Coin is a resource in Age of Empires III, obtained by various means. It is primarily used as a form of currency and replaces the resource gold from previous titles in the series.
Acquiring coin[]
Coin can be found and acquired through a large number of ways, some depending on the civilization that a player chooses.
Mines[]
Coin can be mined from four different types of deposits. These are Salt Mines, Tin Mines, Copper Mines, Silver Mines, Gold Mines, and Coal Mines. Salt Mines hold 10,000 coin, Tin Mines hold 1,500 coin, Silver and Copper Mines each hold 2,000 coin, Gold Mines hold 5,000 coin, and Coal Mines hold 2,000 coin . To mine coin, a player tasks a Villager (or any other resource gathering unit) on the mine and the unit will automatically mine from it. Gathering rates can be improved with Market upgrades and Home City shipments.
Additional mines can be acquired under special conditions. Coal Mines can be constructed by Coal Prospector Wagons sent from the United States via a Home City Card. Trading with a Berber settlement allows the training of Berber Salt Camels that spawn Salt Mines. The South Africa Revolution can provide a Diamond Prospector Wagon which constructs a Diamond Mine worth a whopping 100,000 coin.
Whaling[]
Players can increase their coin-producing abilities by assigning Fishing Boats to gather coin from various animals of the sea such as Humpback Whales, Beluga Whales, and Minke Whales. Each spot can supply an infinite amount of coin, but only up to four Fishing Boats may gather from a single spot at a time. Whaling is slower than mining natural mines on land, but it is recommended for a late game supply of gold when mines have been depleted. Gather rates can be improved from Home City shipments and via Dock upgrades. These can include cost reduction cards for Fishing Boats, or the construction of more docks as the player will be able to rapidly produce Fishing Boats. All forms of canoes and the Marathan Catamaran gather much slower than all other fishing ships.
Buildings[]
The following buildings can produce coin, or give access to upgrades otherwise unobtainable by a civilization.
All civilizations are able to produce coin through either Rice Paddies (Asian civilizations), Estates (European civilizations and Native Americans), Fields (African civilizations) and Haciendas (the Mexicans and Spanish). These buildings have upgrades which make for faster gather rates and there are also cards that can be sent from the Home City to improve the gather rates.
Banks are buildings that are unique to the Dutch civilization. There is a limit of the number of banks that the Dutch can build. Home City Cards allow for cheaper Banks, and a higher Bank build limit. The Japanese are also able to build a single Bank. To do this, the player must ally with the Dutch through the Consulate and pay 400 export to receive a Bank Wagon that can be turned into a Bank. However, this Bank will not be able to be upgraded and no more can be built. The British can also gain the ability to construct banks once they revolt to South Africa.
The Church can provide a one time coin shipment for the Knights of St. John, increase bank build limit for the Dutch, or increase gather rate bonus for the French Coureur des Bois if their respective unique building upgrade cards are sent.
The Mountain Monastery, which is only available to the Ethiopians, automatically gathers coin from a mine when built on top of one (at a rate of 0.86 coin/sec). It also prevents enemy villagers from gathering from the same mine, only allowing the player's villagers and Abuns to gather from the Monastery. The Mountain Monastery can be toggled to gather only coin or both coin and influence at varying rate. The Athos Monastery, which is available through researching Athos Monasteries through a Trading Post or Tambo placed on a House of Phanar palace, is similar in nature to the Mountain Monastery. However, it collects less coin (at a rate of 0.6 coin/sec) and produces the healers of whichever civilization constructed it.
Factories can be built by all European civilizations as well as some other civilizations, such as the Chinese and Indians (campaign only). European civilizations can build up to two Factories that can be improved with researchable technologies at the Factory. For the Chinese or the Indians to receive a Factory, the player must ally with the Russians at the Consulate. India cannot ally with Russia outside of the campaign, however. For 800 export, the player can send a Factory to their Home City shipment point.
The Capitol building does not produce coin, however this building (for European civilizations, Town Center for expansion civilizations) can be used to research Excessive Taxation, which will increase gather rates for coin production and provide a +2 limit to Banks for the Dutch.
Shrines can be built by the Japanese and can be configured to automatically produce coin. The generation rates can be increased through the Heavenly Kami card, and building the Toshogu Shrine. Tasking huntable, or Herdable animals on a Shrine will increase production as well.
