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Conquest of the Ages is an unofficial expansion for Age of Empires developed by Aztech New Media Corp. The expansion adds four new single-player campaigns, each with 8 scenarios, one for each original architecture set. The four chosen civilizations are the Hittites, the Phoenicians, the Assyrians, and the Shang. The expansion also adds 36 multiplayer scenarios.
Campaigns[]
1 Policies of Power - Hittite campaign[]
| “ | The Hittite Empire, until recently, remained an enigma. Known to have spanned more than 800 years, from 2000 - 1200 BC, at first they were thought to have been only bit players in history; however, it has since been revealed through the decipherment of clay tablets that the Hittites were indeed a world power. Rivals of the Egyptians and conquerors of Babylon, the Empire of the Hittites became feared by those who would oppose them. The Great Temple in the capital city of Hattusas was the religious center of the empire. The Hittite King served also as the high priest and split his time between government, religious duties and conquest. It was through this dual role that the Hittite culture was unified, even though the land was vast and inhabited by diverse people. Today, modern Turkey lies at the heart of what was once a seat of a great empire known for its Policies of Power. | ” |
| —Intro cinematic | ||
1 The Land of Hatti[]
Scenario instructions
- Secure land for your people by taking it from the local inhabitants. Build farms in order to feed your people and further their economic position.
Starting conditions
- Starting Age:
Stone Age - Starting resources: 200 food, 400 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Eliminate all other Tribes
- Build 8 Farms
Hints
- Focus upon one enemy at a time. Stay clear of the towers until you are powerful enough to deal with them.
Player
- Player (
Hittites) - The player starts with just three Villagers and no building, in the eastern portion of the map. There are wood and food sources nearby, while stone and gold mines are a bit further west and north respectively. The player starts in the Stone Age and can advance only to the Bronze Age.
Enemies
- Local Hattian Tribe (
Sumerians) - They are sited in the north-center portion of the map, and start with a Town Center and three Villagers. They are protected on the eastern side by two Watch Towers. They start in the Tool Age and are limited to the Bronze Age. - Local Hattian Tribe (
Sumerians)- Their base is sited in the eastern corner of the map, and they too start with only a Town Center and three Villagers. Two Watch Towers divide their base from that of the brown player. They start in the Tool Age and are limited to the Bronze Age. - Local Hattian Tribe (
Sumerians) - This player is sited in the southern corner of the map. They also start in the Tool Age with a Town Center and three Villagers, and are limited to the Bronze Age.
Historical notes
- 2000-1600 BC
The Hittites invaded the Land of Hatti, located near modern Turkey. The previous inhabitants, the Hattians, were displaced elsewhere.
Historical outcome
- It was during this period that the Hittites unified into a single nation. The development of their extensive farmlands resulted in a firm agricultural economy. The Kingdom was founded under King Labarnas.
2 The Death of a Dynasty[]
Scenario instructions
- Over the past century, the Hittites have raided extensively throughout Mesopotamia. Now they have set their goals upon even greater conquests. You must sack the Babylonian capital, Babylon.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Capture Hammurabi's Treasure (represented by an artifact)
Hints
- Secure sources of wood for building siege weapons. Beware the Babylonian watchtowers. Remember that cavalry will make very short work of poorly protected siege weapons.
Player
- Player (
Hittites) - The player (impersonating King Mursilis) starts with three Villagers and a Town Center in the southern corner in the map. The enemy has a small outpost for gathering wood on this side of the map; all other resources are readily available to the player, gold and stone included. The player starts in the Stone Age and can advance only to the Bronze Age. The player must capture the Artifact to win.
Enemies
- Babylon (
Babylonians) - The enemy has a fortified, well-developed Bronze Age city in the north-eastern side of the map, representing Babylon. The city is surrounded almost completely by Medium Walls and Sentry Towers, while being patrolled by several Improved Bowmen. A pair of Sentry Towers guards the only set of shallows connecting the two halves of the map.
Historical notes
- Late 16th Century BC
Following in his grandfather's footsteps, King Mursilis (Labarnas' grandson by adoption), endeavored to take down the Old Kingdom of Babylon. He laid siege to its capital city.
Historical outcome
- This attack by the Hittites ended Hammurabi's dynasty. It was at this point when the Hittite nation evolved into the first seeds of a great empire.
3 Age of Expansion[]
Scenario instructions
- In an effort to expand the boundaries of Hittite control, you must subjugate local tribes under heel.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Eliminate Assyrian Tribes within the region
- Eliminate Egyptian Tribes within the region
Hints
- Eliminate those opponents who pose a more immediate threat. Some locations are more easily defended than others.
Player
- Player (
Hittites) - The player starts with just three Villagers and no buildings, in the western corner of the map. There are wood and food sources nearby, while Stone and Gold Mines are a bit further north. The player starts in the Stone Age and can advance only to the Bronze Age.
Enemies
- Egyptian Tribes (
Egyptians) - They are sited directly north of the player's starting position, and start with a Town Center and three Villagers. They start in the Bronze Age, and cannot advance or build Temples. Their troops of choice are usually Chariots. - Assyrian Tribes (
Assyrians)- Their base is sited in the eastern corner of the map, behind an extensive system of cliffs, and they too start with only a Town Center and three Villagers. A Watch Tower guards the southern cliff. They start in the Bronze Age, and cannot advance or build Temples. Their troops of choice are usually Chariot Archers and Ballistas.
Historical notes
- 16th Century BC
Labarnas' descendants expand greatly the region of Hittite control, even crossing the Taurus Mountains to wage war upon Syria and Assyria.
Historical outcome
- As a result of Hittite expansion, the Egyptian and Hittite empires continually vied for control of the lands between them.
4 Noble Ties[]
Scenario instructions
- One of the major factors impeding Hittite growth was the continual warfare along the empire's southern borders. Eliminate local Egyptian tribes, while securing your empire's future.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Research Nobility
- Research Aristocracy
- Eliminate local Egyptian tribes
Hints
- Nobility improves cavalry, chariots and horse archers. An enemy that is strong and quick can easily harass enemey outposts and supply lines.
Player
- Player (
Hittites) - The player starts in the Tool Age, with a small base and a Market. All types of resources are readily available, and the entire north-western portion of the map is at disposal of the player, being separated from the southern part just by two shallows.
Allies
- Local Egyptians (
Egyptians) - The ally has a small base in the southern corner of the map. It has no economy, and its base surround several resource types, protected by walls and Sentry Towers. It only has eight Scouts guarding the base.
Enemies
- Local Egyptians (
Egyptians) - They have a medium-sized city in the eastern part of the map, protected by several Sentry Towers. An outpost is near the only shallows of the map, guarded by a pair of Sentry Towers. They start in the Tool Age with some Cavalry and usually go for Chariots and Chariot Archers.
Historical notes
- Late 15th Century BC
In the wake of the growing empire, culture flourished. To further stabilize Hittite expansion, a hierarchical structure had to be implemented.
Historical outcome
- This is the beginning of the ascent of the Hittite Empire. During this period there is a marked influx of Hurrian names within the Hittite royal family.
5 Death of Tutankhamun[]
Scenario instructions
- In order to gain an upper hand against their ancestral enemies, the Hittites have revolved to eliminate the Egyptian Pharaoh, Tutankhamun. The location of his palace has been discovered.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Destroy Egyptian Government Center
Hints
- It is possible to accomplish the mission with a minimum amount of man power—ranged weapons through the back door.
Player
- Player (
Hittites) - The player starts with Villagers, a Town Center, a Granary, and a Storage Pit. There is wood, food and gold nearby, but not stone. The player starts in the Tool Age and controls the south-eastern part of the map - apart from a small enemy outpost - since a river with just a set of shallows splits the map in two.
Enemies
- Enemy (
Egyptians) - The enemy (who has a random Egyptian AI name) has a well-developed Bronze Age city in the northern corner of the map. It's surrounded by Medium Walls and Sentry Towers, and patrolled by several Hoplites, Short Swordmen, Chariots, Chariot Archers, and Stone Throwers. The Government Center is in the northern corner, guarded by a pair of tamed Lions; a small bank behind of it is a good spot for landing. A single Watch Tower guards the shallows.
