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This article is about the unit in Age of Empires III. For the unit in Age of Empires II: The Conquerors, see Conquistador (Age of Empires II).

European adventurer armed with a gun and riding horseback. Good against cavalry.
—In-game description

The Conquistador (literally "Conqueror") is a ranged cavalry native warrior in Age of Empires III: The Asian Dynasties that can be trained at a Trading Post built on a Jesuit Mission settlement.

Overview[]

The Conquistador is a light ranged cavalry that is very similar to the European Dragoon. It is cheaper than a Dragoon, but possesses less hit points and slightly less attack. Due to its availability in the earlier age, it can prove to be advantageous to the civilizations that lack a light ranged cavalry in the Commerce Age. This can be especially effective against civilizations with strong cavalry rushes like the Lakota or Germans.

For African civilizations, Conquistadors cost 145 influence.

Strategy[]

Since the introduction of their Area of Effect attacks (splash damage), they, similarly to the Akan Ankobia, became surprisingly effective against bunched-up low-hit-point infantry units (compared to Dragoons). Combined with their huge multiplier against heavy cavalry, this allows them to inflict massive damage against both types of melee units typical for the Commerce Age, Hussars and Pikemen, leaving the opponents' fragile light infantry vulnerable.

They also do better against archers and musketeers (which usually counter light cavalry) than expected, even outranging the latter after researching Ranged Cavalry Caracole for hit-and-run tactics.

Upgrades[]

Age Upgrade Cost Effect
Jesuit Veteran Training 100 wood
75 coin
Upgrades Conquistadors to Veteran (+25% hit points and damage)
Jesuit Guard Training 400 wood
300 coin
Upgrades Conquistadors to Guard (+35% hit points and damage); requires Veteran Conquistador
Imperial Age
Imperial Age
Legendary Native Warriors
Exalted Natives
1,500 food
1,500 wood
Upgrades native warriors to Legendary/Exalted/Imperial (+50% hit points and damage)

Civilization differences[]

Revolutions[]

  • Brazil can get Conquistadors through the "Bahia" Home City Card, which ships 16 Veteran Conquistadors.

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy cavalry, hand shock infantry, artillery
Weak vs. Heavy infantry, light infantry
Improvements
Hit points Comanche Horse Breeding (+10%)
Cree Tanning (+5%)
Gadaa System (+5%; Ethiopians only)
Navajo Weaving (+5%)
Tar Kilns (+5%)
Attack Ranged Cavalry Caracole (+10%)
Smokeless Powder (+10%)
Gadaa System (+5%; Ethiopians only)
Yoga (+5%)
Horsemanship (+1.0 multiplier vs. Walls; Lakota only)
Wind Horses (-10% Rate of Fire)
Carabinieri (-10% ranged Rate of Fire; Italians only)
Resistance Sudanese Quilted Armor (+10% hand resistance)
Range Ranged Cavalry Caracole (+2)
Line of Sight Town Watch (+3)
Ranged Cavalry Caracole (+2)
Speed Cherokee War Dance (+20%)
Horse Secrets (+10%; Haudenosaunee only)
Apache Endurance (+5%)
Comanche Mustangs (+5%)
Wind Horses (+0.5)
Train time Cree Kinship (-45%)
Cheyenne Horse Trading (-40%)
Horse Secrets (-35%; Haudenosaunee only)
Mass Cavalry (-35%)
Horsemanship (-33%; Lakota only)
Terror Charge (-20%; Indians only)
Quechuan Diet (-15%)
Carabinieri (-10%; Italians only)
Immigrants (-10%)
New Mexico Immigration (-10%; United States only)
Philhellenism (-10%)
Shaman Drums (-10%)
Strangers' Quarters (-10%; Africans only)
Cost Philhellenism (-10%)
Mapuche Ad-mapu (-10% coin cost)
Golden Liberty (-5% coin cost)
Other Yoruba Herbalism (regenerates hit points when close to a tree or Berry Bush)
Meritocracy (-20% upgrade cost)

