FANDOM


The Colonial Age is the second Age in Age of Empires III, after the start of the game in the Discovery Age. The Colonial Age is characterized by the start of a civilization's formal military and small battles over resources may break out, as players develop their economy.

In-game, this is often characterized by a focus on obtaining several sets of 200 wood, the cost required for construction of the main military buildings. Alternatively, civilizations may focus on the 1,000 coin required to get ahead to the Fortress Age and forgo development during Colonial, for earlier access to advanced units such as a shipment of Falconets. Large crates sent by Home City Cards tend to play an important role in either of these developments.

The Colonial Age also marks the spread of specialist work such as religion through introduction of the first healing units such as the Priest, Imam, or Missionary. Artillery is sometimes available in the Colonial Age; civilizations with access to Grenadiers are able to build the Artillery Foundry at this Age rather than in Fortress Age. Similarly, the Dutch can train the Skirmisher.

Available politicians Edit

Advancement to the next Age requires the selection of a politician to advance with, different civilizations will have different politicians available depending on Home City level and civilization:

Politician Bonuses
The Bishop
The Bishop
Ships 2 Settlers (1 Settler Wagon for the Germans)
The Governor
The Governor
Ships 1 Outpost Wagon and 200 coin
The Naturalist
The Naturalist
Ships 4 Cows
The Philosopher Prince
The Philosopher Prince
Ships 500 food
The Quartermaster
The Quartermaster
Ships 400 wood

Available units and buildings Edit

Community content is available under CC-BY-SA unless otherwise noted.