Historical notes
- 14th Century BC
Extensive records and correspondence preserved on clay tablets have revealed much detail about Hittite diplomacy and politics. It is among these records that Hittite involvement with the death of the pharaoh-boy, Tutankhamun, is mentioned.
Historical outcome
- The power of the Hittite leader Suppiluliumas was so great that the widow of Tutankhamun asked for one of his sons as her second husband.
6 Pursuit of Knowledge[]
Scenario instructions
- In the pursuit of knowledge, the Hittites must secure several items of written antiquity.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Bring 4 Artifacts to flagged region
- Secure 4 Ruins
Hints
- First secure the artifacts, as the ruins are difficult to hold onto unless you leave military units to guard them. Once you have all artifacts contained within your city, capture the various ruins with your already-established forces.
Player
- Player (
Hittites): The player starts in the Tool Age, with a small base around the center of the map. There is a Watch Tower on the eastern side, while a Dock is built on a river rich of fishes, which divides the map almost in two. The player shares the landmass with the gold and brown enemies.
Enemies
- Enemy (
Greeks): This player controls the western corner of the map, on another landmass connected to the southern part of the map by a single set of shallows. The player has a Bronze age city with a small walled-in section: inside of it, there is a Temple, a Ruin and an Artifact. It's going to be the principal enemy of the scenario and, if left to its own devices for long enough, may even start to build a Wonder. - Enemy (
Babylonians): This player has a small Tool Age base a little bit east of the player. At the start of the game, they control an Artifact. They are usually aggressive, and will send some basic infantry units against the player a few minutes into the scenario. - Enemy (
Assyrians): This player starts with a small Stone Age base around the center of the northern landmass. It is very aggressive, but usually it will be occupied by its red and grey neighbours and it shouldn't offer a lot of resistance when the player is going to reclaim its Artifact (that, in the meantime, could have been stolen by another player). - Enemy (
Minoans): This player has a Tool Age base, just south of the player. They aren't usually aggressive, but should the player start harvesting the resources near their base, they will be quick into pestering them with Bowmen. This player also controls a Ruin in the southern point of the map. - Enemy (
Phoenicians): This player starts in the Bronze Age, with just a Town Center and few Villagers, on a small island in the north-eastern part of the map. It doesn't have the resources to build anything, and just guard the most easily stolen Artifact. - Enemy (
Sumerians): This player has a small Tool Age base in the northern corner of the map. They aren't very aggressive, and for the most part of the game they will be occupied by their warlike brown neighbour. They control a Ruin in the north corner of the map.
Historical notes
- 14th Century BC
The Hittites were tolerant of other cultures' beliefs, and were flexible about incorporating them into their own culture. They often adopted new deities from the people they had conquered. Their laws were based on the system used by the Babylonians, although tempered with far more mercy. Within the Hittite capital there was a great library that contained clay tablets in eight different languages.
Historical outcome
- Many of their clays tablets have been preserved to this day. As result of their extensive records and correspondence, much has been revealed about Hittite diplomacy and politics. A great deal of today's history, including that of other civilizations, stems from this source.
7 Death of the Mittani[]
Scenario instructions
- The Hittite Empire is having considerable difficulty with the Mittani (the Kingdom of the Hurrians). Under the leadership of Suppiluliumas, the Hittites have resolved to end this threat once and for all.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Destroy the Kingdom of the Mittani
Hints
- Control the waterways and you will be at an advantage.
Player
- Player (
Hittites) - The player (impersonating King Suppiluliumas) starts in the Tool Age, with just three Villagers and a Town Center, in a small peninsula in the western part of the map, connected by a set of shallows to a bigger, central landmass. There are abundance of Fish in the surrounding water, but wild game can only been found - albeit in great number - on the central landmass.
Enemies
- Mittani Tribe (
Sumerians) - They have a Bronze Age town in the southern portion of the map, patrolled by at least three Stone Throwers and several Composite Bowman, some of which will be sent to attack in the first minutes of the scenario. The two land access and the entire coastline is guarded by several Sentry Towers, so the superior range of your ships and archers will be very useful. - Mittani Tribe (
Sumerians)- Their Bronze Age town is just behind the red base, in the eastern corner of the map. The only access is a set of shallows, followed by short, winding cliffs guarded by several Sentry Towers. They are more aggressive than the other players, and will usually train cavalry units and siege weapons.
Historical notes
- 14th Century BC
Although peaceable at times, the Hittites and the Mittani most often found themselves at odds.
Historical outcome
- Under the rule of Suppiluliumas the Hittite crushed the Kingdom of the Mittani. This enabled them to gain a firmer hold over Syria.
8 The Wages of War[]
Scenario instructions
- With the conquest of the Mittani, and having re-established control over most of Anatolia, the Hittites turned their gaze towards the lands of Palestine and Syria. However, your eternal enemies, the Egyptians, have desing upon these lands as well. Rally your army to meet them upon the field of battle.
Starting conditions
- Starting Age:
Bronze Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
- 17
Broad Swordsmen - 9
Bowmen - 18
Chariot Archers - 9
Chariots - 5
Hoplites
- 17
Objectives
- Defeat the Egyptian Armies
Hints
- Use your units wisely, as you will given no opportunity to swell your ranks. Stone throwers are siege weapons, and often perform poorly upon the open battlefield. Be careful not to harm allied units.
Player
- Player (
Hittites) - The player starts with a decent sized army of Bronze Age units, and has no way to build others, so all of them must be put to the best use. The core of your army are the eighteen Chariot Archers, whose speed and range will be extremely valuable, while the other units will engage the enemies in melee.
Enemies
- Egyptian Main Host (
Egyptians) - The main enemy is positioned in an open field just behind some canyons. The main host is formed by six Chariots, six Chariots Archers, several Short Swordmen and Improved Swordmen and - more importantly - 4 Elephant Archers and 3 War Elephants. It is imperative to divide this impressive force: this may easily be done with your Chariot Archers. The western coast, lightly guarded, permits them to pass beyond the enemy and attack the Elephants from behind, while your other units can engage the rest from the south. - Egyptian Vanguard (
Egyptians)- Their units are spread out in the canyons which separate your forces from the main Egyptian army. The Vanguard is composed only by Bowmen and Short Swordmen in a ratio of 3 to 1, and shouldn't pose any threat to your Chariots and Chariot Archers. - Egyptian Coastal Raiders (
Egyptians) - As the name suggests, they are sited along the western coast, in a crescent shape that encompass the entirety of the map. Their army is comprised by only Short Swordmen and Chariots in small groups, and can easily be sniped by your Chariot Archers before approaching. Just be aware of their lonely Stone Thrower.
Historical notes
- 14th Century BC
Hittites and Egyptians fought for the lands of Palestine and Syria for more than a century.
