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Spend Export here to enter into relations with European powers and gain a powerful bonus. Also use Export to purchase European troops and technologies.
—In-game description

The Consulate is an economic and military building in Age of Empires III: The Asian Dynasties that is available to the Chinese, Indians, and Japanese. It allows an Asian civilization to enter an alliance with one of eight European civilizations (and the Japanese have an alternate option of isolationism) at a time.

Each choice provides passive bonuses, but also access to technologies and units acquired through the spending of export. The Consulate menu also allows for configuration of the player's export gather rates, and options to break and change alliances.

Alliance[]

To ally with a European civilization (or enter isolationism for the Japanese), the player needs to select the option through Open Relations, which costs 100 export (25 export with Diplomatic Intrigue Home City Card) and takes 10 seconds to complete. Once the player forms an alliance/enters isolation, they will receive the ally's associated bonus and have access to the ally's armies/units and shipments/technologies at the Consulate.

The player can end their alliance/isolation by using End Relations/Isolation, which takes 45 seconds to complete. Once the alliance/isolation is ended, the ally's associated bonus and access to their armies/units and shipments/technologies will be removed (armies/units and shipments/technologies hired/sent/researched prior to ending the alliance/isolation will be retained), but the player can choose a new ally through Open Relations.

An Asian player may only have one ally at a time, but multiple Asian players may have the same ally.

Shipments and technologies[]

Consulate shipments and technologies vary depending on the allied civilization, which ranges from economic and military units and improvements.

For European allies, the Brigade shipment will become available once the Imperial Age is reached, which consists of a large number of the allied civilization's best units.

Armies[]

Consulate armies are similar to banner armies, in which they are groups of units trained in a single block. They usually consist of the allied civilization's best units, notably those which can be upgraded to the Royal Guard level (e.g. Redcoat Musketeers) or those that cannot be trained by the ally but can be shipped via certain Church technologies (e.g. St. Petersburg Dragoons).

Instead of being trained as armies, units provided by Japanese Isolation are trained much like regular units.

Unlike their regular counterparts, consulate units start with +10% hit points and attack and are upgraded in every Age up starting from the Fortress Age (Industrial Age for artillery):

  • +20% hit points and attack.
  • +30% hit points and attack (+25% hit points and attack for artillery except Great Bombards, Heavy Cannons, and Rockets).
  • +50% hit points and attack.

This allows consulate units to provide a much needed bolster for some Asian civilizations, especially those lacking in certain fields or when the game's outcome are not in their favor.

Consulate allies[]

Consulate allies in Age of Empires III: The Asian Dynasties
Standard game
Chinese British · French · Germans · Russians
Indians British · French · Ottomans · Portuguese
Japanese Dutch · Isolation · Portuguese · Spanish
Campaign-exclusive
Act II: China Chinese Mercenaries · Indian Mercenaries · Japanese Mercenaries

Campaign-only consulates[]

Act II: China

Further statistics[]

Hit points Flying Buttress (+20%)
Byzantine Legacy (+15%)
Line of Sight Gas Lighting (+4)
Resource cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Build speed Cree Textile Craftsmanship (-25%)

Home City Cards[]

Click for a list of Home City Cards related to the Consulate
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age HC level
TEAM Improved Buildings Buildings get +25% hit points
10
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.

Asians[]

Card Description Age HC level
Improved Buildings Buildings get +40% hit points
10
Good Faith Agreements Consulate armies/units' train time -50%; Consulate shipments/technologies cost -40% (-300 export for Brigades) and arrive/research time -50% (except Brigades) (also +1 Villager for the Indians)
1
Intervention The Consulate ally sends a shipment of their units (also +1 Hindu Villager for the Indians)
10
Diplomatic Intrigue Gives 300 export; Open Relations cost -75% (also +1 Hindu Villager for the Indians)
10
Land Reforms Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty (also +1 Hindu Villager for the Indians)
10

Chinese[]

Card Description Age
Tea Export Ships 1 Consulate Rickshaw, 100 export, and gives a trickle of 0.35 export

Indians[]

Card Description Age HC level
Mughal Architecture Buildings cost -20% wood and build time -30%; Wonders' build time -16% instead; +1 Hindu Villager
40
Royal Green Jackets Receive 3 Gurkhas with every Consulate shipment/technology; Gurkhas and Mansabdar Gurkha get +1.0 multiplier against heavy infantry; +1 Hindu Villager
10
Foreign Trading Companies Gives a trickle of 0.75 export; Consulate Armies cost -15% export but Indian units costs +2.5% (except Villagers, Fishing Boats, and Sacred Cows which costs +5%); +1 Hindu Villager
N/A

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed

History[]

A consulate, also known as an embassy, or a diplomatic mission, is a group of people from one state or organization present in a foreign state to represent their state's interests. A consulate is generally located in a busy tourist city, and takes care of minor diplomatic tasks such as issuing visas and diplomatic papers. The word "consulate" literally means "office of the consul," who is a diplomat appointed to foster trade and take care of expatriates.

Trivia[]

  • Consulate units use Royal Guard/Imperial Guard models regardless of current Age, except artillery, which use basic models.
  • Zweihander Doppelsoldners, Tufanci Janissaries, and Siberian Cossacks are the only units that are not a Royal Guard upgrade and cannot be shipped from a Church technology, but they can be regularly trained from the proper military building of their civilization.
  • Due to the bug, the population costs of Consulate army proxies do not match up with the sum of the consisted units' total population.

Gallery[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
Gameplay elements in the Age of Empires series
Genie Engine-exclusive
Frame delay · Full Tech Tree · Team bonus
Age of EmpiresRuins · Discovery
Age of Empires IIProjectile duplication
Bang Engine-exclusive
Autoqueue · Multiplier
Age of MythologyGod (Major · Minor) · God power · Settlement (Settlement Victory) · Weight class
Age of Empires IIIAge-up methods (Politician/Tribal Council/Wonder/Federal State/Alliance· Banner army · Consulate · Damage Cap · Home City · Home City Card · Inspiring Flag · Minor civilization · Promotion · Revolution · Target Lock · Trade Monopoly · Trade Route · Treasure
Age of Empires IV-exclusive
GenericInfluence · Landmark · Point of Interest · Sacred Site · Variant civilization
Civilization-uniqueBounty · Dynasty · Golden Age · Imperial Council (Vizier Point) · Commanderie
If a gameplay element has different pages across games, like civilization, the individual pages are linked in brackets.