This article is about the civilizations in Age of Empires. For the civilizations in the other games of the series, see Civilization. |
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The playable civilizations in Age of Empires and its expansion, Rise of Rome, are based on major ancient civilizations during the classical period.
Each civilization in the game has its own technology tree, being prohibited certain units and technologies, and each of them also has their own bonuses which affect their military, economy, and overall gameplay.
The bonuses are meant to be exploited by the player and can be proved advantageous in certain strategies, such as Palmyrans being one of the best booming civilizations due to their Villager gather bonus, and Babylonians excelling in turtling due to the increased hit points of walls and towers and stone gathering bonus.
Listed below are all civilizations and their associated bonuses in Age of Empires and its expansion.
Contents
Age of Empires[edit | edit source]
The original Age of Empires release introduced twelve civilizations based on the prominent civilizations and nations of the ancient world. The original twelve civilizations were divided into four groups, Greek, Mesopotamian, Egyptian, and Asian. Below is the list of all civilizations of the original release and their bonuses.
Assyrians[edit | edit source]
- +25% Archer Fire Rate
- +10% Villager Speed
- Missing technologies: Bronze Shield, Nobility, Architecture, Aristocracy, Alchemy *
- Missing units: Slinger, Improved Bowman, Heavy Horse Archer, War Elephant, Elephant Archer, Phalanx, Heavy Transport, Catapult Trireme
Babylonians[edit | edit source]
- Wall +60% hit points
- Tower +60% hit points
- Stone mining +20% and carry +2 stone
- Priest rejuvenation +30%.
- Market technologies cost -30% less.
- Missing technologies: Chain Mail, Iron Shield, Tower Shield *
- Missing units: Heavy Horse Archer, Heavy Cavalry, War Elephant, Elephant Archer, Phalanx, Ballista, Heavy Transport, Trireme, Catapult Trireme
Choson[edit | edit source]
- Short/Broad/Long Swordsmen and Legion have +15/20/60/80 HP respectively.
- Clubman and Axeman +5 HP
- All towers have increased range by 2 points.
- Priests costs 30% less.
- Storage Pit technologies are 40% cheaper to research (since update 38862).
- Missing technologies: Chain Mail, Iron Shield, Aristocracy, Alchemy, Engineering *
- Missing units: Chariot, War Elephant, Camel Rider, Composite Bowman, Chariot Archer, Heavy Horse Archer, Elephant Archer, Phalanx, Catapult, Heavy Transport, Catapult Trireme
Egyptians[edit | edit source]
- +20% Gold mining and carry +2 gold
- +33% Chariot, Chariot Archer and Scythe Chariot hit points
- +3 Priest range
- Farms are 20% cheaper
- Missing technologies: Bronze Shield, Broad Sword, Siegecraft *
- Missing units: Broad Swordsman, Cavalry, Horse Archer, Phalanx, Catapult, Ballista
Greeks[edit | edit source]
- Academy units have +30% speed and are 20% cheaper
- War ships have +20% speed
- Town Centers work 10% faster starting in the Tool Age.
- Missing technologies: Metallurgy, Broad Sword, Monotheism, Zealotry, Sacrifice
- Missing units: Broad Swordsman, Chariot, Cataphract, War Elephant, Camel Rider, Improved Bowman, Chariot Archer, Horse Archer, Elephant Archer
Hittites[edit | edit source]
- Archery Units have +1 damage.
- Siege units have +50% hit points.
- War Galleys and Scout Ships have +2 Range in the Tool Age and +3 Range in the Bronze/Iron Age.
- Missing technologies: Long Sword, Mysticism, Polytheism, Medicine, Afterlife, Monotheism, Fanaticism, Zealotry, Sacrifice, Irrigation*, Architecture*
- Missing units: Long Swordsman, Heavy Cavalry, Improved Bowman, Slinger, Ballista, Fishing Ship, Heavy Transport, Trireme, Catapult Trireme, Centurion*
Minoans[edit | edit source]
- -30% ship cost
- +2 Composite Bowman range
- +60 Food for Farms
- Missing technologies: Fortification, Guard Tower, Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Zealotry, Sacrifice
- Missing units: Legion, Chariot, Heavy Cavalry, War Elephant, Chariot Archer, Horse Archer, Elephant Archer
Persians[edit | edit source]
- Trireme rate of fire increased by +25%
- War Elephant units move 25% faster
- Villagers hunt food 30% faster and carry +3 Food
- Cannot build Academies
- Missing technologies: Siegecraft, Aristocracy, Ballistics *
- Missing units: Chariot, Chariot Archer, Hoplite, Heavy Catapult, Ballista
Phoenicians[edit | edit source]
- -25% War Elephant, Armored Elephant and Elephant Archer cost
- Villagers +15% woodcutting and carry +2 wood.[1]
- Catapult Triremes/Juggernaught fire rate increases by +30%.