Historical outcome
- Despite many decade of struggle, neither the Hittites or the Egyptians could reach a decisive victory. Finally, during the reign of Hattushilish III, the Hittites made a treaty of peace and alliance with their ancient foes. The Hittites were as the controllers of Syria in recognition for Egypt's sovereign over Palestine. However, in time this alliance crumbled. The Hittites were decisively defeated by the Egyptians at the Battle of Kadesh (1299 BC). This hearkened the end of a once great people.
| “ | The soldiers' sun-baked muscles strained with the effort of turning the large windlass on the hulking wooden construction. As far as the eye could see, the huge catapults lined the ridge, each aimed at a separated section of wall. Time and again these machines had proven their worth in patience, blood and sweat. Their firing range allowed the soldiers who operated them to stay out of range of the enemy's deadly archers. The general looked at his men as they worked - they were a people long used to war. They had achieved their power through competence and strength of will. Time and perseverance had paid off. It had tempered his people into a force to be reckoned with. No city could stand before the might of his army - least of all their walls. They were ready. His arm slashed down in one quick motion, giving the signal. With a mighty snap and swoosh, the engines of death released their next volley. It wouldn't be long now. | ” |
| —Outro cinematic | ||
2 Tides of Fortune - Phoenician campaign[]
| “ | There never existed a country or an empire actually called Phoenicia. The empire, which rose to power between 1200 - 146 BC was given the name of Phoenicia by the Greeks - long time rivals. The word gets its meaning from the Greek word phoenix, meaning a dark red or purple-brown dye. As the Phoenicians were famed for producing rare and expensive dyes popular among many royal families, the name has since remained. The Phoenicians established their power not by the traditional means of conquering lands, but by becoming traders and merchants who were concerned mostly with their expensive trade routes and selling unique wares. While the Tides of Fortune flowed, the Phoenicians established themselves as one of the world's greatest naval powers and fielded one of history's greatest generals - Hannibal. Their legacy of trading is carried on today in modern Lebanon, and the western alphabet is based on one the Phoenicians revised and spread around the world. | ” |
| —Intro cinematic | ||
1 Liberation[]
Scenario instructions
- While the Hittites strike at the heart of Egypt, the Phoenicians must free themselves from the yoke of their oppressors. Once liberated, they must prepare a defense against their Hittite saviors.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 400 wood, 150 stone
- Population limit: 50
- Starting units:
- 6

Villagers - 6
Axemen - 2
Heavy Transports
- 6
Objectives
- Establish a Town Center
- Eliminate Hittite Invaders
- Eliminate Egyptian Oppressors
Hints
- The only safe place to establish the Phoenicians is on one of the islands. Placing them anywhere on the mainland will force them to continually fight the Hittites, before having the chance to establish a power base.
Player
- Player (
Phoenicians) - The player starts in the south corner, with their troops amidst a fight between the Hittites and the Egyptians. You have to quickly board the Light Transports and escape following the river into the sea. To the north lies an island rich of resources where to establish a base limited to the Bronze Age.
Enemies
- Egyptian Oppressors (
Egyptians) - They have a well developed Bronze Age in the southern part of the map, defended by Watch Towers and a dozen of Chariot Archers. However, it is under heavy attacks by the Hittites and will be probably razed by the time they are stopped. Another small base is to the north east, and will quickly start building ships and attacking the player. - Hittite Invaders (
Hittites)- The Hittites doesn't have any base, but start with a big army of around thirty Short Swordmen and over a dozen of Horse Archers, entrenched in a fight against the Egyptians. Before they are stopped, they'll probably have almost raze all of the Egyptian town.
Historical notes
- 12th Century BC
The origins of the Phoenicians are still the subject of debate. While some believe them to be the descendants of the Canaanites, there are those who speculate differently. What is known, however, is that they were a subjugate people to the Egyptians before Hittite raids resulted in their freedom.
Historical outcome
- This heralded the beginning of a new kind of empire, one focused on the power of diplomacy and trade, as opposed to the traditional means of might makes right.
2 Autonomy[]
Scenario instructions
- The Egyptians have recovered from the Hittite assault and realize that the Phoenicians, a very powerful asset, have gained independance. Now, the Phoenicians must defend themselves from their former masters if they wish to remain autonomous.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Eliminate local Egyptian Tribes
Hints
- Mile stone quickly. You will need walls and towers to weather the early assaults. This will provide the Phoenicians the opportunity to build an effective offensive force.
Player
- Player (
Phoenicians) - The player starts with just three Villagers and a Town Center, in the north eastern portion of the map. There are abundant resources around, and the entire half of the map can be defended by controlling the only set of shallows that unites the two halves. The player starts in the Tool Age and can advance only to the Bronze Age.
Enemies
- Egyptian Army (
Egyptians) - They are sited on a peninsula, in the western corner of the map, and start with a Town Center and three Villagers. This enemy is far away from the player and, when reached, will have built a strong base. They start in the Bronze Age and cannot advance. - Egyptian Vanguard (
Egyptians)- Their base is in the southern corner of the map. They start with just three Villagers and a Town Center, but will be quick in sending waves of Short Swordsmen to attack the player. They start in the Bronze Age and cannot advance or build Temples.
Historical notes
- 12th Century BC
The Phoenicians were often strongly influenced by their more powerful neighbors, the Egyptians. The struggle to mantain their autonomy was a constant one.
Historical outcome
- This small group of traders was able to prosper and gradually expand throughout the Mediterranean region. Instead of acquiring a physical dominion, they instead relied upon establishing elaborate and prosperous trade routes.
[]
Scenario instructions
- To protect themselves from both the Hittites and the Egyptians, the Phoenicians must establish themselves as a naval power. They must build a fleet to defend their coastal cities. However, local Hittite and Egyptian forces will be doing their best to stop them.
Starting conditions
- Starting Age:
Stone Age - Starting resources: 250 food, 250 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build 10 Triremes
Hints
- Build your Town Center in close proximity to a large forest. Secure sources of wood from others, as they are few and far between.
Player
- Player (
Phoenicians) - The player starts on a decent sized island, in the eastern portion of the map, with just five Villagers and a Dock. The island has several resources, but not Stone, and fish are abundant in the surrounding sea. Several rich islands are free to take in the south-west of the map.
Enemies
- Egyptians (
Egyptians) - The Egyptians control a well developed base on an island in the north-east, protected by walls and Watch Towers along the southern and eastern coastlines. It is patrolled by several Clubmen and Chariots, while a few Scout Ships guard the shore. They start in the Tool Age and will quickly ramp up to the Iron Age in order to send several Triremes against the player. - Hittites (
Hittites) - The Hittites control a well developed base on an island in the north-west, protected by Watch Towers along the southern coastline. It is patrolled by several Axemen and Bowmn, while a few ships guard the shore. They start in the Tool Age and will quickly ramp up to the Iron Age in order to send several Triremes against the player.
Historical notes
- 11th Century BC
The Mediterranean waterways were under constant contention during this period, since whomever controlled them would have access to all of the major ports and cities throughout the region—whether for warfare, trading or diplomacy.
Historical outcome
- Located near the center of the known world, the Phoenicians were in the best position to facilitate trade with all of the major empires.
4 Magna Grecian Conflict[]
Scenario instructions
- The Phoenician Empire expands. The Magna Grecia becomes a hotbed of contention as the Phoenicians and Greeks vie for control of the various resource-rich islands in the region.
Starting conditions
- Starting Age:
Bronze Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build 3 Town Centers
- Each Town Center must be within one of the Flagged Regions
Hints
- Concentrate on building one Town Center at a time. Once it can defend itself, move on to the next one. Caution: prevent the Greeks from taking the islands before you do.
Player
- Player (
Phoenicians) - The player starts with a small base on a tiny island in the south corner, with some resources but not much space to build. There is almost no game on the island, nor fish in the sea. Two of the new Town Center must be built on tiny island next to the enemy bases, while the third must be built far away to the north-east.
Enemies
- Greek Colony (
Greeks) - The enemy has a Bronze Age base in the northern portion of the map, and a series of Watch Towers guard its southern border. Other Towers are placed on a strip of islands near the center of the map: one Tower is on one of the island where a Town Center must be built. This enemy will usually build Triremes and cavalry. - Greek Colony (
Greeks) - This enemy has a Bronze Age base on a small island in the western part of the map, with a line of Watch Towers built on a strip of islands along its eastern border. One Tower is on one of the island where a Town Center must be built. This enemy will usually be less aggressive than the red player.
Historical notes
- 10th Century BC
When the Minoan civilization was destroyed in 1200 BC, the constraints they had put on trading within the Mediterranean and Agaean seas disappeared. A new conflict quickly arose between the empire vying for control of the lucrative trade routes. Both the Greeks and Phoenicians battled bitterly for dominance.
Historical outcome
- With little to stop them, the Phoenicians aggressively filled the void left by the Minoans. Soon they became the predominant naval power throughout the Mediterranean.
