“ | Myth unit. This titanic construct can eat trees or mines to heal itself. Good against human soldiers. | ” |
—In-game description |
“ | Myth unit. This titanic construct can eat trees or Gold Mines to heal itself. | ” |
—In-game description |
The Colossus (plural: Colossi) is a myth unit in Age of Mythology available to the Greeks in the Mythic Age if they worship Hephaestus.
Ability[]
- Colossal Hunger (Active): Regains 15 hit points per second by consuming trees and Gold Mines.
Further statistics[]
God bonuses[]
- Zeus: -1 population cost.
- Hades: +15% hit points.
- Poseidon: +0.4 speed.
Myth technologies[]
- Oracle (Apollo): +4 Line of Sight.
- Dionysia (Dionysus): +5% hit points.
- Hand of Talos (Hephaestus): upgrades to Silver Colossus, +25% hit points.
- Shoulder of Talos (Hephaestus): upgrades to Gold Colossus, +25% hit points, -20% hack vulnerability.
Age bonuses[]
- Wonder Age: +100% hit points, +100% damage, +20% speed.
Relics[]
- Pandora's Box: -20% favor cost.
- Pelt of Argus: +6 Line of Sight.
- Scales of a Catoblepas: -15% pierce vulnerability.
- Scales of Echidna: -15% cost except favor.
Tactics[]
The Colossus is a powerful myth unit and is very strong against buildings due to its high crush attack. It is also strong against almost anything else, but is the most effective if it is put to use against buildings or regular human soldiers. When fully-upgraded prior to Tale of the Dragon, it had the most hit points of all non-Titan, trainable myth units (tied with that of a Mountain Giant with Granite Blood, although the Colossus is still more durable due to its higher armor ratings), but this is balanced by the Colossus being the slowest myth unit in the game. As with all myth units, heroes will defeat them (Colossi can actually defeat most non-Greek heroes one-on-one, but they will still take much more damage than what they deal and will also usually be outnumbered), though the durability of the Colossi means they can usually survive until backup arrives.
The Colossus' slow speed tends to make it a target of Medusai, Mummies, Frost Giants, Argi, and Lampades or Monks loyal to Shennong, all of which can either instantly kill it, put it out of action, or even turn it against its allies, the latter causing it to lose all technologies in the process. Other myth units, like the Azure Dragon, Avenger, and White Tiger, can also easily catch up to a Colossus and defeat it due to its lower hack armor in comparison to its pierce and crush armor ratings. The White Tiger even has the advantage of both dealing heavy damage to Colossi and catching up to them quickly with its leaping special attack, which also inflicts major damage. To protect against this, the Colossus should be supported by a mixture of heroes and human soldiers, with the former handling the dangerous myth units and the latter taking care of any enemy heroes.
The Colossus can be upgraded by the Hand of Talos and Shoulder of Talos technologies, each of which increases the Colossus' maximum hit points by a large amount. It can regenerate by eating trees or Gold Mines. Hit points regenerated this way are equal to the amount of the resource consumed. This can be a useful strategy provided the Colossus eats a Gold Mine or tree in the enemy's territory.
Changelog[]
Age of Mythology[]
- The Colossus has 1,100 hit points and regenerates 30 hit points per second while consuming resources.
- The Colossus costs 300 gold, 40 favor.
- The Colossus has a population cost of 5.
- The Colossus has 80% pierce armor.
The Titans[]
- With patch 1.01, the Colossus costs 300 gold, 25 favor.
Tale of the Dragon[]
- With patch 2.0, the Colossus has 1,000 hit points and regenerates 15 hit points per second while consuming resources.
Retold[]
- The Colossus has 1,200 hit points.
- The Colossus costs 350 gold, 35 favor. Its population cost is 4.
- The Colossus has 75% pierce armor.
Mythology[]
“ | Scientific name -- None (artificial construct) Size -- over 50' high Diet -- trees and gold The Great Colossus at Rhodes was one of the Seven Wonders of the Ancient World. It stood over 150 ft. high on a 50 ft. white marble base. It was mostly hollow, with a skin of bronze welded to a skeleton frame of stone and metal. Though it was destroyed by an earthquake after standing for only about fifty years, its size was such that people came to Rhodes just to see its ruins, just as people today visit the ruins of other Greek monuments, buildings, and temples. |
” |
—In-game help section |
“ | Scientific name -- None (artificial construct) Size -- over 50' high Diet -- doesn't eat The Great Colossus at Rhodes was one of the Seven Wonders of the Ancient World. It stood over 150 ft. high on a 50 ft. white marble base. It was mostly hollow, with a skin of bronze welded to a skeleton frame of stone and metal. Though it was destroyed by an earthquake after standing for only about fifty years, such was its enormity that people came to Rhodes just to see its ruins, just as people today visit the ruins of other Greek monuments, buildings and temples. |
” |
—In-game help section |
Trivia[]
- The Colossus, as referenced by its specific technologies, is based on Talos, a giant, bronze Automaton who patrolled the island of Crete.
- The Colossus is named after one of the Seven Wonders of the Ancient World, the Colossus of Rhodes, a giant bronze-plated statue of the sun god Helios.
- The Colossus originally had the second highest number of hit points of any myth unit that can be trained at a Temple. As of Tale of the Dragon, it only has the third-highest hit points.
- During development, the Colossus did not exist, and its role was instead filled by the Golem.
Gallery[]
Video[]
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