Home City Cards[]

Click for a list of Home City Cards related to the Conquistador
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Purple Shipment that can be sent an INFINITE number of times
Red Shipment that can be sent twice
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
Cavalry Damage Cavalry get +15% damage
Cavalry Hitpoints Cavalry get +15% hit points
Cavalry Combat Cavalry get +15% hit points and damage
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat Native warriors get +15% hit points and damage
TEAM Native Weapon Trade Native warrior train limit +20%
Blood Brothers Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard; Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Liberation March Infantry, cavalry, and shock infantry get +5% speed and -35% train time
Riding School Cavalry train time -40%; Cuirassier and Oprichnik train time -35% instead; Gatling Camel train time -20% instead (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
  • "Cavalry Damage" is available to the British and Lakota.
  • "Cavalry Hitpoints" is available to the British and Haudenosaunee.
  • "Cavalry Combat" is available to the British, Dutch, French, Italians, Lakota, Mexicans, Ottomans, Russians, and Spanish.
  • "Native Treaties" is available to Africans, Europeans (except the Maltese), Federal Americans, and Native Americans, and ships 3 Conquistadors if the player had built a Trading Post on a Comanche settlement.
  • "Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
  • "Native Warriors" is available to Europeans, the Lakota and Mexicans.
  • "Native Warrior Combat" is available to the French, Haudenosaunee, and Inca, and also Mexicans upon revolting to the Maya, and British upon revolting to Haiti.
  • "TEAM Native Weapon Trade" is available to the Dutch and Lakota, and also British and French upon revolting to Canada.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish, and also British upon revolting to Canada or Haiti.
  • "Liberation March" is available to the Mexicans and Spanish.
  • "Riding School" is available to Europeans (except the Maltese and Spanish) and the Indians.

Africans[]

Card Description Age
Feudal Armies All units' train time -15%; hero respawn time -15%
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15% (also affects shipments)

Asians[]

Card Description Age
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Hindu Villager for the Indians)
Native Warrior Attack Native warriors get +30% damage and -25% train time
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age
Western Reforms All units get +8% hit points and damage
Acupuncture All units' (except monks) train time -20%; Heavy Cannon, Flying Crow, and Summer Palace banner army spawn time -5%

Ethiopians[]

Card Description Age
Ignatian Spirituality All units get +5% hit points and regeneration capability even while in combat
6 Jesuit Allies Delivers 6 Conquistadors; costs 500 influence
8 Jesuit Allies Delivers 8 Conquistadors; costs 500 influence

Europeans[]

Card Description Age
Loyal Warriors Native warriors, mercenaries, and outlaws cost -15%; "TEAM 4 Zenata Rider", "Recruit Xebec", "Recruit Xebecs", and "15 Berber Allies" cost no coin
Bahia Delivers 16 Conquistadors and 2 Church Wagons; Church build limit +2; grants Jesuit Veteran Training; costs 1,000 coin
Sevites Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Louverture Liberation Delivers 6 Citizens; Citizens can be trained at Town Centers for 70 coin; Fishing Boats can be trained at Docks; native warriors get +20% hit points and +5% speed
Wanderlust Land military units and land villagers get +5% hit points; land villagers and construction wagons get +5% speed
  • "Loyal Warriors" is available to the Italians, Maltese, Ottomans, and Portuguese upon revolting to the Barbary States.
  • "Bahia" is available to the Dutch, Italians, and Portuguese upon revolting to Brazil.
  • "Sevites" and "Louverture Liberation" are available to the British and French upon revolting to Haiti.
  • "Wanderlust" is available to the British and Dutch upon revolting to South Africa, and can be sent 3 times.

Federal Americans[]

Card Description Age
Indian Friendship/Chimayo Genizarios Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion; native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
  • "Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
  • "Indian Friendship"/"Chimayo Genizarios" ships 6 Conquistadors if the player had built a Trading Post on a Jesuit Mission settlement.