5 Mediterranean Cartel[]
Scenario instructions
- Trade and commerce are the foundation of the Phoenician Empire. To ensure the continued success of their trade routes, the waterways between the coastal cities to be carefully protected.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Collect 2,000 Wood
- Collect 2,000 Gold
- Prevent all Phoenician Town Centers from being destroyed
Hints
- There is no gold ore anywhere on the map, so all gold must be gained through trade. In order for the objectives of the mission to be accomplished, it is vital to upgrade to maximum trading efficiency and ensure the protection of all trading vessels.
Player
- Player (
Phoenicians): The player starts with just three Villagers and a Town Center on a landmass in the southern part of the map. To the west lies the red ally and, farther west, the green base. This landmass is connected to the eastern portion of the map by a set of shallows. There are several resources around, but there is no gold ore on the entire map.
Allies
- Phoenician Colony (
Phoenicians): This player starts in the Bronze Age, with three Villagers, a Town Center, a Dock and a Watch Tower, a bit north-west of the blue player. It will be primarily occupied by the green enemy, whose base lies farther west, and by the brown enemy. - Phoenician Colony (
Phoenicians): The player starts in the Bronze Age with three Villagers, a Town Center and a Dock, on a landmass which occupies the eastern portion of the map. They share this landmass with the orange enemy, which will keep harassing them throughout the match.
Enemies
- Greek Colony (
Greeks): This player too starts in the Bronze Age, with three Villagers, a Town Center and a Dock, on an island just in front of the green base. It will usually send its War Galleys against the near red player. - Greek Colony (
Greeks): This is the only player who starts in the Iron Age, with thre Villagers, a Town Center, a Dock and three Sentry Towers in the center of the map, which effectively cut off an easy access to the farther section of the map. They'll quickly build a fleet of Triremes for asserting naval domination. - Greek Colony (
Greeks): This player too starts in the Bronze Age, with three Villagers, a Town Center and a Dock. Its site is just a bit to the west of the red player, and they'll be constantly involved in border skirmishes. - Greek Colony (
Greeks): This player too starts in the Bronze Age, with three Villagers, a Town Center and a Dock, on an landmass far to the north. Since it's farther away then the other players, its naval presence usually is not that strong.
Historical notes
- 10th Century BC
Due to limited natural resources, the Phoenicians often imported raw materials. These were then used to create more valuable objects that they later shipped to cities along their trade routes. Borrowing techniques and styles from all corners of the worlds ensured they made a profit.
Historical outcome
- With Phoenician dominance of the Mediterranean, the new city-states became centers of maritime trade and manufacturing.
6 Battle for the Iberian Peninsula[]
Scenario instructions
- The Iberian Peninsula is rich with resources. However, it is currently being held by a Greek fortification. They must be cut off from their resources if Phoenicia is to remain the dominant power.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Eliminate Local Greek Tribes
Hints
- Most of the resources lie close to the enemy. Establish yourself near them as quickly as possible. Also ensure that these resources are captured before the Greeks have had the chance to use them up. Without enough resources it will be impossible to vanquish your Grecian foes.
Player
- Player (
Phoenicians) - The player starts with three Villagers and a Town Center, on a small landmass in the southern corner of the map. There are resources nearby, but the player will need to cross the sea to reach the northern landmass, which occupies almost the rest of the map.
Enemies
- Greek Colony (
Greeks) - The enemy starts in the Bronze Age, with three Villagers, a Town Center and a Dock. Its location is on the north-west part of the central landmass, and will quickly start sending its ships and troops against the player. - Greek Colony (
Greeks) - This enemy too starts in the Bronze Age, with three Villagers, a Town Center and a Dock. Its sited on the eastern part of the central landmass, beyond a thick forest. For this reason, its expansion is somewhat hindered.
Historical notes
- 9th Century BC
While exploring the western Mediterranean for more resources, a land of rich in mineral deposits was discovered... the Iberian Peninsula.
Historical outcome
- By fortifying sites on Sicily and North Africa, the Phoenicians effectively denied other traders access to these riches.
7 Carthage A New Hope[]
Scenario instructions
- Phoenician expansion stretches throughout the Mediterranean. Citizens from Tyre set forth to establish a colony upon the northern coast of Africa.
Starting conditions
- Starting Age:
Bronze Age - Starting resources: 500 food, 250 wood, 100 stone
- Population limit: 50
- Starting units:
Objectives
- Build a Government Center in flagged region
- Develop Coinage and Craftmanship
- Eliminate local Egyptian Tribes
Hints
- Keep the Egyptians forces busy with attacks from the city of Tyre. Once Carthage has been established, you can crush Egypt between both your armies.
Player
- Player (
Phoenicians) - The player starts with three Villagers, a Tonw Center, a Dock and a Barrack on the eastern corner of the map. The landmass has abundant resources, expecially Wood. The site of Carthage is on the opposite corner of the map.
Enemies
- Egyptian Colony (
Egyptians) - The enemy starts in the Bronze Age, with four Villagers and a pair of Axemen in a medium sized base on the norhern part of the central landmass, connected by shallows to the southern part. It will usually build ships and use them to patrol the sea. - Egyptian Colony (
Egyptians) - The enemy starts with three Villagers and a pair of Composite Bowmen, in a medium sized base on the southern part of the central landmass. Albeit it starts in the Iron Age, it will be less aggressive than the red enemy.
Historical notes
- 813 BC
Under the guidance of Pygmalion's sister Ellisa, citizens from Tyre found the trading center of Carthage.
Historical outcome
- Carthage grew to become a dominant Mediterranean power in its own right. The city outlived both the destruction of its founding city, Tyre, and the crumbling of the Phoenician Empire. Carthage survived another 578 years before being crushed by the Romans. So bitter was the battle, the victors salted the earth of the razed city, ensuring it would never rise again.
8 Hannibal's Journey[]
Scenario instructions
- The Romans have declared war upon the Carthaginians. Your general, Hannibal, has determined to take the war to them. With an army of 40,000 men, he intends to cross the Pyrenees, the Rhone and the Alps mountain ranges.
Starting conditions
- Starting Age:
Iron Age - Starting resources: 250 wood
- Population limit: 50
- Starting units:
- 1

Villagers - 4
Broad Swordsmen - 1
Legionaries - 2
Composite Bowmen - 2
Scouts - 4
Cavalry - 2
Heavy Cavalry - 2
War Elephants - 1
Heavy Catapults - 4
Phalangites
- 1
Objectives
- Hannibal (Legion Unit) must reach the Gates of Rome
- 2 War Elephant Units must reach the Gates of Rome
Hints
- Lose the peasant—lose the game.
Player
- Player (
Phoenicians): The player starts with a decent sized army, a Villager and a Storage Pit in the western corner of the map. Since the Gates of Rome are on the other side of a river which cuts the map in half, building a Dock and a Transport (as several Houses for the necessary population is required to win.
Enemies
- Bear Clan (
Hittites): This player has no economy, and controls a dozen Axemen and ten Bowmen, lurking on a spiraling cliff system in the south portion of the map, a bit further than the starting location. Choosing to fight them will open up the quickest way to the river, but it is a harder fight than going for the Lion Clan. - Badger Clan (
Hittites): This player starts in the Stone Age, with four Villagers, four Axemen, a Town Center and a Barracks. Destroying its Barracks is required, since it obstructs the only way towards the Gates. When reached, they may have built a few Watch Towers. Even if it doesn't seem so, it is possible to walk along the right shore of the river, thus entering the base from its most vulnerable site. - Lion Clan (
Hittites): This player has no economy and controls only ten Axemen and ten Tamed Lions. This small army is just north of the starting position. Having overcome this enemy, the player can choose to continue north, towards the northern edge of the river and the orange base, or to take a longer but unimpeded detour to the south edge of the river. - Eagle Clan (
Hittites): This player starts in the Stone Age, with two Villagers, Six Axemen, a Town Center and a Barracks. They are sited on a cliff at the northern edge of the river and, if the player chooses the "south route", can be skipped altogether. If not, the player will need to build the Dock in the south-east portion of the river shore. - Snake Clan (
Hittites): This player has no economy, controls ten Axemen and - more importantly - three Priests on the northern edge of the eastern half of the map. The player can evade them altogether if he chooses the "south route", or by disembarking his troops just north of the yellow base: even if it doesn't seem so, it is possible to walk along the right shore of the river. - Eagle Clan (
Hittites): This player has no economy, and controls ten Axemen and twelve Bowmen. They are sited on a cliff in the north corner of the eastern half, but they are too close to the Romans army: for this reason, they usually get decimated by the far superior forces of the Romans at the start of the game. Anyway, they aren't on the quicker route to the Gates and can be ignored. - The Romans (
Greeks): This player has no economy, and controls a walled section in the eastern corner of the map, the Gates of Rome. The Gates are protected by an impressive army, formed by a dozen of Composite Bowmen, ten Phalanxes, twenty Legions, four Chariots, four Archer Chariots and two Heavy Catapults. Once the two Heavy Catapults are down, the rest of the army can be kited and destroyed with good micro. Anyway, there is an easier way to win: while the rest of your units occupies the Romans, Hannibal and the two War Elephants must keep all to the right along the edge of the map, where a small ramp permits to reach the Gates of Rome while remaining unseen.
