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Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies.
In-game description

The Consulate is an economic/military building in Age of Empires III: The Asian Dynasties that is unique to the Asian civilizations (Chinese, Indians, and Japanese). It enables them to ally with one of the eight European civilizations (or enter isolationism for the Japanese), which provides a passive bonus as well as units and technologies that can be acquired by spending export, and configures the export gather rate.

Alliance Edit

An Asian player may only have one ally at a time, but multiple Asian players may have the same ally.

Ability Description
Open Relations Open Relations Selects an European civilization to ally with (or enter isolationism for the Japanese), granting the ally's associated bonus and gives access to their armies/units and shipments/technologies. Costs 100 export (25 export once the Diplomatic Intrigue Home City Card is sent) and takes 10 seconds to complete.
End RelationsEnd Isolation End Relations/Isolation Ends the player's alliance (or isolation for the Japanese), removing the ally's associated bonus and access to their armies/units and shipments/technologies, but allows the player to choose a new ally through Open Relations. Armies/units and shipments/technologies hired/sent/researched prior to ending the alliance/isolation will be retained, however. Takes 60 seconds to complete.

Shipments and technologies Edit

Consulate shipments and technologies vary depending on the allied civilization, which ranges from economic and military units and improvements.

For European allies, the Brigade shipment will become available once the Imperial Age is reached, which consists of a large number of the allied civilization's best units.

Armies Edit

Consulate armies are similar to banner armies, in which they are groups of units trained in a single block. They usually consist of the allied civilization's best units, notably those which can be upgraded to the Royal Guard level (e.g. Redcoat Musketeers) or those that cannot be trained by the ally but can be shipped via certain technologies (e.g. Roger's Ranger Skirmishers).

Instead of trained as armies, units provided by Japanese Isolationism are trained much like regular units.

Unlike their regular counterparts, Consulate units start with +10% hit points and attack (except for artillery), and are upgraded in every Age up starting from the Fortress Age (Industrial Age for artillery and Ninja):

Fortress age up +20% hit points and attack
Industrial age up +30% hit points and attack (+25% hit points and attack for artillery)
Imperial age up +50% hit points and attack

This allows Consulate units to provide a much needed bolster for some Asian civilizations, especially those lacking in certain fields or when the game's outcome are not in their favor.

Consulate allies Edit

Flag british large normal
Available at start for Chinese and Indians

Bonus: +10% hit points for land units

Shipments Edit

Age Improvement Cost Effect
Ages colonial
Surgeon icon 2 Surgeons 200 export Ships 2 Surgeons
Aoe3 spy icon 4 Spies 300 export Ships 4 Spies
Ages fortress
Aoe3 petard icon 5 Petards 450 export Ships 5 Petards
Ages imperial
BritishBrigade icon British Brigade 2,400 export Ships 16 Roger's Ranger Skirmishers and 5 Falconets

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
BritishExpeditionaryCompany icon British Expeditionary Company 400 export 6 6 Redcoat Musketeers
Ages fortress
BritishExpeditionaryForce icon British Expeditionary Force 800 export 13 8 Redcoat Musketeers
1 Falconet
Ages industrial
BritishExpeditionaryArmy icon British Expeditionary Army 1,600 export 27 6 Life Guard Hussars
3 Falconets

Flag dutch large normal
Available at a level 25 Home City for the Japanese

Bonus: 0.8 coin trickle

Shipments Edit

Age Improvement Cost Effect
Ages colonial
Church Icon Church Wagon 150 export Ships 1 Church Wagon
Bank Icon Bank Wagon 450 export Ships 1 Bank Wagon
Ages fortress
Arsenal Icon Arsenal Wagon 300 export Ships 1 Arsenal Wagon
Ages imperial
DutchBrigade icon Dutch Brigade 2,400 export Ships 28 Stadhouder Musketeers and 4 Mortars

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
DutchExpeditionaryCompany icon Dutch Expeditionary Company 400 export 6 6 Stadhouder Musketeers
Ages fortress
DutchExpeditionaryForce icon Dutch Expeditionary Force 800 export 13 7 Carabineer Ruyters
6 Stadhouder Musketeers
Ages industrial
DutchExpeditionaryArmy icon Dutch Expeditionary Army 1,600 export 17 9 Carabineer Ruyters
2 Mortars