Consulates produce a trickle of 0.8/sec, or 48/min if the Japanese ally with the Dutch. The Japanese can also temporarily ally with the Spanish to purchase the Nanban Trade upgrade, retaining it even if they later switch to a different ally. Selecting the Germans as an ally for the Chinese at the Consulate will grant an upgrade identical to the below mentioned Capitalism (other methods, trickles), but in the Industrial Age. The fact it can be acquired and the ally changed while still retaining the trickle makes it useful to supplement other late game sources.
Taverns and Saloons produce a trickle of 0.6/sec, or 36/minute. While less than half of what a bank provides, this trickle is helpful if built early in the game.
Wonders such as the Toshogu Shrine and the Porcelain Tower will also trickle in resources. The Toshugu Shrine will boost the rates of other Shrines as well as act as a powerful shrine itself (but not benefit from the bonus to regular shrines it provides), and the Porcelain Tower can generate all resources simultaneously but at a reduced rate. Both can be configured to generate coin exclusively. The Karni Mata will not trickle in coin, but does boost gather rates of those around it by 10%.
Building Trading Posts on Trade Routes, and upgrading them to a Stagecoach or Trade Cart is another way to obtain coin, and produce around 120 coin a minute per trading post, and 144 with a Train.
Building Trading Posts at Quechua (mines only), Huron (Fishing Boats only), Klamath (all unit gatherer types), Navajo (all unit gatherer types, livestock resource generation), Sufi (all unit gatherer types), and Udasi (Estates only) settlements enables coin gather rate improvements. Building one at a Mapuche settlement results in a gain of 100 coin for every two minutes the game has lasted, up to thirty minutes (1500 coin) in the Fortress Age. The Incas and Mapuche share the Araucania map, while the Sufi and Udasi share the Deccan and Silk Road maps.
Markets are another way to acquire coin. Players can sell wood or food in exchange for coin. The Advanced Market card can be sent from the Home City to improve the exchange rates between resources. It is possible to focus on food to sell, and make a profit when using the card, though it is not optimal.
Treasures[]
The player can also get coin from finding Treasures. Treasures can award units, experience, unit bonuses, food, wood, and coin. With certain home city shipments this can be done rapidly, or to significantly improved effect (e.g. the Mountain Warrior card as Japan doubles resources gained from treasure hunting).
Allies[]
The player can get coin from friendly players. Demands can be sent to computer players for instant payments of coin or for many amounts over time. In multiplayer, players can also ask teammates for some spare coin if they have run out.
Other methods[]
- Politicians and the tribal council
Major European and Native American civilizations select a Politician or Tribal Council member to advance to the next age. They can provide resources as well.
- Exchange cards
The French, Haudenosaunee, Indians and Chinese possess cards that exchange all of their current food, or export for a greater amount of coin. The exchange rates are 1.25 coin for 1 food (Fur Trade), and 1.6 coin for 1 export (Dowager Express).
- Trickles
The Home City Card Capitalism, available to the Spanish, Germans, and Ottomans in the Exploration Age, grants a permanent trickle of 1.25 coin per second, or 75 a minute. This is equivalent to 2.1 Settlers (1.82 Dutch settlers) or Villagers, 1.7 Coureur des Bois, or Cree Coureur des Bois, or 1.1 Settler Wagons gathering from a mine without any gather rate bonuses. One of the better uses of the card is as the second shipment for the Spanish (whose civilization bonus usually means three shipments in the Exploration Age), with Advanced Trading Posts as the first so as to gain a gold trickle that cannot be lost comparable to owning a trading post delivering coin without the upgrade required, while the actual owned trading posts compound the experience shipment advantage until they can be upgraded to provide even more coin.
The British TEAM Wool Staple Ports card will increase the trickle benefit of herdables tasked to Japanese shrines (including Toshogu), and the experience trickle of Indian herdables, regardless of being tasked to a sacred field or not, by 20%. This grants extra coin (via trickle or quicker shipments).
The Lakota Earth Bounty card produces a trickle of 0.65/s wood and coin.
The Sumptuary Laws (Chinese), Japanese Home City Card in the Exploration Age grants a trickle of 0.3 coin, wood, food, and 0.15 export and experience. The TEAM Sumptuary Laws (Indians) card in the Exploration Age grants a trickle of 0.2 coin, food, wood, and 0.1 export and experience per second to everyone on the team. The single version and team versions stack.