Historical notes
- 3th Century BC
The city-states of Tyre and Sidon have long since fallen to Assyrian expansion. Carthage is one of the few remnants of the once-great Phoenician Empire. The Roman Empire continued to expand, bringing them into continual conflict with the Carthaginians. After Hannibal seized the Roman dependency of Saguntum in retaliation, the Romans considered this to be an outright declaration of war.
Historical outcome
- Hannibal's famous journey took 15 days. Although he laid siege to Rome for four years, he lacked the siege weapons and reinforcements to successfully take the city. The Romans could not match the military prowess of Hannibal so they defeated him the only way they could—by attacking where he wasn't. By constantly forcing Hannibal to chase after them and by cutting his reinforcements, the Romans managed to destroy Hannibal and his army. When Carthage finally capitulated to Rome, the Romans charged Hannibal with working to break the peace accord that had been reached in 201 BC. Hannibal fled Carthage, taking refuge in Syria. When Rome demanded his surrender, he took his own life in preference to capitulating to Roman justice.
| “ | The huge canvas sails cracked in the wind as the massive juggernaut sliced through the sea, churning the sapphire water into froathy white foam. The heavy timbers creaked with the rocking motion of the ship. As the ship lurched, an elephant trumpeted nervously. The captain glanced from the water and swept his eyes over the deck of his vessel. One nervous elephant wasn't a worry, but if it caused any of the other ten elephants to become agitated, there would be a problem. Two handlers jumped up to calm the great beast and, after a moment, it seemed placated. The captain watched for a while before he inspected the remainder of his deck. Spaced evenly along both the port and starboard were half-a-dozen catapults. This ship may be a lumbering hulk, but she was built for war, not for trading. Even now his fleet was on its way to remind an emperor of that very fact. The captain turned his gaze back into the sea, a smile cracking on his weathered face. | ” |
| —Outro cinematic | ||
3 Beneath the Fist of Ashur - Assyrian campaign[]
| “ | The Assyrians became a world power because they had little choice - it was a matter of survival. They quickly rose to the challenge. Being surrounded by enemies, they first had to learn how to defend. Then, refusing to stop there, they continued to exert their power until they became one of the world's most proficient military forces in the known world. Legendary for their barbaric ferocity, they used their brutal reputation to foster the submission of their enemies and minimize the threat of revolt. With a penchant for innovative armies, religious fanaticism and a brutal savagery to those who would not give in, they dominated their corner of the globe from 1800 - 600 BC. This was life Beneath the Fist of Ashur. | ” |
| —Intro cinematic | ||
1 The God of War[]
Scenario instructions
- Located at the junction of many important caravan routes, Assyria is surrounded by its enemies. To the southeast lay the Empire of the Babylonians, Assyria's traditional enemy. To the east, constant raids by various mountain tribes harried the empire's borders. The Kingdom of the Mittani threatened commerce and trade from the north, but the most dangerous and formidable threat of all, lay to the northwest. With iron weapons and mounted atop chariots, the soldiers of the Hittite Empire proved to be the most terrifying danger. To respond to these constant threats, the Assyrians have decided to establish a professional, standing army.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Assyrian Military Population must reach 30 units
- Assyrians must raze 10 enemy buildings
Hints
- You are surrounded. Build a defensible position and quickly attain higher technologies to outclass your enemies.
Player
- Player (
Assyrians) - The player starts with a small base in the center of the map, with some resources in a location enclosed on three sides by a forest, with one enemy at each cardinal point. They will all fight the player and also among themselves. You cannot advance to the Iron Age.
Enemies
- Babylonian Border Patrols (
Babylonians) - This enemy starts in the south portion of the map, with three Villagers and a Town Center. Its troops of choice will be Short Swordsmen. It cannot advance to the Iron Age. - Mountain Tribal Raiders (
Babylonians)- This enemy starts in the east corner, with three Villagers and a Town Center. It will usually build several Scouts. It cannot advance to the Iron Age. - Mittani Opportunists (
Hittites) - This enemy is sited in the northern corner of the map, and also starts with three Villagers and a Town Center. It will usually go for Bowmen. It cannot advance to the Iron Age. - Hittite Expansionists (
Hittites): The last enemy will start in the western portion of the map, with three Villagers and a Town Center. It is the most aggressive of the bunch and it will usually send its Bowmen against the other players. It too cannot advance to the Iron Age.
Historical notes
- 16th Century BC
Assyria began as a small Mesopotamian city-state named Ashur. Earlier, during the 21st Century BC, the Empire of Sumer collapsed under the Amorites. They established several sub-kingdoms throghout the region, including Assyria and Babylon. Through the succession of aggressive warrior-kings, Assyria became one of the most feared and powerful empires throughout the known world.
Historical outcome
- Although knowledge of Assyrians military tactics is fragmentary at best, it is known that they executed highly sophisticated strategies. They were master of exploring the local terrain to their best advantage. Canals and rivers were used not only for logistic purposes, but helped to screen troops' movements, provide flank protection and channel enemy movements. Even amphibious warfare capabilities were developed at the height of the Assyrian Empire, as seen in the campaigns of Sennacherib.
2 From the Ashes[]
Scenario instructions
- For a period of 95 years, the Assyrians have been under control of the Mitanni. Under the leadership of King Shalmaneser, the Assyrians intend to free themselves from their oppressors. However, the will of Ashur must be determined. In the hills there lives a holy man, who is said to hear the words of the War God. He must be found and consulted. When word of his prophecies reach the ear of the Assyrian people, they will be inspired to religious frenzy, thereby aiding the rebellion. But beware, for the hills are filled with enemies.
Starting conditions
- Starting Age:
Stone Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Find the Priest Prophet and bring him to the flagged region
Hints
- Water shall be the key to your salvation.
Player
- Player (
Assyrians) - The player starts with a Town Center and three Villagers in the east corner of the map, on the right bank of a meandering river; there is no Gold in the proximity. The player can't build Temples (for obvious reason), nor Government Center or Academy. As such, it is not possibile to advance to the Iron Age.
Enemies
- Mittani Oppressors (
Hittites) - This enemy controls a city in the center of the map, near to a bend of the river. The city is surrounded by walls and several Watch Towers. Another series of Watch Towers is built on each side of the center course of the river. The enemy starts in the Bronze Age, but cannot build any Bronze Age building. - Mittani Oppressors (
Hittites)- This enemy starts on the left side of the river, with three Villagers and several Bowmen. The Town Center is protected on the southern side by a wall and a series of Watch Towers. The enemy starts in the Bronze Age, but cannot build any Bronze Age building. - Mittani Oppressors (
Hittites) - This enemy is sited in the northern corner of the map, protected by a wall on the southern side. It starts with three Villagers, a pair of War Galleys, a Town Center and a Dock. It will quickly build a fleet to form a blockade at the northern edge of the rivers. This enemy too starts in the Bronze Age, but cannot build any Bronze Age building.
