Age of Empires Series Wiki
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Colloquial language, jargon, and abbreviations are common among players of any game in the Age of Empires series. While the former is usually just short versions of the actual term and especially common in spoken language, the latter are much more common in written form and mostly consist of beginning letters of the meant term.

This page is a glossary of lists of abbreviations, acronyms, and colloquial language commonly used by Age of Empires players, especially in multiplayer matches.

General[]

  • AOE or AoE: Age of Empires or Area of Effect depending on context
  • APM: Actions per minute
    • EAPM (Effective actions per minute), explained in Notes[note 1]
  • BM: Bad manners - Includes flaming/taunting or being rude in messages, harming allies, using the 105 taunt (Age of Empires II), etc
  • BO: Build order - steps for an efficient start to a particular strategy
  • Boom: the strategy of expanding economy quickly
  • Cav: Cavalry
  • Civ: Civilization
  • Click up: Advancing to the next Age
  • DE: Definitive Edition
  • DM: Deathmatch
  • Elo (also often erroneously written as ELO): rating system for the Ranked ladder/leaderboard.
  • Eco: Economy
  • ES: Ensemble Studios
  • ez: "Easy" (meaning Easy game, may be used jovially or condescendingly)
  • FE: Forgotten Empires
  • FFA: Free-for-all (no set teams)
  • Flank (for Team Together games): Player whose one of the two closest neighbors is an enemy.
  • Floating Resources: Extra resources collected which the player is not using.
  • Getting housed: Being at a position where the player is under the maximum population limit, but does not have any population headroom to create more units.
  • gg: "Good game" (used when indicating intention to resign, or after resigning, or in response to another gg)
  • GG: resigning passive aggressively
  • gl hf or glhf: "Good luck, have fun"
  • HP: Hit points
  • Idle: Letting the Town Center go idle, i.e. any time the Town Center is not producing worker units or researching upgrades, before reaching a sufficient number of workers
  • K/D: Kills by deaths ratio (number of of enemy units killed compared to number of the player's own units lost)
  • Kite: Hit and run tactics, continuously stopping only to fire projectiles at the pursuing targets and then moving away while the units prepare the next volley. Used with any ranged units in the early game, and then primarily with highly mobile ranged units, like mounted archers, in the midgame.
  • LOS or LoS: Line of Sight
  • Nomad(ic) start: Map with no starting Town Center, rarely refers to the map itself, or the technology
  • OP: Overpowered
  • Pocket: Player whose two closest neighbors are allies
  • Pop: Population
  • PUP: Public Update Preview, a feature for Steam versions of Age of Empires series games whereby users can opt-in to beta versions of upcoming builds. The PUP version is a different game version and thus cannot interact in multiplayer with the base (live) game version. It is meant for users to test and give feedback on changes, and to identify bugs, so that they can be fixed before release.
  • QoL: Quality of life (features)
  • RE: Robot Entertainment
  • Relic: In the context of companies, Relic Entertainment.
  • Res: Resource
  • RM: Random map
  • ROF or RoF: Rate of Fire
  • sec: "Second" (used when requesting some time to pause a multiplayer match)
  • Sling: Booming and sending most of the resources to allies
  • Straggler: An isolated tree near a Town Center
  • Smurf: A player who plays at an artificially modified rating level, whether that be by creating new accounts, or resigning repeatedly even when in a winning position, etc.
  • TC: Town Center
  • TG: Team Game
  • Throw: Severe mistake that is considered to be the main reason for a defeat (mostly a mistake causing a defeat when the player was initially ahead).
  • UGC: User-generated content, usually referring to mods and custom scenarios/campaigns.
  • VC: Voice chat
  • Vill: Villager
  • WE: World's Edge
  • wp: Well played

ReturnRome-AoEIcon Age of Empires[]

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AoE2-DLCicon-0 Age of Empires II[]

Aom original icon Age of Mythology[]

3Icon48px Age of Empires III[]

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GameIcon-AoE4 Age of Empires IV[]

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Notes[]

  1. EAPM considers effective actions rather than all actions, i.e. in-game effects rather than input, for eg: tasking a group of soldiers to attack a target requires 3 actions (clicking and drawing a box around the units or double clicking them, right clicking on the target), but is just 1 effective action.
  2. The original Daut Castle actually went up but DauT lost most of his Villagers in the process
  3. This abbreviation is used officially, and is not limited to Age of Empires IV
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