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Delhi has fallen, but the fires still burn, and they will keep burning. My brothers and I make for Shimla to lay our cause at the feet of Colonel Edwardson himself. I no longer fear the inevitable end, for the path leading me there is my own.
—Description in the Definitive Edition

Company Confrontation is the fifth and final scenario of Act III: India in Age of Empires III: The Asian Dynasties. It is about the Battle of Jhelum (7 July 1857) during the Sepoy Rebellion.

Summary[]

The scenario is quite difficult with very stiff resistance by the Company troops. The scenario is revolved around Nanib, Pravar, and their forces escaping from Delhi with Bahadur Shah and heading out towards Shimla to find and kill Colonel Edwardson and put an end once and for all to British and Company power over India.

Objectives[]

Primary objectives[]

Secondary objectives[]

  • Destroy the Company Docks in the northeast. (1,000 XP)
  • Clear the Company's vital Trade Route. (1,000 XP)
  • Locate native resistance fighters and gain their support. (1,000 XP)
  • Destroy the Trading Posts on the saltpeter sites. (3,000 XP)
  • Prepare your defenses and destroy Edwardson's incoming army. (5,000 XP)
  • Capture the Fort's Fixed Guns. (1,000 XP)
  • Destroy the Company's Mills in the western town. (1,000 XP)

Players[]

Player[]

Enemy[]

  • British India Company ( British): The first wave of attacks will feature Imperial Hussars, and the player will need to have anti-cavalry units such as Sepoys and Zamburaks to counter them. After the first wave, there will be two stronger waves. These will consist of Musketeers, Rockets, Hussars, and Dragoons, and the player should have a mixed army to counter them. A large army of Musketeers and Rockets will charge first. Shortly after, another large wave of Hussar and Dragoons will come in from the left side, becoming a threat to the player's Sowars and siege units. Finally, a small band of Musketeers will attack the colony from the left side, but will be taken out easily.

Treasures[]

There are 10 treasures on the map:

Click for a list of treasures and their guardians related to the "Company Confrontation" scenario
Treasure Reward Guardians Location
A crate of plums worth 50 food 1x Lion Near the player's base
A nearly-mature rhino calf that can be tamed. 1x Randy the Pet Rhino 3x Black Panther In the east of the player's base
A trapped Settler, who may join the cause of a rescuer. 1x Settler 3x Tiger
A chest of wokou loot worth 190 coin 4x Smuggler There are two such treasures:
In the east of the player's base.
Near the northern Trading Post.
A stand of Mangrove trees worth 125 wood 3x Lion In the north of the Bhakti Temple holy site
A wounded tiger that can be tamed. 1x Axehilt the Tame Tiger 2x Tiger In the south of the Bhakti Temple holy site
A hoard of wild rice worth 300 food 4x Delinquent Thuggee In the west of the southern Trading Post
A bundle of gingko leaves worth 60 coin 4x Lion-Tailed Macaque In the west of the central Trading Post
A menacing king cobra worth 270 XP 4x Rhino In the west of the map

The map[]

The map bears similar features to Deccan with a Wild Elephants and Nilgai to hunt and Ashoka and Eucalyptus trees to chop down for wood. There is an ocean or a lake present near the right side of the map with fish present as well but there will be large navy of the Company's ships, comprised mostly by Caravels and some Frigates, and they must be destroyed in order to access the ocean.

Strategy[]

The player starts out in southern part of the map with Nanib, Pravar, 5 Sepoys, and 2 Mahout Lancers. They are also provided with a colony containing a Town Center, Barracks, Houses, and a generous amount of Hindu Villagers evenly gathering food, wood, and coin. Water Buffaloes will be found near by the colony and building Sacred Field to task them will be helpful. A nearby Bhakti Temple holy site will be present.

As the player is building their colony and amassing an army, they should be on the look out for a wave attacks by the company. Choosing Ottoman Allies as an ally from the Consulate will be helpful due to their Great Bombards. A countdown clock will be on the top of the screen warning the player when the next wave of attacks will occur. The first wave of attacks will feature Imperial Hussars and the player will need to have anti-cavalry units such as Sepoys and Zamburaks to counter them.

After the first wave of attacks is stopped, there will be two more and much stronger wave of attacks. These wave will consist of Musketeers, Rockets, Hussars, and Dragoons and the player should have mixed army to counter the Company troops. A large army of Musketeers and Rockets will first charge and will slay many of the players troops. Shortly after, another large wave of Hussars and Dragoons will come in from the left side becoming a threat to the player's Sowars and siege units. Finally, a small band of Musketeers will attack the colony from the left side but will be taken out easily. The player will lose many units of their army from fighting the second wave.

After the third wave is defeated, the player can march their forces forward to the river near the center of the map to destroy the Saltpeter sites. The wall surrounding the Command Post will also be revealed. The Saltpeter sites will help generate crates of food, cords of wood, and chests of coin. The Saltpeter sites will also help gain ground and keep the army in the company's settlements.