- Crates
Age of Empires III also offers the option of Home City shipments as a means to get extra coin. Once selected, coin arrives in the form of chests to the shipment point which by default is Town Center. Villagers must work on them to unpack them to the coin supply.
Civilization differences:
- The Tax Burden upgrade available to the Knights of St. John is only available if the player sends the Royal Decree to Claim the New World card. It provides 100 coin for every minute the game has lasted, up to 30 minutes (3000 coin). If sent after at least 23 minutes, it is the most gold one can receive in a single shipment.
- The Mapuche Treaty of Quillin is only available with the The WarChiefs expansion, and they are the only minor civilization to offer any type of coin crate shipment outside of the campaigns.
- Every civilization can ship the 300 Coin card infinitely in the Exploration Age.
- Every civilization may ship the 600 Coin card and 700 Coin card in the Colonial Age.
- The Ottomans also ship and share with allied players TEAM 600 Coin card in the Industrial Age.
- Every civilization except the Spanish may ship the 1000 Coin card in the Fortress Age.
- The Ottomans may also ship and share with allied players the TEAM 1000 Coin card in the Industrial Age.
- The Portuguese and Russians may ship the 1600 Coin card in the Industrial Age.
- The Japanese require a Consulate, and 550 export total to purchase the Nanban Trade upgrade.
- Treasure Ships
Treasure Ships are available in some campaign scenarios, and need to be captured to produce coin. This is accomplished by destroying an outpost, and guarding force. The ships cannot be damaged or recaptured by the enemy.
Cheats[]
Coin can also be obtained by entering the cheat code give me liberty or give me coin. Doing so instantly grants + 10,000 coin.
Gather rates[]
This table shows the initial gathering rates, card and Consulate granted trickle rates are fixed and can not be increased, though they can be stacked with other trickle cards available to that civilization. Trade Routes will vary depending on length, and number of sites available, shown is the average one can expect on the majority of maps.
Method | Initial rate |
---|---|
Shrine | 6 coin, wood, and 8.4 food per minute per Shrine (20 maximum, 120/min) |
TEAM Sumptuary Laws (card) | 12 coin, food, wood, and 6 export and experience per minute |
Whale (Humpback, Beluga, Minke) | 13.2/min per any type of canoe, or the Marathan Catamaran (4 maximum per whale, 52.8/min) |
Sumptuary Laws (card) | 18 coin, food, wood, and 9 export and experience per minute |
Toshogu Shrine | 21 coin, wood, and food per minute, and increases regular shrine gather rates by 33% |
Mine (Tin, Silver, Copper, Gold) | 36/min per Settler/Villager, 41.4/min per Dutch Settler, 44.4/min per Coureur des Bois/Cree Coureur des Bois, 72/min per Settler Wagon (finite source) |
Earth Bounty | 39/min |
Trade Route (stagecoach/trade cart) | 120/min per Trading Post |
Dutch ally (Consulate) | 48/min as long as they remain an ally |
Capitalism (card) | 75/min |
Coin trickle (Consulate) | 75/min |
Whale (Humpback, Beluga, Minke) | 30/min per fishing ship (4 maximum per whale, 120/min) |
Porcelain Tower | 150 (Colonial), 240 (Fortress), 330 (Industrial), or 360 (Imperial) coin per minute depending on the Age in which it is constructed |
Banks | 165/min |
Treasure Ship | 180/min |
Estate / Rice Paddy | 25/min per Settler/Villager, 31.25/min per Coureur des Bois/Cree Coureur des Bois, 50/min per Settler Wagon
(10 maximum, 250, 312.5, or 500 coin/min) |
Factory | 330/min |
Crate (all) | 460/min per Settler/Villager, 600/min per Coureur des Bois/Cree Coureur des Bois, 900/min per Settler Wagon |
Further statistics[]
Improvements | |
---|---|
Other | Aztec Chocolate Recipes (ships 100 coin for every 2 minutes the game has passed, up to 30 minutes) Coin Crates (ships 600 coin; Chinese only) Tax Burden (ships 100 coin for every minute the game has passed, up to 30 minutes; Knights of St. John only) Maple Festival (ships 500 coin for every 10 minutes of game passed, up to 30 minutes; Haudenosaunee only) Mapuche Treaty of Quillin (ships 100 coin for every 2 minutes the game has passed, up to 30 minutes) Nanban Trade (Crates and Trade Routes contain/generate +25% resources and XP; Japanese only) Coin Trickle (gives a trickle of 1.65 coin; Chinese only) Pennsylvania Pound (gives a trickle of 2.5 coin; United States only) Öresund Customs (Warships and defensive buildings give a trickle of coin equal to 0.05% of their total cost and 0.1% of their wood cost, respectively) Akan Palm Oil Exports (exchanges all food for ×0.5 the amount of wood and coin) Jagiellonian Legacy (units and resources already earned from age-ups are provided again) |
- "Jagiellonian Legacy" affects The Governor, El Presidente, The Tycoon, The Viceroy (for the Dutch), The Wise Woman (for the Haudenosaunee), Taj Mahal, Karni Mata, Habesha, San Luis Potosí, and Tabasco.
