FANDOM


This article is about the civilizations in Age of Empires III. For the civilizations in the other games of the series, see Civilization.

The major civilizations of Age of Empires III number fourteen in total. In the single-player campaign and throughout most maps, they are complemented by the introduction of native minor civilizations that players can access using Trading Posts. In contrast to previous titles, each civilization only be played by one player or AI in both single-player skirmish and multiplayer matches.

Age of Empires III Edit

British Edit

Flag british large normal
  • Civilization bonus: Have Manor Houses, which replace normal Houses and spawn Settlers when built. Good economy in early game and reliable backbone units — Musketeers and Hussars.
  • Unique units: Longbowman, Rocket
  • Royal Guard units: Redcoat Musketeer, King's Life Guard Hussar
  • Home City: London
See also: British Home City Cards

Dutch Edit

Flag dutch large normal
  • Civilization bonus: Villagers cost coin, can build unique buildings called Banks which generate coins. Cheap, population-efficient but decent light cavalry — the Ruyter.
  • Unique units: Envoy, Ruyter, Fluyt
  • Royal Guard units: Nassau Halberdier, Carabineer Ruyter
  • Home City: Amsterdam
See also: Dutch Home City Cards

French Edit

Flag french large normal
  • Civilization bonus: Have Coureur des Bois, which replace normal Settlers and gather and fight better than the latter. Also has the strongest cavalry unit (excluding elephants) in the game — the Cuirassier.
  • Unique units: Coureur des Bois, Cuirassier
  • Royal Guard units: Gendarme Cuirassier, Voltigeur Skirmisher
  • Home City: Paris
See also: French Home City Cards

Germans Edit

Germanflag
See also: German Home City Cards

Ottomans Edit

Flag ottomans large normal
See also: Ottoman Home City Cards

Portuguese Edit

Flag portuguese large normal
  • Civilization bonus: Extra Covered Wagon for every Age advanced, Explorer has ability to use Spyglass, extra Explorers from Home City shipments.
  • Unique units: Cassador, Organ Gun
  • Royal Guard units: Guerreiro Musketeer, Jinete Dragoon
  • Home City: Lisbon
See also: Portuguese Home City Cards

Russians Edit

Flag russians large normal
  • Civilization bonus: Villagers and infantry are trained in groups, cheap military units great for overwhelming other players with their large armies, has Blockhouses instead of Outposts and Barracks, which combines the functions of both.
  • Unique units: Strelet, Cossack, Oprichnik
  • Royal Guard units: Pavlov Grenadier, Tartar Cavalry Archer
  • Home City: St. Petersburg
See also: Russian Home City Cards

Spanish Edit

Flag spanish large normal
See also: Spanish Home City Cards

The WarChiefs Edit

All military units of The WarChiefs civilizations are unique, with the exceptions of Canoes and War Canoes.

Iroquois Edit

Flag iroquois large normal
  • War Chief bonus: Boosts hit points of nearby units.
  • Civilization bonus: Have Travois, and start with one in the beginning of the game that can build most buildings for free. The Iroquois also have a unique Founder Dance in the Fire Pit which spawns Travois.
  • War Council: Caughnawaga
  • Most prominent units: Tomahawk, Light Cannon
See also: Iroquois Home City Cards

Sioux Edit

Flag sioux large normal
  • War Chief bonus: Boosts speed of nearby units.
  • Civilization bonus: Start with 200 population capacity in the beginning of game. Have unique Teepees, which the player can only build up to ten (exception when a special card is sent) to provide a little health bonus to nearby friendly units.
  • War Council: Hunkpapa
  • Most prominent units: Dog Soldier, Rifle Rider
See also: Sioux Home City Cards

Aztecs Edit

Flag aztec large normal
  • War Chief bonus: Doubles experience gained in combat by nearby units.
  • Civilization bonus: Have Warrior Priests that can heal or count as two people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Nobles' Hut also acts as a Blockhouse, but with a longer range.
  • Home City: Tenochtitlan
  • Most prominent Units: Skull Knight, Jaguar Prowl Knight
See also: Aztec Home City Cards

The Asian Dynasties Edit

All military units of The Asian Dynasties civilizations are unique, with the exceptions of Monitors and all Indian ships.

Chinese Edit

Chinese-flag-aoe-iii
  • Civilization bonus: Have Villages instead of Houses which supports twice the population than the latter, and has migration cards that allow them to spawn one Villager at each Town Center and Village. Trains infantry and cavalry in groups called banner army. Only get one Monk at the start of the game, along with a Disciple. Build Wonders to advance in Age. Build Consulates to influence foreign intervention.
  • Home City: Beijing
  • Most prominent units: Iron Flail, Flamethrower
See also: Chinese Home City Cards

Indians Edit

Indiaflag
  • Civilization bonus: Villagers cannot kill livestock for food, but can build unique buildings called Sacred Field which livestock can be stationed to generate XP. There are no Villager cards, but they receive free Villagers with every Home City shipments. All Villagers trained from the Town Center cost wood instead of food. Build Wonders to advance in Age. Build Consulates to influence foreign intervention.
  • Home City: Delhi
  • Most prominent units: Mahout Lancer, Sepoy
See also: Indian Home City Cards

Japanese Edit

Japanflag
  • Civilization bonus: Have Shrines, which replace normal Houses and generate resources. Villagers cannot hunt animals for food, but can build Shrines next to wild animals to increase the resource trickle rate. As a special advantage, most cards in the Japanese Home City may be sent twice. Build Wonders to advance in Age. Build Consulates to influence foreign intervention.
  • Home City: Edo
  • Most prominent units: Samurai, Daimyo
See also: Japanese Home City Cards
Community content is available under CC-BY-SA unless otherwise noted.