In-game, this is often characterized by a focus on obtaining several sets of 200 wood, the cost required for construction of the main military buildings. Alternatively, civilizations may focus on the 1,000 coin required to get ahead to the Fortress Age and forego development during Colonial, for earlier access to advanced units such as a shipment of Falconets. Large crates sent by Home City Cards tend to play an important role in either of these developments.
The Colonial Age also marks the spread of specialist work such as religion through introduction of the first healing units such as the Priest, Imam or Missionary. Sometimes artillery is available in the Colonial Age also; civilizations with access to Grenadiers are able to build the Artillery Foundry at this Age rather than in Fortress Age. The Dutch train the Skirmisher earlier also.
Available politicians Edit
Advancement to the next Age requires the selection of a politician to advance with, different civilizations will have different politicians available depending on home city level and civilization:
|Ships 2 Settlers (1 Settler Wagon for the Germans)|
|Ships 1 Outpost Wagon and 200 coin|
|Ships 4 Cows|
|Ships 500 food|
|Ships 400 wood|
Available units and buildings Edit
- Church/Mosque - Priest, Missionary, Imam
- Barracks - Pikeman, Doppelsoldner, Crossbowman, Musketeer, Longbowman, Skirmisher (Dutch only), Janissary, Strelet
- Stable - Hussar, Uhlan, Cossack
- Artillery Foundry - Abus Gun, Grenadier
|Ages in Age of Empires III|
|Discovery Age · Colonial Age · Fortress Age · Industrial Age · Imperial Age|