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[[File:AOE3 flags 16.png|alt=|thumb|The civilization flags in ''Age of Empires III: Definitive Edition''.]]
 
[[File:AOE3 flags 16.png|alt=|thumb|The civilization flags in ''Age of Empires III: Definitive Edition''.]]
 
[[File:Aoe3_all_flags.png|thumb|The civilization flags in the original ''Age of Empires III'' and its expansions.]]
 
[[File:Aoe3_all_flags.png|thumb|The civilization flags in the original ''Age of Empires III'' and its expansions.]]
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The playable '''civilizations''' of ''[[Age of Empires III]]'' number sixteen in total. In the single-[[player]] campaign and on most maps, they are complemented by native [[minor civilization]]s that can be accessed using [[Trading Post]]s.
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The playable '''civilizations''' of ''[[Age of Empires III]]'' number seventeen in total. In the single-[[player]] campaign and on most maps, they are complemented by native [[minor civilization]]s that can be accessed using [[Trading Post]]s.
   
 
Much like the previous games, these civilizations have unique strengths and weaknesses, as well as [[unique unit]]s, [[Buildings (Age of Empires III)|buildings]], and [[Technology (Age of Empires III)|technologies]].
 
Much like the previous games, these civilizations have unique strengths and weaknesses, as well as [[unique unit]]s, [[Buildings (Age of Empires III)|buildings]], and [[Technology (Age of Empires III)|technologies]].
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[[File:Flag IncanDE.png|right|92px]]
 
[[File:Flag IncanDE.png|right|92px]]
 
* '''War Chief bonus''': Boosts the hit points of nearby [[native warrior]]s.
 
* '''War Chief bonus''': Boosts the hit points of nearby [[native warrior]]s.
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* '''Civilization bonus''':Ā Kancha Houses produce food. Recieves a free Chasqui each age who can construct Tambos; powerful Trading Posts which villagers can garrison in. Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza (Fire Pit).
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* '''Civilization bonus''': Kancha Houses produce food. Recieves a free Chasqui each age who can construct Tambos; powerful Trading Posts which villagers can garrison in. Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza (Fire Pit).
 
* '''Home City''': Cuzco
 
* '''Home City''': Cuzco
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{{See Also|[[Inca Home City Cards]]}}
   
 
=== [[Swedes]] ===
 
=== [[Swedes]] ===
 
[[File:Flag SwedishDE.png|right|92px]]
 
[[File:Flag SwedishDE.png|right|92px]]
 
* '''Civilization bonus''': Torps gather nearby resources. Mercenary shipments are cheaper and arrive more quickly. Advanced improvement available at the Arsenal.
 
* '''Civilization bonus''': Torps gather nearby resources. Mercenary shipments are cheaper and arrive more quickly. Advanced improvement available at the Arsenal.
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* '''Unique units:Ā '''[[Carolean]], [[Leather Cannon]], [[Hakkapelit]]
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* '''Unique units: '''[[Carolean]], [[Leather Cannon]], [[Hakkapelit]]
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* '''Royal Guard Units:Ā '''Dalkarl ([[Pikeman (Age of Empires III)|Pikemen]]) and Drabant ([[Hakkapelit]])
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* '''Royal Guard Units: '''Dalkarl ([[Pikeman (Age of Empires III)|Pikemen]]) and Drabant ([[Hakkapelit]])
 
* '''Home City''': Stockholm
 
* '''Home City''': Stockholm
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{{See Also|[[Swedish Home City Cards]]}}
   
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== United States Civilization DLC ==
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=== [[United States]] ===
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[[File:Flag American act3 aoe3de.png|right|92px]]
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* '''Civilization bonus''': Can levy Minutemen at regular intervals. General builds Forts instead of Town Centers and can plant an Inspiring Flag that increases the attack of nearby military units and buildings and are trained/constructed faster. Ages up with Federate States instead of politicians.
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=== United States ===
 