To help better prepare against enemy defenses, building Castles along the central river of the map will be useful in fending off minuscule enemy raids and preventing mass movement of the player's forces from one area to the other.

Once the player has ground on the Saltpeter sites, they start marching in and destroying the British colony. There will be weak resistance at this point with only a handful of Elmetti, Musketeers, and Rockets desperately defending the colony. The player can continue to destroy the colony's Town Center and building until only rubble is left.

The player will be very close to victory at this point and the only objectives left will be to kill Colonel Edwardson and destroy the Command Post nestled inside the durable walls. There will be a last and final brigade defending behind the fortress walls and desperately trying to defeat the player's forces. After the walls are destroyed, the player can easily charge in and kill the last remaining Company troops. The Colonel will also be found inside the walls by himself and will try to kill as much as he can before he too ultimately is killed. Once the colonel is killed, the player can use the Fixed Guns inside the fortress to destroy the Command Post and to ultimately complete the scenario and win the campaign.

After the campaign is won, the credits for The Asian Dynasties will be shown.

Alternative strategy[]

The main enemy army is only set to attack the player's original base. Thus, the player can flee to the west and start afresh, especially as they begin with enough wood to build a Town Center. This strategy will also allow the player to easily secure the nearby Trading Post site on a Trade Route, which is at level 2.

From there, the player can build a defense with Castles and anti-artillery (e.g. Siege Elephants) and boom with multiple Town Centers. The Raj card can be useful here to make the boom cheaper. The player can use Villagers to defeat the first batches of enemy artillery, especially if micro-ing so they can use their hand attack. The player can also build a Dock with a sneak Villager in the east, which will also allow them to pick up from Water Buffalo for xp generation.

The Trade Route area can be taken control of fairly easily allowing the player to build Trading Posts, gain access to many resource crates, and ruin the enemy's economy. This should be the priority due to a high return on investment. From there, it also acts as a convenient point to stage an assault from, as it can get to the Fixed Gun and the Command Post faster than route from the south.

The alternative strategy can be guessed pretty easily, as the dialogue says Colonel Edwardson is attacking the player's headquarters, making it less of a challenge to imagine than most eccentric strategies.

Trivia[]

  • There were two earlier famous battles on the Jhelum River: the Battle of the Hydaspes in 326 BC, where Alexander the Great defeated King Porus, and the one in 1206 AD, where Muhammad of Ghor and his Ghurid army defeated Hindu Khokhar rebels before the Delhi Sultanate was established that year.
  • Although the map features a coast, Shimla is landlocked city in the Indian state of Himachal Pradesh and surrounded by the Himalaya foothills.
  • After the Indian Rebellion of 1857, the East India Company was given to the power of Queen Victoria, making India directly ruled by Britain, and ending up with the creation of the British Raj (1858-1947). India would only obtain its definitive independence in 1947 under the leadership of Mahatma Gandhi.

Gallery[]

Campaigns in Age of Empires III
Age of Empires III
TutorialMaster the Basics · Try a Game
Act I: BloodBreakout · Into the Caves · Pirates! · The Ottoman Fort · Temples of the Aztec · A Pirate's Help · Spanish Treasure Fleet · The Fountain of Youth?
Act II: IceDefend the Colony · Strange Alliances · The Rescue · The Seven Years' War · The Great Lakes · Respect · Warwick's Stronghold · Bring Down the Mountain
Act III: SteelRace for the Rails · Hold the Fort · The Boneguard's Lair · The Lost Spanish Gold · Bolivar's Revolt · Journey Through the Andes · Last City of the Inca · Last Stand of the Boneguard
The WarChiefs
Act I: FireWar Dance (War Ceremony· The Rescue · Breed's Hill · Crossing the Delaware · Saratoga · Valley Forge · The Battle of Morristown · The Battle of Yorktown
Act II: ShadowThe Bozeman Trail · Red Cloud's War (A Reckoning· Claims · Ambushed! (Urgent News· Turning Point (To Stop a War· Trust · Battle of the Little Bighorn (Battle of the Greasy Grass)
The Asian Dynasties
Act I: JapanThe Siege of Osaka · Uprising! · Clearing the Road · Last Stand at Fushimi · The Battle of Sekigahara
Act II: ChinaTo Finish a Fleet · Storming the Beaches · Lost Ships · A Rescue in the Wilderness · No Empire Lasts Forever
Act III: IndiaInto the Punjab · Fires of Calcutta · Resist! · Raid in Delhi · Company Confrontation
Definitive Edition
Historical BattlesAlgiers · Christopher da Gama's Expedition · Chuvash Cape · Raid on the Caribbean · Fort Duquesne · Battle of New Orleans · The Burning of USS Philadelphia · Grito de Dolores · Battle of Queenston Heights
The Art of WarEarly Economy · Treasures · Home City Shipments · Booming · Build Orders · Early Defense · Early Offense · Land Battle · Naval Battle · Artillery
Event scenariosBombard Brawl
The African Royals
Historical BattlesThe Battle of the Three Kings · Fall of the Hausa · The Era of the Princes
Names in brackets are the scenario's name in the Definitive Edition.