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This article is about the building in Age of Empires III: Definitive Edition - Knights of the Mediterranean. For the gameplay element in Age of Empires IV: Knights of Cross and Rose, see Commanderie. |
“ | Defensive Building. Units that can be garrisoned may be deployed from ANY other Commandery. Trains powerful foreign allies from around Europe who pledge their allegiance to the Knights of St John. | ” |
The Commandery is a defensive building in Age of Empires III: Definitive Edition - Knights of the Mediterranean available only to the Maltese. Its main purpose is to train Order units and garrison units which can be deployed from any Commandery. It replaces the Stable for the Maltese.
Overview[]
The Commandery holds the rare ability to garrison military units, similar to the Inca Stronghold. Different from the Stronghold, the Commandery is able to deploy garrisoned units from any Commandery owned by the player. Additionally, units garrisoned in a Commandery will only be ejected upon destruction if it is the only remaining Commandery owned by the player. However, this comes at the cost of being unable to eject units without using the Deploy ability, which takes 7 seconds and has a cooldown associated with it. The Commandery also shoots at nearby enemy units, similar to an Outpost, but does not benefit from Outpost upgrades.
Besides this, the Commandery can train Order units available uniquely to the Maltese. These Order units have +10% hit points and attack, +10% XP bounty, are consulate units, but also cost more resources and have +10% training time. However, they are automatically upgraded in every Age-up. Additional Order units can be unlocked through "Tongue" Home City Cards. Each of these cards also increase the build limit of the Commandery by 1. An overview of Order units available to train is shown below.
Special ability[]
Units[]
Age | Unit | Cost | Pop. | Requirement |
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100 wood |
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90 coin |
Available by default | |
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45 wood |
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40 coin |
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100 coin |
Available by default | ||
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100 coin |
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65 coin |
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165 coin |
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Further statistics[]
Building strengths and weaknesses | |
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Strong vs. | cavalry, shock infantry, ships |
Weak vs. | Siege units, artillery |
Improvements | |
Hit points | ![]() ![]() |
Attack | ![]() |
Line of Sight | ![]() |
Build time | ![]() |
Cost | ![]() ![]() |
Other | ![]() |
Home City Cards[]
As the Commandery is unique to the Maltese, only their cards and other civilizations' TEAM cards are shown in the following tables:
- Click for a list of Home City Cards related to the Commandery
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
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Buildings get +25% hit points | ![]() |
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Buildings get +0.8 attack multiplier against ships | ![]() |
- "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
- "TEAM Coastal Defenses" is available to Europeans and Federal Americans.
Maltese[]
Card | Description | Age |
---|---|---|
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Ships 3 Hospitallers for each Commandery owned by the player | ![]() |
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Villagers gather resources 10% faster, and an additional 20% faster when nearby a Town Center, Outpost, or Commandery | ![]() |
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Commanderies gain +55 garrison space and -50% deploy ability cooldown time | ![]() |
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Commanderies now support 10 population and Order Units cost -10% resources (rounded to 5, 10, or 15 less resources) | ![]() |
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Ships 2 Settler Wagons and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Settler Wagons (build limit of 6); costs 450 wood | ![]() |
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Ships 9 Order Longbowmen and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Longbowmen; costs 500 wood | ![]() |
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Ships 8 Order Garrochistas and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Garrochistas; costs 1,000 wood | ![]() |
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Ships 8 Order Gendarmes and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Gendarmes; costs 1,500 wood | ![]() |
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Ships 11 Order Cassadors and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Cassadors; costs 750 wood | ![]() |
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Ships 13 Order Oprichniks and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Oprichniks; costs 1,500 wood | ![]() |
Mexicans[]
Card | Description | Age |
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For the next 30 seconds, military buildings work 400% faster and units get +10% speed | ![]() |
Ottomans[]
Card | Description | Age |
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Ships 2 Military Wagons; Military Wagons can build Outposts | ![]() |
United States[]
Card | Description | Age |
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Ships 4 Military Wagons | ![]() |
Changelog[]
Knights of the Mediterranean[]
- With patch 15.59076, Grand Masters can build Commanderies.
History[]
“ | A commandery was the term for the headquarters of any stronghold or city controlled by a knightly military order, where the commanding officer and his knights presided over local affairs. Commanderies ranged in structure from large estate houses to fortified citadels, and were spread all over Europe by the later medieval period. As knightly orders declined and gradually became obsolete, commanderies were often ceded to or seized by the states in which they lay, becoming property of that polity and abolishing the order's chapter there. | ” |