 
* '''Unique units:''' [[General (Age of Empires III)|General]], [[Minuteman]], [[State Militia]], [[Regular]], [[Sharpshooter (unit)|Sharpshooter]], [[Carbine Cavalry]], [[Gatling Gun]], [[Quaker Gun]], Gunslinger, Cowboy, Owlhoot, [[Sloop]], [[Steamer]], [[Ironclad (Age of Empires III)|Ironclad]]
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*'''Royal Guard Units:''' Volunteer ([[State Militia]])
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* '''Civilization bonus''':
 
* '''Unique units:''' General, Minuteman, State Militia, Regular, Sharpsooter, Carbine Cavalry, Gatling Gun, Cowboy, Gunslinger, Steamer, Ironclad, Quaker gun
 
 
* '''Home City''': Washington D.C.
 
* '''Home City''': Washington D.C.
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{{See Also|[[United States Home City Cards]]}}
   
 
== Notes ==
 
== Notes ==
 
=== Multiple civilizations trick ===
 
=== Multiple civilizations trick ===
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In 2007 edition, with single civilization limitations for AI personalities, it is possible to assign the same civilization to several AIs in single-player skirmish using the following trick:
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Before the ''Definitive Edition'', with single civilization limitations for AI personalities, it is possible to assign the same civilization to several AIs in single-player skirmish using the following trick:
 
* First choose the number of players and pick the civilization of the last AI;
 
* First choose the number of players and pick the civilization of the last AI;
 
* Then decrease by one the number of players and pick the civilization of the last slot again;
 
* Then decrease by one the number of players and pick the civilization of the last slot again;
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* Then put the number of players back to what it was originally; the slots will all contain the civilization that was chosen.
 
* Then put the number of players back to what it was originally; the slots will all contain the civilization that was chosen.
   
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That was fixed on ''Definitive Edition''
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That was fixed in the ''Definitive Edition''.
   
 
{{Civilizations (AoE3)}}
 
{{Civilizations (AoE3)}}

Revision as of 00:59, 8 June 2021

Info icon
This article is about the civilizations in Age of Empires III. For the civilizations in the other games of the series, see Civilization.
AOE3 flags 16

The civilization flags in Age of Empires III: Definitive Edition.

Aoe3 all flags

The civilization flags in the original Age of Empires III and its expansions.

The playable civilizations of Age of Empires III number seventeen in total. In the single-player campaign and on most maps, they are complemented by native minor civilizations that can be accessed using Trading Posts.

Much like the previous games, these civilizations have unique strengths and weaknesses, as well as unique units, buildings, and technologies.

Listed below are all civilizations and their specialties in Age of Empires III and its expansions.

Age of Empires III

British

Flag BritishDE
See also: British Home City Cards

Dutch

Flag DutchDE
See also: Dutch Home City Cards

French

Flag FrenchDE
See also: French Home City Cards

Germans

Flag GermanDE
See also: German Home City Cards

Ottomans

Flag OttomanDE
See also: Ottoman Home City Cards

Portuguese

Flag PortugueseDE
See also: Portuguese Home City Cards

Russians

Flag RussianDE
  • Civilization bonus: Villagers and infantry are trained in groups, cheap military units great for overwhelming other players with their large armies, has Blockhouses instead of Outposts and Barracks, which combines the functions of both.
  • Unique units: Strelet, Cossack, Oprichnik
  • Royal Guard units: Pavlov Grenadier, Tartar Cavalry Archer
  • Home City: St. Petersburg
See also: Russian Home City Cards

Spanish

Flag SpanishDE
See also: Spanish Home City Cards

The WarChiefs

All military units of The WarChiefs civilizations are unique, with the exceptions of Canoes and War Canoes.

