Scenario instructions Edit
“The Ice Age is over and food is plentiful. To survive and grow in an increasingly hostile world, however, your tribe must take possession of good forage lands. There are three other tribes in this area already - the Dorians are the strongest. Build five Farms to establish your presence in the valley, while destroying all Dorian Farms to weaken your most powerful neighbor. It may be necessary to eliminate the Ionians or Tirynians first to obtain a foothold in this area.”—In-game section
Starting conditions Edit
- Starting Age: Stone Age
- Starting resources: 400 food, 400 wood, 200 stone
- Population limit: 50
- Starting units:
- Gaia units: None
- Destroy all Dorian Farms.
- Establish 5 Farms.
- The best place for your Town Center may be poorly guarded.
- Attack only when you are truly ready; the Dorians are well-prepared for an onslaught.
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- Player (Greeks): Starts out in the Stone Age with 6 Clubmen and 4 Villagers. The player is located just west of the Danaans beyond a small ridge of trees.
- Pelasgians (Greeks): TBD
- Danaans (Greeks): Resides along the southern most area of the map and starts out in the Stone Age. This player has a Town Center and three houses as well as three Villagers and four Clubmen. They also occupy a stone mine just northeast of their settlement which is surrounded by Small Walls and protected by a Watch Tower. They are the closest enemy and the weakest to the player, being located just east of them beyond the small ridge of trees.
- Achaeans (Greeks): Occupy the northern area of the map and starts out in the Stone Age. This player starts out similarly to the Danaans in terms of unit composition and their numbers but has two houses instead of three. They're also a weak enemy, as they mostly never build any military units later in the game.
- Player (Greeks) - Starts out in the Stone Age and are located just west of the Tirynians beyond the small ridge of trees.
- Dorians (Greeks): Occupies the westernmost section of the map and is already in the Tool Age. This player starts out with no Houses and only three Clubmen but has all available Stone Age buildings as well as having a Market and five Farms as well as three Villagers and a Town Center. This is the strongest opponent on the map and will quickly train a Tool Age military after several minutes if left undisturbed. They may attack one of the other tribes at any moment during the beginning of the game. On moderate and easier difficulties, this player will strictly attack Athens from the west but may attack along multiple fronts on harder difficulties.
- Tirynians (Greeks): Resides along the southern most area of the map and starts out in the Stone Age. This player has a Town Center and three houses as well as three Villagers and four Clubmen. They also occupy a stone mine just northeast of their settlement which is surrounded by Small Walls and protected by a Watch Tower. They are the closest player to Athens, being located just east of them beyond the small ridge of trees.
- Ionians (Greeks): Occupy the northern area of the map and starts out in the Stone Age. This player starts out similarly to the Tirynians in terms of unit composition and their numbers but has two houses instead of three. They are the closest to the Dorians, which may attack them first if the player has not yet built a Town Center.
This scenario is not as easy as one would expect from the first scenario of a campaign. The player and the Dorians are limited to the Tool Age, with only Axemen, Bowmen, Scouts, and (in The Rise of Rome) Slingers at the player's disposal. If the game takes too long to be finished, the Tirynians and Ionians may advance to the Bronze Age (this rarely happens though). However, if they manage to advance, they won't be able to do much anything with it since the map lacks Gold.
To the northwest of the player's starting position are a few Stone Mines, some huntable animals, and plenty of trees; the player may need all of these depending on their strategy. The player may choose to build a Town Center there, or may alternatively take over the Tyrinian base immediately. This is practical because their area has more resources and is easier to defend. This could be what the campaign meant by the best place for your town center may be poorly guarded. If the player chooses to opt for this strategy, the player should build up immediately. Closing off entrances to the base with makeshift walls consisting of Storage Pits or Barracks will impede most attacks directly, providing a warning for the player before they enter your base. If necessary for a last resort protection, the player may wish to construct secondary walls or close off other passageways using Houses.
The player should Age up as quickly as possible. A Market will allow the ability to build farms. Not only will they be needed to complete the scenario, they will also be the best source of food when all other sources have been exhausted.
Build a Barracks and an Archery Range, and start making Bowmen and Axemen (upgrading Clubmen will the player with the best soldiers on the map). Researching Watch Tower from the Granary will allow the ability to build defenses to impede Dorian assaults.
Once the player has built up a force of a dozen or more soldiers, and upgraded their defense and attack at the Storage Pit, the player can now bring the offensive to the Dorians. The player can bring along a Scout or two to find enemy Farms more feasibily, but they shouldn't be used for fighting unless as a last resort. They're too expensive for combat. Taking out all unit production buildings will cease their production of soldiers, which will make the main objective easier. However, this isn't strictly necessary. As long as the player searched and destroyed all enemy farms, the scenario will be complete.
Alternatively, the player can win this campaign without even building up much of a base and instead attack the Dorians from the beginning. The player should immediately bring the offensive to the Dorians who reside along the northwest portion of the map. The player may choose to bring all of their units including Villagers into the attack or leave them behind to gather wood after completing the construction of a Storage Pit, a Barracks and several houses near the player's starting area. Once the Dorians have been weakened, the player can build a Barracks and a few Houses near the settlement if the player has not yet done so already. After all of Doria's military units have been eliminated, the player may then attack the other surrounding tribes before either of them gets stronger. Once all enemy military units are out of the way, destroy any remaining buildings and Villagers, and you win. This can be very difficult though, especially on the Hardest difficulty.
Hint: if other tribes built their own farms, the player will have to destroy them as well.
Historical notes Edit
“Population growth and the building of villages followed the introduction of agriculture to Greece by immigrants from the east around 6000 BC. The first Greek farmers grew vegetables and cereals, and kept sheep. As farming became more efficient, the Greeks developed new industries, especially pottery making, metalworking, boat making, and trade. By 3000 BC, the technology of making bronze had migrated west from Asia Minor and the Greeks were making bronze weapons and tools.
Although the Greek climate was mild, much of the land was broken or mountainous and good farmland was limited. Competition for farmland and mineral resources fostered conflict. Tribes warred with each other by destroying their enemy's ability to obtain food. Crops were burned, olive trees were cut down, and livestock was stolen or killed. Villages moved from locations near farms to hilltop citadels that were more easily defended”—In-game section
Historical outcome Edit
“Historians disagree over whether the Dorians were pushed north and away or just aside into less desirable regions of Greece, but they did recede as an influence for many centuries. With the Dorians pushed back, the rise of civilization progressed on the peninsula. Small kingdoms were on the rise and gradually coalesced through warfare into a few that were dominant.
By 2000 BC mainland Greece was well-populated and advanced for the time. Progress was greatly influenced by trade with the Minoans, Egyptians, and Mesopotamia, which brought home useful articles, wealth, and new technology. The Greeks prospered by manufacturing pottery and metalwork for export.
The Dorians and other barbarians were never far away, however, and eventually revived and returned with a vengeance.”—In-game section