French[]

Card Description Age
Wilderness Warfare Coureurs des Bois, Cree Coureurs des Bois, native warriors, Skirmishers, and Settlers get +20% hit points
TEAM French Auxiliaries Combat Native warriors get +10% hit points and damage
Cult of the Supreme Being The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and Herded animals, Mills, Farms and coin from Estates 15% faster

Germans[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Germans-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
  • "TEAM Cavalry Attack" does not stack with the Italian "TEAM Cavalry Attack" card.

Haudenosaunee[]

Card Description Age
Native Warrior Conscription Native warrior cost -25% and train limit +20%
Wampum Training units and constructing buildings grants +35% XP; unit train time -20%, siege unit and artillery train time -5% instead

Hausa[]

Card Description Age
Sahelian Kingdoms Native warriors get +15% hit points and damage; mercenaries and outlaws get +10% hit points and damage

Inca[]

Card Description Age
Road Building Land military units get +10% speed
Couriers Infantry, cavalry, and shock infantry train time -45%
10 Jesuit Allies Delivers 10 Conquistadors; grants Jesuit Veteran Training and Jesuit Guard Training; costs 1,000 coin
10 Jesuit Allies Delivers 10 Conquistadors; grants Jesuit Veteran Training; costs 750 coin

Indians[]

Card Description Age
Dravidian Martial Arts All units get +15% all melee attack damage; Rajputs get +20% all melee attack damage instead; +1 Hindu Villager
TEAM Shivaji's Tactics All units get +5% hit points and damage

Italians[]

Card Description Age
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +10% damage; Italian-only heavy cavalry, light ranged cavalry, and shock infantry get +15% damage instead
Schiavoni Swords Infantry, cavalry, and shock infantry get +15% all melee attack damage
  • "TEAM Cavalry Attack" does not stack with the German "TEAM Cavalry Attack" card.

Japanese[]

Card Description Age
TEAM Sengoku Unit upgrades cost -20%
Bakufu Daimyo and Shogun Tokugawa get +5% speed, +10 Line of Sight and train units 15% faster; land military unit train time -20%, artillery and banner army train time -10% instead

Lakota[]

Card Description Age
TEAM Mustangs Cavalry and shock infantry cost -10%
Black Arrow Native warriors train time -85%
Winter Counts Training units grants +40% XP and constructing buildings grants +20% XP

Maltese[]

Card Description Age
TEAM Knights of the Round Table Delivers 1 Hospitaller for each Town Center and Command Post build; all units get +2% hit points
Squires Military buildings train and research work 80% faster, except Forts which train and research work 260% faster

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed
Colegio de San Nicolás Delivers Large Collection of Books (500 XP); units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds
Tlaxcala Alliance Delivers 1 Native Embassy Travois; Conquistadors, Smokeless Powder, Flying Buttress, Tlaxcala Initiation, and Tlaxcaltec Chocolate Recipes available at Native Embassies; Tlaxcaltec Scouting/Raiding/War Party available at Town Center; the player is considered to be allied with the Jesuit Mission for "Native Treaties"
National Servant All units get +10% hit points; Padre healing 200% faster
Imperial Age
Imperial Age
  • "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
  • "Tlaxcala Alliance" is available upon selecting the Tlaxcala Federal State.
  • "National Servant" is available upon selecting the Estado de México Federal State.

Ottomans[]

Card Description Age
Akincis Light ranged cavalry get +100% bonus damage against villagers; Cavalry Archer train time -15%

Russians[]

Card Description Age
TEAM Kamchatka Expeditions Cavalry and shock infantry get +10% hit points and +4 Line of Sight

Spanish[]

Card Description Age
Reconquista Delivers 1 Conquistador for each 3 archaic infantry units lost (up to 10)
TEAM Spanish Inquisition Delivers 1 Inquisitor; military and economic units get +10 Line of Sight

Swedes[]

Card Description Age
Ranged Cavalry Combat Ranged cavalry get +15% hit points and damage

United States[]

Card Description Age
Indiana Mobilization Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
Seminole Ponies Delivers 9 Hussars; hand cavalry get +15% hit points and damage, and +5% speed; cavalry train time -10%
Imperial Age
Imperial Age
  • "Indiana Mobilization" is available upon selecting the Indiana Federal State.
  • "Seminole Ponies" is available upon selecting the Florida Federal State.