Historical notes
- 15th Century BC
Previously, both Assyria and Babylon faced many hardships during the 15th Century BC. The first Babylonian Dynasty collapsed when the Hittite sacked their capital, and the Assyrians were put to heel under the greater Mittani Empire.
Historical outcome
- Under King Shalmaneser I, Assyria enforced its dominance and established the first Assyrian independent city, Nimrud. The Assyrian capital city of Ashur became renowned for its huge Tower Temples.
3 Age of Conquest[]
Scenario instructions
- The time is ripe for expansion. Under the leadership of Tukulti-Nintura I, the Assyrians must build in preparation for expansion. Once preparations have been made, go forth and conquer your Babylonian neighbors.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build 4 Barracks
- Build 2 Archery Ranges
- Build 2 Stables
- Build 1 Academy
- Destroy bordering Babylonian Tribes
Hints
- Begin expansion towards the west. Beware attack from the east.
Player
- Player (
Assyrians) - The player (impersonating Tukkulti-Ninurna I) starts with a small base and three Villagers in the northern portion of the map, on a big landmass that occupies almost all the central and eastern part of the scenario. This landmass is connected throught two set of shallows to the southern portion of the map. Food sources are nearby, while Stone, Gold and Wood are farther away. The player cannot build a Government Center or advance to the Iron Age.
Enemies
- Border Tribe (
Babylonians) - This enemy starts with three Villagers and a well developed base, sited in the south-east portion of the map. The base is protected by several Towers along the east and south edge. This starts in the Bronze Age but cannot advance to the Iron Age: usually it will build several Swordsmen. - Border Tribe (
Babylonians)- This enemy starts with just three Villagers and a Town center, on the western side of the map. Its base is sited on a thin strip of land and, for this reason, its expansion will be somewhat limited. This player too starts in the Bronze Age but cannot advance to the Iron Age.
Historical notes
- Late 13th Century BC
Assyria established its complete independence during the 14th Century BC, while ruled by Ashur-Uballit I. His descendents, including Tukulti-Nintura I, begin the Assyrian expansion.
Historical outcome
- The Assyrians rose to dominate the entire Fertile Crescent of the Eastern Mediterranean.
4 The New Assyrian Empire[]
Scenario instructions
- A new King, Tiglathpileser has ascended the Assyrian throne. He intends to accomplish that which his predecessors were unable to do: assert control over Syria and the troublesome Babylonians. Cement your control by strengthening the faith of Ashur upon the ruins of your enemies' temple.
Starting conditions
- Starting Age:
Bronze Age - Starting resources: 200 food, 200 wood
- Population limit: 50
- Starting units:
Objectives
- Research Monotheism
- Research Polytheism
- Research Afterlife
- Convert 5 Enemy Temples
Hints
- Ensure you have a sufficient military force before attempting to convert enemy temples.
Player
- Player (
Assyrians): The player starts with a small base in the eastern corner of the map, with a Stable and a Market. A Gaia temple (with an Asian architecture set) is just near to a Priest and gets immediately assigned to the player. There won't be any attacks from the enemies, so the player can take all the time to build a sizable force. Since Academies and Siege Workshops aren't available, converting the relative units is advised.
Enemies
- Temple of Wine (
Greeks): This player has no economy, and is sited in the western part of the map. Its Temple is enclosed on three sides by Walls, and on the last one by a forest. Two Sentry Towers guard the only entrance. Its army is composed by 9 Centurions, 1 Legion, 4 War Elephants, 4 Elephant Archers, 3 Ballistas and 2 Priests. - Temple of Gold (
Babylonians): This enemy has no economy, and is sited around the center of the map. Its Temple is the more accessible one, since it isn't protected by any other buildings. Its army is composed by 4 Composite Bowmen, 6 Chariots, 5 Ballistas and 2 Priests. - Temple of the Legion (
Sumerians): The enemy has no economy and its Temple is in the southern corner of the map, surrounded on three sides by a forest and by a Wall on the last one. It is protected by 4 Heavy Horse Archers, 6 Cataphracts, 10 Centurion and a pair of Priests. - Temple of the Sun (
Phoenicians): This player has no economy and its sited a bit south-west of the player starting location. Its temple is surrounded by trees on three sides and by water on the last one; it can be accessed only by boat or by walking along a thin strip of land, under the fire of four Ballista Towers. Its units are only 6 Tamed Lions and 3 Priests. - Temple of Gaia (
Yamato): The last enemy has no economy too, and its Temple is located on an island in the northern corner of the map, next to a Guard Tower. The sea is patrolled by three Triremes and, while there aren't any other units on the island, the island itself is inhabited by several Lion Kings and Elephant Kings.
Historical notes
- 11th Century BC
Despite the disintegration of the Hittite Empire during the 12th Century BC, the Assyrians were unable to capitalize on this, as they themselves were under attack from Aramean and Chaldean tribesmen. For almost a century Assyria fought to survive against the new invaders as well as a flourishing Babylon.
Historical outcome
- Tiglathpileser initiated the terror tactics that have become the hallmark of the Assyrian Empire: the mass deportation of conquered people, or their mass execution by immurement, flaying alive or impalement. Barbarous coercion became the tools of choice when dealing with invaders and rebellious vassals.
5 Uprising[]
Scenario instructions
- Civil war has erupted within the Empire of Assyria. If the Assyrians are to remain a dominant power, the civil unrest must be quelled as quickly as possible. Conversion back into the fold is most preferable, as too many Assyrian deaths may deal the empire a blow it may never recover from.
Starting conditions
- Starting Age:
Bronze Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Convert 25 Assyrian rebels
- Convert the rebel's Priest
Hints
- Your priests must be quick and strong if they are to survive their mission to rescue the wayward souls.
Player
- Player (
Egyptians) - The player play as the Egyptians for this scenario, impersonating the Assyrian Royalists, and start with just 4 Villagers and a Town Center in the right part of the map, on a great landmass. There are several resources in the surroundings. The landmass is connected to the south-eastern section of the map by two set of shallows: the northern one is guarded by four walled Sentry Towers.
Enemies
- Assyrian Rebels (
Assyrians) - The enemy starts on the eastern landmass, with a walled city which contains the Town Center and several Houses: the other buildings are outside the wall. An Archery Range is sited on a peninsula to the south, surrounded by at least seven Sentry Towers. The enemy starts with many Villagers, three Stone Throwers, and only a Priest. Since the rebels lack the ability to build a Temple, they cannot build others: be sure to convert him and to not kill him.
Historical notes
- 9th Century BC
Assyrian culture flourished during this period. A period of peace was even established with the Babylonians, their ancestral enemies. The capital was moved from Ashur to Calah. Regrettably, however, civil war proved inevitable and threatened to jeopardize Assyrian dominance.
Historical outcome
- The effects of the civil war caused a serious decline in Assyrian power over the next 75 years.
6 Royal Palace of Nineveh[]
Scenario instructions
- With the destruction of the royal palace of Nimrud, Assyrian confidence is shaken. As a tribute to his power, Sennacherib orders the construction of a royal palace in Nineveh.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build a Wonder within the flagged region
- Eliminate Babylonians
Hints
- The Babylonians have gained confidence since successfully destroying the palace at Nimrud, so do not let them get too powerful while you are concentrating on building your Wonder. They could overwhelm your city and destroy your Wonder. If this happens, you automatically lose the scenario.
Player
- Player (
Assyrians) - The player start with a small base in the low western part of the map, which is effectively a huge island surrounded by a very thin sea. The starting location is squeezed between a forest, a lake and the sea, so the best way to expand is towards the east. The designed site where the Wonder must be built is just a bit north of the starting location.
Enemies
- Enemy (
Babylonians) - The enemy starts in the Tool Age, with a big city in the northern part of the map. The starting forces comprise four Scouts, four Bowmen, several Axemen and a pair of Scout Ships. The access routes to the city are impeded by many forested areas and Watch Towers, and the city is best attacked by sea (not on the eastern side, guarded by several Towers) or by skirting along the edges of the map. This relative "inaccessibility" of the enemy location means there won't be many attacks from it, either.