Home City, Consulate, and native shipments[]
Only shipments producing, or enhancing crates, and providing trickles are listed. Those affecting gather rates for units, or buildings are too numerous and would clog up the list. Card and Consulate granted trickles cannot be increased, but can be stacked with other trickles available to that civilization.
- Click for a list of Home City Cards related to Coin
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Red | Shipment that can be sent twice |
Blue | Shipment that arrives fast (5 seconds) |
- All
Card | Description | Age | HC level |
---|---|---|---|
Chests of 300 Coin | Ships 300 coin | 1 | |
Chests of 600 Coin | Ships 600 coin (also +2 Uhlans for the Germans) | 1 | |
Chests of 700 Coin | Ships 700 coin (also +2 Uhlans for the Germans; +1 Villager for the Indians) | 10 | |
Chests of 1000 Coin | Ships 1,000 coin (also +3 Uhlans for the Germans; +1 Hindu Villager for the Indians) | 10 | |
Chests of 1600 Coin | Ships 1,600 coin | 25 | |
TEAM Chests of 1000 Coin | Ships 1,000 coin | 25 | |
Capitalism | Gives a trickle of 1.65 coin | 25 | |
Fur Trade | Exchanges all food ×1.2 the amount of coin | 40 |
- "Chests of 600 Coin" is not available to the Aztecs, Inca, Indians, and Japanese.
- "Chests of 700 Coin" is not available to the Aztecs, Haudenosaunee, and Japanese.
- "Chests of 1,000 Coin" is not available to the Aztecs, Haudenosaunee, Inca, Japanese, Lakota, Maltese, and Spanish.
- "Chests of 1,600 Coin" is not available to the Aztecs, British, Dutch, French, Germans, Haudenosaunee, Inca, Indians, Japanese, Lakota, Maltese, Ottomans, Spanish, and Swedes.
- "Chests of 1,000 Coin" is available to the Aztecs and Ottomans.
- "Capitalism" is available to Baja California, Chile, Germans, Italians, Spanish, and United States.
- "Fur Trade" is available to the French, Haudenosaunee, and Lakota.
- Asians
Card | Description | Age | HC level |
---|---|---|---|
Sumptuary Laws | Gives a trickle of 0.3 food, 0.3 wood, 0.3 coin, 0.15 export, 0.15 XP | 25 |
- "Sumptuary Laws" is available to the Chinese and Japanese.
Card | Description | Age | HC level |
---|---|---|---|
Chests of 600 Coin | Ships 600 coin | 10 | |
Chests of 900 Coin | Ships 900 coin | 10 | |
Chests of 1300 Coin | Ships 1,300 coin | 25 | |
TEAM Chests of 600 Coin | Ships 600 coin | 10 |
Card | Description | Age |
---|---|---|
Minas Gerais | Gives a trickle of 3.3 coin; Citizens (Settlers) can be trained at the Town Centers for 70 coin; Fishing Boats can be trained at the Docks |
Card | Description | Age |
---|---|---|
Salitrera | Trading Posts generate 0.5 coin/sec.; Citizens can be trained at the Town Centers for 70 coin; Fishing Boats to be trained at the Docks |
Card | Description | Age | HC level |
---|---|---|---|
Dowager Empress | Exchanges all export for ×1.6 the amount of coin | 25 |
Card | Description | Age |
---|---|---|
Dutch Paintings | Exchanges all coin for an equal amount of food |
Card | Description | Age |
---|---|---|
Flood of the Nile | Ships 4 Settlers; Settler train limit +4; each Mill and Estate spawns 100 food, 100 coin, respectively; Land villagers gather from Berry Bushes, Mills, and Estates 10% faster |
Card | Description | Age |
---|---|---|
Cartridge Currency | Receive coin when an enemy infantry, cavalry, shock infantry, or healing unit is killed equal to 30% of their experience bounty |
- Europeans
Card | Description | Age | HC level |
---|---|---|---|
South Sea Bubble | Exchanges all coin for ×1.25 the amount of wood | 40 |
- "South Sea Bubble" card is available to the British and Dutch.
