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This article is about the building in Age of Empires III: Definitive Edition - Knights of the Mediterranean. For the gameplay element in Age of Empires IV: Knights of Cross and Rose, see Commanderie.

Defensive Building. Units that can be garrisoned may be deployed from ANY other Commandery. Trains powerful foreign allies from around Europe who pledge their allegiance to the Knights of St John.

The Commandery is a defensive building in Age of Empires III: Definitive Edition - Knights of the Mediterranean available only to the Maltese. Its main purpose is to train Order units and garrison units which can be deployed from any Commandery. It replaces the Stable for the Maltese.

Overview[]

The Commandery holds the rare ability to garrison military units, similar to the Inca Stronghold. Different from the Stronghold, the Commandery is able to deploy garrisoned units from any Commandery owned by the player. Additionally, units garrisoned in a Commandery will only be ejected upon destruction if it is the only remaining Commandery owned by the player. However, this comes at the cost of being unable to eject units without using the Deploy ability, which takes 7 seconds and has a cooldown associated with it. The Commandery also shoots at nearby enemy units, similar to an Outpost, but does not benefit from Outpost upgrades.

Besides this, the Commandery can train Order units available uniquely to the Maltese. These Order units have +10% hit points and attack, +10% XP bounty, are consulate units, but also cost more resources and have +10% training time. However, they are automatically upgraded in every Age-up. Additional Order units can be unlocked through "Tongue" Home City Cards. Each of these cards also increase the build limit of the Commandery by 1. An overview of Order units available to train is shown below.

Special ability[]

  • Deploy: After 7 seconds, deploy all garrisoned units from any Commandery. 90 seconds cooldown.

Units[]

Age Unit Cost Pop. Requirement
Settler Wagon*
100 food
100 wood
2
"German Tongue" Home City Card
Order Hussar
130 food
90 coin
Available by default
Order Longbowman
65 food
45 wood
1
"British Tongue" Home City Card
Order Cassador
90 food
40 coin
"Portuguese Tongue" Home City Card
Order Dragoon
100 food
100 coin
2
Available by default
Order Lancer
120 food
100 coin
"Spanish Tongue" Home City Card
Order Oprichnik
100 food
65 coin
"Russian Tongue" Home City Card
Order Cuirassier
165 food
165 coin
3
"French Tongue" Home City Card

Further statistics[]

Building strengths and weaknesses
Strong vs. cavalry, shock infantry, ships
Weak vs. Siege units, artillery
Improvements
Hit points Flying Buttress (+20%)
Byzantine Legacy (+15%)
Attack Heated Shot (+50% multiplier vs. ships)
Line of Sight Gas Lighting (+4)
Build time Cree Textile Craftsmanship (-25%)
Cost Tupi Forest Burning (-20% wood)
Cree Textile Craftsmanship (-10%)
Other Öresund Customs (generates 0.25 coin/sec.)

Home City Cards[]

As the Commandery is unique to the Maltese, only their cards and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Commandery
Some cards are highlighted with:
Green TEAM Shipment that is sent to each player in a team
Blue Shipment that arrives fast (5 seconds)

All[]

Card Description Age
TEAM Improved Buildings Buildings get +25% hit points
TEAM Coastal Defenses Buildings get +0.8 attack multiplier against ships
  • "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
  • "TEAM Coastal Defenses" is available to Europeans and Federal Americans.

Maltese[]

Card Description Age
Knights of Rhodes Ships 3 Hospitallers for each Commandery owned by the player
Wignacourt Constructions Villagers gather resources 10% faster, and an additional 20% faster when nearby a Town Center, Outpost, or Commandery
Advanced Commandery Commanderies gain +55 garrison space and -50% deploy ability cooldown time
Auberges Commanderies now support 10 population and Order Units cost -10% resources (rounded to 5, 10, or 15 less resources)
German Tongue Ships 2 Settler Wagons and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Settler Wagons (build limit of 6); costs 450 wood
British Tongue Ships 9 Order Longbowmen and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Longbowmen; costs 500 wood
Spanish Tongue Ships 8 Order Garrochistas and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Garrochistas; costs 1,000 wood
French Tongue Ships 8 Order Gendarmes and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Gendarmes; costs 1,500 wood
Portuguese Tongue Ships 11 Order Cassadors and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Cassadors; costs 750 wood
Russian Tongue Ships 13 Order Oprichniks and 1 Commandery Wagon; Commandery build limit +1; Commanderies can train Order Oprichniks; costs 1,500 wood

Mexicans[]

Card Description Age
TEAM Mariachi For the next 30 seconds, military buildings work 400% faster and units get +10% speed

Ottomans[]

Card Description Age
TEAM Military Wagons Ships 2 Military Wagons; Military Wagons can build Outposts

United States[]

Card Description Age
TEAM Westward Expedition Ships 4 Military Wagons

Changelog[]

Knights of the Mediterranean[]

History[]

A commandery was the term for the headquarters of any stronghold or city controlled by a knightly military order, where the commanding officer and his knights presided over local affairs. Commanderies ranged in structure from large estate houses to fortified citadels, and were spread all over Europe by the later medieval period. As knightly orders declined and gradually became obsolete, commanderies were often ceded to or seized by the states in which they lay, becoming property of that polity and abolishing the order's chapter there.

Gallery[]

Buildings in Age of Empires III
Common
Dock · House · Livestock Pen · Market · Native Embassy · Stable · Town Center · Trading Post · Wall
Europeans Arsenal · Artillery Foundry · Barracks · Capitol · Church · Estate (formerly Plantation) · Fort · Mill · Outpost · Tavern
Native Americans Community Plaza · Corral · Estate (formerly Plantation) · Farm · Tribal Marketplace · War Hut · Fire Pit (removed)
Asians Barracks · Castle · Consulate · Monastery · Rice Paddy · Wonder
Federal Americans Arsenal · Artillery Foundry · Barracks · Capitol · Estate · Fort · Mill · Outpost · Saloon
Africans Arsenal · Field · Granary · Hut · Livestock Market · Palace · Port · War Camp · Watch Tower
Unique
British Manor House
Dutch Bank
Germans Mercenary Camp
Ottomans Mosque
Russians Blockhouse
Aztecs Nobles' Hut
Haudenosaunee Longhouse · Siege Workshop
Lakota Teepee
Chinese Village · War Academy
Indians Caravanserai · Mango Grove · Sacred Field
Japanese Cherry Orchard · Dojo · Shrine
Inca Kallanka · Kancha House · Stronghold · Tambo
Swedes Torp
United States Meeting House · State Capitol
Ethiopians Mountain Monastery
Hausa University
Mexicans Cathedral · Hacienda
Italians Basilica · Lombard
Maltese Commandery · Depot · Fixed Gun · Hospital
Situational
American Citadel (formerly Maya Castle) · Athos Monastery · Battery Tower · Factory · Field Hospital · Regent's Castle
Scenario Editor/campaign only
A Mine of Unknown Origin · Cherokee War Hut · Command Post · Command Post · Fixed Gun · Fort Tower · Gunpowder Stores · Ossuary · The Fountain of Youth · Tower · Watch Tower
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