All[]

Card Description Age HC level
Cavalry Combat Cavalry get +15% hit points and damage
10
Native Treaties Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
1
Native Warriors Native warriors cost -25% (also +3 Uhlans for the Germans)
10
Native Warrior Combat Native warriors get +25% hit points and damage
25
TEAM Native Warrior Societies Native warrior train limit +30%
25
Blood Brothers Upgrades native warriors to Elite/Disciplined and Champion/Honored (also +4 Uhlans for the Germans)
25
Riding School Cavalry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
  • "Cavalry Combat" is available to the Dutch, Ottomans, Russians, and Sioux.
  • "Native Treaties" is available to Europeans and Native Americans, and ships 3 Apache Cavalry if the player had built a Trading Post on an Apache settlement.
  • "Native Warriors" is available to Europeans and Native Americans.
  • "Native Warrior Combat" is available to the French and Iroquois.
  • "TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
  • "Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
  • "Riding School" is available to Europeans and Indians.

Asians[]

Card Description Age HC level
Native Alliance Native warrior train limit +20% and cost -10% (also +1 Villager for the Indians)
1
Native Warrior Hitpoints Native warriors get +30% hit points and +10% speed (also +1 Villager for the Indians)
10
Native Warrior Attack Native warriors get +30% damage and -25% train time
10
  • "Native Alliance" is not available to the Chinese.
  • "Native Warrior Hitpoints" is not available to the Japanese.
  • "Native Warrior Attack" is not available to the Indians.

Chinese[]

Card Description Age HC level
Western Reforms All units get +8% hit points and damage
40
Acupuncture All units' (except monks, Heavy Cannon, Flying Crow, and Summer Palace banner army) train time -20%
10

French[]

Card Description Age HC level
Wilderness Warfare Coureurs des Bois, native warriors, and Skirmishers get +20% hit points
25
TEAM Improved Native Warrior Combat Native warriors get +15% hit points and damage
1

Germans[]

Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, light ranged cavalry, and shock infantry get +15% damage
10
Spanish Riding School Cavalry get +10% speed; +4 Uhlans
25

Indians[]

Card Description Age HC level
Dravidian Martial Arts All units get +15% all melee attack damage; +1 Villager
40
TEAM Shivaji's Tactics All units get +5% hit points and damage
25

Japanese[]

Card Description Age HC level
TEAM Cheaper Unit Upgrades Unit upgrades cost -20%
1

Ottomans[]

Card Description Age HC level
Irregulars Light ranged cavalry get +100% bonus damage against villagers
25

Russians[]

Card Description Age HC level
TEAM Cavalry Scouts Cavalry and shock infantry get +10% hit points and +4 Line of Sight
1

Sioux[]

Card Description Age HC level
Cavalry Damage Cavalry get +15% damage
10
Cavalry Hitpoints Cavalry get +15% hit points
10
Mustangs Cavalry cost -10%
10
Black Arrow Native warriors train time -85%
10

Spanish[]

Card Description Age HC level
TEAM Inquisition All units get +10 Line of Sight
10

Changelog[]

The Asian Dynasties[]

  • Conquistadors have 17 ranged damage, a training time of 30 seconds, cost 85 food, 70 wood, and have 9 siege damage.

Definitive Edition[]

  • Conquistadors have 19 ranged damage and a training time of 35 seconds.

Knights of the Mediterranean[]

  • With update 14.3853, Conquistadors cost 80 food, 80 coin, have 14 siege damage, and inflict 1 area damage with ranged attacks.
  • With update 14.43676, Conquistadors have 18 ranged damage.