Card | Description | Age |
---|---|---|
1600 Coin | Ships 1,600 coin |
Card | Description | Age |
---|---|---|
Guillotine | You receive 10 wood, 10 coin for each lost economic unit; Sansculottes get ×2.0 multiplier against Hero | |
Crates of 500 Food, 500 Wood, and 500 Coin | Ships 500 food, 500 wood, 500 coin | |
Client States | Ships 500 coin and 5 Revolutionaries for each Trading Post you own |
- "Guillotine", "Crates of 500 Food, 500 Wood, and 500 Coin", and "Client States" is available upon revolting to Revolutionary France.
Card | Description | Age |
---|---|---|
Letter of Marque | Pirates get +12 Line of Sight, can use Volley Mode, and gather enemy crates; Privateers generate 0.5 coin/sec.; Pirates and Privateers get +3.0 multiplier against treasure guardians and can collect treasures with doubled resource and XP yield |
Card | Description | Age | HC level |
---|---|---|---|
Crates of 100 Food, 100 Wood, and 100 Coin | Ships 100 food, 100 wood, 100 coin | 1 | |
Crates of 300 Food, 300 Wood, and 200 Coin | Ships 300 food, 300 wood, 200 coin | 1 | |
Crates of 300 Food, 300 Wood, and 300 Coin | Ships 300 food, 300 wood, 300 coin | 10 | |
Crates of 400 Food, 400 Wood, and 400 Coin | Ships 400 food, 400 wood, 400 coin | 25 | |
Crates of 600 Food, 600 Wood, and 600 Coin | Ships 600 food, 600 wood, 600 coin | 25 | |
Crates of 500 Food, 500 Wood, and 500 Coin | Ships 500 food, 500 wood, 500 coin | 1 |
Card | Description | Age |
---|---|---|
Camayos | Exchanges all food for an equal amount of coin |
Card | Description | Age | HC level |
---|---|---|---|
Chests of 900 Coin | Ships 900 coin; +1 Hindu Villager | 10 | |
Grazing | Camels generate 0.05 food per second; Elephants generate 0.1 wood per second; Sacred Cows generate 0.075 coin per second; +1 Hindu Villager | 40 | |
Fur Trade | Exchanges all food for ×1.25 the amount of coin; +1 Hindu Villager | 40 | |
TEAM Sumptuary Laws | Gives a trickle of 0.2 food, 0.2 wood, 0.2 coin, 0.1 export, 0.1 XP, 0.1 influence | 25 |
Card | Description | Age |
---|---|---|
Monte de Pietà | Ships 1 Lombard Wagon and deposits 700 coin into the player's Lombards | |
Genoese Financers | Deposits 1,500 coin into the player's Lombards | |
Florentine Financers | Deposits 3,000 coin into the player's Lombards | |
TEAM Pizza | Ships 100 food, 100 wood, 100 coin, 100 XP | |
Guardia di Finanza | Adds coin equal to 5% of the cost of all defeated enemy units to the player's stockpile up to a maximum of 3,000 coin |
Card | Description | Age | HC level |
---|---|---|---|
Chests of 600 Coin | Ships 600 coin | 1 | |
Chests of 1000 Coin | Ships 1,000 coin | 10 | |
Red Seal Ship | Exchanges all coin for ×0.83 the amount of export | 40 |
Card | Description | Age | HC level |
---|---|---|---|
Earth Bounty | Gives a trickle of 2.5 coin; Land villagers gather coin from Estates 20% faster | 25 |
Card | Description | Age |
---|---|---|
Merchant Republics | Returns 25% of resources previously gained from Trade Routes; Trade Routes generate +35% resources | |
Trip To Jerusalem | Returns 10 wood, 10 coin for each unit lost so far this game (up to 1,500 resources) |
Card | Description | Age |
---|---|---|
TEAM Piñatas | Ships resources at random, the total amount of which depends on the Age this card is sent: 200 at Exploration Age; 400 at Commerce Age; 600 at Fortress Age; 1,000 at Industrial Age; 1,600 at Imperial Age | |
Mexican Mint | Ships 500 coin; Land villagers gather coin 15% faster | |
Cerro de Mercado | Deposits 350 coin and exchanges all wood for ×1.25 the amount of coin | |
Foreign Investment | Ships 600 coin | |
Chests of 600 Coin | Ships 600 coin | |
Chests of 700 Coin | Ships 700 coin | |
Chests of 1000 Coin | Ships 1,000 coin | |
Chests of 1600 Coin | Ships 1,600 coin | |
Maya Ceramics | Ships 200 coin for every shipment that has been sent before this one; grants "Tonalá Ceramics" (Land villagers gather coin 15% faster) |
- "TEAM Piñatas" is also available to California.
