The Commerce Age (Colonial Age before the Definitive Edition) is the second Age in Age of Empires III, after the start of the game in the Exploration Age. The Commerce Age is characterized by the start of a civilization's formal military and small battles over resources may break out, as players develop their economy.

In-game, this is often characterized by a focus on obtaining several sets of 200 wood, the cost required for construction of the main military buildings. Alternatively, civilizations may focus on the 1,000 coin required to get ahead to the Fortress Age and forgo development during Commerce Age, for earlier access to advanced units such as a shipment of Falconets. Large crates sent by Home City Cards tend to play an important role in either of these developments.

The Commerce Age also marks the spread of specialist work such as religion through introduction of the first healing units such as the Priest, Imam, or Missionary. Artillery is sometimes available in the Commerce Age; civilizations with access to Grenadiers are able to build the Artillery Foundry at this Age rather than in Fortress Age. Similarly, the Dutch can train the Skirmisher.

Advancing to the Commerce Age grants buildings a 7 LOS upgrade.

Available politicians[edit | edit source]

Advancement to the next Age requires the selection of a politician to advance with, different civilizations will have different politicians available depending on Home City level and civilization:

Politician Bonuses Civilization(s)
The Governor.png
The Governor
Ships 1 Outpost Wagon and 200 coin British
Dutch
French
Ottomans
Spanish
Swedes
Politician inventor.png
The Inventor
The Explorer can use Hot Air Baloon
All
Politician logistician.png
The Logistician
Outposts can train Pikemen and Longbowmen; Manors spawn Longbowmen instead of Settlers when built; grants Infantry Breastplate British
Ships 1 Halberdier; Halberdiers can be trained in the Commerce Age Dutch
Ships 1 Military Wagon and 1 Arsenal Wagon French
Swedes
Ships 1 Arsenal Wagon; Exploration and Commerce Age Home City Cards give one additional Uhlan Germans
Crossbowmen and Musketeers gain +1 range and can be trained at Town Centers Portuguese
Ships 1 Military Wagon; Blockhouses support 10 population Russians
Exploration Age Home City Cards are shipped twice as fast and also ships 200 food, 100 wood, 100 coin Spanish
The Naturalist.png
The Naturalist
Ships 2 Settlers and 2 semi-fattened Cows British
Dutch
French
Ottomans
Portuguese
Russians
Spanish
Swedes
Ships 1 Settler Wagon and 2 semi-fattened Cows Germans
The Philosopher Prince.png
The Philosopher Prince
Ships 500 food British
Germans
Ottomans
Portuguese
Russians
Spanish
The Quartermaster.png
The Quartermaster
Ships 400 wood Dutch
French
Germans
Ottomans
Portuguese
Russians
Swedes

Available units and buildings[edit | edit source]

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