as well as units and technologies that can be acquired by spending export, and configures export gather rate.
Note that a player may only ally with one European civilization at a time, although mutliple Asian players may have the same ally.
When the Consulate is built for the first time, the player can select the European civilization they wish to ally with, or enter isolationism for the Japanese, by using the Open Relations button, which costs 100 export and takes 10 seconds to complete.
The player can end their alliance/isolation by using the End Relations/Isolation button, which takes 60 seconds to complete so the player can consider their decision. Note that the export spent to enter the previous alliance/isolation will not be refunded.
When allied with an European civilization or in isolation, the player will be bestowed with a passive bonus and can hire armies/units, send shipments, or research technologies provided by their ally at the cost of export, so long as the alliance holds. If the player ends their alliance/isolation and have hired/sent/researched their ally's armies/units/shipments/technologies beforehand, the player will retain them.
Shipments and technologies Edit
Consulate shipments and technologies vary depending on the allied civilization, which ranges from economic and military units and improvements.
For European allies, the Brigade shipment will become available once the Imperial Age is reached, which consists of a large number of the allied civilization's best units.
Consulate armies are similar to banner armies, in which they are groups of units trained in a single block. They usually consist of the allied civilization's best units, notably those which can be upgraded to the Royal Guard level (e.g. Redcoat Musketeers) or those that cannot be trained by the ally but can be shipped via certain technologies (e.g. Roger's Ranger Skirmishers).
Instead of trained as armies, units provided by Japanese Isolationism are trained much like regular units.
Unlike their regular counterparts, Consulate units start with +10% hit points and attack (except for artillery), and are upgraded in every Age starting from the Fortress Age (Industrial Age for artillery and Ninja):
- +20% hit points and attack
- +30% hit points and attack (+25% hit points and attack for artillery)
- +50% hit points and attack
This allows Consulate units to provide a much needed bolster for some Asian civilizations, especially those lacking in certain fields or when the game's outcome are not in their favor.
Consulate allies Edit
Further statistics Edit
As the Consulate can only be built by Asian civilizations, only improvements available to them (including native improvements) are listed here.
|Building strengths and weaknesses|
|Hit points||Flying Buttress (+20%)|
|Construction cost|| Cree Textile Craftsmanship (-25% wood)|
Tupi Forest Burning (-20% wood)
Home City Cards Edit
As the Consulate is exclusive to the Asian civilizations, only other civilizations' TEAM cards that affects them are listed here.
|Click for a list of Home City Cards related to the Consulate|
Green: TEAM Shipment that is sent to each player in a team
"A consulate, also known as an embassy, or a diplomatic mission, is a group of people from one state or organization present in a foreign state to represent their state’s interests. A consulate is generally located in a busy tourist city, and takes care of minor diplomatic tasks such as issuing visas and diplomatic papers. The word “consulate” literally means “office of the consul,” who is a diplomat appointed to foster trade and take care of expatriates."
|Buildings in Age of Empires III|
|Economic||Town Center · Trading Post · House (Europeans except British, Aztecs) · Manor (British) · Longhouse (Iroquois) · Teepee (Sioux) · Village (Chinese) · Indian House (Indians) · Shrine (Japanese) · Market · Mill (Europeans) · Bank (Dutch) · Farm (Native Americans) · Rice Paddy (Asians) · Livestock Pen (Europeans) · Sacred Field (Indians) · Fire Pit (Native Americans) · Mosque (Ottomans) · Consulate (Asians) · Church (Europeans except Ottomans) · Plantation (Europeans and Native Americans) · Factory (Europeans) · Capitol (Europeans)|
|Military||Outpost (Europeans except Russians) · Blockhouse (Russians) · War Hut (Native Americans) · Castle (Asians) · Dock · Monastery (Asians) · Barracks (Europeans except Russians, Indians and Japanese) · Stable (Europeans and Japanese) · Corral (Native Americans) · Caravanserai (Indians) · War Academy (Chinese) · Artillery Foundry · Saloon (Europeans) · Arsenal (Europeans) · Fort (Europeans) · Siege Workshop (Iroquois) · Nobles' Hut (Aztecs) · Dojo (Japanese)|
|Other||Field Hospital · Native Embassy · Wonders (Asians)|