- "Cerro de Mercado" is available upon selecting the Durango Federal State.
- "Foreign Investment" is available upon revolting to Baja California.
- "Chests of 600 Coin" and "Chests of 700 Coin" are available upon revolting to Central America.
- "Chests of 1000 Coin" is available upon revolting to Yucatán.
- "Chests of 1600 Coin" is available upon revolting to California.
- "Maya Ceramics" is available upon revolting to the Maya.
- Native Americans
Card | Description | Age |
---|---|---|
North America Trade | Land villagers gain a trickle of 0.015 coin/sec whilst gathering from other resources, and 0.15 coin/sec whilst gathering from huntable and herdable animals |
- "North America Trade" is available to the Haudenosaunee and Lakota.
Card | Description | Age | HC level |
---|---|---|---|
TEAM Chests of 400 Coin | Ships 400 coin | 10 | |
Silk Road | Crates and Trade Routes contain/generate +25% resources and XP | 25 |
Card | Description | Age |
---|---|---|
Feitorias | Town Centers generate 0.5 food, 0.24 wood, 0.24 coin/sec (totally 0.98 per Town Center) |
Card | Description | Age | HC level |
---|---|---|---|
Spanish Gold | Ships an additional 330 coin with every shipment, starting with this one | 40 |
- Swedes
Card | Description | Age |
---|---|---|
Oxenstierna Reforms | Exchanges all coin for ×1.25 the amount of food |
Card | Description | Age |
---|---|---|
Boston Tea Party | Deposits 350 coin and exchanges all food for ×1.25 the amount of coin | |
Vermont Coppers | Estate upgrades are free and research instantly; all coin incomes are improved by 5% | |
New Jersey Seaports | Resource shipments' content +900 and are immediately gathered; can send resource-only shipments that have already been sent for the second time, as well as "Washington Lumber Mills", "Minneapolis Mills", and "Plymouth Settlers" (except TEAM ones); infinite crate cards are only increased by +300 |
- "Boston Tea Party" is available upon selecting the Massachusetts Federal State.
- "Vermont Coppers" is available upon selecting the Vermont Federal State.
- "New Jersey Seaports" is available upon selecting the New Jersey Federal State.
Resources in Age of Empires series | |
---|---|
Common | Food · Wood · Gold/Coin · Stone* |
Age of Mythology | Favor |
Age of Empires III | XP · Export · Influence |
Age of Empires IV | Bounty · Vizier Point · Olive Oil |
Extractable resource sources in the Age of Empires series | |
Common | Tree · Gold Mine · Stone Mine* · Berry Bush · Farm (I · II · M · III · IV) · Animals (Fish · Herdable animal) |
Age of Empires II | Fish Trap |
Age of Mythology | Jade Mine |
Age of Empires III | Cherry Orchard · Coal Mine · Copper Mine · Crate · Diamond Mine · Estate · Field · Hacienda · Mango Grove · Mill · Rice Paddy · Rock · Salt Mine · Silver Mine · Tin Mine |
Age of Empires IV | Olive Grove |
* not used in Age of Mythology and Age of Empires III |