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This article focuses only on the co-op scenario in Age of Empires II: Definitive Edition, based on Consolidation and Subjugation, the second scenario of the Tariq ibn Ziyad campaign in Age of Empires II HD: The African Kingdoms.

Scenario instructions[]

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Starting conditions[]

Objectives[]

Main Objectives
  • Capture Toledo by defeating the Visigoth Garrison (Green) and destroying all of its Watch Towers.
  • Defeat 3 of the 4 enemy towns (Seville, Merida, Talavera, and Guadalajara).
Secondary Objectives
  • Tribute 500 gold to Cordoba to buy the Chemistry technology.

Hints[]

  1. The armies of Tariq ibn Ziyad and Musa ibn Nusayr cannot yet reach the Imperial Age, but their population limit is 150. Additionally, the Berber shipbuilders did not join this expedition, so building Docks or ships is impossible.
  2. Strike quickly at Toledo - the Visigoth garrison is weak, but messengers have been sent out to the surrounding towns and will return with reinforcements if you wait too long.
  3. Mountainous regions are rich in mineral resources. Additionally, if you run low on gold, you can trade with each other or a local trade post east of Toledo.
  4. Visit the locals in the countryside - they may have interesting information to share.
  5. The enemy towns are preparing to build Wonders as a mark of defiance - do not allow them to do so!

Scouts[]

  • The army of Tariq ibn Ziyad (Yellow) has gathered on a promontory just southeast of the city of Toledo (Grey), the Visigoth capital, which lies in the center of the map.
  • The Visigoth garrison of Toledo (Green) represents only a token defense of the city, and is comprised of infantry, Archers, and a few Scorpions. They have also erected several makeshift towers guarding the main gates and the bridge across the River Tagus.
  • The army of Musa ibn Nusayr (Orange) holds the city of Cordoba in the southeast of the map, and is poised to strike at its adversaries to the west.
  • Several local settlements (Grey) are situated in the east of the map. They will serve as valuable trade partners should your gold supply run low.
  • Four of the surrounding fortified towns pose significant threats:
    • Seville (Blue) lies far to the south, and will field armies of Crossbowmen, Light Cavalry, Pikemen, and a few siege units.
    • Merida (Red) is situated in the southwest, and its formidable fortress complex is guarded primarily by Huskarls, Long Swordsmen, and Cavalry Archers.
    • Talavera (Purple) controls the far west of the map, and trains Knights, Light Cavalry, Skirmishers, and siege units.
    • Guadalajara (Cyan) lies far to the north. Their army is composed of Huskarls, Pikemen, Skirmishers, and siege units. A small military camp also guards the mines in the mountains east of Toledo.

Players[]

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Player[]

  • Player A (AI name: Tariq ibn Ziyad) (Berbers AoE2 Berbers): Tariq's forces are arrayed before Toledo, set on conquering the city. After defeating the garrisoned Gothic forces, he'll use the city as a base from which to conquer the rest of the cities of Visigothic Spain.
  • Player B (AI name: Musa ibn Nusayr) (Saracens AoE2 Saracens): Musa's forces are arrayed before Toledo, set on conquering the city. After defeating the garrisoned Gothic forces, he'll use the city as a base from which to conquer the rest of the cities of Visigothic Spain.

Allies[]

  • Toledo (Byzantines AoE2 Byzantines): They merely represent the town that has been captured by the Visigoth Garrison. They have a few economic and military buildings, a Town Center, a Castle and quite a few Guard Towers. Upon defeating every soldier of the Visigothic Garrison and destroying all of their Watch Towers, the buildings and walls of Toledo will come under control of the player and they will surrender.

Enemies[]

  • Visigoth Garrison (Goths AoE2 Goths): They have captured the city of Toledo and have a large number of infantry, along with Scorpions and Archers waiting in the city. They also have five Watch Towers spread across the city. To recapture the city of Toledo, the player must defeat every soldier of the Visigoth Garrison and destroy all the Watch Towers. Once this is done, they will surrender and Toledo will come under the player's control.
  • Seville (Italians AoE2 Italians): Their city is located near the southern edge of the map, and will be the first to start constructing a Wonder, after 40 minutes. However, their base is pretty weak, with only one Castle at the center and a few Watch Towers to defend it. Their Wonder is highly exposed so it is possible to aim at it with Trebuchets without having to breach the walls first. However, they will train Crossbowmen, Light Cavalry, Pikemen, and siege units to counter the player's forces.
  • Merida (Goths AoE2 Goths): They are located on the southwestern edge of the map. Merida is the most fortified of all the four enemy cities with a large number of Watch Towers, two layers of walls and four Castles. They will be the second enemy to start constructing a Wonder, after 65 minutes. They will send small raiding parties to the south-western part of the player's base, comprising mainly of infantry along with Cavalry Archers and Scorpions.
  • Talavera (Spanish AoE2 Spanish): They are located directly west of the player's base in Toledo. Their base is also quite well fortified, and they are the only enemy city to possess a navy, which they will use periodically to attack the player's base along the river. They will be the third enemy to start constructing a Wonder, after 90 minutes. They will be the most frequent out of all four enemy cities to send raiding parties, comprising of Knights, Crossbowmen, Pikemen, and, after a while, Scorpions and Mangonels. The player should have soldiers stationed at the western side of the city at all times to counter these frequent attacks.
  • Guadalajara (Goths AoE2 Goths): They are located at the northern edge of the map. They will be the last enemy to start constructing a Wonder, after 115 minutes. Their base is the least fortified and they are probably the weakest enemy. Their Castle is very exposed and can be taken down by a few shots by some Trebuchets. Their army will comprise of Huskarls, Long Swordsmen, Crossbowmen, Light Cavalry, and Scorpions. They will send small factions to raid the northern part of the player's city, but not as frequently as the other three. They also have a small military camp directly east of the player's base and attacking it will give the player access to the huge stockpile of gold and stone mines hidden in the mountains.

Strategy[]

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Co-op campaigns in the series
AoEIIDE icon Age of Empires II: Definitive Edition
00 historical battles normal Historical Battles Scn 15 bapheus normal Bapheus · Scn 03 hastings normal Hastings · Scn 12 honfoglalas normal Honfoglalás · Scn 13 kurikara normal Kurikara · Scn 01 tours normal Tours
CampaignIcon-AlaricDE Alaric The Battle of the Frigidus · Razing Hellas · The Belly of the Beast · The Giant Falls · A Kingdom of Our Own
CampaignIcon-AttilaDE Attila the Hun The Scourge of God · The Great Ride · The Walls of Constantinople · A Barbarian Betrothal · The Catalaunian Fields · The Fall of Rome
CampaignIcon-SaladinDE Saladin An Arabian Knight · Lord of Arabia · The Horns of Hattin · The Siege of Jerusalem · Jihad! · The Lion and the Demon
CampaignIcon-SuryavarmanIDE Suryavarman I Usurpation · Quelling the Rebellion · A Dangerous Mission · Challenging a Thalassocracy · Nirvanapada
CampaignIcon-Tamerlane Tamerlane Amir of Transoxiana · Gurkhan of Persia · Harbinger of Destruction · Sultan of Hindustan · Scourge of the Levant · A Titan Amongst Mortals
CampaignIcon-TariqIbnZiyadDE Tariq ibn Ziyad The Battle of Guadalete · Consolidation and Subjugation · Divide and Conquer · Crossing the Pyrenees · Razzia
Event scenarios The Siege
Age3DE Icon Age of Empires III: Definitive Edition
Historical Battles Algiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Battle of the Three Kings · Fall of the Hausa · The Era of the Princes · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
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