In-game dialogue[]

The Conquistador speaks Spanish using the Rodelero's dialogue files.

Trivia[]

  • This unit is a straight nod to the Spanish unique unit of the same name from Age of Empires II: The Conquerors.
  • As they were added in The Asian Dynasties, the Jesuit Mission's rollover text says "Native Asians", though it does not accurately apply to them. The Conquistador's upgrades are "Veteran", "Guard", and "Imperial", keeping the naming scheme consistent for units' countries of origin, though the icons for the first two upgrades are the same as "Disciplined" and "Honored" from other (Native) Asians.

History[]

Conquistadors were Spanish adventurers of the early sixteenth century who explored and conquered much of Central and South America for the Spanish Empire. Their journeys were not created or funded by the empire, but rather individual expeditions funded by merchants, and often with the primary goals of exploring, looting, and spreading Christianity to the indigenous peoples.

While many of the most famous conquistadors sought treasures located only in legend, such as the Seven Cities of Gold or the Fountain of Youth, others claimed important firsts for European explorers of the era. Vasco Nunez de Balboa and his men crossed Central America and were the first Europeans to see the Pacific Ocean.

Fifty years of exploration and exploitation in the Americas increased the wealth and expanded the territory of the Spanish Empire, but at much cost to the Native populations. In 1521, Hernan Cortes captured Tenochtitlan, the capital of the Aztec Empire, and in the 1530s, Francisco Pizarro conquered the Inca Empire in Peru. Even with the destruction of these great civilizations, Native resistance to the foreign invaders continued for many years.

Gallery[]

See also[]

Native warriors in Age of Empires III
Age of Empires III
Aztecs Aztec Eagle Warrior · Aztec Jaguar Warrior
Carib Carib Blowgunner
Cherokee Cherokee Rifleman
Comanche Comanche Horse Archer
Cree Cree Tracker
Haudenosaunee Haudenosaunee Tomahawk · Haudenosaunee Mantlet
Lakota Lakota Axe Rider · Lakota Tokala Soldier
Maya Maya Holcan Spearman (former) · Maya Holcan Javelineer*
Nootka Nootka Clubman · Nootka War Chief
Quechua Quechua Huaminca · Quechua Bolas Warrior
Seminole Seminole Sharktooth Bowman
Tupi Tupi Blackwood Archer
The WarChiefs
Apache Apache Cavalry
Cheyenne Cheyenne Rider
Huron Huron Mantlet
Klamath Klamath Rifleman
Mapuche Mapuche Ironwood Clubman · Mapuche Bolas Rider*
Navajo Navajo Rifleman
Zapotec Zapotec Lightning Warrior
The Asian Dynasties
Bhakti Temple Tiger Claw · War Elephant**
Jesuit Mission Conquistador
Shaolin Temple Rattan Shield
Sufi Mosque Qizilbash*
Udasi Temple Chakram Thrower
Zen Temple Sohei Naginata
Definitive Edition
Lenape Lenape Warrior
Tengri Shrine Tatar Archer · Tengri Wolf
The African Royals
Akan Akan Ankobia · Akan Tufohen
Berbers Berber Camel Rider · Berber Sultan
Somalis Somali Issa Warrior · Somali Darood Militia
Sudanese Sudanese Dervish
Yoruba Yoruba Oyo Legionary · Yoruba Eso Rider
Knights of the Mediterranean
House of Bourbon Royal Musketeer · Royal Dragoon
House of Habsburg Mounted Infantry · Line Infantry
House of Hanover Totenkopf Hussar · Black Brunswicker · Drummer
House of Jagiellon Lipka Tatar · Shock Rider
House of Oldenburg Royal Huntsman · Northern Musketeer
House of Phanar Evzone · Boyar · Sacred Band Infantry
House of Vasa Royal Arquebusier · Winged Hussar
House of Wettin Trabant · Saxon Cuirassier
House of Wittelsbach Mountain Trooper · Chevauleger
* added in the Definitive Edition
** formerly Sufi Mosque unit
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