Aztecs

Flag AztecDE
  • War Chief bonus: Doubles experience gained in combat by nearby units.
  • Civilization bonus: Have Warrior Priests that can heal or count as two people at the Community Plaza. Start with one Warrior Priest. Except ordinary War Hut, Nobles' Hut also acts as a Blockhouse, but with a longer range.
  • Home City: Tenochtitlan
See also: Aztec Home City Cards

Haudenosaunee

Flag IroquoisDE
  • War Chief bonus: Boosts hit points of nearby units.
  • Civilization bonus: Have Travois, and start with one in the beginning of the game that can build most buildings for free. The Haudenosaunee also have a unique Founder Ceremony in the Community Plaza which spawns Travois.
  • War Council: Caughnawaga
See also: Haudenosaunee Home City Cards

Lakota

Flag SiouxDE
  • War Chief bonus: Boosts speed of nearby units.
  • Civilization bonus: Start with 200 population capacity in the beginning of game. Have unique Teepees, which the player can only build up to ten (exception when a special card is sent) to provide a little health bonus to nearby friendly units.
  • War Council: Hunkpapa
See also: Lakota Home City Cards

The Asian Dynasties

All military units of The Asian Dynasties civilizations are unique, with the exceptions of Monitors and all Indian ships. Each Asian civilization builds Consulates to acquire alliance army shipments and bonuses, in addition to Wonders for advancing in Age.

Chinese

Flag ChineseDE
  • Civilization bonus: Have Villages instead of Houses which supports twice the population than the latter, and has migration cards that allow them to spawn one Villager at each Town Center and Village. Trains infantry and cavalry in groups called banner army. Only get one Monk at the start of the game, along with a Disciple.
  • Home City: Beijing
See also: Chinese Home City Cards

Indians

Flag IndianDE
  • Civilization bonus: Villagers cannot kill livestock for food, but can build unique buildings called Sacred Field which livestock can be stationed to generate XP. There are no Villager cards, but they receive free Villagers with every Home City shipments. All Villagers trained from the Town Center cost wood instead of food.
  • Home City: Delhi
See also: Indian Home City Cards

Japanese

Flag JapaneseDE
  • Civilization bonus: Have Shrines, which replace normal Houses and generate resources. Villagers cannot hunt animals for food, but can build Shrines next to wild animals to increase the resource trickle rate. As a special advantage, most cards in the Japanese Home City may be sent twice.
  • Home City: Edo
See also: Japanese Home City Cards

Definitive Edition

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Incas

Flag IncanDE
  • War Chief bonus: Boosts the hit points of nearby native warriors.
  • Civilization bonus: Kancha Houses produce food. Recieves a free Chasqui each age who can construct Tambos; powerful Trading Posts which villagers can garrison in. Military units can garrison in Kallankas and Strongholds. Priestesses can convert enemies and work at the Community Plaza (Fire Pit).
  • Home City: Cuzco
See also: Inca Home City Cards

Swedes

Flag SwedishDE
  • Civilization bonus: Torps gather nearby resources. Mercenary shipments are cheaper and arrive more quickly. Advanced improvement available at the Arsenal.
  • Unique units: Carolean, Leather Cannon, Hakkapelit
  • Royal Guard Units: Dalkarl (Pikemen) and Drabant (Hakkapelit)
  • Home City: Stockholm
See also: Swedish Home City Cards

United States

Flag American act3 aoe3de
  • Civilization bonus: Can levy Minutemen at regular intervals. General builds Forts instead of Town Centers and can plant an Inspiring Flag that increases the attack of nearby military units and buildings and are trained/constructed faster. Ages up with Federate States instead of politicians.
  • Unique units: General, Minuteman, State Militia, Regular, Sharpshooter, Carbine Cavalry, Gatling Gun, Quaker Gun, Gunslinger, Cowboy, Owlhoot, Sloop, Steamer, Ironclad
  • Royal Guard Units: Volunteer (State Militia)
  • Home City: Washington D.C.
See also: United States Home City Cards

Notes

Multiple civilizations trick

Before the Definitive Edition, with single civilization limitations for AI personalities, it is possible to assign the same civilization to several AIs in single-player skirmish using the following trick:

  • First choose the number of players and pick the civilization of the last AI;
  • Then decrease by one the number of players and pick the civilization of the last slot again;
  • Repeat until there are two players;
  • Then put the number of players back to what it was originally; the slots will all contain the civilization that was chosen.

That was fixed in the Definitive Edition.

Template:Civilizations (AoE3)