- Missing technologies: Metallurgy, Chain Mail, Siegecraft, Architecture
- Missing units: Heavy Cavalry, Horse Archer, Catapult, Ballista
Shang[edit | edit source]
- Villagers cost 40 instead of 50 Food.
- Start Game with -40 Food.
- All walls have +60% hit points.
- Missing technologies: Long Sword, Siegecraft, Aristocracy, Alchemy, Ballistics, Engineering *
- Missing units: Long Swordsman, War Elephant, Elephant Archer, Phalanx, Heavy Catapult, Heavy Transport, Trireme, Catapult Trireme
Sumerians[edit | edit source]
- +15 Villager hit points
- +30% Stone Thrower, Catapult and Heavy Catapult fire rate
- Farms +125 food.
- Missing technologies: Metallurgy, Iron Shield, Craftsmanship, Astrology, Afterlife, Monotheism, Fanaticism, Zealotry *
- Missing units: Legion, Cavalry, Improved Bowman, Elephant Archer, Ballista, Merchant Ship, Heavy Transport, Catapult Trireme
Yamato[edit | edit source]
- +20% Ship hit points.
- +10% Villager speed.
- -15% Cavalry/Horse Archer cost.
- Missing technologies: Tower Shield, Astrology, Mysticism, Fortification, Guard Tower, Broad Sword, Medicine, Polytheism, Monotheism, Fanaticism, Zealotry, Sacrifice
- Missing units: Broad Swordsman, Chariot, War Elephant, Camel Rider, Chariot Archer, Elephant Archer, Catapult, Ballista
The Rise of Rome[edit | edit source]
The Rise of Rome expansion, aside from adding various technologies, units, and various gameplay changes, introduced four new civilizations based on the Roman Empire and its neighbors and introduced Roman style architecture.
Carthaginians[edit | edit source]
- +25% transport ship speed
- +25% attack for Fire Galleys
- +25% Elephant and Academy units hit points
- Camel Riders +15% HP
- Start with +50 of each resource
- Missing technologies: Metallurgy, Chain Mail, Fortification, Siegecraft, Astrology, Polytheism, Fanaticism
- Missing units: Chariot, Chariot Archer, Catapult Trireme, Legion, Catapult, Cataphract, Heavy Horse Archer, Composite Bowman
Macedonians[edit | edit source]
- Academy units have increased armor from missile damage by 1 point in the Bronze Age and 2 points in the Iron Age
- Units with no range +2 line of sight
- All siege units are 25% cheaper.
- Units 4 times more resistant to conversion
- Cannot build Temples
- Missing technologies: Fortification, Long Sword, Craftsmanship, Siegecraft, Nobility, Engineering *
- Missing units: Camel Rider, Elephant Archer, Priest *
Palmyrans[edit | edit source]
- Free Tribute.
- Camel Riders move 25% faster.
- Gold received per Trade Ship doubled.
- Villagers work 25% faster and have armor.
- Villagers cost 50% more food.
- Start the game with +75 food.
- Missing technologies: Metallurgy, Tower Shield, Long Sword, Craftsmanship, Mysticism, Polytheism, Medicine, Monotheism, Sacrifice, Logistics, Aristocracy, Engineering *
- Missing units: Elephant Archer
Romans[edit | edit source]
- -10% building cost except Towers, Walls and Wonders
- -40% tower building cost
- Swordsmen attack +33% faster
- Missing technologies: Guard Tower, Irrigation, Astrology, Afterlife, Alchemy
- Missing units: War Elephant, Camel Rider, Chariot Archer, Horse Archer, Elephant Archer
References[edit | edit source]
External links[edit | edit source]
- Age of Empires units Telcontar's Empire of the Ages
- Civilization attributes Telcontar's Empire of the Ages