Historical notes
- 8th Century BC
During the 8th Century BC, Assyria began another ascent to power, subjugating both Syria and Philistia. Soon to follow were the conquests of the Hittites, the Chaldeans in Urartu, the Samaria and the Urartians. However, a Babylonian rebellion against Assyrian rule hearkens the destruction of the palace at Nimrud.
Historical outcome
- Nineveh remained the capital of Assyria for almost two centuries before falling to Babylonians, Medes and Scythians.
7 Jihad[]
Scenario instructions
- The harsh reign of King Sennacherib establishes Assyrian supremacy. As the Assyrians continue in their conquest, Nineveh becomes regarded as a symbol of tyranny and bloody oppression.
Starting conditions
- Starting Age:
Stone Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build a Temple within each of the 4 flagged regions
- Research Jihad
- Research Fanaticism
Hints
- Destroy your enemy's military power before erecting a temple within this domain.
Player
- Player (
Assyrians) - The player start with just four Villagers and a Town Center, near the north-western edge of the map. A lake full of fish and several sources of Gold are nearby. One of the location on which the Temples must be built is next to the lake, while the other three are deep into enemy territory.
Enemies
- Mittani (
Babylonians) - The enemy starts in the Tool Age, with a small base all the way to the south-eastern border. They starts with four Villagers, four Axemen and two Bowmen. At least four Sentry Towers guard their base. They also have a Dock and two Scout Ships, but they are basically useless, since your base is far from the water line. Note: there is a bug in the scenario; the enemy starts with no resources, so it will be basically idle for the remainder of the match.
Historical notes
- 7th Century BC
The Assyrians continued with their expansionist policies. The submission of Judah and the destruction of the Egyptian cities of Memphis and Thebes were added to the score. The War God Ashur drank deeply from the blood of Assyria's victims.
Historical outcome
- Despite continual Assyrian conquests, the Babylonians succesfully managed to rebel and declare their independence.
8 Ground to Dust[]
Scenario instructions
- In response to the Babylonian declaration of independence, the Assyrian have resolved to destroy their capital city, Babylon.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 200 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Destroy Babylon
Hints
- Watch out. The Babylonians are known for their towers of power.
Player
- Player (
Assyrians) - The player start with three Villagers, four Axemen and a small base along the north-eastern edge of the map, with several resources all around. The enemy attacks will be swift and relentless, so be prepared. A pair of Stone mines are near, so building Towers and Walls fast is advised.
Enemies
- Babylonians (
Babylonians) - The enemy starts with a well developed Bronze Age city, protected by Medium Walls and several Sentry Towers (and later Guard Towers). The only accesses to the city are three sets of shallows, each guarded by a walled Sentry Tower. The enemy starting forces are impressive, composed at least by ten Short Swordsmen, ten Improved Bowmen, six Chariot Archers, six Cavalry, six Chariots, ten Hoplites, four Stone Throwers and three Priests.
Historical notes
- 7th Century BC
The Assyrians were known to be demanding oppressors. Harsh laws and weighty taxes were the dismal fate for their subjugate Kingdoms. The price for resistance, however, was much more terrifying. The Assyrians were known to go to great lengths to punish those who would oppose them.
Historical outcome
- Not only did the Assyrians successfully raze Babylon to the ground, they also diverted the Euphrates river over the site of the former city, to ensure it would never rise again.
| “ | The high priest stood on the balcony overlooking the courtyard seven stories below. The prisoners were lined up in two columns guarded by two groups of soldiers. From inside the temple chanting rose and fell in sonorous waves, punctuated every now and then by the deep resonance of a gong. Soon it would be time for the rites to begin. Raising his eyes from the chattel below he glanced out over the magnificent city. Huge majestic towers reached toward the heavens. The intricately carved buildings were the pride of his people. Assyria was feared throughout the known world - those who did not kneel before their might, fell beneath their sword. A low humming vibration reverberated through the stone, drawing his attention back to his temple. He listened intently. The twelfth ring - it was time for the sacrifices to begin. Ashur, the God of War, needed blood. He would drink deeply from the prisoners and his favor would continue to shine upon his people in the upcoming jihad. | ” |
| —Outro cinematic | ||
4 Dawn of a Dynasty - Shang campaign[]
| “ | China has been a big mistery since the dawn of its existence. At first this was due to its geographic isolation and then later to deliberate policy of its xenophobic rulers. While there are various accounts of where and when the dawn of Chinese civilization began, their legacies have remained intact to this day. Isolation may make exact historical accounts difficult, but it served to allow the Chinese a unique environment to develop their own individual culture. Advancements, from philosophy (the balance of nature and ancestral worship) to warfare (the Chinese fielded armies that dwarfed any of those seen previously in the Near and Middle East) to architecture (the Great Wall of China), all are legacies from the Dawn of the Shang Dynasty. | ” |
| —Intro cinematic | ||
1 River Valleys[]
Scenario instructions
- The land that will one day be China encompasses several fertile river valleys. These are ideal sites for agriculture. Although not native to the region, your tribe of wandering people has decided to settle here. Competing against the local tribes, you must explore the region and extablish yourself as a local power.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 160 food, 100 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Explore 80% of the region
- Build a Town Center
Hints
- Save your wood. You will need it later.
Player
- Player (
Shang) - The player, as Hsia Colonists, start with a small base in the south east of the map, composed by two greater landmass connected by a single set of shallows. The base has a Barracks, a Stable, a Dock, and several House, but no Town Center. The Wood is scarce: the only source is far to the west, on a small landmass connected to the northern one by shallows. As such, training units which require Wood is strongly discouraged.
Enemies
- Savage Tribes (
Shang) - The enemy starts in the Tool Age, with a diffuse presence on the map. Their Town Center, together with two Barracks, is on the northern landmass, while another Barracks is on the southern landmass. Their starting forces are composed by nine Clubmen and ten Scouts, several of which guards the western forest, and will be quickly sent to attack the player.
Historical notes
- The origins of the Chinese people lay shrouded in mystery. Isolated by both geography and political policy, much of the history lay open in speculation. The orthodox Chinese tradition states that the Shang dynasty's predecessors were a group known as the Hsia. Whether the Hsia was a tribe or a dynasty is unknown, as thus far has been no historical evidence of the group. However, it is believed that the Shang are the cultural heirs of the Hsia. Many theories have it the Hsia were not native to what is now known as modern day China.
Historical outcome
- The first Chinese farming communities appeared along the Huang Ho (Yellow) and Yangtze rivers around 5000 BC. The tribes that will one day be the Shang show a surprising level of technological development not known amongst the more barbaric neighbors.
2 Son of Heaven[]
Scenario instructions
- The time is ripe for revolt against the decadent Hsia oppressors. T'Ang, King of the Shang, is believed to be divinely guided, endowed with valor and prudence to serve as a sign and direction to the myriad regions and to continue the old ways of Yu'.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Destroy all traces of the Hsia
Hints
- The Hsia are well fortified. Siege weapons and brute force may be your only recourse. Gold is a commodity—use it wisely.
Player
- Player (
Shang) - The player, impersonating Prince T'Ang, start with a small base in the northern part of the map, on a small portion of land surrounded by water. Nearby there are Wood sources and bushes, but, albeit the entire eastern part of the map is occupied by islands and sea, there aren't any huntable animals or fish anywhere. A Stone mine is to the north-east and a Gold mine is to the south-west of the starting location, but beware, it's in the range of enemy towers. The player cannot reach the Iron Age.
Enemies
- Hsia Dynasty (
Shang) - The enemy controls a fortified city in the eastern corner of the map. The city is surrounded by an outer series of Sentry Towers, a moat, and an inner wall patrolled by a dozens of Composite Bowmen and at least two Stone Throwers. Six Sentry Towers guard the inner city and the narrow access to it. Four Sentry Towers, flanked by a Stone Thrower and four Short Swordsmen guard the land access to the city. The enemy stars with two Scout Ships, but has no Dock. The Hsia start in the Bronze Age, but cannot advance further.
