“ | Defensive Building. Units that can be garrisoned may be deployed from ANY other Commandery. Trains powerful foreign allies from around Europe who pledge their allegiance to the Knights of St John. | ” |
The Commandery is a defensive building in Age of Empires III: Definitive Edition - Knights of the Mediterranean available only to the Maltese. Its main purpose is to train Order units and garrison units which can be deployed from any Commandery. It replaces the Stable for the Maltese.
Overview[]
The Commandery holds the rare ability to garrison military units, similar to the Incan Stronghold. Different from the Stronghold, the Commandery is able to deploy garrisoned units from any Commandery owned by the player. Additionally, units garrisoned in a Commandery will only be ejected upon destruction if it is the only remaining Commandery owned by the player. However, this comes at the cost of being unable to eject units without using the Deploy ability, which takes 7 seconds and has a cooldown associated with it. The Commandery also shoots at nearby enemy units, similar to an Outpost, but does not benefit from Outpost upgrades.
Besides this, the Commandery can train Order units available uniquely to the Maltese. These Order units have +10% hit points and attack, but also cost about 10% more. However, they upgrade automatically each Age. Additional Order units can be unlocked through 'Tongue' Home City Cards. Each of these cards also increase the build limit of the Commandery by 1. An overview of Order units available to train is shown below.
Special ability[]
Units[]
Age | Unit | Cost | Pop. | Requirement |
---|---|---|---|---|
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100 wood |
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90 coin |
available by default | ||
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100 coin |
available by default | ||
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45 wood |
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40 coin |
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100 coin |
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65 coin |
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165 coin |
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Further statistics[]
Building strengths and weaknesses | |
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Strong vs. | Ships, Light infantry |
Weak vs. | Artillery, Siege units |
Improvements | |
Hit points | ![]() ![]() |
Attack | ![]() |
Sight | ![]() |
Construction cost | ![]() ![]() |
Construction time | ![]() |
Home City Cards[]
As the Commandery is unique to the Maltese, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Commandery
All[]
Card | Description | Age |
---|---|---|
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Defensive buildings get +0.8x multiplier against ships |
- The TEAM Coastal Defenses card is available to French, Italians, Maltese, Mexicans, Portuguese, Russians, and Spanish.
Incas[]
Card | Description | Age |
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Buildings get +25% hit points |
Indians[]
Card | Description | Age |
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Buildings get +25% hit points |
Maltese[]
Card | Description | Age |
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Ships 3 Hospitallers for each Commandery owned by the player | |
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Villagers gather resources 10% faster, and an additional 20% faster when nearby a Town Center, Outpost, or Commandery | |
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Commandery build time -50% and Commanderies can deploy units twice as often | |
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Commanderies now support 10 population and Order Units cost -10% resources (rounded to 5, 10, or 15 less resources) | |
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Buildings get +25% hit points | |
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Ships 2 Settler Wagons and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Settler Wagons (build limit of 6); costs 450 wood | |
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Ships 9 Order Longbowmen and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Longbowmen; costs 500 wood | |
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Ships 8 Order Garrochistas and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Garrochistas; costs 1,000 wood | |
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Ships 8 Order Gendarmes and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Gendarmes; costs 1,500 wood | |
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Ships 11 Order Cassadors and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Cassadors; costs 750 wood | |
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Ships 13 Order Oprichniks and 1 Commandery Wagon; Commandery build limit +1; Commanderies can now train Order Oprichniks; costs 1,500 wood |
History[]
“ | A commandery was the term for the headquarters of any stronghold or city controlled by a knightly military order, where the commanding officer and his knights presided over local affairs. Commanderies ranged in structure from large estate houses to fortified citadels, and were spread all over Europe by the later medieval period. As knightly orders declined and gradually became obsolete, commanderies were often ceded to or seized by the states in which they lay, becoming property of that polity and abolishing the order’s chapter there. | ” |
Gallery[]
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