This article is about the scenario in Age of Empires: The Rise of Rome. For the scenario in the Definitive Edition, see Coming of the Huns (Definitive Edition). |
“ | A new group of barbarians, the Huns, have been moving west from Central Asia for many decades. They are fierce warriors and have been displacing tribes in their path. The Goths and the Vandals have broken through our frontiers to escape the Huns behind them. This is the ultimate test of our survival. If you cannot hold off these invaders, Rome will be engulfed and the empire will be destroyed. | ” |
—In-game campaign description |
Coming of the Huns is the fifth and final scenario of the Pax Romana campaign in Age of Empires: The Rise of Rome. The Roman Empire must overcome the invasion of the Huns from the east.
Objective
- Destroy the Huns (red).
Players
Player
- Roman (Romans) - The player starts at the north of the map with a small Tool Age village, exposed to enemy attacks. There is plenty of wood around the player's base, however the other resource types are minimal.
Enemies
- Huns (Hittites) - The main enemy in the scenario that needs to be defeated. They have their well-fortified and formidable base south of the map, guarded by a Post Iron Age army. Despite having a Town Center and few Villagers, they do not have an active economy and will only use the Villagers to build a Wonder close to the start of the game. If the player complies to their demand of tribute, they will change their diplomatic stance with the player to Ally, despite no Allied Victory checked.
- Hunnish Allies (Hittites) - Their base lies west of the map. They actively attack the player with Chariots at the start of the game. TZhey also have a small navy which they will send upriver to harass the player's units close to the shore.
- Hunnish Allies (Palmyrans) - Consists only of four Sentry Towers scattered at the center of the map.
- Goths (Hittites) - Their base is located east of the map. They will actively attack the player at the start of the game, with Long Swordsmen and Priests. If the game takes too long, they will build a Wonder.
Strategy
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There are four opponents in this scenario: Huns (red, Hittites), Hunnish Allies (yellow, Hittites), Hunnish Allies (brown, Palmyrans), and Goths (orange, Persians).
Build up your base, and build some defenses. The Huns start off as allies, and will be demanding tribute to remain that way. Don't pay them; you'll have to destroy every last one of their units and buildings, and every bit of gold you give them will only strengthen them. When they declare you an enemy, do the same.
Train Cavalry and Stone Throwers or Ballistas, and start taking out the Huns' allies, to take them out of the fight. You won't have to destroy every building and kill every unit, just the Villagers, Town Center and military buildings.
If anyone starts building a Wonder, immediately train an army and destroy it, as they'll do their best to protect them. When the Huns are defeated, victory is yours.