Historical notes
- 1766 BC
History is sketchy during this period. It would appear that several tribes were vassals to the Hsia. One of these were the Shang. According to the orthodox Chinese tradition, the Hsia dynasty became decadent and corrupt. The subjugate tribe of Shang revolted against its oppressors. The SHU CHING (Book of Documents) states that the first Shang king was T'Ang, a virtuous noble called upon by Heaven to overthrow the corrupt Hsia dynasty.
Historical outcome
- T'Ang became known as T'Ang the Succesful. That's because he was. He became the first ruler of the Shang dynasty.
3 Clash of Princes[]
Scenario instructions
- Now is not the time for T'Ang to rest upon his laurels. Several local powers struggle for dominance, and the Shang must prove themselves superior if they are to mantain their newly conquered lands.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Eliminate all enemy Town Centers
Hints
- The Yellow River divides the land in two. Eliminate any would-be usurpes in your neck of the woods before dealing with those upon the other side.
Historical notes
- T'Ang reign proved far from peaceful. With the fall of the Hsia, many of the local tribes vied for power. This, compounded by barbarous raiders from the north, east and southwest, made life in early Shang very precarious. Several opponents vied for the lands governed by the Shang.
Historical outcome
- It has been written that T'Ang succesfully conquered the princes of Wei, Ku and K'un Wu'.
4 The Great Hunt[]
Scenario instructions
- Punitive expeditions against the warlike savages surrounding Shang are not uncommon. They are, in fact, often looked forward to. Hunting is a popular necessity for the Shang, and attacks against the barbarians offer a more captivating quarry.
Starting conditions
- Starting Age:
Stone Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Create 20 Composite Bow Men
- Create 20 Cavalry
- Research Metal Working
- Research Artisanship
- Destroy your enemies
Hints
- Wood is a precious commdity. Use it wisely.
Historical notes
- Peace was a rare luxury for the rulers of the Shang. Incursions of mounted nomads of Ch'iang to the northwest, and the barbarous Chou to the south, kept the armies of Shang in constant practice.
Historical outcome
- Expeditions suche as this helped to stave off Ch'iang encroachment into Shang territory. The fate of these captives were enslavement or sacrifice.
5 The Imperial City[]
Scenario instructions
- Emperor P'an Keng has ordered the great city of Shang to be built on the site of An-yang.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Create 100 Sections of Medium Wall
- Build a Government Center
- Research Architecture
- Build a Temple
- Reach a Population of 50
- Protect your Artifact (it must remain Blue)
Hints
- Don't wait too long to begin your wall construction, as stone is at a premium. Your small walls can always be upgraded once the opportunity arises.
Historical notes
- 1395 BC
P'an Keng, the descendant of a long line of Shang emperors, rules over a vast territory. He holds suzerainity over the kings ruling Mongolia to the north and the forests beyond Yangtze-kiang to the south.
To further consolidate his power, he orders the construction of the capital city of Shang. He chooses as its location, the site of An-yang. The houses of the upper class were constructed of wood, on raised platforms of beaten earth. The lower class, however, still lived in pit-dwellings (and remained so until the end of the Shang period). Modern excavation has revealed that all the city's buildings were oriented northwards. This uniformity has led many to believe the entire city to be laid according to a pre-set plan.
Historical outcome
- The great city of Shang became the seat of power of the Shang dynasty. It outlived its creators, being renamed Yin by the Chou conquerors.
6 The Tombs of Wu-Kuan-Ts'un[]
Scenario instructions
- An aging emperor lies ill and close to death. Plans for a tomb to celebrate his life of greatness must begin. To complete the funeral ceremonies, the emperor must have a retinue of followers to serve him in death. The sacrificial victims must total 131; 52 animals and 79 humans. The animals can be captured from a local Ch'iang shepherd tribe, your fallen opponents shall serve to fulfill the human requirements.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build a Wonder within the flagged region
- Destroy the Ch'iang Shepherd Tribe (Red)
- Destroy 79 enemy Units
Hints
- The Ch'iang shepherds serve a dual purpose. They may be sacrificed along with their animals.
Historical notes
- 13th Century BC
During the Bronze era, the emperors of the Shang were known for their funeral megalomania. Eleven "royal tombs", built and furnished on a grand scale, have been found at the site Wu-kuan-ts'un. The tombs themselves are pits, each having a center containing a wooden chamber hosting a deceased ruler. Upon adjacent ledges and ramps were arranged the human and animal sacrifices.
Historical outcome
- This bloody tribute was representative of a larger group of cultic practices and religious idea. These were later transformed late into the state religion of China, by Confucius (551-479BC) and subsequent followers.
7 The Dragon Bones[]
Scenario instructions
- Several loyalists have been stationed to a garrison within a distant frontier province. Word of rebellion has spread throughout the local region, and the loyalists must escale in order to warn the emperor of this insurrection. However, they will need proof if they wish to obtain an audience with the emperor. They must capture the rebels' Dragon Bones, which reveal their plot in questions to the ancestor spirits, and bring them to a neighboring loyal province.
Starting conditions
- Starting Age:
Bronze Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
- 2
Horse Archers - 5
Cavalry - 1
Chariot - 2
Hoplites - 1 Blind Lame Priest
- 2
Objectives
- Capture Artifact (The Dragon Bones)
- Bring Artifact to flagged region
Hints
- Time is of the essence. Capture the artifact immediately and then make your way home.
Historical notes
- The ancient Chinese relied heavily on advice from the ancestor spirits. They would ask for counsel through the inscription of runes upon oracle bones and tortoise shells. These later became known as Dragon Bones.
The emperors of the Shang hold sway over many lesser kingdoms and provinces. These on the distant frontiers of the empire often needed reminding of the duties of vassalage.
Historical outcome
- Through the constant reminder of their military prowess, the Shang succeded in holding their subjugate provinces for more than 600 years.
8 Supremacy[]
Scenario instructions
- Conflict with the barbarous Chou has been a constant harassment upon the empire's south-western borders. The time has come to subjugate these savage people. Build and nurture the strength of the Shang army, then lead them to victory.
Starting conditions
- Starting Age:
Tool Age - Starting resources: 160 food, 200 wood, 150 stone
- Population limit: 50
- Starting units:
Objectives
- Build 20 Chariots
- Research Nobility
- Research Iron Shield
- Research Cavalry Chain Mail
- Destroy the Chou Town Centers
Hints
- Fortify your people with walls as soon as possible!
Historical notes
- Surrounded by backwards people, the Shang succesfully maintained their position through superior armament. Chariots made up the backbone of the Shang armies. It was such a decisive tool of war, that cities judged their strength by the number if chariots they could assemble upon the field of battle. Their military efficiency was fostered not only for the accumulation of territory, but also to demonstrate Shang superiority.
Historical outcome
- After much fighting, the Chou were reduced to vassalage. Their leaders remained in power, intermarrying with the Shang royal family. The Chou, as a whole, remained barbaric enough, however, that the Shang had a strong influence upon their aristocracy. In fact, they had such an effect, that when the Chou rose to conquer the Shang during the 12th century, they made little change to the country's culture.
| “ | The sun rose, stretching its fingers until it warmed the stone of the massive walls where a lone man exercised. He danced fluidly about the parapet in an intricate series of movements - a relaxing morning warm-up. Today was to be a day of glory for his army if the Gods smiled upon him. Finishing, the general came to a standstill, bowed to the newly risen sun and waited. He sought an omen, a sign of how today's battle would favor him. Guidance required that one have patience. He could hear the morning alive with birds and insects. Suddenly there was a flurry of motion as several white shapes gracefully took flight into the sky. The flock of birds momentarily seemed to change shape, taking the form of a long sinuous serpent borne on great feathery wings. The general smiled as he bowed again to the sun and then turned to leave his perch on the wall. The Dragon has blessed him - today he would bring great honor to his emperor. | ” |
| —Outro cinematic | ||