Flag french large normal
Available at a level 25 Home City for Chinese and Indians

Bonus: Villagers gather 5% faster

Shipments Edit

Age Improvement Cost Effect
Ages colonial
Food Crate Food Crates 300 export Ships 500 food
Wood Crate Wood Crates Ships 500 wood
Coin Crate Coin Crates Ships 500 coin
Ages imperial
FrenchBrigade icon French Brigade 2,400 export Ships 15 Gendarme Cuirassiers

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
FrenchExpeditionaryCompany icon French Expeditionary Company 400 export 8 4 Young/Middle/Old Guard Grenadiers
Ages fortress
FrenchExpeditionaryForce icon French Expeditionary Force 800 export 18 3 Gendarme Cuirassiers
3 Young/Middle/Old Guard Grenadiers
Ages industrial
FrenchExpeditionaryArmy icon French Expeditionary Army 1,600 export 27 5 Gendarme Cuirassiers
2 Horse Artillery

Flag germans large normal
Available at a level 40 Home City for the Chinese

Bonus: Banner armies cost -15 resources

Shipments and technologies Edit

Age Improvement Cost Effect
Ages colonial
Colbertism Food Trickle 250 export Gives a trickle of 1.5 food
Ages fortress
Distributivism Wood Trickle Gives a trickle of 1.25 wood
Ages industrial
Capitalism Coin Trickle Gives a trickle of 1.25 coin
Ages imperial
GermanBrigade icon German Brigade 2,400 export Ships 19 Czapka Uhlans and 15 Prussian Needle Gun Skirmishers

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
GermanExpeditionaryCompany icon German Expeditionary Company 400 export 6 3 Zweihander Doppelsoldner
Ages fortress
GermanExpeditionaryForce icon German Expeditionary Force 800 export 12 3 Zweihander Doppelsoldner
6 Prussian Needle Gun Skirmishers
Ages industrial
GermanExpeditionaryArmy icon German Expeditionary Army 1,600 export 25 11 Prussian Needle Gun Skirmishers
2 Heavy Cannons

Flag tokugawa large normal
Available at start for the Japanese

Bonus: +5% attack for land units

Shipments and technologies Edit

Age Improvement Cost Effect
Ages colonial
Japanese town center rickshaw Military Rickshaw 100 export Ships 1 Military Rickshaw
Bushido Principles Bushido Principles 250 export Units can be trained in blocks of 10
Clan Offerings Clan Offerings 500 export Each Castle spawns 1 Samurai after 45 seconds
Ages industrial
Imperial age up Meiji Restoration 4,000 export Advances to the Imperial Age without having to build a wonder

Units Edit

Age Unit Cost Pop.
Ages colonial
Yamabushi icon Konsha Yamabushi 60 export 1
Shinobi icon Shinobi-no-Mono 80 export
Ages fortress
Ninja icon Ninjutsu-Zukai 145 export 4
Ronin icon Hatamoto Samurai 290 export

Flag ottomans large normal
Available at a level 40 Home City for the Indians

Bonus: +10 LOS for all units and buildings

Shipments Edit

Age Improvement Cost Effect
Ages colonial
Levy Icon Levy 200 export Ships 6 Minutemen
Settler icon 4 Settlers 300 export Ships 4 Settlers
Ages industrial
Great bombard icon 2 Great Bombards 850 export Ships 2 Great Bombards
Ages imperial
OttomanBrigade icon Ottoman Brigade 2,400 export Ships 13 Tufanci Corps Janissaries and 4 Great Bombards

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
OttomanExpeditionaryCompany icon Ottoman Expeditionary Company 400 export 6 3 Gardener Hussars
Ages fortress
OttomanExpeditionaryForce icon Ottoman Expeditionary Force 800 export 12 6 Tufanci Corps Janissaries
3 Gardener Hussars
Ages industrial
OttomanExpeditionaryArmy icon Ottoman Expeditionary Army 1,600 export 25 11 Tufanci Corps Janissaries
2 Great Bombards

