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'''War Council:''' Hunkpapa |
'''War Council:''' Hunkpapa |
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− | '''Best Units''': [[Dog Soldier]], [[ |
+ | '''Best Units''': [[Dog Soldier]], [[Rifle Rider]]. |
=== [[Aztecs (Age of Empires III)|Aztecs]] [[File:Flag of the Aztec Empire.svg|left|62px]] === |
=== [[Aztecs (Age of Empires III)|Aztecs]] [[File:Flag of the Aztec Empire.svg|left|62px]] === |
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'''Civilization Bonus''': Villagers cannot kill [[Herdables|livestocks]] for food, but can build unique buildings called [[Sacred Field]] which livestocks can be stationed to generate XP. There are no villager cards, but they receive free villagers with every Home City shipments. All villagers trained from the [[Town Center (Age of Empires III)|Town Center]] cost wood instead of food. Build Wonders to advance in age. Build Consulates to influencie foreing intervention. |
'''Civilization Bonus''': Villagers cannot kill [[Herdables|livestocks]] for food, but can build unique buildings called [[Sacred Field]] which livestocks can be stationed to generate XP. There are no villager cards, but they receive free villagers with every Home City shipments. All villagers trained from the [[Town Center (Age of Empires III)|Town Center]] cost wood instead of food. Build Wonders to advance in age. Build Consulates to influencie foreing intervention. |
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* '''Home City''': Delhi |
* '''Home City''': Delhi |
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− | '''Best Unit''': [[Mahout Lancer]]. |
+ | '''Best Unit''': [[Mahout Lancer]], [[Sepoy]]. |
{{See Also|[[Indian Home City Cards]]}} |
{{See Also|[[Indian Home City Cards]]}} |
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Revision as of 07:53, 6 July 2017
The Civilizations of Age of Empires III do not function the same way as civilizations in Age of Empires or Age of Empires II. Instead of there being a long list of civilizations, choices are more limited. In addition, each civilization is more strongly differentiated and can only be played by one player in a single player skirmish.
Age of Empires III
Spanish
Civilization Bonuses: Experience Points are earned faster. Home City shipments also arrive faster.
Unique Units: Lancer, Rodelero, Missionary, War Dog.
Royal Guard Units: Garrochista Lancer, Espada Rodelero, Tercio Pikeman
Home City: Seville
- See also: Spanish Home City Cards
British
Civilization Bonus: Has Manor Houses, which replace normal houses and spawn settlers when built. Good economy in early game and reliable backbone units—Musketeers and Hussars.
Unique Units: Longbowman, Rocket
Royal Guard Units: Redcoat Musketeer, King's Life Guard Hussar
Home City: London
- See also: British Home City Cards
French
Civilization Bonus: Has Coureur des Bois, which replace normal Settlers and gather and fight better than the latter. Also has the strongest cavalry unit (excluding elephants) in the game — the Cuirassier.
Unique Units: Coureur des Bois, Cuirassier
Royal Guard Units: Gendarme Cuirassier, Voltigeur Skirmisher
Home City: Paris
- See also: French Home City Cards
Portuguese
Civilization Bonus: Extra Covered Wagon whenever you advance an Age, Explorer has ability to use Spyglass, extra Explorers from Home City shipments.
Unique Units: Cassador, Organ Gun
Royal Guard Units: Guerreiro Musketeer, Jinete Dragoon
Home City: Lisbon
- See also: Portuguese Home City Cards
Dutch
Civilization Bonus: Villagers cost Coin, can build unique buildings called Banks which generate coins. Cheap, population-efficient but decent light cavalry — the Ruyter.
Unique Units: Envoy, Ruyter, Fluyt
Royal Guard Units: Nassau Halberdier, Carabineer Ruyter
Home City: Amsterdam
- See also: Dutch Home City Cards
Russians
Civilization Bonus: Villagers and infantry are trained in groups, cheap military units great for overwhelming other players with their large armies, has Blockhouses instead of Outposts and Barracks, which combines the functions of both.
Unique Units: Strelet, Cossack, Oprichnik
Royal Guard Units: Pavlov Grenadier, Tartar Cavalry Archer
Home City: St. Petersburg
- See also: Russian Home City Cards
Germans
Civilization Bonus: Receives free Uhlans with every Home City Shipment, has an extra type of settler—Settler Wagons—which gathers and fights better, Mercenaries are available earlier and they have more shipment cards of them.
Unique Units: Uhlan, Settler Wagon, Doppelsoldner, War Wagon
Royal Guard Units: Needle Gunner Skirmisher, Czapka Uhlan
Home City: Berlin
- See also: German Home City Cards
Ottomans
Civilization Bonus: Town Centers spawn villagers for free. Has a wide variety of artillery units including the strongest one in game — the Great Bombard. Also has a reliable backbone infantry unit, the Janissary.
Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard
Royal Guard Units: Baractu Grenadier, Gardener Hussar
Home City: Istanbul
- See also: Ottoman Home City Cards
The WarChiefs expansion
All military units of the WarChiefs civilizations are unique, with the exceptions of Canoes and War Canoes.
Iroquois
War Chief Bonus: Boosts hitpoints of nearby units.
Civilization Bonus: The Iroquois have Travois, and start with one in the beginning of the game that can build most buildings for free. The Iroquois also have a unique Founder Dance in the fire pit which spawns Travois.
War Council: Caughnawaga
Best Units: Tomahawk, Light Cannon.
Sioux
War Chief Bonus: Boosts speed of nearby units.
Civilization Bonus: Start with 200 population capacity in the beginning of game. Have unique Teepees, which you can only build up to 10 (exception when a special card is sent) to provide a little health bonus to nearby friendly units.
War Council: Hunkpapa
Best Units: Dog Soldier, Rifle Rider.
Aztecs
War Chief Bonus: Doubles experience gained in combat by nearby units.
Civilization Bonus: Have warrior priests that can heal or count as 2 people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range.
Home City: Tenochtitlan
Best Units: Skull Knight, Jaguar Prowl Knight.
The Asian Dynasties expansion
All military units of the Asian Dynasties civilizations are unique, with the exceptions of Monitors and Indian ships.
Chinese
Civilization Bonus: This civilization has villages instead of houses which supports twice the population than the latter, and has migration cards that allow them to spawn one villager at each town center and village. Trains Infantry and Cavalry in groups called Banner Army. Only get one monk at the start of the game, along with a disciple. Build Wonders to advance in age. Build Consulates to influencie foreing intervention.
Home City: Beijing
Best Units: Iron Flail, Flamethrower.
- See also: Chinese Home City Cards
Indians
Civilization Bonus: Villagers cannot kill livestocks for food, but can build unique buildings called Sacred Field which livestocks can be stationed to generate XP. There are no villager cards, but they receive free villagers with every Home City shipments. All villagers trained from the Town Center cost wood instead of food. Build Wonders to advance in age. Build Consulates to influencie foreing intervention.
- Home City: Delhi
Best Unit: Mahout Lancer, Sepoy.
- See also: Indian Home City Cards
Japanese
Civilization Bonus: Has Shrines, which replace normal houses and generate resources. Villagers cannot hunt animals for food, but can build shrines next to wild animals to increase the resource trickle rate. As a special advantage, most cards in the Japanese Home City may be sent twice. Build Wonders to advance in age. Build Consulates to influencie foreing intervention.
Home City: Edo
- See also: Japanese Home City Cards