Flag portuguese large normal
Available at start for Indians and Japanese

Bonus: Buildings (including wonders) cost -15% food and -15% wood

Shipments Edit

Age Improvement Cost Effect
Ages colonial
Aoe3 fishing boat icon Fishing Fleet 250 export Ships 3 Fishing Boats
Ages fortress
Exploration Fleet Exploration Fleet 425 export Ships 1 Caravel with 3 Petards
Ages industrial
Expeditionary Fleet Expeditionary Fleet 700 export Ships 1 Ironclad
Ages imperial
PortugueseBrigade icon Portuguese Brigade 2,400 export Ships 11 Jinete Dragoons and 4 Horse Artillery

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
PortugueseExpeditionCompany icon Portuguese Expeditionary Company 400 export 7 7 Besteiro Crossbowmen
Ages fortress
PortugueseExpeditionForce icon Portuguese Expeditionary Force 800 export 14 10 Besteiro Crossbowmen
1 Culverin
Ages industrial
PortugueseExpeditionArmy icon Portuguese Expeditionary Army 1,600 export 25 13 Guerreiro Musketeers
3 Culverins

Flag russians large normal
Available at start for the Chinese

Bonus: Villager train time -10%

Shipments Edit

Age Improvement Cost Effect
Ages colonial
Blockhouse Icon Blockhouse Wagon 200 export Ships 1 Blockhouse Wagon and allows Settlers to build Blockhouses
Ages fortress
Fort Icon Fort Wagon 600 export Ships 1 Fort Wagon
Ages industrial
Factory Icon Factory Wagon 800 export Ships 1 Factory Wagon
Ages imperial
RussianBrigade icon Russian Brigade 2,400 export Ships 15 Bashkir Hussars and 3 Culverins

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
RussianExpeditionaryCompany icon Russian Expeditionary Company 400 export 4 4 Siberian Cossacks
Ages fortress
RussianExpeditionaryForce icon Russian Expeditionary Force 800 export 9 5 Siberian Cossacks
1 Culverin
Ages industrial
RussianExpeditionaryArmy icon Russian Expeditionary Army 1,600 export 26 7 Kalmuck Dragoons
3 Culverins

Flag spanish large normal
Available at a level 40 Home City for the Japanese

Bonus: 0.8 XP trickle

Shipments and technologies Edit

Age Improvement Cost Effect
Ages colonial
Merchant Marine Merchant Marine 200 export Home City shipments arrive twice as fast
Silk Road Nanban Trade 450 export Crates and Trade Routes contain/generate +25% resources
Ages fortress
Merchantilism Bullionism 700 export Gives 1,500 XP
Ages imperial
SpanishBrigade icon Spanish Brigade 2,400 export Ships 17 Espadachin Rodeleros and 15 Garrochista Lancers

Armies Edit

Age Army Cost Pop. Consists of
Ages colonial
SpanishExpeditionaryCompany icon Spanish Expeditionary Company 400 export 7 7 Tercio Pikemen
Ages fortress
SpanishExpeditionaryForce icon Spanish Expeditionary Force 800 export 15 10 Tercio Pikemen
1 Falconet
Ages industrial
SpanishExpeditionaryArmy icon Spanish Expeditionary Army 1,600 export 28 13 Espadachin Rodeleros
3 Falconets

Further statistics Edit

As the Consulate is unique to Asian civilizations, only improvements available to them that are shown in the following table.

Building strengths and weaknesses
Strong vs. Nothing
Weak vs. Everything
Improvements
Hit points Flying Buttress Flying Buttress (+20%)
Construction cost Cree Textile Craftsmanship Cree Textile Craftsmanship (-25% wood)
Tupi Forest Burning Tupi Forest Burning (-20% wood)

Home City Cards Edit

As the Consulate is unique to Asian civilizations, only other civilizations' TEAM cards that affect them are shown in the following tables.

History Edit

A consulate, also known as an embassy, or a diplomatic mission, is a group of people from one state or organization present in a foreign state to represent their state’s interests. A consulate is generally located in a busy tourist city, and takes care of minor diplomatic tasks such as issuing visas and diplomatic papers. The word “consulate” literally means “office of the consul,” who is a diplomat appointed to foster trade and take care of expatriates.

Gallery Edit

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